Using and Designing Coordinate Representations#
Points in a 3D vector space can be represented in different ways, such as
Cartesian, spherical polar, cylindrical, and so on. These underlie the way
coordinate data in astropy.coordinates
is represented, as described in the
Overview of astropy.coordinates Concepts. Below, we describe how you can use them on
their own as a way to convert between different representations, including
ones not built-in, and to do simple vector arithmetic.
The built-in representation classes are:
CartesianRepresentation
: Cartesian coordinatesx
,y
, andz
.SphericalRepresentation
: spherical polar coordinates represented by a longitude (lon
), a latitude (lat
), and a distance (distance
). The latitude is a value ranging from -90 to 90 degrees.UnitSphericalRepresentation
: spherical polar coordinates on a unit sphere, represented by a longitude (lon
) and latitude (lat
).PhysicsSphericalRepresentation
: spherical polar coordinates, represented by an inclination (theta
) and azimuthal angle (phi
), and radiusr
. The inclination goes from 0 to 180 degrees, and is related to the latitude in theSphericalRepresentation
bytheta = 90 deg - lat
.CylindricalRepresentation
: cylindrical polar coordinates, represented by a cylindrical radius (rho
), azimuthal angle (phi
), and height (z
).
Astropy also offers a BaseGeodeticRepresentation
and
a BaseBodycentricRepresentation
useful to
create specific representations on spheroidal bodies.
BaseGeodeticRepresentation
is the coordinate representation on
a surface of a spheroid (an ellipsoid with equal
equatorial radii), represented by a longitude (lon
) a geodetic latitude (lat
)
and a height (height
) above the surface.
The geodetic latitude is defined by the angle
between the vertical to the surface at a specific point of the spheroid and its
projection onto the equatorial plane.
The latitude is a value ranging from -90 to 90 degrees, the longitude from 0 to 360
degrees, the height is the elevation above the surface of the spheroid (measured
perpendicular to the surface).
BaseBodycentricRepresentation
is the coordinate representation
recommended by the Cartographic Coordinates & Rotational Elements Working Group
(see for example its 2019 report): the bodycentric latitude
and longitude are spherical latitude and longitude relative to the barycenter of the
body, the height is the distance from the spheroid surface (measured radially).
The latitude is a value ranging from -90 to 90 degrees, the longitude from 0 to 360
degrees.
BaseGeodeticRepresentation
is used internally for the standard
Earth ellipsoids used in
EarthLocation
(WGS84GeodeticRepresentation
,
WGS72GeodeticRepresentation
, and
GRS80GeodeticRepresentation
).
BaseGeodeticRepresentation
and
BaseBodycentricRepresentation
can be customized as described in Creating Your Own Geodetic and Bodycentric Representations.
Note
For information about using and changing the representation of
SkyCoord
objects, see the
Representations section.
Instantiating and Converting#
Representation classes are instantiated with Quantity
objects:
>>> from astropy import units as u
>>> from astropy.coordinates.representation import CartesianRepresentation
>>> car = CartesianRepresentation(3 * u.kpc, 5 * u.kpc, 4 * u.kpc)
>>> car
<CartesianRepresentation (x, y, z) in kpc
(3., 5., 4.)>
Array Quantity
objects can also be passed to
representations. They will have the expected shape, which can be changed using
methods with the same names as those for ndarray
, such as reshape
,
ravel
, etc.:
>>> x = u.Quantity([[1., 0., 0.], [3., 5., 3.]], u.m)
>>> y = u.Quantity([[0., 2., 0.], [4., 0., -4.]], u.m)
>>> z = u.Quantity([[0., 0., 3.], [0., 12., -12.]], u.m)
>>> car_array = CartesianRepresentation(x, y, z)
>>> car_array
<CartesianRepresentation (x, y, z) in m
[[(1., 0., 0.), (0., 2., 0.), (0., 0., 3.)],
[(3., 4., 0.), (5., 0., 12.), (3., -4., -12.)]]>
>>> car_array.shape
(2, 3)
>>> car_array.ravel()
<CartesianRepresentation (x, y, z) in m
[(1., 0., 0.), (0., 2., 0.), (0., 0., 3.), (3., 4., 0.),
(5., 0., 12.), (3., -4., -12.)]>
Representations can be converted to other representations using the
represent_as
method:
>>> from astropy.coordinates.representation import SphericalRepresentation, CylindricalRepresentation
>>> sph = car.represent_as(SphericalRepresentation)
>>> sph
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(1.03037683, 0.60126422, 7.07106781)>
>>> cyl = car.represent_as(CylindricalRepresentation)
>>> cyl
<CylindricalRepresentation (rho, phi, z) in (kpc, rad, kpc)
(5.83095189, 1.03037683, 4.)>
All representations can be converted to each other without loss of
information, with the exception of
UnitSphericalRepresentation
. This class
is used to store the longitude and latitude of points but does not contain
any distance to the points, and assumes that they are located on a unit and
dimensionless sphere:
>>> from astropy.coordinates.representation import UnitSphericalRepresentation
>>> sph_unit = car.represent_as(UnitSphericalRepresentation)
>>> sph_unit
<UnitSphericalRepresentation (lon, lat) in rad
(1.03037683, 0.60126422)>
Converting back to Cartesian, the absolute scaling information has been removed, and the points are still located on a unit sphere:
>>> sph_unit = car.represent_as(UnitSphericalRepresentation)
>>> sph_unit.represent_as(CartesianRepresentation)
<CartesianRepresentation (x, y, z) [dimensionless]
(0.42426407, 0.70710678, 0.56568542)>
Array Values and NumPy Array Method Analogs#
Array Quantity
objects can also be passed to representations,
and such representations can be sliced, reshaped, etc., using the same methods
as are available to ndarray
. Corresponding functions, as well as
others that affect the shape, such as atleast_1d
and
rollaxis
, work as expected.
Example#
To pass array Quantity
objects to representations:
>>> import numpy as np
>>> x = np.linspace(0., 5., 6)
>>> y = np.linspace(10., 15., 6)
>>> z = np.linspace(20., 25., 6)
>>> car_array = CartesianRepresentation(x * u.m, y * u.m, z * u.m)
>>> car_array
<CartesianRepresentation (x, y, z) in m
[(0., 10., 20.), (1., 11., 21.), (2., 12., 22.),
(3., 13., 23.), (4., 14., 24.), (5., 15., 25.)]>
To manipulate using methods and numpy
functions:
>>> car_array.reshape(3, 2)
<CartesianRepresentation (x, y, z) in m
[[(0., 10., 20.), (1., 11., 21.)],
[(2., 12., 22.), (3., 13., 23.)],
[(4., 14., 24.), (5., 15., 25.)]]>
>>> car_array[2]
<CartesianRepresentation (x, y, z) in m
(2., 12., 22.)>
>>> car_array[2] = car_array[1]
>>> car_array[:3]
<CartesianRepresentation (x, y, z) in m
[(0., 10., 20.), (1., 11., 21.), (1., 11., 21.)]>
>>> np.roll(car_array, 1)
<CartesianRepresentation (x, y, z) in m
[(5., 15., 25.), (0., 10., 20.), (1., 11., 21.), (1., 11., 21.),
(3., 13., 23.), (4., 14., 24.)]>
And to set elements using other representation classes (as long as they are compatible in their units and number of dimensions):
>>> car_array[2] = SphericalRepresentation(0*u.deg, 0*u.deg, 99*u.m)
>>> car_array[:3]
<CartesianRepresentation (x, y, z) in m
[(0., 10., 20.), (1., 11., 21.), (99., 0., 0.)]>
>>> car_array[0] = UnitSphericalRepresentation(0*u.deg, 0*u.deg)
Traceback (most recent call last):
...
ValueError: value must be representable as CartesianRepresentation without loss of information.
Vector Arithmetic#
Representations support basic vector arithmetic such as taking the norm, multiplying with and dividing by quantities, and taking dot and cross products, as well as adding, subtracting, summing and taking averages of representations, and multiplying with matrices.
Note
All arithmetic except the matrix multiplication works with non-Cartesian representations as well. For taking the norm, multiplication, and division, this uses just the non-angular components, while for the other operations the representation is converted to Cartesian internally before the operation is done, and the result is converted back to the original representation. Hence, for optimal speed it may be best to work using Cartesian representations.
Examples#
To see how vector arithmetic operations work with representation objects, consider the following examples:
>>> car_array = CartesianRepresentation([[1., 0., 0.], [3., 5., 3.]] * u.m,
... [[0., 2., 0.], [4., 0., -4.]] * u.m,
... [[0., 0., 3.], [0.,12.,-12.]] * u.m)
>>> car_array
<CartesianRepresentation (x, y, z) in m
[[(1., 0., 0.), (0., 2., 0.), (0., 0., 3.)],
[(3., 4., 0.), (5., 0., 12.), (3., -4., -12.)]]>
>>> car_array.norm()
<Quantity [[ 1., 2., 3.],
[ 5., 13., 13.]] m>
>>> car_array / car_array.norm()
<CartesianRepresentation (x, y, z) [dimensionless]
[[(1. , 0. , 0. ),
(0. , 1. , 0. ),
(0. , 0. , 1. )],
[(0.6 , 0.8 , 0. ),
(0.38461538, 0. , 0.92307692),
(0.23076923, -0.30769231, -0.92307692)]]>
>>> (car_array[1] - car_array[0]) / (10. * u.s)
<CartesianRepresentation (x, y, z) in m / s
[(0.2, 0.4, 0. ), (0.5, -0.2, 1.2), (0.3, -0.4, -1.5)]>
>>> car_array.sum()
<CartesianRepresentation (x, y, z) in m
(12., 2., 3.)>
>>> car_array.mean(axis=0)
<CartesianRepresentation (x, y, z) in m
[(2. , 2., 0. ), (2.5, 1., 6. ), (1.5, -2., -4.5)]>
>>> unit_x = UnitSphericalRepresentation(0.*u.deg, 0.*u.deg)
>>> unit_y = UnitSphericalRepresentation(90.*u.deg, 0.*u.deg)
>>> unit_z = UnitSphericalRepresentation(0.*u.deg, 90.*u.deg)
>>> car_array.dot(unit_x)
<Quantity [[1., 0., 0.],
[3., 5., 3.]] m>
>>> car_array.dot(unit_y)
<Quantity [[ 6.12323400e-17, 2.00000000e+00, 0.00000000e+00],
[ 4.00000000e+00, 3.06161700e-16, -4.00000000e+00]] m>
>>> car_array.dot(unit_z)
<Quantity [[ 6.12323400e-17, 0.00000000e+00, 3.00000000e+00],
[ 1.83697020e-16, 1.20000000e+01, -1.20000000e+01]] m>
>>> car_array.cross(unit_x)
<CartesianRepresentation (x, y, z) in m
[[(0., 0., 0.), (0., 0., -2.), (0., 3., 0.)],
[(0., 0., -4.), (0., 12., 0.), (0., -12., 4.)]]>
>>> from astropy.coordinates.matrix_utilities import rotation_matrix
>>> rotation = rotation_matrix(90 * u.deg, axis='z')
>>> rotation
array([[ 6.12323400e-17, 1.00000000e+00, 0.00000000e+00],
[-1.00000000e+00, 6.12323400e-17, 0.00000000e+00],
[ 0.00000000e+00, 0.00000000e+00, 1.00000000e+00]])
>>> car_array.transform(rotation)
<CartesianRepresentation (x, y, z) in m
[[( 6.12323400e-17, -1.00000000e+00, 0.),
( 2.00000000e+00, 1.22464680e-16, 0.),
( 0.00000000e+00, 0.00000000e+00, 3.)],
[( 4.00000000e+00, -3.00000000e+00, 0.),
( 3.06161700e-16, -5.00000000e+00, 12.),
(-4.00000000e+00, -3.00000000e+00, -12.)]]>
Differentials and Derivatives of Representations#
In addition to positions in 3D space, coordinates also deal with proper motions
and radial velocities, which require a way to represent differentials of
coordinates (i.e., finite realizations) of derivatives. To support this, the
representations all have corresponding Differential
classes, which can hold
offsets or derivatives in terms of the components of the representation class.
Adding such an offset to a representation means the offset is taken in the
direction of the corresponding coordinate. (Although for any representation
other than Cartesian, this is only defined relative to a specific location, as
the unit vectors are not invariant.)
Examples#
To see how the Differential
classes of representations works, consider the
following:
>>> from astropy.coordinates import SphericalRepresentation, SphericalDifferential
>>> sph_coo = SphericalRepresentation(lon=0.*u.deg, lat=0.*u.deg,
... distance=1.*u.kpc)
>>> sph_derivative = SphericalDifferential(d_lon=1.*u.arcsec/u.yr,
... d_lat=0.*u.arcsec/u.yr,
... d_distance=0.*u.km/u.s)
>>> sph_derivative.to_cartesian(base=sph_coo)
<CartesianRepresentation (x, y, z) in arcsec kpc / (rad yr)
(0., 1., 0.)>
Note how the conversion to Cartesian can only be done using a base
, since
otherwise the code cannot know what direction an increase in longitude
corresponds to. For lon=0
, this is in the y
direction. Now, to get
the coordinates at two later times:
>>> sph_coo + sph_derivative * [1., 3600*180/np.pi] * u.yr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
[(4.84813681e-06, 0., 1. ), (7.85398163e-01, 0., 1.41421356)]>
The above shows how addition is not to longitude itself, but in the direction of increasing longitude: for the large shift, by the equivalent of one radian, the distance has increased as well (after all, a source will likely not move along a curve on the sky!). This also means that the order of operations is important:
>>> big_offset = SphericalDifferential(1.*u.radian, 0.*u.radian, 0.*u.kpc)
>>> sph_coo + big_offset + big_offset
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(1.57079633, 0., 2.)>
>>> sph_coo + (big_offset + big_offset)
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(1.10714872, 0., 2.23606798)>
Often, you may have just a proper motion or a radial velocity, but not both:
>>> from astropy.coordinates import UnitSphericalDifferential, RadialDifferential
>>> radvel = RadialDifferential(1000*u.km/u.s)
>>> sph_coo + radvel * 1. * u.Myr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(0., 0., 2.02271217)>
>>> pm = UnitSphericalDifferential(1.*u.mas/u.yr, 0.*u.mas/u.yr)
>>> sph_coo + pm * 1. * u.Myr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(0.0048481, 0., 1.00001175)>
>>> pm + radvel
<SphericalDifferential (d_lon, d_lat, d_distance) in (mas / yr, mas / yr, km / s)
(1., 0., 1000.)>
>>> sph_coo + (pm + radvel) * 1. * u.Myr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(0.00239684, 0., 2.02271798)>
Note in the above that the proper motion is defined strictly as a change in
longitude (i.e., it does not include a cos(latitude)
term). There are
special classes where this term is included:
>>> from astropy.coordinates import UnitSphericalCosLatDifferential
>>> sph_lat60 = SphericalRepresentation(lon=0.*u.deg, lat=60.*u.deg,
... distance=1.*u.kpc)
>>> pm = UnitSphericalDifferential(1.*u.mas/u.yr, 0.*u.mas/u.yr)
>>> pm
<UnitSphericalDifferential (d_lon, d_lat) in mas / yr
(1., 0.)>
>>> pm_coslat = UnitSphericalCosLatDifferential(1.*u.mas/u.yr, 0.*u.mas/u.yr)
>>> pm_coslat
<UnitSphericalCosLatDifferential (d_lon_coslat, d_lat) in mas / yr
(1., 0.)>
>>> sph_lat60 + pm * 1. * u.Myr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(0.0048481, 1.04719246, 1.00000294)>
>>> sph_lat60 + pm_coslat * 1. * u.Myr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(0.00969597, 1.0471772, 1.00001175)>
Close inspections shows that indeed the changes are as expected. The systems
with and without cos(latitude)
can be converted to each other, provided you
supply the base
(representation):
>>> usph_lat60 = sph_lat60.represent_as(UnitSphericalRepresentation)
>>> pm_coslat2 = pm.represent_as(UnitSphericalCosLatDifferential,
... base=usph_lat60)
>>> pm_coslat2
<UnitSphericalCosLatDifferential (d_lon_coslat, d_lat) in mas / yr
(0.5, 0.)>
>>> sph_lat60 + pm_coslat2 * 1. * u.Myr
<SphericalRepresentation (lon, lat, distance) in (rad, rad, kpc)
(0.0048481, 1.04719246, 1.00000294)>
Note
At present, the differential classes are generally meant to work with first derivatives, but they do not check the units of the inputs to enforce this. Passing in second derivatives (e.g., acceleration values with acceleration units) will succeed, but any transformations that occur through re-representation of the differential will not necessarily be correct.
Attaching Differential
Objects to Representation
Objects#
Differential
objects can be attached to Representation
objects as a way
to encapsulate related information into a single object. Differential
objects can be passed in to the initializer of any of the built-in
Representation
classes.
Example#
To store a single velocity differential with a position:
>>> from astropy.coordinates import representation as r
>>> dif = r.SphericalDifferential(d_lon=1 * u.mas/u.yr,
... d_lat=2 * u.mas/u.yr,
... d_distance=3 * u.km/u.s)
>>> rep = r.SphericalRepresentation(lon=0.*u.deg, lat=0.*u.deg,
... distance=1.*u.kpc,
... differentials=dif)
>>> rep
<SphericalRepresentation (lon, lat, distance) in (deg, deg, kpc)
(0., 0., 1.)
(has differentials w.r.t.: 's')>
>>> rep.differentials
{'s': <SphericalDifferential (d_lon, d_lat, d_distance) in (mas / yr, mas / yr, km / s)
(1., 2., 3.)>}
The Differential
objects are stored as a Python dictionary on the
Representation
object with keys equal to the (string) unit with which the
differential derivatives are taken (converted to SI).
In this case the key is 's'
(second) because the Differential
units are
velocities, a time derivative. Passing a single differential to the
Representation
initializer will automatically generate the necessary key
and store it in the differentials dictionary, but a dictionary is required to
specify multiple differentials:
>>> dif2 = r.SphericalDifferential(d_lon=4 * u.mas/u.yr**2,
... d_lat=5 * u.mas/u.yr**2,
... d_distance=6 * u.km/u.s**2)
>>> rep = r.SphericalRepresentation(lon=0.*u.deg, lat=0.*u.deg,
... distance=1.*u.kpc,
... differentials={'s': dif, 's2': dif2})
>>> rep.differentials['s']
<SphericalDifferential (d_lon, d_lat, d_distance) in (mas / yr, mas / yr, km / s)
(1., 2., 3.)>
>>> rep.differentials['s2']
<SphericalDifferential (d_lon, d_lat, d_distance) in (mas / yr2, mas / yr2, km / s2)
(4., 5., 6.)>
Differential
objects can also be attached to a Representation
after
creation:
>>> rep = r.CartesianRepresentation(x=1 * u.kpc, y=2 * u.kpc, z=3 * u.kpc)
>>> dif = r.CartesianDifferential(*[1, 2, 3] * u.km/u.s)
>>> rep = rep.with_differentials(dif)
>>> rep
<CartesianRepresentation (x, y, z) in kpc
(1., 2., 3.)
(has differentials w.r.t.: 's')>
This works for array data as well, as long as the shape of the
Differential
data is the same as that of the Representation
:
>>> xyz = np.arange(12).reshape(3, 4) * u.au
>>> d_xyz = np.arange(12).reshape(3, 4) * u.km/u.s
>>> rep = r.CartesianRepresentation(*xyz)
>>> dif = r.CartesianDifferential(*d_xyz)
>>> rep = rep.with_differentials(dif)
>>> rep
<CartesianRepresentation (x, y, z) in AU
[(0., 4., 8.), (1., 5., 9.), (2., 6., 10.), (3., 7., 11.)]
(has differentials w.r.t.: 's')>
As with a Representation
instance without a differential, to convert the
positional data to a new representation, use the .represent_as()
:
>>> rep.represent_as(r.SphericalRepresentation)
<SphericalRepresentation (lon, lat, distance) in (rad, rad, AU)
[(1.57079633, 1.10714872, 8.94427191),
(1.37340077, 1.05532979, 10.34408043),
(1.24904577, 1.00685369, 11.83215957),
(1.16590454, 0.96522779, 13.37908816)]>
However, by passing just the desired representation class, only the
Representation
has changed, and the differentials are dropped. To
re-represent both the Representation
and any Differential
objects, you
must specify target classes for the Differential
as well:
>>> rep2 = rep.represent_as(r.SphericalRepresentation, r.SphericalDifferential)
>>> rep2
<SphericalRepresentation (lon, lat, distance) in (rad, rad, AU)
[(1.57079633, 1.10714872, 8.94427191),
(1.37340077, 1.05532979, 10.34408043),
(1.24904577, 1.00685369, 11.83215957),
(1.16590454, 0.96522779, 13.37908816)]
(has differentials w.r.t.: 's')>
>>> rep2.differentials['s']
<SphericalDifferential (d_lon, d_lat, d_distance) in (km rad / (AU s), km rad / (AU s), km / s)
[( 6.12323400e-17, 1.11022302e-16, 8.94427191),
(-2.77555756e-17, 5.55111512e-17, 10.34408043),
( 0.00000000e+00, 0.00000000e+00, 11.83215957),
( 5.55111512e-17, 0.00000000e+00, 13.37908816)]>
Shape-changing operations (e.g., reshapes) are propagated to all
Differential
objects because they are guaranteed to have the same shape as
their host Representation
object:
>>> rep.shape
(4,)
>>> rep.differentials['s'].shape
(4,)
>>> new_rep = rep.reshape(2, 2)
>>> new_rep.shape
(2, 2)
>>> new_rep.differentials['s'].shape
(2, 2)
This also works for slicing:
>>> new_rep = rep[:2]
>>> new_rep.shape
(2,)
>>> new_rep.differentials['s'].shape
(2,)
Operations on representations that return Quantity
objects (as
opposed to other Representation
instances) still work, but only operate on
the positional information, for example:
>>> rep.norm()
<Quantity [ 8.94427191, 10.34408043, 11.83215957, 13.37908816] AU>
Operations that involve combining or scaling representations or pairs of representation objects that contain differentials will currently fail, but support for some operations may be added in future versions:
>>> rep + rep
Traceback (most recent call last):
...
TypeError: Operation 'add' is not supported when differentials are attached to a CartesianRepresentation.
If you have a Representation
with attached Differential
objects, you
can retrieve a copy of the Representation
without the Differential
object and use this Differential
-free object for any arithmetic operation:
>>> 15 * rep.without_differentials()
<CartesianRepresentation (x, y, z) in AU
[( 0., 60., 120.), (15., 75., 135.), (30., 90., 150.),
(45., 105., 165.)]>
Creating Your Own Representations#
To create your own representation class, your class must inherit from the
BaseRepresentation
class. This base has an __init__
method that will put all arguments components through their initializers,
verify they can be broadcast against each other, and store the components on
self
as the name prefixed with ‘_’. Furthermore, through its metaclass it
provides default properties for the components so that they can be accessed
using <instance>.<component>
. For the machinery to work, the following
must be defined:
attr_classes
class attribute (dict
):Defines through its keys the names of the components (as well as the default order), and through its values defines the class of which they should be instances (which should be
Quantity
or a subclass, or anything that can initialize it).from_cartesian
class method:Takes a
CartesianRepresentation
object and returns an instance of your class.to_cartesian
method:Returns a
CartesianRepresentation
object.__init__
method (optional):If you want more than the basic initialization and checks provided by the base representation class, or just an explicit signature, you can define your own
__init__
. In general, it is recommended to stay close to the signature assumed by the base representation,__init__(self, comp1, comp2, comp3, copy=True)
, and usesuper
to call the base representation initializer.
Once you do this, you will then automatically be able to call represent_as
to convert other representations to/from your representation class. Your
representation will also be available for use in SkyCoord
and all frame
classes.
A representation class may also have a _unit_representation
attribute
(although it is not required). This attribute points to the appropriate
“unit” representation (i.e., a representation that is dimensionless). This is
probably only meaningful for subclasses of
SphericalRepresentation
, where it is assumed that it
will be a subclass of UnitSphericalRepresentation
.
Finally, if you wish to also use offsets in your coordinate system, two further
methods should be defined (please see
SphericalRepresentation
for an example):
unit_vectors
method:Returns a
dict
with aCartesianRepresentation
of unit vectors in the direction of each component.scale_factors
method:Returns a
dict
with aQuantity
for each component with the appropriate physical scale factor for a unit change in that direction.
And furthermore you should define a Differential
class based on
BaseDifferential
. This class only needs to define:
base_representation
attribute:A link back to the representation for which this differential holds.
In pseudo-code, this means that a class will look like:
class MyRepresentation(BaseRepresentation):
attr_classes = {
"comp1": ComponentClass1,
"comp2": ComponentClass2,
"comp3": ComponentClass3,
}
# __init__ is optional
def __init__(self, comp1, comp2, comp3, copy=True):
super().__init__(comp1, comp2, comp3, copy=copy)
...
@classmethod
def from_cartesian(self, cartesian):
...
return MyRepresentation(...)
def to_cartesian(self):
...
return CartesianRepresentation(...)
# if differential motion is needed
def unit_vectors(self):
...
return {'comp1': CartesianRepresentation(...),
'comp2': CartesianRepresentation(...),
'comp3': CartesianRepresentation(...)}
def scale_factors(self):
...
return {'comp1': ...,
'comp2': ...,
'comp3': ...}
class MyDifferential(BaseDifferential):
base_representation = MyRepresentation
Creating Your Own Geodetic and Bodycentric Representations#
If you would like to use geodetic coordinates on planetary bodies other than the Earth,
you can define a new class that inherits from
BaseGeodeticRepresentation
or
BaseBodycentricRepresentation
.
The equatorial radius and flattening must be both assigned via the attributes
_equatorial_radius
and _flattening
.
For example the spheroid describing Mars as in the 1979 IAU standard could be defined like:
class IAUMARS1979GeodeticRepresentation(BaseGeodeticRepresentation):
_equatorial_radius = 3393400.0 * u.m
_flattening = 0.518650 * u.percent
The bodycentric coordinate system representing Mars as in the 2000 IAU standard could be defined as:
class IAUMARS2000BodycentricRepresentation(BaseBodycentricRepresentation):
_equatorial_radius = 3396190.0 * u.m
_flattening = 0.5886008 * u.percent