Serialization (encode/decode)
When a structure is sent over the network or written to disk, it is
encoded into a string of bytes. Usually (but not always – multiple
serialization facilities coexist in Ceph) serializable structures
have encode
and decode
methods that write and read from
bufferlist
objects representing byte strings.
Terminology
It is best to think not in the domain of daemons and clients but encoders and decoders. An encoder serializes a structure into a bufferlist while a decoder does the opposite.
Encoders and decoders can be referred collectively as dencoders.
Dencoders (both encoders and docoders) live within daemons and clients.
For instance, when an RBD client issues an IO operation, it prepares
an instance of the MOSDOp
structure and encodes it into a bufferlist
that is put on the wire.
An OSD reads these bytes and decodes them back into an MOSDOp
instance.
Here encoder was used by the client while decoder by the OSD. However,
these roles can swing – just imagine handling of the response: OSD encodes
the MOSDOpReply
while RBD clients decode.
Encoder and decoder operate accordingly to a format which is defined
by a programmer by implementing the encode
and decode
methods.
Principles for format change
It is not unusual that the format of serialization changes. This process requires careful attention from during both development and review.
The general rule is that a decoder must understand what had been encoded by an encoder. Most of the problems come from ensuring that compatibility continues between old decoders and new encoders as well as new decoders and old decoders. One should assume that – if not otherwise derogated – any mix (old/new) is possible in a cluster. There are 2 main reasons for that:
Upgrades. Although there are recommendations related to the order of entity types (mons/osds/clients), it is not mandatory and no assumption should be made about it.
Huge variability of client versions. It was always the case that kernel (and thus kernel clients) upgrades are decoupled from Ceph upgrades. Moreover, proliferation of containerization bring the variability even to e.g.
librbd
– now user space libraries live on the container own.
With this being said, there are few rules limiting the degree of interoperability between dencoders:
n-2
for dencoding between daemons,n-3
hard requirement for client-involved scenarios,n-3..
soft requirements for clinet-involved scenarios. Ideally every client should be able to talk any version of daemons.
As the underlying reasons are the same, the rules dencoders
follow are virtually the same as for deprecations of our features
bits. See the Notes on deprecation
in src/include/ceph_features.h
.
Frameworks
Currently multiple genres of dencoding helpers co-exist.
encoding.h (the most proliferated one),
denc.h (performance optimized, seen mostly in
BlueStore
),the Message hierarchy.
Although details vary, the interoperability rules stay the same.
Adding a field to a structure
You can see examples of this all over the Ceph code, but here’s an example:
class AcmeClass
{
int member1;
std::string member2;
void encode(bufferlist &bl)
{
ENCODE_START(1, 1, bl);
::encode(member1, bl);
::encode(member2, bl);
ENCODE_FINISH(bl);
}
void decode(bufferlist::iterator &bl)
{
DECODE_START(1, bl);
::decode(member1, bl);
::decode(member2, bl);
DECODE_FINISH(bl);
}
};
The ENCODE_START
macro writes a header that specifies a version and
a compat_version (both initially 1). The message version is incremented
whenever a change is made to the encoding. The compat_version is incremented
only if the change will break existing decoders – decoders are tolerant
of trailing bytes, so changes that add fields at the end of the structure
do not require incrementing compat_version.
The DECODE_START
macro takes an argument specifying the most recent
message version that the code can handle. This is compared with the
compat_version encoded in the message, and if the message is too new then
an exception will be thrown. Because changes to compat_verison are rare,
this isn’t usually something to worry about when adding fields.
In practice, changes to encoding usually involve simply adding the desired fields
at the end of the encode
and decode
functions, and incrementing
the versions in ENCODE_START
and DECODE_START
. For example, here’s how
to add a third field to AcmeClass
:
class AcmeClass
{
int member1;
std::string member2;
std::vector<std::string> member3;
void encode(bufferlist &bl)
{
ENCODE_START(2, 1, bl);
::encode(member1, bl);
::encode(member2, bl);
::encode(member3, bl);
ENCODE_FINISH(bl);
}
void decode(bufferlist::iterator &bl)
{
DECODE_START(2, bl);
::decode(member1, bl);
::decode(member2, bl);
if (struct_v >= 2) {
::decode(member3, bl);
}
DECODE_FINISH(bl);
}
};
Note that the compat_version did not change because the encoded message
will still be decodable by versions of the code that only understand
version 1 – they will just ignore the trailing bytes where we encode member3
.
In the decode
function, decoding the new field is conditional: this is
because we might still be passed older-versioned messages that do not
have the field. The struct_v
variable is a local set by the DECODE_START
macro.
# Into the weeeds
The append-extendability of our dencoders is a result of the forward
compatibility that the ENCODE_START
and DECODE_FINISH
macros bring.
They are implementing extendibility facilities. An encoder, when filling the bufferlist, prepends three fields: version of the current format, minimal version of a decoder compatible with it and the total size of all encoded fields.
/**
* start encoding block
*
* @param v current (code) version of the encoding
* @param compat oldest code version that can decode it
* @param bl bufferlist to encode to
*
*/
#define ENCODE_START(v, compat, bl) \
__u8 struct_v = v; \
__u8 struct_compat = compat; \
ceph_le32 struct_len; \
auto filler = (bl).append_hole(sizeof(struct_v) + \
sizeof(struct_compat) + sizeof(struct_len)); \
const auto starting_bl_len = (bl).length(); \
using ::ceph::encode; \
do {
The struct_len
field allows the decoder to eat all the bytes that were
left undecoded in the user-provided decode
implementation.
Analogically, decoders tracks how much input has been decoded in the
user-provided decode
methods.
#define DECODE_START(bl) \
unsigned struct_end = 0; \
__u32 struct_len; \
decode(struct_len, bl); \
... \
struct_end = bl.get_off() + struct_len; \
} \
do {
Decoder uses this information to discard the extra bytes it does not
understand. Advancing bufferlist is critical as dencoders tend to be nested;
just leaving it intact would work only for the very last deocde
call
in a nested structure.
#define DECODE_FINISH(bl) \
} while (false); \
if (struct_end) { \
... \
if (bl.get_off() < struct_end) \
bl += struct_end - bl.get_off(); \
}
This entire, cooperative mechanism allows encoder (its further revisions) to generate more byte stream (due to e.g. adding a new field at the end) and not worry that the residue will crash older decoder revisions.