Unicode and passing strings¶
Similar to the string semantics in Python 3, Cython strictly separates
byte strings and unicode strings. Above all, this means that by default
there is no automatic conversion between byte strings and unicode strings
(except for what Python 2 does in string operations). All encoding and
decoding must pass through an explicit encoding/decoding step. To ease
conversion between Python and C strings in simple cases, the module-level
c_string_type
and c_string_encoding
directives can be used to
implicitly insert these encoding/decoding steps.
Python string types in Cython code¶
Cython supports four Python string types: bytes
, str
,
unicode
and basestring
. The bytes
and unicode
types
are the specific types known from normal Python 2.x (named bytes
and str
in Python 3). Additionally, Cython also supports the
bytearray
type which behaves like the bytes
type, except
that it is mutable.
The str
type is special in that it is the byte string in Python 2
and the Unicode string in Python 3 (for Cython code compiled with
language level 2, i.e. the default). Meaning, it always corresponds
exactly with the type that the Python runtime itself calls str
.
Thus, in Python 2, both bytes
and str
represent the byte string
type, whereas in Python 3, both str
and unicode
represent the
Python Unicode string type. The switch is made at C compile time, the
Python version that is used to run Cython is not relevant.
When compiling Cython code with language level 3, the str
type is
identified with exactly the Unicode string type at Cython compile time,
i.e. it does not identify with bytes
when running in Python 2.
Note that the str
type is not compatible with the unicode
type in Python 2, i.e. you cannot assign a Unicode string to a variable
or argument that is typed str
. The attempt will result in either
a compile time error (if detectable) or a TypeError
exception at
runtime. You should therefore be careful when you statically type a
string variable in code that must be compatible with Python 2, as this
Python version allows a mix of byte strings and unicode strings for data
and users normally expect code to be able to work with both. Code that
only targets Python 3 can safely type variables and arguments as either
bytes
or unicode
.
The basestring
type represents both the types str
and unicode
,
i.e. all Python text string types in Python 2 and Python 3. This can be
used for typing text variables that normally contain Unicode text (at
least in Python 3) but must additionally accept the str
type in
Python 2 for backwards compatibility reasons. It is not compatible with
the bytes
type. Its usage should be rare in normal Cython code as
the generic object
type (i.e. untyped code) will normally be good
enough and has the additional advantage of supporting the assignment of
string subtypes. Support for the basestring
type was added in Cython
0.20.
String literals¶
Cython understands all Python string type prefixes:
b'bytes'
for byte stringsu'text'
for Unicode stringsf'formatted {value}'
for formatted Unicode string literals as defined by PEP 498 (added in Cython 0.24)
Unprefixed string literals become str
objects when compiling
with language level 2 and unicode
objects (i.e. Python 3
str
) with language level 3.
General notes about C strings¶
In many use cases, C strings (a.k.a. character pointers) are slow and cumbersome. For one, they usually require manual memory management in one way or another, which makes it more likely to introduce bugs into your code.
Then, Python string objects cache their length, so requesting it
(e.g. to validate the bounds of index access or when concatenating
two strings into one) is an efficient constant time operation.
In contrast, calling strlen()
to get this information
from a C string takes linear time, which makes many operations on
C strings rather costly.
Regarding text processing, Python has built-in support for Unicode, which C lacks completely. If you are dealing with Unicode text, you are usually better off using Python Unicode string objects than trying to work with encoded data in C strings. Cython makes this quite easy and efficient.
Generally speaking: unless you know what you are doing, avoid using C strings where possible and use Python string objects instead. The obvious exception to this is when passing them back and forth from and to external C code. Also, C++ strings remember their length as well, so they can provide a suitable alternative to Python bytes objects in some cases, e.g. when reference counting is not needed within a well defined context.
Passing byte strings¶
we have dummy C functions declared in
a file called c_func.pyx
that we are going to reuse throughout this tutorial:
from libc.stdlib cimport malloc
from libc.string cimport strcpy, strlen
cdef char* hello_world = 'hello world'
cdef Py_ssize_t n = strlen(hello_world)
cdef char* c_call_returning_a_c_string():
cdef char* c_string = <char *> malloc((n + 1) * sizeof(char))
if not c_string:
return NULL # malloc failed
strcpy(c_string, hello_world)
return c_string
cdef void get_a_c_string(char** c_string_ptr, Py_ssize_t *length):
c_string_ptr[0] = <char *> malloc((n + 1) * sizeof(char))
if not c_string_ptr[0]:
return # malloc failed
strcpy(c_string_ptr[0], hello_world)
length[0] = n
We make a corresponding c_func.pxd
to be able to cimport those functions:
cdef char* c_call_returning_a_c_string()
cdef void get_a_c_string(char** c_string, Py_ssize_t *length)
It is very easy to pass byte strings between C code and Python. When receiving a byte string from a C library, you can let Cython convert it into a Python byte string by simply assigning it to a Python variable:
from c_func cimport c_call_returning_a_c_string
cdef char* c_string = c_call_returning_a_c_string()
if c_string is NULL:
... # handle error
cdef bytes py_string = c_string
A type cast to object
or bytes
will do the same thing:
py_string = <bytes> c_string
This creates a Python byte string object that holds a copy of the original C string. It can be safely passed around in Python code, and will be garbage collected when the last reference to it goes out of scope. It is important to remember that null bytes in the string act as terminator character, as generally known from C. The above will therefore only work correctly for C strings that do not contain null bytes.
Besides not working for null bytes, the above is also very inefficient
for long strings, since Cython has to call strlen()
on the
C string first to find out the length by counting the bytes up to the
terminating null byte. In many cases, the user code will know the
length already, e.g. because a C function returned it. In this case,
it is much more efficient to tell Cython the exact number of bytes by
slicing the C string. Here is an example:
from libc.stdlib cimport free
from c_func cimport get_a_c_string
def main():
cdef char* c_string = NULL
cdef Py_ssize_t length = 0
# get pointer and length from a C function
get_a_c_string(&c_string, &length)
try:
py_bytes_string = c_string[:length] # Performs a copy of the data
finally:
free(c_string)
Here, no additional byte counting is required and length
bytes from
the c_string
will be copied into the Python bytes object, including
any null bytes. Keep in mind that the slice indices are assumed to be
accurate in this case and no bounds checking is done, so incorrect
slice indices will lead to data corruption and crashes.
Note that the creation of the Python bytes string can fail with an
exception, e.g. due to insufficient memory. If you need to
free()
the string after the conversion, you should wrap
the assignment in a try-finally construct:
from libc.stdlib cimport free
from c_func cimport c_call_returning_a_c_string
cdef bytes py_string
cdef char* c_string = c_call_returning_a_c_string()
try:
py_string = c_string
finally:
free(c_string)
To convert the byte string back into a C char*
, use the
opposite assignment:
cdef char* other_c_string = py_string # other_c_string is a 0-terminated string.
This is a very fast operation after which other_c_string
points to
the byte string buffer of the Python string itself. It is tied to the
life time of the Python string. When the Python string is garbage
collected, the pointer becomes invalid. It is therefore important to
keep a reference to the Python string as long as the char*
is in use. Often enough, this only spans the call to a C function that
receives the pointer as parameter. Special care must be taken,
however, when the C function stores the pointer for later use. Apart
from keeping a Python reference to the string object, no manual memory
management is required.
Starting with Cython 0.20, the bytearray
type is supported and
coerces in the same way as the bytes
type. However, when using it
in a C context, special care must be taken not to grow or shrink the
object buffer after converting it to a C string pointer. These
modifications can change the internal buffer address, which will make
the pointer invalid.
Accepting strings from Python code¶
The other side, receiving input from Python code, may appear simple at first sight, as it only deals with objects. However, getting this right without making the API too narrow or too unsafe may not be entirely obvious.
In the case that the API only deals with byte strings, i.e. binary
data or encoded text, it is best not to type the input argument as
something like bytes
, because that would restrict the allowed
input to exactly that type and exclude both subtypes and other kinds
of byte containers, e.g. bytearray
objects or memory views.
Depending on how (and where) the data is being processed, it may be a good idea to instead receive a 1-dimensional memory view, e.g.
def process_byte_data(unsigned char[:] data):
length = data.shape[0]
first_byte = data[0]
slice_view = data[1:-1]
# ...
Cythonâs memory views are described in more detail in
Typed Memoryviews, but the above example already shows
most of the relevant functionality for 1-dimensional byte views. They
allow for efficient processing of arrays and accept anything that can
unpack itself into a byte buffer, without intermediate copying. The
processed content can finally be returned in the memory view itself
(or a slice of it), but it is often better to copy the data back into
a flat and simple bytes
or bytearray
object, especially
when only a small slice is returned. Since memoryviews do not copy the
data, they would otherwise keep the entire original buffer alive. The
general idea here is to be liberal with input by accepting any kind of
byte buffer, but strict with output by returning a simple, well adapted
object. This can simply be done as follows:
def process_byte_data(unsigned char[:] data):
# ... process the data, here, dummy processing.
cdef bint return_all = (data[0] == 108)
if return_all:
return bytes(data)
else:
# example for returning a slice
return bytes(data[5:7])
For read-only buffers, like bytes
, the memoryview item type should
be declared as const
(see Read-only views). If the byte input is
actually encoded text, and the further processing should happen at the
Unicode level, then the right thing to do is to decode the input straight
away. This is almost only a problem in Python 2.x, where Python code
expects that it can pass a byte string (str
) with encoded text into
a text API. Since this usually happens in more than one place in the
moduleâs API, a helper function is almost always the way to go, since it
allows for easy adaptation of the input normalisation process later.
This kind of input normalisation function will commonly look similar to the following:
# to_unicode.pyx
from cpython.version cimport PY_MAJOR_VERSION
cdef unicode _text(s):
if type(s) is unicode:
# Fast path for most common case(s).
return <unicode>s
elif PY_MAJOR_VERSION < 3 and isinstance(s, bytes):
# Only accept byte strings as text input in Python 2.x, not in Py3.
return (<bytes>s).decode('ascii')
elif isinstance(s, unicode):
# We know from the fast path above that 's' can only be a subtype here.
# An evil cast to <unicode> might still work in some(!) cases,
# depending on what the further processing does. To be safe,
# we can always create a copy instead.
return unicode(s)
else:
raise TypeError("Could not convert to unicode.")
And should then be used like this:
from to_unicode cimport _text
def api_func(s):
text_input = _text(s)
# ...
Similarly, if the further processing happens at the byte level, but Unicode string input should be accepted, then the following might work, if you are using memory views:
# define a global name for whatever char type is used in the module
ctypedef unsigned char char_type
cdef char_type[:] _chars(s):
if isinstance(s, unicode):
# encode to the specific encoding used inside of the module
s = (<unicode>s).encode('utf8')
return s
In this case, you might want to additionally ensure that byte string input really uses the correct encoding, e.g. if you require pure ASCII input data, you can run over the buffer in a loop and check the highest bit of each byte. This should then also be done in the input normalisation function.
Dealing with âconstâ¶
Many C libraries use the const
modifier in their API to declare
that they will not modify a string, or to require that users must
not modify a string they return, for example:
typedef const char specialChar;
int process_string(const char* s);
const unsigned char* look_up_cached_string(const unsigned char* key);
Cython has support for the const
modifier in
the language, so you can declare the above functions straight away as
follows:
cdef extern from "someheader.h":
ctypedef const char specialChar
int process_string(const char* s)
const unsigned char* look_up_cached_string(const unsigned char* key)
Decoding bytes to text¶
The initially presented way of passing and receiving C strings is sufficient if your code only deals with binary data in the strings. When we deal with encoded text, however, it is best practice to decode the C byte strings to Python Unicode strings on reception, and to encode Python Unicode strings to C byte strings on the way out.
With a Python byte string object, you would normally just call the
bytes.decode()
method to decode it into a Unicode string:
ustring = byte_string.decode('UTF-8')
Cython allows you to do the same for a C string, as long as it contains no null bytes:
from c_func cimport c_call_returning_a_c_string
cdef char* some_c_string = c_call_returning_a_c_string()
ustring = some_c_string.decode('UTF-8')
And, more efficiently, for strings where the length is known:
from c_func cimport get_a_c_string
cdef char* c_string = NULL
cdef Py_ssize_t length = 0
# get pointer and length from a C function
get_a_c_string(&c_string, &length)
ustring = c_string[:length].decode('UTF-8')
The same should be used when the string contains null bytes, e.g. when it uses an encoding like UCS-4, where each character is encoded in four bytes most of which tend to be 0.
Again, no bounds checking is done if slice indices are provided, so
incorrect indices lead to data corruption and crashes. However, using
negative indices is possible and will inject a call
to strlen()
in order to determine the string length.
Obviously, this only works for 0-terminated strings without internal
null bytes. Text encoded in UTF-8 or one of the ISO-8859 encodings is
usually a good candidate. If in doubt, itâs better to pass indices
that are âobviouslyâ correct than to rely on the data to be as expected.
It is common practice to wrap string conversions (and non-trivial type conversions in general) in dedicated functions, as this needs to be done in exactly the same way whenever receiving text from C. This could look as follows:
from libc.stdlib cimport free
cdef unicode tounicode(char* s):
return s.decode('UTF-8', 'strict')
cdef unicode tounicode_with_length(
char* s, size_t length):
return s[:length].decode('UTF-8', 'strict')
cdef unicode tounicode_with_length_and_free(
char* s, size_t length):
try:
return s[:length].decode('UTF-8', 'strict')
finally:
free(s)
Most likely, you will prefer shorter function names in your code based on the kind of string being handled. Different types of content often imply different ways of handling them on reception. To make the code more readable and to anticipate future changes, it is good practice to use separate conversion functions for different types of strings.
Encoding text to bytes¶
The reverse way, converting a Python unicode string to a C
char*
, is pretty efficient by itself, assuming that what
you actually want is a memory managed byte string:
py_byte_string = py_unicode_string.encode('UTF-8')
cdef char* c_string = py_byte_string
As noted before, this takes the pointer to the byte buffer of the Python byte string. Trying to do the same without keeping a reference to the Python byte string will fail with a compile error:
# this will not compile !
cdef char* c_string = py_unicode_string.encode('UTF-8')
Here, the Cython compiler notices that the code takes a pointer to a temporary string result that will be garbage collected after the assignment. Later access to the invalidated pointer will read invalid memory and likely result in a segfault. Cython will therefore refuse to compile this code.
C++ strings¶
When wrapping a C++ library, strings will usually come in the form of
the std::string
class. As with C strings, Python byte strings
automatically coerce from and to C++ strings:
# distutils: language = c++
from libcpp.string cimport string
def get_bytes():
py_bytes_object = b'hello world'
cdef string s = py_bytes_object
s.append('abc')
py_bytes_object = s
return py_bytes_object
The memory management situation is different than in C because the creation of a C++ string makes an independent copy of the string buffer which the string object then owns. It is therefore possible to convert temporarily created Python objects directly into C++ strings. A common way to make use of this is when encoding a Python unicode string into a C++ string:
cdef string cpp_string = py_unicode_string.encode('UTF-8')
Note that this involves a bit of overhead because it first encodes the Unicode string into a temporarily created Python bytes object and then copies its buffer into a new C++ string.
For the other direction, efficient decoding support is available in Cython 0.17 and later:
# distutils: language = c++
from libcpp.string cimport string
def get_ustrings():
cdef string s = string(b'abcdefg')
ustring1 = s.decode('UTF-8')
ustring2 = s[2:-2].decode('UTF-8')
return ustring1, ustring2
For C++ strings, decoding slices will always take the proper length of the string into account and apply Python slicing semantics (e.g. return empty strings for out-of-bounds indices).
Auto encoding and decoding¶
Cython 0.19 comes with two new directives: c_string_type
and
c_string_encoding
. They can be used to change the Python string
types that C/C++ strings coerce from and to. By default, they only
coerce from and to the bytes type, and encoding or decoding must
be done explicitly, as described above.
There are two use cases where this is inconvenient. First, if all
C strings that are being processed (or the large majority) contain
text, automatic encoding and decoding from and to Python unicode
objects can reduce the code overhead a little. In this case, you
can set the c_string_type
directive in your module to unicode
and the c_string_encoding
to the encoding that your C code uses,
for example:
# cython: c_string_type=unicode, c_string_encoding=utf8
cdef char* c_string = 'abcdefg'
# implicit decoding:
cdef object py_unicode_object = c_string
# explicit conversion to Python bytes:
py_bytes_object = <bytes>c_string
The second use case is when all C strings that are being processed
only contain ASCII encodable characters (e.g. numbers) and you want
your code to use the native legacy string type in Python 2 for them,
instead of always using Unicode. In this case, you can set the
string type to str
:
# cython: c_string_type=str, c_string_encoding=ascii
cdef char* c_string = 'abcdefg'
# implicit decoding in Py3, bytes conversion in Py2:
cdef object py_str_object = c_string
# explicit conversion to Python bytes:
py_bytes_object = <bytes>c_string
# explicit conversion to Python unicode:
py_bytes_object = <unicode>c_string
The other direction, i.e. automatic encoding to C strings, is only
supported for ASCII and the âdefault encodingâ, which is usually UTF-8
in Python 3 and usually ASCII in Python 2. CPython handles the memory
management in this case by keeping an encoded copy of the string alive
together with the original unicode string. Otherwise, there would be no
way to limit the lifetime of the encoded string in any sensible way,
thus rendering any attempt to extract a C string pointer from it a
dangerous endeavour. The following safely converts a Unicode string to
ASCII (change c_string_encoding
to default
to use the default
encoding instead):
# cython: c_string_type=unicode, c_string_encoding=ascii
def func():
ustring = u'abc'
cdef char* s = ustring
return s[0] # returns u'a'
(This example uses a function context in order to safely control the lifetime of the Unicode string. Global Python variables can be modified from the outside, which makes it dangerous to rely on the lifetime of their values.)
Source code encoding¶
When string literals appear in the code, the source code encoding is
important. It determines the byte sequence that Cython will store in
the C code for bytes literals, and the Unicode code points that Cython
builds for unicode literals when parsing the byte encoded source file.
Following PEP 263, Cython supports the explicit declaration of
source file encodings. For example, putting the following comment at
the top of an ISO-8859-15
(Latin-9) encoded source file (into the
first or second line) is required to enable ISO-8859-15
decoding
in the parser:
# -*- coding: ISO-8859-15 -*-
When no explicit encoding declaration is provided, the source code is parsed as UTF-8 encoded text, as specified by PEP 3120. UTF-8 is a very common encoding that can represent the entire Unicode set of characters and is compatible with plain ASCII encoded text that it encodes efficiently. This makes it a very good choice for source code files which usually consist mostly of ASCII characters.
As an example, putting the following line into a UTF-8 encoded source
file will print 5
, as UTF-8 encodes the letter 'ö'
in the two
byte sequence '\xc3\xb6'
:
print( len(b'abcö') )
whereas the following ISO-8859-15
encoded source file will print
4
, as the encoding uses only 1 byte for this letter:
# -*- coding: ISO-8859-15 -*-
print( len(b'abcö') )
Note that the unicode literal u'abcö'
is a correctly decoded four
character Unicode string in both cases, whereas the unprefixed Python
str
literal 'abcö'
will become a byte string in Python 2 (thus
having length 4 or 5 in the examples above), and a 4 character Unicode
string in Python 3. If you are not familiar with encodings, this may
not appear obvious at first read. See CEP 108 for details.
As a rule of thumb, it is best to avoid unprefixed non-ASCII str
literals and to use unicode string literals for all text. Cython also
supports the __future__
import unicode_literals
that instructs
the parser to read all unprefixed str
literals in a source file as
unicode string literals, just like Python 3.
Single bytes and characters¶
The Python C-API uses the normal C char
type to represent
a byte value, but it has two special integer types for a Unicode code
point value, i.e. a single Unicode character: Py_UNICODE
and Py_UCS4
. Cython supports the
first natively, support for Py_UCS4
is new in Cython 0.15.
Py_UNICODE
is either defined as an unsigned 2-byte or
4-byte integer, or as wchar_t
, depending on the platform.
The exact type is a compile time option in the build of the CPython
interpreter and extension modules inherit this definition at C
compile time. The advantage of Py_UCS4
is that it is
guaranteed to be large enough for any Unicode code point value,
regardless of the platform. It is defined as a 32bit unsigned int
or long.
In Cython, the char
type behaves differently from the
Py_UNICODE
and Py_UCS4
types when coercing
to Python objects. Similar to the behaviour of the bytes type in
Python 3, the char
type coerces to a Python integer
value by default, so that the following prints 65 and not A
:
# -*- coding: ASCII -*-
cdef char char_val = 'A'
assert char_val == 65 # ASCII encoded byte value of 'A'
print( char_val )
If you want a Python bytes string instead, you have to request it
explicitly, and the following will print A
(or b'A'
in Python
3):
print( <bytes>char_val )
The explicit coercion works for any C integer type. Values outside of
the range of a char
or unsigned char
will raise an
OverflowError
at runtime. Coercion will also happen automatically
when assigning to a typed variable, e.g.:
cdef bytes py_byte_string
py_byte_string = char_val
On the other hand, the Py_UNICODE
and Py_UCS4
types are rarely used outside of the context of a Python unicode string,
so their default behaviour is to coerce to a Python unicode object. The
following will therefore print the character A
, as would the same
code with the Py_UNICODE
type:
cdef Py_UCS4 uchar_val = u'A'
assert uchar_val == 65 # character point value of u'A'
print( uchar_val )
Again, explicit casting will allow users to override this behaviour. The following will print 65:
cdef Py_UCS4 uchar_val = u'A'
print( <long>uchar_val )
Note that casting to a C long
(or unsigned long
) will work
just fine, as the maximum code point value that a Unicode character
can have is 1114111 (0x10FFFF
). On platforms with 32bit or more,
int
is just as good.
Narrow Unicode builds¶
In narrow Unicode builds of CPython before version 3.3, i.e. builds
where sys.maxunicode
is 65535 (such as all Windows builds, as
opposed to 1114111 in wide builds), it is still possible to use
Unicode character code points that do not fit into the 16 bit wide
Py_UNICODE
type. For example, such a CPython build will
accept the unicode literal u'\U00012345'
. However, the
underlying system level encoding leaks into Python space in this
case, so that the length of this literal becomes 2 instead of 1.
This also shows when iterating over it or when indexing into it.
The visible substrings are u'\uD808'
and u'\uDF45'
in this
example. They form a so-called surrogate pair that represents the
above character.
For more information on this topic, it is worth reading the Wikipedia article about the UTF-16 encoding.
The same properties apply to Cython code that gets compiled for a narrow CPython runtime environment. In most cases, e.g. when searching for a substring, this difference can be ignored as both the text and the substring will contain the surrogates. So most Unicode processing code will work correctly also on narrow builds. Encoding, decoding and printing will work as expected, so that the above literal turns into exactly the same byte sequence on both narrow and wide Unicode platforms.
However, programmers should be aware that a single Py_UNICODE
value (or single âcharacterâ unicode string in CPython) may not be
enough to represent a complete Unicode character on narrow platforms.
For example, if an independent search for u'\uD808'
and
u'\uDF45'
in a unicode string succeeds, this does not necessarily
mean that the character u'\U00012345
is part of that string. It
may well be that two different characters are in the string that just
happen to share a code unit with the surrogate pair of the character
in question. Looking for substrings works correctly because the two
code units in the surrogate pair use distinct value ranges, so the
pair is always identifiable in a sequence of code points.
As of version 0.15, Cython has extended support for surrogate pairs so
that you can safely use an in
test to search character values from
the full Py_UCS4
range even on narrow platforms:
cdef Py_UCS4 uchar = 0x12345
print( uchar in some_unicode_string )
Similarly, it can coerce a one character string with a high Unicode code point value to a Py_UCS4 value on both narrow and wide Unicode platforms:
cdef Py_UCS4 uchar = u'\U00012345'
assert uchar == 0x12345
In CPython 3.3 and later, the Py_UNICODE
type is an alias
for the system specific wchar_t
type and is no longer tied
to the internal representation of the Unicode string. Instead, any
Unicode character can be represented on all platforms without
resorting to surrogate pairs. This implies that narrow builds no
longer exist from that version on, regardless of the size of
Py_UNICODE
. See PEP 393 for details.
Cython 0.16 and later handles this change internally and does the right
thing also for single character values as long as either type inference
is applied to untyped variables or the portable Py_UCS4
type
is explicitly used in the source code instead of the platform specific
Py_UNICODE
type. Optimisations that Cython applies to the
Python unicode type will automatically adapt to PEP 393 at C compile
time, as usual.
Iteration¶
Cython 0.13 supports efficient iteration over char*
,
bytes and unicode strings, as long as the loop variable is
appropriately typed. So the following will generate the expected
C code:
cdef char* c_string = "Hello to A C-string's world"
cdef char c
for c in c_string[:11]:
if c == 'A':
print("Found the letter A")
The same applies to bytes objects:
cdef bytes bytes_string = b"hello to A bytes' world"
cdef char c
for c in bytes_string:
if c == 'A':
print("Found the letter A")
For unicode objects, Cython will automatically infer the type of the
loop variable as Py_UCS4
:
cdef unicode ustring = u'Hello world'
# NOTE: no typing required for 'uchar' !
for uchar in ustring:
if uchar == u'A':
print("Found the letter A")
The automatic type inference usually leads to much more efficient code here. However, note that some unicode operations still require the value to be a Python object, so Cython may end up generating redundant conversion code for the loop variable value inside of the loop. If this leads to a performance degradation for a specific piece of code, you can either type the loop variable as a Python object explicitly, or assign its value to a Python typed variable somewhere inside of the loop to enforce one-time coercion before running Python operations on it.
There are also optimisations for in
tests, so that the following
code will run in plain C code, (actually using a switch statement):
cpdef void is_in(Py_UCS4 uchar_val):
if uchar_val in u'abcABCxY':
print("The character is in the string.")
else:
print("The character is not in the string")
Combined with the looping optimisation above, this can result in very efficient character switching code, e.g. in unicode parsers.
Windows and wide character APIs¶
Windows system APIs natively support Unicode in the form of
zero-terminated UTF-16 encoded wchar_t*
strings, so called
âwide stringsâ.
By default, Windows builds of CPython define Py_UNICODE
as
a synonym for wchar_t
. This makes internal unicode
representation compatible with UTF-16 and allows for efficient zero-copy
conversions. This also means that Windows builds are always
Narrow Unicode builds with all the caveats.
To aid interoperation with Windows APIs, Cython 0.19 supports wide
strings (in the form of Py_UNICODE*
) and implicitly converts
them to and from unicode
string objects. These conversions behave the
same way as they do for char*
and bytes
as described in
Passing byte strings.
In addition to automatic conversion, unicode literals that appear
in C context become C-level wide string literals and len()
built-in function is specialized to compute the length of zero-terminated
Py_UNICODE*
string or array.
Here is an example of how one would call a Unicode API on Windows:
cdef extern from "Windows.h":
ctypedef Py_UNICODE WCHAR
ctypedef const WCHAR* LPCWSTR
ctypedef void* HWND
int MessageBoxW(HWND hWnd, LPCWSTR lpText, LPCWSTR lpCaption, int uType)
title = u"Windows Interop Demo - Python %d.%d.%d" % sys.version_info[:3]
MessageBoxW(NULL, u"Hello Cython \u263a", title, 0)
Warning
The use of Py_UNICODE*
strings outside of Windows is
strongly discouraged. Py_UNICODE
is inherently not
portable between different platforms and Python versions.
CPython 3.3 has moved to a flexible internal representation of
unicode strings (PEP 393), making all Py_UNICODE
related
APIs deprecated and inefficient.
One consequence of CPython 3.3 changes is that len()
of
unicode
strings is always measured in code points (âcharactersâ),
while Windows API expect the number of UTF-16 code units
(where each surrogate is counted individually). To always get the number
of code units, call PyUnicode_GetSize()
directly.