HTTP & WebSocket ASGI Message Format (Draft Spec)¶
Note
This is still in-progress, but is now mostly complete.
The HTTP+WebSocket ASGI sub-specification outlines how to transport HTTP/1.1, HTTP/2 and WebSocket connections over an ASGI-compatible channel layer.
It is deliberately intended and designed to be a superset of the WSGI format and specifies how to translate between the two for the set of requests that are able to be handled by WSGI.
HTTP¶
The HTTP format covers HTTP/1.0, HTTP/1.1 and HTTP/2, as the changes in HTTP/2 are largely on the transport level. A protocol server should give different requests on the same connection different reply channels, and correctly multiplex the responses back into the same stream as they come in. The HTTP version is available as a string in the request message.
HTTP/2 Server Push responses are included, but must be sent prior to the
main response, and applications must check for http_version = 2
before
sending them; if a protocol server or connection incapable of Server Push
receives these, it must drop them.
Multiple header fields with the same name are complex in HTTP. RFC 7230 states that for any header field that can appear multiple times, it is exactly equivalent to sending that header field only once with all the values joined by commas.
However, RFC 7230 and RFC 6265 make it clear that this rule does not apply to
the various headers used by HTTP cookies (Cookie
and Set-Cookie
). The
Cookie
header must only be sent once by a user-agent, but the
Set-Cookie
header may appear repeatedly and cannot be joined by commas.
The ASGI design decision is to transport both request and response headers as
lists of 2-element [name, value]
lists and preserve headers exactly as they
were provided.
Request¶
Sent once for each request that comes into the protocol server. If sending
this raises ChannelFull
, the interface server must respond with a
500-range error, preferably 503 Service Unavailable
, and close the connection.
Channel: http.request
Keys:
reply_channel
: Channel name for responses and server pushes.http_version
: Unicode string, one of1.0
,1.1
or2
.method
: Unicode string HTTP method name, uppercased.scheme
: Unicode string URL scheme portion (likelyhttp
orhttps
). Optional (but must not be empty), default is"http"
.path
: Unicode string HTTP path from URL, with percent escapes decoded and UTF8 byte sequences decoded into characters.query_string
: Byte string URL portion after the?
, not url-decoded.root_path
: Unicode string that indicates the root path this application is mounted at; same asSCRIPT_NAME
in WSGI. Optional, defaults to""
.headers
: A list of[name, value]
lists, wherename
is the byte string header name, andvalue
is the byte string header value. Order of header values must be preserved from the original HTTP request; order of header names is not important. Duplicates are possible and must be preserved in the message as received. Header names must be lowercased.body
: Body of the request, as a byte string. Optional, defaults to""
. Ifbody_channel
is set, treat as start of body and concatenate on further chunks.body_channel
: Name of a single-reader channel (containing?
) that contains Request Body Chunk messages representing a large request body. Optional, defaults toNone
. Chunks append tobody
if set. Presence of a channel indicates at least one Request Body Chunk message needs to be read, and then further consumption keyed off of themore_content
key in those messages.client
: List of[host, port]
wherehost
is a unicode string of the remote host’s IPv4 or IPv6 address, andport
is the remote port as an integer. Optional, defaults toNone
.server
: List of[host, port]
wherehost
is the listening address for this server as a unicode string, andport
is the integer listening port. Optional, defaults toNone
.
Request Body Chunk¶
Must be sent after an initial Response. If trying to send this raises
ChannelFull
, the interface server should wait and try again until it is
accepted (the consumer at the other end of the channel may not be as fast
consuming the data as the client is at sending it).
Channel: http.request.body?
Keys:
content
: Byte string of HTTP body content, will be concatenated onto previously receivedcontent
values andbody
key in Request. Not required ifclosed
is True, required otherwise.closed
: True if the client closed the connection prematurely and the rest of the body. If you receive this, abandon processing of the HTTP request. Optional, defaults toFalse
.more_content
: Boolean value signifying if there is additional content to come (as part of a Request Body Chunk message). IfFalse
, request will be taken as complete, and any further messages on the channel will be ignored. Optional, defaults toFalse
.
Response¶
Send after any server pushes, and before any response chunks. If ChannelFull
is encountered, wait and try again later, optionally giving up after a
predetermined timeout.
Channel: Defined by server, suggested http.response.RANDOMPART!CLIENTID
Keys:
status
: Integer HTTP status code.headers
: A list of[name, value]
lists, wherename
is the byte string header name, andvalue
is the byte string header value. Order must be preserved in the HTTP response. Header names must be lowercased. Optional, defaults to an empty list.content
: Byte string of HTTP body content. Optional, defaults to empty string.more_content
: Boolean value signifying if there is additional content to come (as part of a Response Chunk message). IfFalse
, response will be taken as complete and closed off, and any further messages on the channel will be ignored. Optional, defaults toFalse
.
Response Chunk¶
Must be sent after an initial Response. If ChannelFull
is encountered, wait and try again later.
Channel: Defined by server, suggested http.response.RANDOMPART!CLIENTID
Keys:
content
: Byte string of HTTP body content, will be concatenated onto previously receivedcontent
values.more_content
: Boolean value signifying if there is additional content to come (as part of a Response Chunk message). IfFalse
, response will be taken as complete and closed off, and any further messages on the channel will be ignored. Optional, defaults toFalse
.
Server Push¶
Must be sent before any Response or Response Chunk messages. If ChannelFull
is encountered, wait and try again later, optionally giving up after a
predetermined timeout, and give up on the entire response this push is
connected to.
When a server receives this message, it must treat the Request message in the
request
field of the Server Push as though it were a new HTTP request being
received from the network. A server may, if it chooses, apply all of its
internal logic to handling this request (e.g. the server may want to try to
satisfy the request from a cache). Regardless, if the server is unable to
satisfy the request itself it must create a new http.response!
channel for
the application to send the Response message on, fill that channel in on the
reply_channel
field of the message, and then send the Request back to the
application on the http.request
channel.
This approach limits the amount of knowledge the application has to have about pushed responses: they essentially appear to the application like a normal HTTP request, with the difference being that the application itself triggered the request.
If the remote peer does not support server push, either because it’s not a HTTP/2 peer or because SETTINGS_ENABLE_PUSH is set to 0, the server must do nothing in response to this message.
Channel: Defined by server, suggested http.response.RANDOMPART!CLIENTID
Keys:
request
: A Request message. Thebody
,body_channel
, andreply_channel
fields MUST be absent: bodies are not allowed on server-pushed requests, and applications should not create reply channels.
Disconnect¶
Sent when a HTTP connection is closed. This is mainly useful for long-polling, where you may have added the response channel to a Group or other set of channels you want to trigger a reply to when data arrives.
If ChannelFull
is raised, then give up attempting to send the message;
consumption is not required.
Channel: http.disconnect
Keys:
reply_channel
: Channel name responses would have been sent on. No longer valid after this message is sent; all messages to it will be dropped.path
: Unicode string HTTP path from URL, with percent escapes decoded and UTF8 byte sequences decoded into characters.
WebSocket¶
WebSockets share some HTTP details - they have a path and headers - but also have more state. Path and header details are only sent in the connection message; applications that need to refer to these during later messages should store them in a cache or database.
WebSocket protocol servers should handle PING/PONG requests themselves, and send PING frames as necessary to ensure the connection is alive.
Note that you must ensure that websocket.connect is consumed; if an
interface server gets ChannelFull
on this channel it will drop the
connection. Django Channels ships with a no-op consumer attached by default;
we recommend other implementations do the same.
Connection¶
Sent when the client initially opens a connection and completes the
WebSocket handshake. If sending this raises ChannelFull
, the interface
server must close the connection with either HTTP status code 503
or
WebSocket close code 1013
.
This message must be responded to on the reply_channel
with a
Send/Close/Accept message before the socket will pass messages on the
receive
channel. The protocol server should ideally send this message
during the handshake phase of the WebSocket and not complete the handshake
until it gets a reply, returning HTTP status code 403
if the connection is
denied. If this is not possible, it must buffer WebSocket frames and not
send them onto websocket.receive
until a reply is received, and if the
connection is rejected, return WebSocket close code 4403
.
Channel: websocket.connect
Keys:
reply_channel
: Channel name for sending datascheme
: Unicode string URL scheme portion (likelyws
orwss
). Optional (but must not be empty), default isws
.path
: Unicode HTTP path from URL, already urldecoded.query_string
: Byte string URL portion after the?
. Optional, default is empty string.root_path
: Byte string that indicates the root path this application is mounted at; same asSCRIPT_NAME
in WSGI. Optional, defaults to empty string.headers
: List of[name, value]
, wherename
is the header name as byte string andvalue
is the header value as a byte string. Order should be preserved from the original HTTP request; duplicates are possible and must be preserved in the message as received. Header names must be lowercased.client
: List of[host, port]
wherehost
is a unicode string of the remote host’s IPv4 or IPv6 address, andport
is the remote port as an integer. Optional, defaults toNone
.server
: List of[host, port]
wherehost
is the listening address for this server as a unicode string, andport
is the integer listening port. Optional, defaults toNone
.order
: The integer value0
.
Receive¶
Sent when a data frame is received from the client. If ChannelFull
is
raised, you may retry sending it but if it does not send the socket must
be closed with websocket error code 1013.
Channel: websocket.receive
Keys:
reply_channel
: Channel name for sending datapath
: Path sent duringconnect
, sent to make routing easier for apps.bytes
: Byte string of frame content, if it was bytes mode, orNone
.text
: Unicode string of frame content, if it was text mode, orNone
.order
: Order of this frame in the WebSocket stream, starting at 1 (connect
is 0).
One of bytes
or text
must be non-None
.
Disconnection¶
Sent when either connection to the client is lost, either from the client closing the connection, the server closing the connection, or loss of the socket.
If ChannelFull
is raised, then give up attempting to send the message;
consumption is not required.
Channel: websocket.disconnect
Keys:
reply_channel
: Channel name that was used for sending data. Cannot be used to send at this point; provided as a way to identify the connection only.code
: The WebSocket close code (integer), as per the WebSocket spec.path
: Path sent duringconnect
, sent to make routing easier for apps.order
: Order of the disconnection relative to the incoming frames’order
values inwebsocket.receive
.
Send/Close/Accept¶
Sends a data frame to the client and/or closes the connection from the
server end and/or accepts a connection. If ChannelFull
is raised, wait
and try again.
If received while the connection is waiting for acceptance after a connect
message:
If
accept
isTrue
, accept the connection (and send any data provided).If
accept
isFalse
, reject the connection and do nothing else. Ifbytes
ortext
were also present they must be ignored.If
bytes
ortext
is present and contains a non-empty value, accept the connection and send the data.If
close
isTrue
or a positive integer, reject the connection. Ifbytes
ortext
is also set and not empty, it should accept the connection, send the frame, then immediately close the connection. Note that any close code integer sent is ignored, as connections are rejected with HTTP’s403 Forbidden
, unless data is also sent, in which case a full WebSocket close is done with the provided code.
If received while the connection is established:
If
bytes
ortext
is present, send the data.If
close
isTrue
or a positive integer, close the connection after any send.accept
is ignored.
Channel: Defined by server, suggested websocket.send.RANDOMPART!CLIENTID
Keys:
bytes
: Byte string of frame content, if in bytes mode, orNone
.text
: Unicode string of frame content, if in text mode, orNone
.close
: Boolean indicating if the connection should be closed after data is sent, if any. Alternatively, a positive integer specifying the response code. The response code will be 1000 if you passTrue
. Optional, defaultFalse
.accept
: Boolean saying if the connection should be accepted without sending a frame if it is in the handshake phase.
A maximum of one of bytes
or text
may be provided. If both are
provided, the protocol server should ignore the message entirely.
WSGI Compatibility¶
Part of the design of the HTTP portion of this spec is to make sure it aligns well with the WSGI specification, to ensure easy adaptability between both specifications and the ability to keep using WSGI servers or applications with ASGI.
The adaptability works in two ways:
WSGI Server to ASGI: A WSGI application can be written that transforms
environ
into a Request message, sends it off on thehttp.request
channel, and then waits on a generated response channel for a Response message. This has the disadvantage of tying up an entire WSGI thread to poll one channel, but should not be a massive performance drop if there is no backlog on the request channel, and would work fine for an in-process adapter to run a pure-ASGI web application.ASGI to WSGI application: A small wrapper process is needed that listens on the
http.request
channel, and decodes incoming Request messages into anenviron
dict that matches the WSGI specs, while passing in astart_response
that stores the values for sending with the first content chunk. Then, the application iterates over the WSGI app, packaging each returned content chunk into a Response or Response Chunk message (if more than one is yielded).
There is an almost direct mapping for the various special keys in
WSGI’s environ
variable to the Request message:
REQUEST_METHOD
is themethod
keySCRIPT_NAME
isroot_path
PATH_INFO
can be derived frompath
androot_path
QUERY_STRING
isquery_string
CONTENT_TYPE
can be extracted fromheaders
CONTENT_LENGTH
can be extracted fromheaders
SERVER_NAME
andSERVER_PORT
are inserver
REMOTE_HOST
/REMOTE_ADDR
andREMOTE_PORT
are inclient
SERVER_PROTOCOL
is encoded inhttp_version
wsgi.url_scheme
isscheme
wsgi.input
is a StringIO aroundbody
wsgi.errors
is directed by the wrapper as needed
The start_response
callable maps similarly to Response:
The
status
argument becomesstatus
, with the reason phrase dropped.response_headers
maps toheaders
It may even be possible to map Request Body Chunks in a way that allows streaming of body data, though it would likely be easier and sufficient for many applications to simply buffer the whole body into memory before calling the WSGI application.
TODOs¶
Maybe remove
http_version
and replace withsupports_server_push
?