MathML Input Processor Options
The options below control the operation of the MathML input
processor that is run when you include
'input/mml'
in the load
array of the loader
block of
your MathJax configuration, or if you load a combined component that
includes the MathML input jax. They are listed with their default
values. To set any of these options, include an mml
section in
your MathJax
global object.
The Configuration Block
MathJax = {
mml: {
parseAs: 'html', // or 'xml'
forceReparse: false, // true to serialize and re-parse all MathML
parseError: function (node) { // function to process parsing errors
this.error(this.adaptor.textContent(node).replace(/\n.*/g, ''));
},
verify: { // parameters controling verification of MathML
checkArity: true, // check if number of children is correct
checkAttributes: false, // check if attribute names are valid
fullErrors: false, // display full error messages or just error node
fixMmultiscripts: true, // fix unbalanced mmultiscripts
fixMtables: true // fix incorrect nesting in mtables
}
}
};
Option Descriptions
- parseAs: 'html'
Specifies how MathML strings should be parsed: as XML or as HTML. When set to
'xml'
, the browser’s XML parser is used, which is more strict about format (e.g., matching end tags) than the HTML parser, which is the default. In node application (where theliteDOM
is used), these both use the same parser, which is not very strict.
- forceReparse: false
Specifies whether MathJax will serialize and re-parse MathML found in the document. This can be useful if you want to do XML parsing of the MathML from an HTML document.
- parseError: (node) => {...}
Specifies a function to be called when there is a parsing error in the MathML (usually only happens with XML parsing). The
node
is a DOM node containing the error text. Your function can process that in any way it sees fit. The default is to call the MathML input processor’s error function with the text of the error (which will create anmerror
node with the error message). Note that this function runs withthis
being the MathML input processor object.
- verify: {...}
This object controls what verification/modifications are to be performed on the MathML that is being processed by MathJax. The values that can be included in the
verify
object are the following:- checkArity: true
This specifies whether the number of children is verified or not. The default is to check for the correct number of children. If the number is wrong, the node is replaced by an
<merror>
node containing either a message indicating the wrong number of children, or the name of the node itself, depending on the setting offullErrors
below.
- checkAttributes: false
This specifies whether the names of all attributes are checked to see if they are valid on the given node (i.e., they have a default value, or are one of the standard attributes such as
style
,class
,id
,href
, or adata-
attribute. If an attribute is in error, the node is either placed inside an<merror>
node (so that it is marked in the output as containing an error), or is replaced by an<merror>
containing a full message indicating the bad attribute, depending on the setting offullErrors
below.Currently only names are checked, not values. Value verification may be added in a future release.
- fullErrors: false
This specifies whether a full error message is displayed when a node produces an error, or whether just the node name is displayed (or the node itself in the case of attribute errors).
- fixMmultiscripts: true
This specifies whether extra
<none/>
entries are added to<mmultiscripts>
elements to balance the super- ans subscripts, as required by the specification, or whether to generate an error instead.
- fixMtables: true
This specifies whether missing
<mtable>
,<mtr>
and<mtd>
elements are placed around cells or not. Whentrue
, MathJax will attempt to correct the table structure if these elements are missing from the tree. For example, an<mtr>
element that is not within an<mtable>
will have an<mtable>
placed around it automatically, and an<mtable>
containing an<mi>
as a direct child node will have an<mtr>
and<mtd>
inserted around the<mi>
.
Developer Options
In addition to the options listed above, low-level options intended for developers include the following:
- FindMathML: null
The
FindMathML
object instance that will override the default one. This allows you to create a subclass ofFindMathML
and pass that to the MathML input jax. Anull
value means use the defaultFindMathML
class and make a new instance of that.
- MathMLCompile: null
The
MathMLCompile
object instance that will override the default one. This allows you to create a subclass ofMathMLCompile
and pass that to the MathML input jax. Anull
value means use the defaultMathMLCompile
class and make a new instance of that.