Quick Start¶
This is a quick start. It’s not comprehensive, but it walks through
writing a basic plugin called “sampleplugin” which logs “I’ve been
started!” when setup_plugin()
has been called.
Step 1: Files and directories¶
GNU MediaGoblin plugins are Python projects at heart. As such, you should use a standard Python project directory tree:
sampleplugin/
|- README
|- LICENSE
|- setup.py
|- sampleplugin/
|- __init__.py
The outer sampleplugin
directory holds all the project files.
The README
should cover what your plugin does, how to install it,
how to configure it, and all the sorts of things a README should
cover.
The LICENSE
should have the license under which you’re
distributing your plugin.
The inner sampleplugin
directory is the Python package that holds
your plugin’s code.
The __init__.py
denotes that this is a Python package. It also
holds the plugin code and the hooks
dict that specifies which
hooks the sampleplugin uses.
Step 2: README¶
Here’s a rough README
. Generally, you want more information
because this is the file that most people open when they want to learn
more about your project.
README
======
This is a sample plugin. It logs a line when ``setup__plugin()`` is
run.
Step 3: LICENSE¶
GNU MediaGoblin plugins must be licensed under the AGPLv3 or later. So the LICENSE file should be the AGPLv3 text which you can find at http://www.gnu.org/licenses/agpl-3.0.html
Step 4: setup.py¶
This file is used for packaging and distributing your plugin.
We’ll use a basic one:
from setuptools import setup, find_packages
setup(
name='sampleplugin',
version='1.0',
packages=find_packages(),
include_package_data=True,
install_requires=[],
license='AGPLv3',
)
See http://docs.python.org/distutils/index.html#distutils-index for more details.
Step 5: the code¶
The code for __init__.py
looks like this:
1 import logging
2 from mediagoblin.tools.pluginapi import PluginManager, get_config
3
4
5 # This creates a logger that you can use to log information to
6 # the console or a log file.
7 _log = logging.getLogger(__name__)
8
9
10 # This is the function that gets called when the setup
11 # hook fires.
12 def setup_plugin():
13 _log.info("I've been started!")
14 config = get_config('sampleplugin')
15 if config:
16 _log.info('%r' % config)
17 else:
18 _log.info('There is no configuration set.')
19
20
21 # This is a dict that specifies which hooks this plugin uses.
22 # This one only uses one hook: setup.
23 hooks = {
24 'setup': setup_plugin
25 }
Line 12 defines the setup_plugin
function.
Line 23 defines hooks
. When MediaGoblin loads this file, it sees
hooks
and registers all the callables with their respective hooks.
Step 6: Installation and configuration¶
To install the plugin for development, you need to make sure it’s available to the Python interpreter that’s running MediaGoblin.
There are a couple of ways to do this, but we’re going to pick the easy one.
Use python
from your MediaGoblin virtual environment and do:
python -m pip install --editable .
Any changes you make to your plugin will be available in your MediaGoblin virtual environment.
Then adjust your mediagoblin.ini
file to load the plugin:
[plugins]
[[sampleplugin]]
Step 7: That’s it!¶
When you launch MediaGoblin, it’ll load the plugin and you’ll see evidence of that in the log file.
That’s it for the quick start!
Where to go from here¶
See the documentation on the Plugin API for code samples and other things you can use when building your plugin. If your plugin needs its own database models, see Database models for plugins.
See Hitchhiker’s Guide to Packaging for more information on packaging your plugin.