hackaBLE

Hardware

Platform Nordic nRF52: The nRF52 Series are built for speed to carry out increasingly complex tasks in the shortest possible time and return to sleep, conserving precious battery power. They have a Cortex-M4F processor and are the most capable Bluetooth Smart SoCs on the market.

Microcontroller

NRF52832

Frequency

64MHz

Flash

512KB

RAM

64KB

Vendor

Electronut Labs

Configuration

Please use hackaBLE ID for board option in “platformio.ini” (Project Configuration File):

[env:hackaBLE]
platform = nordicnrf52
board = hackaBLE

You can override default hackaBLE settings per build environment using board_*** option, where *** is a JSON object path from board manifest hackaBLE.json. For example, board_build.mcu, board_build.f_cpu, etc.

[env:hackaBLE]
platform = nordicnrf52
board = hackaBLE

; change microcontroller
board_build.mcu = nrf52832

; change MCU frequency
board_build.f_cpu = 64000000L

Uploading

hackaBLE supports the next uploading protocols:

  • jlink

  • nrfjprog

  • stlink

  • blackmagic

Default protocol is jlink

You can change upload protocol using upload_protocol option:

[env:hackaBLE]
platform = nordicnrf52
board = hackaBLE

upload_protocol = jlink

Debugging

PIO Unified Debugger - “1-click” solution for debugging with a zero configuration.

Warning

You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.

You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).

hackaBLE does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.

Compatible Tools

On-board

Default

Black Magic Probe

Yes

J-LINK

ST-LINK

Frameworks

Name

Description

Arduino

Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences.