Platform Nordic nRF52: The nRF52 Series are built for speed to carry out increasingly complex tasks in the shortest possible time and return to sleep, conserving precious battery power. They have a Cortex-M4F processor and are the most capable Bluetooth Smart SoCs on the market.
Microcontroller |
NRF52832 |
Frequency |
64MHz |
Flash |
512KB |
RAM |
64KB |
Vendor |
Please use stct_nrf52_minidev
ID for board option in “platformio.ini” (Project Configuration File):
[env:stct_nrf52_minidev]
platform = nordicnrf52
board = stct_nrf52_minidev
You can override default Taida Century nRF52 mini board settings per build environment using
board_***
option, where ***
is a JSON object path from
board manifest stct_nrf52_minidev.json. For example,
board_build.mcu
, board_build.f_cpu
, etc.
[env:stct_nrf52_minidev]
platform = nordicnrf52
board = stct_nrf52_minidev
; change microcontroller
board_build.mcu = nrf52832
; change MCU frequency
board_build.f_cpu = 64000000L
Taida Century nRF52 mini board supports the next uploading protocols:
jlink
nrfjprog
stlink
blackmagic
Default protocol is jlink
You can change upload protocol using upload_protocol option:
[env:stct_nrf52_minidev]
platform = nordicnrf52
board = stct_nrf52_minidev
upload_protocol = jlink
PIO Unified Debugger - “1-click” solution for debugging with a zero configuration.
Warning
You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.
You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).
Taida Century nRF52 mini board does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.
Compatible Tools |
On-board |
Default |
---|---|---|
Yes |
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Name |
Description |
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Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences. |