Platform ST STM32: The STM32 family of 32-bit Flash MCUs based on the ARM Cortex-M processor is designed to offer new degrees of freedom to MCU users. It offers a 32-bit product range that combines very high performance, real-time capabilities, digital signal processing, and low-power, low-voltage operation, while maintaining full integration and ease of development.
Microcontroller |
STM32G431RBT6 |
Frequency |
170MHz |
Flash |
128KB |
RAM |
32KB |
Vendor |
Please use nucleo_g431rb
ID for board option in “platformio.ini” (Project Configuration File):
[env:nucleo_g431rb]
platform = ststm32
board = nucleo_g431rb
You can override default Nucleo G431RB settings per build environment using
board_***
option, where ***
is a JSON object path from
board manifest nucleo_g431rb.json. For example,
board_build.mcu
, board_build.f_cpu
, etc.
[env:nucleo_g431rb]
platform = ststm32
board = nucleo_g431rb
; change microcontroller
board_build.mcu = stm32g431rbt6
; change MCU frequency
board_build.f_cpu = 170000000L
Nucleo G431RB supports the next uploading protocols:
blackmagic
jlink
mbed
Default protocol is mbed
You can change upload protocol using upload_protocol option:
[env:nucleo_g431rb]
platform = ststm32
board = nucleo_g431rb
upload_protocol = mbed
PIO Unified Debugger - “1-click” solution for debugging with a zero configuration.
Warning
You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.
You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).
Nucleo G431RB does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.
Compatible Tools |
On-board |
Default |
---|---|---|
Yes |
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Name |
Description |
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Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences. |