The Sublime Text is a cross-platform text and source code editor, with a Python application programming interface (API). Sublime Text is proprietary software. Its functionality is extendable with plugins. Most of the extending packages have free-software licenses and are community-built and maintained. Sublime Text lacks graphical setting dialogues and is entirely configured by editing text files.
Refer to the Sublime Text Documentation page for more detailed information.
We are glad to inform you about an awesome Sublime Text plugin for IoT development named Deviot. It is based on PlatformIO Core (CLI) and will automatically install it for you. Please visit official Deviot page for the further installation steps and documentation.
Integration process consists of these steps:
Open system Terminal and install PlatformIO Core (CLI)
Create new folder for your project and change directory (cd
) to it
Generate a project using PlatformIO Core Project Generator (platformio project init --ide
)
Import project in IDE.
Choose board ID
using platformio boards or Embedded Boards Explorer
command and generate project via platformio project init --ide
command:
platformio project init --ide sublimetext --board <ID>
# For example, generate project for Arduino UNO
platformio project init --ide sublimetext --board uno
Then:
Import project via Menu: Project > Open Project...
and select
platformio.sublime-project
from the folder where is located “platformio.ini” (Project Configuration File)
Select PlatformIO as build system: Menu: Tools > Build System > PlatformIO
Open source file from src
directory (*.c, *.cpp, *.ino, etc.
)
Build project: Menu: Tools > Build
.
Also, you can access to all pre-configured targets via
Menu: Tools > Builds With...
(ST3)
PlatformIO - Build
- Build project without auto-uploading
PlatformIO - Clean
- Clean compiled objects.
PlatformIO - Test
- Unit Testing
PlatformIO - Upload
- Build and upload (if no errors)
PlatformIO - Upload using Programmer
see Upload using Programmer
PlatformIO - Upload SPIFFS image
see Using Filesystem
PlatformIO - Update platforms and libraries
- Update installed platforms and libraries via platformio update.
Note
Please verify that folder where is located platformio
program is added
to PATH (wiki) environment
variable.
First of all, we need to create “New Build System” with name “PlatformIO”
from Menu: Tools > Build System > New Build System
and fill it like
described below:
{
"cmd": ["platformio", "-f", "-c", "sublimetext", "run"],
"working_dir": "${project_path:${folder}}",
"variants":
[
{
"name": "Clean",
"cmd": ["platformio", "-f", "-c", "sublimetext", "run", "--target", "clean"]
},
{
"name": "Upload",
"cmd": ["platformio", "-f", "-c", "sublimetext", "run", "--target", "upload"]
}
]
}
Secondly, we need to select “PlatformIO” Build System from a list:
After that, we can use the necessary commands from
Menu: Tools > Command Palette
or with Ctrl+Shift+P
(Windows/Linux)
Cmd+Shift+P
(Mac) shortcut.
Sublime Text allows one to bind own hotkey per command. Let’s setup them
for PlatformIO commands using shortcut Menu: Preferences > Key-Bindings - User
:
We are going to use these shortcuts:
F11
for clean project
F12
for upload firmware to target device
In this case, the final code will look like:
[
{ "keys": ["f11"], "command": "build", "args": {"variant": "Clean"} },
{ "keys": ["f12"], "command": "build", "args": {"variant": "Upload"} }
]
Simple “Blink” project will consist from two files:
1. Main “C” source file named main.c
must be located in the src
directory.
Let’s create new file named main.c
using Menu: File > New File
or shortcut Ctrl+N
(Windows/Linux) Cmd+N
(Mac) with the next contents:
#include "Arduino.h"
#define WLED 13 // Most Arduino boards already have an LED attached to pin 13 on the board itself
void setup()
{
pinMode(WLED, OUTPUT); // set pin as output
}
void loop()
{
digitalWrite(WLED, HIGH); // set the LED on
delay(1000); // wait for a second
digitalWrite(WLED, LOW); // set the LED off
delay(1000); // wait for a second
}
2. Project Configuration File named platformio.ini
must be located in the project root directory.
Copy the source code which is described below to it.
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter, extra scripting
; Upload options: custom port, speed and extra flags
; Library options: dependencies, extra library storages
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:arduino_uno]
platform = atmelavr
framework = arduino
board = uno
Taking everything into account, we can open project directory in Sublime Text using Menu: File > Open Folder
and build it with shortcut Ctrl+B
(Windows/Linux) or Cmd+B
(Mac), clean project with shortcut F11
and upload firmware to target with shortcut F12
.
A debugging feature is provided by Debugging and new debug configuration named “PlatformIO Debugger” is created. No need to do extra configuration steps!
Install SublimeGDB package
Launch debugger with F5
Wait for a while, PlatformIO will prepare project for debugging and session will be started soon.