Unit Testing allows you segregating each part of the firmware/program and testing that the individual parts are working correctly. Using PlatformIO Unit Testing Solution you can execute the same tests on the local host machine (native), on the multiple local embedded devices/boards (connected to local host machine), or on both. When testing both, PlatformIO builds firmware on the host machine, uploads into a target device, starts tests, and collects the test results into test reports. The final information will be shown on the host side with informative output and statistic.
Using Remote Development you can start unit tests on the Remote Device from anywhere in the world or integrate with Continuous Integration systems.
This is a demo of Local & Embedded: Calculator, which demonstrates running embedded tests on physical hardware (Arduino Uno) and native tests on host machine (desktop).
Learn more about pio test command.
For the other examples and source code please follow to PlatformIO Unit Testing Examples repository.
PlatformIO Unit Testing Solution can be configured using “platformio.ini” (Project Configuration File)
PlatformIO Unit Testing Engine builds a test program for a host machine using Native development platform. This test could be run only with the desktop or Continuous Integration VM instance.
Note
PlatformIO does not install any toolchains automatically for
Native and requires GCC
toolchain to be installed
on your host machine.
Please open Terminal and check that the gcc
command is installed.
PlatformIO Unit Testing Engine builds a special firmware for a target device (board) and programs it. Then, it connects to this device using configured Serial test_port and communicates via test_transport. Finally, it runs tests on the embedded side, collects results, analyzes them, and provides a summary on a host machine side (desktop).
Note
Please note that the PlatformIO Unit Testing Engine uses the first available Serial/UART
implementation (depending on a framework) as a
communication interface between the PlatformIO Unit Testing Engine and target device. If you use
Serial
in your project libraries, please wrap/hide Serial-based blocks
with #ifndef UNIT_TEST
macro.
Also, you can create custom test_transport and implement the base interface.
Test Runner allows you to process specific environments or ignore a test using “Glob patterns”. You can also ignore a test for specific environments using a test_ignore option from “platformio.ini” (Project Configuration File).
Allows you to run a test on a host machine or on a target device (board), which is directly connected to the host machine. In this case, you need to use the pio test command.
Allows you to run test on a remote machine or remote target device (board) without having to depend on OS software, extra software, SSH, VPN or opening network ports. Remote Unit Testing works in pair with Remote Development. In this case, you need to use the special command pio remote test.
PlatformIO supports multiple Continuous Integration systems where you can run unit tests at each integration stage. See real PlatformIO Remote Unit Testing Example.
PlatformIO Unit Testing Engine uses different transports to communicate with a
target device. By default, it uses Serial/UART
transport provided
by a framework. For example, when
“framework = arduino
”, the first available
Serial
will be used.
When Native dev-platform is used a native
transport will be
activated automatically. See example below.
Default baudrate/speed is set to test_speed.
You can also define custom
transport and implement its interface:
unittest_uart_begin();
unittest_uart_putchar(char c);
unittest_uart_flush();
unittest_uart_end();
Examples
Custom transport for Native platform
Set
test_transport = custom
in “platformio.ini” (Project Configuration File)[env:mycustomtransport] platform = native test_transport = custom
Create
unittest_transport.h
file inproject/test
directory and implement prototypes above#ifndef UNITTEST_TRANSPORT_H #define UNITTEST_TRANSPORT_H #include <stdio.h> void unittest_uart_begin() { } void unittest_uart_putchar(char c) { putchar(c); } void unittest_uart_flush() { fflush(stdout); } void unittest_uart_end() { } #endif
Create PlatformIO project using the pio project init command. For Desktop Unit Testing (on a host machine), you need to use Native.
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter, extra scripting
; Upload options: custom port, speed and extra flags
; Library options: dependencies, extra library storages
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
;
; Embedded platforms
;
[env:uno]
platform = atmelavr
framework = arduino
board = uno
[env:nodemcu]
platform = espressif8266
framework = arduino
board = nodemcuv2
;
; Desktop platforms (Win, Mac, Linux, Raspberry Pi, etc)
; See https://platformio.org/platforms/native
;
[env:native]
platform = native
Create a test
folder in a root of your project. See test_dir.
Write a test using API. Each test is a small independent
program/firmware with its own main()
or setup()/loop()
functions.
Test should start with UNITY_BEGIN()
and finish with UNITY_END()
calls.
Warning
If your board does not support software resetting via Serial.DTR/RTS
,
you should add at least 2 seconds delay before UNITY_BEGIN()
.
That time is needed to establish a Serial
connection between a host
machine and a target device.
delay(2000); // for Arduino framework
wait(2); // for ARM mbed framework
UNITY_BEGIN();
Place a test in the test
directory. If you have more than one test,
split them into sub-folders. For example, test/test_1/*.[c,cpp,h]
,
test_N/*.[c,cpp,h]
, etc. If there is no such directory in the test
folder,
then PlatformIO Unit Testing Engine will treat the source code of test
folder as SINGLE test.
Run tests using the pio test command.
Summary of the Unity Test API:
RUN_TEST(func)
TEST_IGNORE()
TEST_IGNORE_MESSAGE (message)
TEST_PROTECT()
TEST_ABORT()
TEST_ASSERT_TRUE(condition)
TEST_ASSERT_FALSE(condition)
TEST_ASSERT(condition)
TEST_ASSERT_UNLESS(condition)
TEST_FAIL()
TEST_FAIL_MESSAGE(message)
Numerical Assertions: Integers
TEST_ASSERT_EQUAL_INT(expected, actual)
TEST_ASSERT_EQUAL_INT8(expected, actual)
TEST_ASSERT_EQUAL_INT16(expected, actual)
TEST_ASSERT_EQUAL_INT32(expected, actual)
TEST_ASSERT_EQUAL_INT64(expected, actual)
TEST_ASSERT_EQUAL_UINT(expected, actual)
TEST_ASSERT_EQUAL_UINT8(expected, actual)
TEST_ASSERT_EQUAL_UINT16(expected, actual)
TEST_ASSERT_EQUAL_UINT32(expected, actual)
TEST_ASSERT_EQUAL_UINT64(expected, actual)
TEST_ASSERT_EQUAL_HEX(expected, actual)
TEST_ASSERT_EQUAL_HEX8(expected, actual)
TEST_ASSERT_EQUAL_HEX16(expected, actual)
TEST_ASSERT_EQUAL_HEX32(expected, actual)
TEST_ASSERT_EQUAL_HEX64(expected, actual)
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
TEST_ASSERT_EQUAL(expected, actual)
TEST_ASSERT_INT_WITHIN(delta, expected, actual)
TEST_ASSERT_BITS(mask, expected, actual)
TEST_ASSERT_BITS_HIGH(mask, actual)
TEST_ASSERT_BITS_LOW(mask, actual)
TEST_ASSERT_BIT_HIGH(mask, actual)
TEST_ASSERT_BIT_LOW(mask, actual)
TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
TEST_ASSERT_EQUAL_FLOAT(expected, actual)
TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
TEST_ASSERT_EQUAL_STRING(expected, actual)
TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
TEST_ASSERT_NULL(pointer)
TEST_ASSERT_NOT_NULL(pointer)
TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)