The goal of this tutorial is to demonstrate how simple it is to use PlatformIO IDE for VSCode
to develop, run and debug a simple Bluetooth project using Zephyr
framework for the Nordic nRF52-DK
board.
Level: Intermediate
Platforms: Windows, Mac OS X, Linux
Requirements:
Downloaded and installed PlatformIO IDE for VSCode
Install drivers for J-LINK debug tool
Nordic nRF52-DK development board
Click on “PlatformIO Home” button on the bottom PlatformIO Toolbar:
Click on “New Project”, select Nordic nRF52-DK
as the development board,
Zephyr as the framework and a path to the project location
(or use the default one):
Create a new file main.c
in src_dir folder and add the
following code:
//
// Copyright (c) 2015-2016 Intel Corporation
//
// SPDX-License-Identifier: Apache-2.0
//
#include <zephyr/types.h>
#include <stddef.h>
#include <sys/printk.h>
#include <sys/util.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/hci.h>
#define DEVICE_NAME CONFIG_BT_DEVICE_NAME
#define DEVICE_NAME_LEN (sizeof(DEVICE_NAME) - 1)
// Set Advertisement data. Based on the Eddystone specification:
// https://github.com/google/eddystone/blob/master/protocol-specification.md
// https://github.com/google/eddystone/tree/master/eddystone-url
static const struct bt_data ad[] = {
BT_DATA_BYTES(BT_DATA_FLAGS, BT_LE_AD_NO_BREDR),
BT_DATA_BYTES(BT_DATA_UUID16_ALL, 0xaa, 0xfe),
BT_DATA_BYTES(BT_DATA_SVC_DATA16,
0xaa, 0xfe,
0x10, // Eddystone-URL frame type
0x00, // Calibrated Tx power at 0m
0x00, // URL Scheme Prefix http://www.
'z', 'e', 'p', 'h', 'y', 'r',
'p', 'r', 'o', 'j', 'e', 'c', 't',
0x08) // .org
};
// Set Scan Response data
static const struct bt_data sd[] = {
BT_DATA(BT_DATA_NAME_COMPLETE, DEVICE_NAME, DEVICE_NAME_LEN),
};
static void bt_ready(int err)
{
if (err)
{
printk("Bluetooth init failed (err %d)\n", err);
return;
}
printk("Bluetooth initialized\n");
// Start advertising
err = bt_le_adv_start(BT_LE_ADV_NCONN, ad, ARRAY_SIZE(ad),
sd, ARRAY_SIZE(sd));
if (err)
{
printk("Advertising failed to start (err %d)\n", err);
return;
}
printk("Beacon started\n");
}
void main(void)
{
int err;
printk("Starting Beacon Demo\n");
// Initialize the Bluetooth Subsystem
err = bt_enable(bt_ready);
if (err)
{
printk("Bluetooth init failed (err %d)\n", err);
}
}
By default Bluetooth feature is disabled, we can enable it by creating a new file
prj.conf
in zephyr
folder and adding the following lines:
CONFIG_BT=y
CONFIG_BT_DEBUG_LOG=y
CONFIG_BT_DEVICE_NAME="Test beacon"
To compile the project use one of the following options:
Build option from the Project Tasks
menu
Build button in PlatformIO Toolbar
Task Menu Tasks: Run Task... > PlatformIO: Build
or in PlatformIO Toolbar
Command Palette View: Command Palette > PlatformIO: Build
Hotkeys cmd-alt-b / ctrl-alt-b
:
If everything went well, we should see a successful result message in the terminal window:
To upload the firmware to the board we can use the following options:
Upload option from the Project Tasks
menu
Upload button in PlatformIO Toolbar
Command Palette View: Command Palette > PlatformIO: Upload
Task Menu Tasks: Run Task... > PlatformIO: Upload
Hotkeys cmd-alt-u / ctrl-alt-u
:
Connect the board to your computer and update the default monitor speed to
115200
in platformio.ini
file:
[env:nrf52_dk]
platform = nordicnrf52
board = nrf52_dk
framework = zephyr
monitor_speed = 115200
Open Serial Monitor to observe the output from the board:
If everything went well, the board should be visible as a beacon:
Since Nordic nRF52-DK includes an onboard debug probe we can use Debugging without any configuration.
To start a debug session we can use the following options:
Debug: Start debugging
from the top menu
Start Debugging
option from Quick Access menu
Hotkey button F5
:
We can walk through the code using control buttons, set breakpoints, add variables
to Watch window
:
Note
Functions setUp
and tearDown
are used to initialize and finalize test
conditions. Implementations of these functions are not required for running tests
but if you need to initialize some variables before you run a test, you use the
setUp
function and if you need to clean up variables you use tearDown
function.
For the sake of simplicity, let’s create a small library called calculator
,
implement several basic functions add
, sub
, mul
, div
and test them using
Unit Testing solution.
PlatformIO uses a unit testing framework called Unity
. Unity
is not
compatible with C library implemented in the framework. Let’s enable standard
version of newlib C library in prj.conf
file using the following config:
CONFIG_NEWLIB_LIBC=y
Create a new folder calculator
in the lib
folder and add two new files
calculator.h
and calculator.c
with the following contents:
calculator.h
:
#ifndef _CALCULATOR_H_
#define _CALCULATOR_H_
#ifdef __cplusplus
extern "C" {
#endif
int add (int a, int b);
int sub (int a, int b);
int mul (int a, int b);
int div (int a, int b);
#ifdef __cplusplus
}
#endif
#endif // _CALCULATOR_H_
calculator.c
:
#include "calculator.h"
int add(int a, int b)
{
return a + b;
}
int sub(int a, int b)
{
return a - b;
}
int mul(int a, int b)
{
return a * b;
}
Create a new file test_calc.c
to the folder test
and add basic tests for
calculator
library:
#include <calculator.h>
#include <unity.h>
void setUp(void)
{
// set stuff up here
}
void tearDown(void)
{
// clean stuff up here
}
void test_function_calculator_addition(void)
{
TEST_ASSERT_EQUAL(32, add(25, 7));
}
void test_function_calculator_subtraction(void)
{
TEST_ASSERT_EQUAL(20, sub(23, 3));
}
void test_function_calculator_multiplication(void)
{
TEST_ASSERT_EQUAL(50, mul(25, 2));
}
void test_function_calculator_division(void)
{
TEST_ASSERT_EQUAL(32, div(100, 3));
}
void main()
{
UNITY_BEGIN();
RUN_TEST(test_function_calculator_addition);
RUN_TEST(test_function_calculator_subtraction);
RUN_TEST(test_function_calculator_multiplication);
RUN_TEST(test_function_calculator_division);
UNITY_END();
}
Let’s run tests on the board and check the results. There should be a problem
with test_function_calculator_division
test:
Let’s fix the incorrect expected value, run tests again. After processing the results should be correct:
For illustrative purposes, let’s imagine we need to find a function with the biggest memory footprint. Also, let’s introduce a bug to our project so Static Code Analysis can report it.
Open PlatformIO Home
and navigate to Inspect
section, select the current
project and press Inspect
button:
Project statistics:
The biggest function:
Possible bugs:
Now we have a project template for Nordic Nordic nRF52-DK board that we can use as a boilerplate for the next projects.