Building the Bootloader¶
PyInstaller comes with pre-compiled bootloaders for some platforms in
the bootloader
folder of the distribution folder.
When there is no pre-compiled bootloader for
the current platform (operating-system and word-size),
the pip setup will attempt to build one.
If there is no precompiled bootloader for your platform, or if you want to modify the bootloader source, you need to build the bootloader. To do this,
Download and install Python, which is required for running waf,
git clone or download the source (see the Download section on the web-site),
cd
into the folder where you cloned or unpacked the source to,cd bootloader
, andmake the bootloader with:
python ./waf all
,test the build by ref:running (parts of) the test-suite <running-the-test-suite>.
This will produce the bootloader executables for your current platform
(of course, for Windows these files will have the .exe
extension):
../PyInstaller/bootloader/OS_ARCH/run
,../PyInstaller/bootloader/OS_ARCH/run_d
,../PyInstaller/bootloader/OS_ARCH/runw
(OS X and Windows only), and../PyInstaller/bootloader/OS_ARCH/runw_d
(OS X and Windows only).
The bootloaders architecture defaults to the machine’s one, but can be changed
using the --target-arch
option – given the appropriate compiler and
development files are installed. E.g. to build a 32-bit bootloader on a 64-bit
machine, run:
python ./waf all --target-arch=32bit
If this reports an error, read the detailed notes that follow, then ask for technical help.
By setting the environment variable PYINSTALLER_COMPILE_BOOTLOADER
the pip setup will attempt to build the bootloader for your platform, even
if it is already present.
Supported platforms are
GNU/Linux (using gcc)
Windows (using Visual C++ (VS2015 or later) or MinGW’s gcc)
Mac OX X (using clang)
Contributed platforms are
AIX (using gcc or xlc)
HP-UX (using gcc or xlc)
Solaris
For more information about cross-building please read on and mind the section about the virtual machines provided in the Vagrantfile.
Building for GNU/Linux¶
Development Tools¶
For building the bootloader you’ll need a development environment. You can run the following to install everything required:
On Debian- or Ubuntu-like systems:
sudo apt-get install build-essential zlib1g-dev
On Fedora, RedHat and derivates:
sudo yum groupinstall "Development Tools" sudo yum install zlib-devel
For other Distributions please consult the distributions documentation.
Now you can build the bootloader as shown above.
Alternatively you may want to use the linux64 build-guest provided by the Vagrantfile (see below).
Building Linux Standard Base (LSB) compliant binaries (optional)¶
By default, the bootloaders on GNU/Linux are ”normal“, non-LSB binaries, which should be fine for all GNU/Linux distributions.
If for some reason you want to build Linux Standard Base (LSB) compliant
binaries 1, you can do so by specifying --lsb
on the waf command line,
as follows:
python ./waf distclean all --lsb
LSB version 4.0 is required for successfully building of bootloader. Please
refer to python ./waf --help
for further options related to LSB building.
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Linux Standard Base (LSB) is a set of open standards that should increase compatibility among GNU/Linux distributions. Unfortunately it is not widely adopted and both Debian and Ubuntu dropped support for LSB in autumn 2015. Thus PyInstaller bootloader are no longer provided as LSB binary.
Cross Building for Different Architectures¶
Bootloaders can be built for other architectures such as ARM or MIPS using Docker. The bootloader/Dockerfile contains the instructions on how to do this. Open it in some flavour of text previewer to see them:
less bootloader/Dockerfile
Building for Mac OS X¶
On Mac OS X please install Xcode, Apple’s suite of tools for developing software for Mac OS X. Instead of installing the full Xcode package, you can also install and use Command Line Tools for Xcode. Installing either will provide the clang compiler.
If the toolchain supports universal2 binaries, the 64-bit bootloaders
are by default built as universal2 fat binaries that support both
x86_64 and arm64 architectures. This requires a recent version
of Xcode (12.2 or later). On older toolchains that lack support for
universal2 binaries, a single-arch x86_64 thin bootloader is
built. This behavior can be controlled by passing --universal2
or
--no-universal2
flags to the waf
build command. Attempting to
use --universal2
flag and a toolchain that lacks support for
universal2 binaries will result in configuration error.
Now you can build the bootloader as shown above.
By default, the build script targets Mac OSX 10.13, which can be overridden by exporting the MACOSX_DEPLOYMENT_TARGET environment variable.
Cross-Building for Mac OS X¶
For cross-compiling for OS X you need the Clang/LLVM compiler, the cctools (ld, lipo, …), and the OSX SDK. Clang/LLVM is a cross compiler by default and is available on nearly every GNU/Linux distribution, so you just need a proper port of the cctools and the OS X SDK.
This is easy to get and needs to be done only once and the result can be transferred to you build-system. The build-system can then be a normal (somewhat current) GNU/Linux system. 2
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Please keep in mind that to avoid problems, the system you are using for the preparation steps should have the same architecture (and possible the same GNU/Linux distribution version) as the build-system.
Preparation: Get SDK and Build-tools¶
For preparing the SDK and building the cctools, we use the very helpful scripts from the OS X Cross toolchain. If you are interested in the details, and what other features OS X Cross offers, please refer to its homepage.
To save you reading the OSXCross’ documentation, we prepared a virtual box
definition that performs all required steps.
If you are interested in the precise commands, please refer to
packages_osxcross_debianoid
, prepare_osxcross_debianiod
, and
build_osxcross
in the Vagrantfile.
Please proceed as follows:
Download Command Line Tools for Xcode 12.2 or later. You will need an Apple ID to search and download the files; if you do not have one already, you can register it for free.
Please make sure that you are complying to the license of the respective package.
Save the downloaded .dmg file to
bootloader/_sdks/osx/Xcode_tools.dmg
.Use the Vagrantfile to automatically build the SDK and tools:
vagrant up build-osxcross && vagrant halt build-osxcross
This should create the file
bootloader/_sdks/osx/osxcross.tar.xz
, which will then be installed on the build-system.If for some reason this fails, try running
vagrant provision build-osxcross
.This virtual machine is no longer used, you may now want to discard it using
vagrant destroy build-osxcross
.
Building the Bootloader¶
Again, simply use the Vagrantfile to automatically build the OS X bootloaders:
export TARGET=OSX # make the Vagrantfile build for OS X
vagrant up linux64 && vagrant halt linux
This should create the bootloaders in
* ../PyInstaller/bootloader/Darwin-*/
.
If for some reason this fails, try running
vagrant provision linux64
.
This virtual machine is no longer used, you may now want to discard it using:
vagrant destroy build-osxcross
If you are finished with the OS X bootloaders, unset TARGET again:
unset TARGET
If you don’t want to use the build-guest provided by the Vagrant file,
perform the following steps
(see build_bootloader_target_osx
in the Vagrantfile):
mkdir -p ~/osxcross
tar -C ~/osxcross --xz -xf /vagrant/sdks/osx/osxcross.tar.xz
PATH=~/osxcross/bin/:$PATH
python ./waf all CC=x86_64-apple-darwin15-clang
python ./waf all CC=i386-apple-darwin15-clang
Building for Windows¶
The pre-compiled bootloader coming with PyInstaller are self-contained static executable that imposes no restrictions on the version of Python being used.
When building the bootloader yourself, you have to carefully choose between three options:
Using the Visual Studio C++ compiler.
This allows creating self-contained static executables, which can be used for all versions of Python. This is why the bootloaders delivered with PyInstaller are build using Visual Studio C++ compiler.
Visual Studio 2015 or later is required.
Using the MinGW-w64 suite.
This allows to create smaller, dynamically linked executables, but requires to use the same level of Visual Studio 3 as was used to compile Python. So this bootloader will be tied to a specific version of Python.
The reason for this is, that unlike Unix-like systems, Windows doesn’t supply a system standard C library, leaving this to the compiler. But Mingw-w64 doesn’t have a standard C library. Instead it links against msvcrt.dll, which happens to exist on many Windows installations – but is not guaranteed to exist.
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This description seems to be technically incorrect. I ought to depend on the C++ run-time library. If you know details, please open an issue.
Using cygwin and MinGW.
This will create executables for cygwin, not for ‘plain’ Windows.
In all cases you may want
to set the path to include python, e.g.
set PATH=%PATH%;c:\python35
,to peek into the Vagrantfile or
../appveyor.yml
to learn how we are building.
You can also build the bootloaders for cygwin.
Build using Visual Studio C++¶
With our wscript file, you don’t need to run
vcvarsall.bat
to ’switch’ the environment between VC++ installations and target architecture. The actual version of C++ does not matter and the target architecture is selected by using the--target-arch=
option.If you are not using Visual Studio for other work, installing only the standalone C++ build-tools might be the best option as it avoids bloating your system with stuff you don’t need (and saves a lot if installation time).
Hint
We recommend installing the build-tools software using the chocolatey package manager. While at a first glance it looks like overdose, this is the easiest way to install the C++ build-tools. It comes down to two lines in an administrative powershell:
… one-line-install as written on the chocolatey homepage choco install -y python3 visualstudio2019-workload-vctools
Useful Links:
After installing the C++ build-tool you can build the bootloader as shown above.
Build using MinGW-w64¶
Please be aware of the restrictions mentioned above.
If Visual Studio is not convenient, you can download and install the MinGW distribution from one of the following locations:
Note: Please mind that using cygwin’s python or MinGW
when running ./waf
will
create executables for cygwin, not for Windows.
On Windows, when using MinGW-w64, add PATH_TO_MINGWbin
to your system PATH
. variable. Before building the
bootloader run for example:
set PATH=C:\MinGW\bin;%PATH%
Now you can build the bootloader as shown above.
If you have installed both Visual C++ and MinGW,
you might need to add run python ./waf --gcc all
.
Build using cygwin and MinGW¶
Please be aware that this will create executables for cygwin, not for ‘plain’ Windows.
Use cygwin’s setup.exe
to install python and mingw.
Now you can build the bootloader as shown above.
Building for AIX¶
By default AIX builds 32-bit executables.
For 64-bit executables set the environment variable
OBJECT_MODE
.
If Python was built as a 64-bit executable
then the AIX utilities that work with binary files
(e.g., .o, and .a) may need the flag -X64
.
Rather than provide this flag with every command,
the preferred way to provide this setting
is to use the environment variable OBJECT_MODE
.
Depending on whether Python was build as a 32-bit or a 64-bit executable
you may need to set or unset
the environment variable OBJECT_MODE
.
To determine the size the following command can be used:
$ python -c "import sys; print(sys.maxsize <= 2**32)"
True
When the answer is True
(as above) Python was build as a 32-bit
executable.
When working with a 32-bit Python executable proceed as follows:
unset OBJECT_MODE
./waf configure all
When working with a 64-bit Python executable proceed as follows:
export OBJECT_MODE=64
./waf configure all
Note
The correct setting of OBJECT_MODE
is also needed when you
use PyInstaller to package your application.
To build the bootloader you will need a compiler compatible (identical) with the one used to build python.
Note
Python compiled with a different version of gcc that you are using might not be compatible enough. GNU tools are not always binary compatible.
If you do not know which compiler that was, this command can help you determine if the compiler was gcc or an IBM compiler:
python -c "import sysconfig; print(sysconfig.get_config_var('CC'))"
If the compiler is gcc you may need additional RPMs installed to support the GNU run-time dependencies.
When the IBM compiler is used no additional prerequisites are expected.
The recommended value for CC
with the IBM compilers is
:command:xlc_r.
Building for FreeBSD¶
A FreeBSD bootloader may be built with clang using the usual steps on a FreeBSD machine. Beware, however that any executable compiled natively on FreeBSD will only run on equal or newer versions of FreeBSD. In order to support older versions of FreeBSD, you must compile the oldest OS version you wish to support.
Alternatively, the FreeBSD bootloaders may be cross compiled from Linux using Docker and a FreeBSD cross compiler image. This image is kept in sync with the oldest non end of life FreeBSD release so that anything compiled on it will work on all active FreeBSD versions.
In a random directory:
Start the docker daemon (usually with
systemctl start docker
- possibly requiringsudo
if you haven’t setup rootless docker).Download the latest cross compiler
.tar.xz
image from here.Import the image:
docker image load -i freebsd-cross-build.tar.xz
. The cross compiler image is now saved under the namefreebsd-cross-build
. You may discard the.tar.xz
file if you wish.
Then from the root of this repository:
Run:
docker run -v $(pwd):/io -it freebsd-cross-build bash -c "cd /io/bootloader; ./waf all"
Vagrantfile Virtual Machines¶
PyInstaller maintains a set of virtual machine description for testing and (cross-) building. For managing these boxes, we use vagrant.
All guests 4 will automatically build the bootloader when running vagrant up GUEST or vagrant provision GUEST. They will build both 32- and 64-bit bootloaders.
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Except of guest osxcross, which will build the OS X SDK and cctools as described in section Cross-Building for Mac OS X.
When building the bootloaders, the guests are sharing
the PyInstaller distribution folder and will put the built executables onto
the build-host (into ../PyInstaller/bootloader/
).
Most boxes requires two Vagrant plugins to be installed:
vagrant plugin install vagrant-reload vagrant-scp
Example usage:
vagrant up linux64 # will also build the bootloader
vagrant halt linux64 # or `destroy`
# verify the bootloader has been rebuild
git status ../PyInstaller/bootloader/
You can pass some parameters for configuring the Vagrantfile by setting environment variables, like this:
GUI=1 TARGET=OSX vagrant up linux64
or like this:
export TARGET=OSX
vagrant provision linux64
We currently provide this guests:
- linux64
GNU/Linux (some recent version) used to build the GNU/Linux bootloaders.
If
TARGET=OSX
is set, cross-builds the bootloaders for OS X (see Cross-Building for Mac OS X).If
TARGET=WINDOWS
is set, cross-builds the bootloaders for Windows using mingw. Please have in mind that this imposes the restrictions mentioned above.Otherwise (which is the default) bootloaders for GNU/Linux are build.
- windows10
Windows 10, used for building the Windows bootloaders using Visual C++.
If
MINGW=1
is set, the bootloaders will be build using MinGW. Please be aware of the restrictions mentioned above.
Note
The Windows box uses password authentication, so in some cases you need to enter the password (which is Passw0rd!).
- build-osxcross
GNU/Linux guest used to build the OS X SDK and cctools as described in section Cross-Building for Mac OS X.