Trio’s core functionality¶
Entering Trio¶
If you want to use Trio, then the first thing you have to do is call
trio.run()
:
-
trio.
run
(async_fn, *args, clock=None, instruments=(), restrict_keyboard_interrupt_to_checkpoints=False)¶ Run a Trio-flavored async function, and return the result.
Calling:
run(async_fn, *args)
is the equivalent of:
await async_fn(*args)
except that
run()
can (and must) be called from a synchronous context.This is Trio’s main entry point. Almost every other function in Trio requires that you be inside a call to
run()
.- Parameters
async_fn – An async function.
args – Positional arguments to be passed to async_fn. If you need to pass keyword arguments, then use
functools.partial()
.clock –
None
to use the default system-specific monotonic clock; otherwise, an object implementing thetrio.abc.Clock
interface, like (for example) atrio.testing.MockClock
instance.instruments (list of
trio.abc.Instrument
objects) – Any instrumentation you want to apply to this run. This can also be modified during the run; see Instrument API.restrict_keyboard_interrupt_to_checkpoints (bool) –
What happens if the user hits control-C while
run()
is running? If this argument is False (the default), then you get the standard Python behavior: aKeyboardInterrupt
exception will immediately interrupt whatever task is running (or if no task is running, then Trio will wake up a task to be interrupted). Alternatively, if you set this argument to True, thenKeyboardInterrupt
delivery will be delayed: it will be only be raised at checkpoints, like aCancelled
exception.The default behavior is nice because it means that even if you accidentally write an infinite loop that never executes any checkpoints, then you can still break out of it using control-C. The alternative behavior is nice if you’re paranoid about a
KeyboardInterrupt
at just the wrong place leaving your program in an inconsistent state, because it means that you only have to worry aboutKeyboardInterrupt
at the exact same places where you already have to worry aboutCancelled
.This setting has no effect if your program has registered a custom SIGINT handler, or if
run()
is called from anywhere but the main thread (this is a Python limitation), or if you useopen_signal_receiver()
to catch SIGINT.
- Returns
Whatever
async_fn
returns.- Raises
TrioInternalError – if an unexpected error is encountered inside Trio’s internal machinery. This is a bug and you should let us know.
Anything else – if
async_fn
raises an exception, thenrun()
propagates it.
General principles¶
Checkpoints¶
When writing code using Trio, it’s very important to understand the concept of a checkpoint. Many of Trio’s functions act as checkpoints.
A checkpoint is two things:
It’s a point where Trio checks for cancellation. For example, if the code that called your function set a timeout, and that timeout has expired, then the next time your function executes a checkpoint Trio will raise a
Cancelled
exception. See Cancellation and timeouts below for more details.It’s a point where the Trio scheduler checks its scheduling policy to see if it’s a good time to switch to another task, and potentially does so. (Currently, this check is very simple: the scheduler always switches at every checkpoint. But this might change in the future.)
When writing Trio code, you need to keep track of where your
checkpoints are. Why? First, because checkpoints require extra
scrutiny: whenever you execute a checkpoint, you need to be prepared
to handle a Cancelled
error, or for another task to run and
rearrange some state out from under you. And
second, because you also need to make sure that you have enough
checkpoints: if your code doesn’t pass through a checkpoint on a
regular basis, then it will be slow to notice and respond to
cancellation and – much worse – since Trio is a cooperative
multi-tasking system where the only place the scheduler can switch
tasks is at checkpoints, it’ll also prevent the scheduler from fairly
allocating time between different tasks and adversely effect the
response latency of all the other code running in the same
process. (Informally we say that a task that does this is “hogging the
run loop”.)
So when you’re doing code review on a project that uses Trio, one of the things you’ll want to think about is whether there are enough checkpoints, and whether each one is handled correctly. Of course this means you need a way to recognize checkpoints. How do you do that? The underlying principle is that any operation that blocks has to be a checkpoint. This makes sense: if an operation blocks, then it might block for a long time, and you’ll want to be able to cancel it if a timeout expires; and in any case, while this task is blocked we want another task to be scheduled to run so our code can make full use of the CPU.
But if we want to write correct code in practice, then this principle is a little too sloppy and imprecise to be useful. How do we know which functions might block? What if a function blocks sometimes, but not others, depending on the arguments passed / network speed / phase of the moon? How do we figure out where the checkpoints are when we’re stressed and sleep deprived but still want to get this code review right, and would prefer to reserve our mental energy for thinking about the actual logic instead of worrying about checkpoints?
Don’t worry – Trio’s got your back. Since checkpoints are important and ubiquitous, we make it as simple as possible to keep track of them. Here are the rules:
Regular (synchronous) functions never contain any checkpoints.
If you call an async function provided by Trio (
await <something in trio>
), and it doesn’t raise an exception, then it always acts as a checkpoint. (If it does raise an exception, it might act as a checkpoint or might not.)This includes async iterators: If you write
async for ... in <a trio object>
, then there will be at least one checkpoint before each iteration of the loop and one checkpoint after the last iteration.Partial exception for async context managers: Both the entry and exit of an
async with
block are defined as async functions; but for a particular type of async context manager, it’s often the case that only one of them is able to block, which means only that one will act as a checkpoint. This is documented on a case-by-case basis.
Third-party async functions / iterators / context managers can act as checkpoints; if you see
await <something>
or one of its friends, then that might be a checkpoint. So to be safe, you should prepare for scheduling or cancellation happening there.
The reason we distinguish between Trio functions and other functions is that we can’t make any guarantees about third party code. Checkpoint-ness is a transitive property: if function A acts as a checkpoint, and you write a function that calls function A, then your function also acts as a checkpoint. If you don’t, then it isn’t. So there’s nothing stopping someone from writing a function like:
# technically legal, but bad style:
async def why_is_this_async():
return 7
that never calls any of Trio’s async functions. This is an async function, but it’s not a checkpoint. But why make a function async if it never calls any async functions? It’s possible, but it’s a bad idea. If you have a function that’s not calling any async functions, then you should make it synchronous. The people who use your function will thank you, because it makes it obvious that your function is not a checkpoint, and their code reviews will go faster.
(Remember how in the tutorial we emphasized the importance of the
“async sandwich”, and the way it means that
await
ends up being a marker that shows when you’re calling a
function that calls a function that … eventually calls one of Trio’s
built-in async functions? The transitivity of async-ness is a
technical requirement that Python imposes, but since it exactly
matches the transitivity of checkpoint-ness, we’re able to exploit it
to help you keep track of checkpoints. Pretty sneaky, eh?)
A slightly trickier case is a function like:
async def sleep_or_not(should_sleep):
if should_sleep:
await trio.sleep(1)
else:
pass
Here the function acts as a checkpoint if you call it with
should_sleep
set to a true value, but not otherwise. This is why
we emphasize that Trio’s own async functions are unconditional checkpoints:
they always check for cancellation and check for scheduling,
regardless of what arguments they’re passed. If you find an async
function in Trio that doesn’t follow this rule, then it’s a bug and
you should let us know.
Inside Trio, we’re very picky about this, because Trio is the foundation of the whole system so we think it’s worth the extra effort to make things extra predictable. It’s up to you how picky you want to be in your code. To give you a more realistic example of what this kind of issue looks like in real life, consider this function:
async def recv_exactly(sock, nbytes):
data = bytearray()
while nbytes > 0:
# recv() reads up to 'nbytes' bytes each time
chunk = await sock.recv(nbytes)
if not chunk:
raise RuntimeError("socket unexpected closed")
nbytes -= len(chunk)
data += chunk
return data
If called with an nbytes
that’s greater than zero, then it will
call sock.recv
at least once, and recv
is an async Trio
function, and thus an unconditional checkpoint. So in this case,
recv_exactly
acts as a checkpoint. But if we do await
recv_exactly(sock, 0)
, then it will immediately return an empty
buffer without executing a checkpoint. If this were a function in
Trio itself, then this wouldn’t be acceptable, but you may decide you
don’t want to worry about this kind of minor edge case in your own
code.
If you do want to be careful, or if you have some CPU-bound code that
doesn’t have enough checkpoints in it, then it’s useful to know that
await trio.sleep(0)
is an idiomatic way to execute a checkpoint
without doing anything else, and that
trio.testing.assert_checkpoints()
can be used to test that an
arbitrary block of code contains a checkpoint.
Thread safety¶
The vast majority of Trio’s API is not thread safe: it can only be
used from inside a call to trio.run()
. This manual doesn’t
bother documenting this on individual calls; unless specifically noted
otherwise, you should assume that it isn’t safe to call any Trio
functions from anywhere except the Trio thread. (But see below if you really do need to work with threads.)
Time and clocks¶
Every call to run()
has an associated clock.
By default, Trio uses an unspecified monotonic clock, but this can be
changed by passing a custom clock object to run()
(e.g. for
testing).
You should not assume that Trio’s internal clock matches any other
clock you have access to, including the clocks of simultaneous calls
to trio.run()
happening in other processes or threads!
The default clock is currently implemented as time.perf_counter()
plus a large random offset. The idea here is to catch code that
accidentally uses time.perf_counter()
early, which should help keep
our options open for changing the clock implementation later, and (more importantly)
make sure you can be confident that custom clocks like
trio.testing.MockClock
will work with third-party libraries
you don’t control.
-
trio.
current_time
()¶ Returns the current time according to Trio’s internal clock.
- Returns
The current time.
- Return type
- Raises
RuntimeError – if not inside a call to
trio.run()
.
-
await
trio.
sleep
(seconds)¶ Pause execution of the current task for the given number of seconds.
- Parameters
seconds (float) – The number of seconds to sleep. May be zero to insert a checkpoint without actually blocking.
- Raises
ValueError – if seconds is negative.
-
await
trio.
sleep_until
(deadline)¶ Pause execution of the current task until the given time.
The difference between
sleep()
andsleep_until()
is that the former takes a relative time and the latter takes an absolute time.- Parameters
deadline (float) – The time at which we should wake up again. May be in the past, in which case this function executes a checkpoint but does not block.
-
await
trio.
sleep_forever
()¶ Pause execution of the current task forever (or until cancelled).
Equivalent to calling
await sleep(math.inf)
.
If you’re a mad scientist or otherwise feel the need to take direct
control over the PASSAGE OF TIME ITSELF, then you can implement a
custom Clock
class:
-
class
trio.abc.
Clock
¶ The interface for custom run loop clocks.
-
abstractmethod
current_time
()¶ Return the current time, according to this clock.
This is used to implement functions like
trio.current_time()
andtrio.move_on_after()
.- Returns
The current time.
- Return type
-
abstractmethod
deadline_to_sleep_time
(deadline)¶ Compute the real time until the given deadline.
This is called before we enter a system-specific wait function like
select.select()
, to get the timeout to pass.For a clock using wall-time, this should be something like:
return deadline - self.current_time()
but of course it may be different if you’re implementing some kind of virtual clock.
-
abstractmethod
start_clock
()¶ Do any setup this clock might need.
Called at the beginning of the run.
-
abstractmethod
Cancellation and timeouts¶
Trio has a rich, composable system for cancelling work, either explicitly or when a timeout expires.
A simple timeout example¶
In the simplest case, you can apply a timeout to a block of code:
with trio.move_on_after(30):
result = await do_http_get("https://...")
print("result is", result)
print("with block finished")
We refer to move_on_after()
as creating a “cancel scope”, which
contains all the code that runs inside the with
block. If the HTTP
request takes more than 30 seconds to run, then it will be cancelled:
we’ll abort the request and we won’t see result is ...
printed
on the console; instead we’ll go straight to printing the with block
finished
message.
Note
Note that this is a single 30 second timeout for the entire body of
the with
statement. This is different from what you might have
seen with other Python libraries, where timeouts often refer to
something more complicated. We
think this way is easier to reason about.
How does this work? There’s no magic here: Trio is built using
ordinary Python functionality, so we can’t just abandon the code
inside the with
block. Instead, we take advantage of Python’s
standard way of aborting a large and complex piece of code: we raise
an exception.
Here’s the idea: whenever you call a cancellable function like await
trio.sleep(...)
or await sock.recv(...)
– see Checkpoints
– then the first thing that function does is to check if there’s a
surrounding cancel scope whose timeout has expired, or otherwise been
cancelled. If so, then instead of performing the requested operation,
the function fails immediately with a Cancelled
exception. In
this example, this probably happens somewhere deep inside the bowels
of do_http_get
. The exception then propagates out like any normal
exception (you could even catch it if you wanted, but that’s generally
a bad idea), until it reaches the with move_on_after(...):
. And at
this point, the Cancelled
exception has done its job – it’s
successfully unwound the whole cancelled scope – so
move_on_after()
catches it, and execution continues as normal
after the with
block. And this all works correctly even if you
have nested cancel scopes, because every Cancelled
object
carries an invisible marker that makes sure that the cancel scope that
triggered it is the only one that will catch it.
Handling cancellation¶
Pretty much any code you write using Trio needs to have some strategy
to handle Cancelled
exceptions – even if you didn’t set a
timeout, then your caller might (and probably will).
You can catch Cancelled
, but you shouldn’t! Or more precisely,
if you do catch it, then you should do some cleanup and then re-raise
it or otherwise let it continue propagating (unless you encounter an
error, in which case it’s OK to let that propagate instead). To help
remind you of this fact, Cancelled
inherits from
BaseException
, like KeyboardInterrupt
and
SystemExit
do, so that it won’t be caught by catch-all except
Exception:
blocks.
It’s also important in any long-running code to make sure that you
regularly check for cancellation, because otherwise timeouts won’t
work! This happens implicitly every time you call a cancellable
operation; see below for details. If
you have a task that has to do a lot of work without any I/O, then you
can use await sleep(0)
to insert an explicit cancel+schedule
point.
Here’s a rule of thumb for designing good Trio-style (“trionic”?)
APIs: if you’re writing a reusable function, then you shouldn’t take a
timeout=
parameter, and instead let your caller worry about
it. This has several advantages. First, it leaves the caller’s options
open for deciding how they prefer to handle timeouts – for example,
they might find it easier to work with absolute deadlines instead of
relative timeouts. If they’re the ones calling into the cancellation
machinery, then they get to pick, and you don’t have to worry about
it. Second, and more importantly, this makes it easier for others to
re-use your code. If you write a http_get
function, and then I
come along later and write a log_in_to_twitter
function that needs
to internally make several http_get
calls, I don’t want to have to
figure out how to configure the individual timeouts on each of those
calls – and with Trio’s timeout system, it’s totally unnecessary.
Of course, this rule doesn’t apply to APIs that need to impose
internal timeouts. For example, if you write a start_http_server
function, then you probably should give your caller some way to
configure timeouts on individual requests.
Cancellation semantics¶
You can freely nest cancellation blocks, and each Cancelled
exception “knows” which block it belongs to. So long as you don’t stop
it, the exception will keep propagating until it reaches the block
that raised it, at which point it will stop automatically.
Here’s an example:
print("starting...")
with trio.move_on_after(5):
with trio.move_on_after(10):
await trio.sleep(20)
print("sleep finished without error")
print("move_on_after(10) finished without error")
print("move_on_after(5) finished without error")
In this code, the outer scope will expire after 5 seconds, causing the
sleep()
call to return early with a Cancelled
exception. Then this exception will propagate through the with
move_on_after(10)
line until it’s caught by the with
move_on_after(5)
context manager. So this code will print:
starting...
move_on_after(5) finished without error
The end result is that Trio has successfully cancelled exactly the work that was happening within the scope that was cancelled.
Looking at this, you might wonder how you can tell whether the inner
block timed out – perhaps you want to do something different, like try
a fallback procedure or report a failure to our caller. To make this
easier, move_on_after()
´s __enter__
function returns an
object representing this cancel scope, which we can use to check
whether this scope caught a Cancelled
exception:
with trio.move_on_after(5) as cancel_scope:
await trio.sleep(10)
print(cancel_scope.cancelled_caught) # prints "True"
The cancel_scope
object also allows you to check or adjust this
scope’s deadline, explicitly trigger a cancellation without waiting
for the deadline, check if the scope has already been cancelled, and
so forth – see CancelScope
below for the full details.
Cancellations in Trio are “level triggered”, meaning that once a block
has been cancelled, all cancellable operations in that block will
keep raising Cancelled
. This helps avoid some pitfalls around
resource clean-up. For example, imagine that we have a function that
connects to a remote server and sends some messages, and then cleans
up on the way out:
with trio.move_on_after(TIMEOUT):
conn = make_connection()
try:
await conn.send_hello_msg()
finally:
await conn.send_goodbye_msg()
Now suppose that the remote server stops responding, so our call to
await conn.send_hello_msg()
hangs forever. Fortunately, we were
clever enough to put a timeout around this code, so eventually the
timeout will expire and send_hello_msg
will raise
Cancelled
. But then, in the finally
block, we make another
blocking operation, which will also hang forever! At this point, if we
were using asyncio
or another library with “edge-triggered”
cancellation, we’d be in trouble: since our timeout already fired, it
wouldn’t fire again, and at this point our application would lock up
forever. But in Trio, this doesn’t happen: the await
conn.send_goodbye_msg()
call is still inside the cancelled block, so
it will also raise Cancelled
.
Of course, if you really want to make another blocking call in your
cleanup handler, Trio will let you; it’s trying to prevent you from
accidentally shooting yourself in the foot. Intentional foot-shooting
is no problem (or at least – it’s not Trio’s problem). To do this,
create a new scope, and set its shield
attribute to True
:
with trio.move_on_after(TIMEOUT):
conn = make_connection()
try:
await conn.send_hello_msg()
finally:
with trio.move_on_after(CLEANUP_TIMEOUT) as cleanup_scope:
cleanup_scope.shield = True
await conn.send_goodbye_msg()
So long as you’re inside a scope with shield = True
set, then
you’ll be protected from outside cancellations. Note though that this
only applies to outside cancellations: if CLEANUP_TIMEOUT
expires then await conn.send_goodbye_msg()
will still be
cancelled, and if await conn.send_goodbye_msg()
call uses any
timeouts internally, then those will continue to work normally as
well. This is a pretty advanced feature that most people probably
won’t use, but it’s there for the rare cases where you need it.
Cancellation and primitive operations¶
We’ve talked a lot about what happens when an operation is cancelled, and how you need to be prepared for this whenever calling a cancellable operation… but we haven’t gone into the details about which operations are cancellable, and how exactly they behave when they’re cancelled.
Here’s the rule: if it’s in the trio
namespace, and you use await
to call it, then it’s cancellable (see Checkpoints
above). Cancellable means:
If you try to call it when inside a cancelled scope, then it will raise
Cancelled
.If it blocks, and while it’s blocked then one of the scopes around it becomes cancelled, it will return early and raise
Cancelled
.Raising
Cancelled
means that the operation did not happen. If a Trio socket’ssend
method raisesCancelled
, then no data was sent. If a Trio socket’srecv
method raisesCancelled
then no data was lost – it’s still sitting in the socket receive buffer waiting for you to callrecv
again. And so forth.
There are a few idiosyncratic cases where external constraints make it impossible to fully implement these semantics. These are always documented. There is also one systematic exception:
Async cleanup operations – like
__aexit__
methods or async close methods – are cancellable just like anything else except that if they are cancelled, they still perform a minimum level of cleanup before raisingCancelled
.
For example, closing a TLS-wrapped socket normally involves sending a
notification to the remote peer, so that they can be cryptographically
assured that you really meant to close the socket, and your connection
wasn’t just broken by a man-in-the-middle attacker. But handling this
robustly is a bit tricky. Remember our example above where the blocking
send_goodbye_msg
caused problems? That’s exactly how closing a TLS
socket works: if the remote peer has disappeared, then our code may
never be able to actually send our shutdown notification, and it would
be nice if it didn’t block forever trying. Therefore, the method for
closing a TLS-wrapped socket will try to send that notification –
and if it gets cancelled, then it will give up on sending the message,
but will still close the underlying socket before raising
Cancelled
, so at least you don’t leak that resource.
Cancellation API details¶
move_on_after()
and all the other cancellation facilities provided
by Trio are ultimately implemented in terms of CancelScope
objects.
-
class
trio.
CancelScope
(*, deadline=inf, shield=False)¶ A cancellation scope: the link between a unit of cancellable work and Trio’s cancellation system.
A
CancelScope
becomes associated with some cancellable work when it is used as a context manager surrounding that work:cancel_scope = trio.CancelScope() ... with cancel_scope: await long_running_operation()
Inside the
with
block, a cancellation ofcancel_scope
(via a call to itscancel()
method or via the expiry of itsdeadline
) will immediately interrupt thelong_running_operation()
by raisingCancelled
at its next checkpoint.The context manager
__enter__
returns theCancelScope
object itself, so you can also writewith trio.CancelScope() as cancel_scope:
.If a cancel scope becomes cancelled before entering its
with
block, theCancelled
exception will be raised at the first checkpoint inside thewith
block. This allows aCancelScope
to be created in one task and passed to another, so that the first task can later cancel some work inside the second.Cancel scopes are not reusable or reentrant; that is, each cancel scope can be used for at most one
with
block. (You’ll get aRuntimeError
if you violate this rule.)The
CancelScope
constructor takes initial values for the cancel scope’sdeadline
andshield
attributes; these may be freely modified after construction, whether or not the scope has been entered yet, and changes take immediate effect.-
deadline
¶ Read-write,
float
. An absolute time on the current run’s clock at which this scope will automatically become cancelled. You can adjust the deadline by modifying this attribute, e.g.:# I need a little more time! cancel_scope.deadline += 30
Note that for efficiency, the core run loop only checks for expired deadlines every once in a while. This means that in certain cases there may be a short delay between when the clock says the deadline should have expired, and when checkpoints start raising
Cancelled
. This is a very obscure corner case that you’re unlikely to notice, but we document it for completeness. (If this does cause problems for you, of course, then we want to know!)Defaults to
math.inf
, which means “no deadline”, though this can be overridden by thedeadline=
argument to theCancelScope
constructor.
-
shield
¶ Read-write,
bool
, defaultFalse
. So long as this is set toTrue
, then the code inside this scope will not receiveCancelled
exceptions from scopes that are outside this scope. They can still receiveCancelled
exceptions from (1) this scope, or (2) scopes inside this scope. You can modify this attribute:with trio.CancelScope() as cancel_scope: cancel_scope.shield = True # This cannot be interrupted by any means short of # killing the process: await sleep(10) cancel_scope.shield = False # Now this can be cancelled normally: await sleep(10)
Defaults to
False
, though this can be overridden by theshield=
argument to theCancelScope
constructor.
-
cancel
()¶ Cancels this scope immediately.
This method is idempotent, i.e., if the scope was already cancelled then this method silently does nothing.
-
cancelled_caught
¶ Readonly
bool
. Records whether this scope caught aCancelled
exception. This requires two things: (1) thewith
block exited with aCancelled
exception, and (2) this scope is the one that was responsible for triggering thisCancelled
exception.
-
cancel_called
¶ Readonly
bool
. Records whether cancellation has been requested for this scope, either by an explicit call tocancel()
or by the deadline expiring.This attribute being True does not necessarily mean that the code within the scope has been, or will be, affected by the cancellation. For example, if
cancel()
was called after the last checkpoint in thewith
block, when it’s too late to deliver aCancelled
exception, then this attribute will still be True.This attribute is mostly useful for debugging and introspection. If you want to know whether or not a chunk of code was actually cancelled, then
cancelled_caught
is usually more appropriate.
-
Trio also provides several convenience functions for the common situation of just wanting to impose a timeout on some code:
-
with
trio.
move_on_after
(seconds) as cancel_scope¶ Use as a context manager to create a cancel scope whose deadline is set to now + seconds.
- Parameters
seconds (float) – The timeout.
- Raises
ValueError – if timeout is less than zero.
-
with
trio.
move_on_at
(deadline) as cancel_scope¶ Use as a context manager to create a cancel scope with the given absolute deadline.
- Parameters
deadline (float) – The deadline.
-
with
trio.
fail_after
(seconds) as cancel_scope¶ Creates a cancel scope with the given timeout, and raises an error if it is actually cancelled.
This function and
move_on_after()
are similar in that both create a cancel scope with a given timeout, and if the timeout expires then both will causeCancelled
to be raised within the scope. The difference is that when theCancelled
exception reachesmove_on_after()
, it’s caught and discarded. When it reachesfail_after()
, then it’s caught andTooSlowError
is raised in its place.- Raises
TooSlowError – if a
Cancelled
exception is raised in this scope and caught by the context manager.ValueError – if seconds is less than zero.
-
with
trio.
fail_at
(deadline) as cancel_scope¶ Creates a cancel scope with the given deadline, and raises an error if it is actually cancelled.
This function and
move_on_at()
are similar in that both create a cancel scope with a given absolute deadline, and if the deadline expires then both will causeCancelled
to be raised within the scope. The difference is that when theCancelled
exception reachesmove_on_at()
, it’s caught and discarded. When it reachesfail_at()
, then it’s caught andTooSlowError
is raised in its place.- Raises
TooSlowError – if a
Cancelled
exception is raised in this scope and caught by the context manager.
Cheat sheet:
If you want to impose a timeout on a function, but you don’t care whether it timed out or not:
with trio.move_on_after(TIMEOUT): await do_whatever() # carry on!
If you want to impose a timeout on a function, and then do some recovery if it timed out:
with trio.move_on_after(TIMEOUT) as cancel_scope: await do_whatever() if cancel_scope.cancelled_caught: # The operation timed out, try something else try_to_recover()
If you want to impose a timeout on a function, and then if it times out then just give up and raise an error for your caller to deal with:
with trio.fail_after(TIMEOUT): await do_whatever()
It’s also possible to check what the current effective deadline is, which is sometimes useful:
-
trio.
current_effective_deadline
()¶ Returns the current effective deadline for the current task.
This function examines all the cancellation scopes that are currently in effect (taking into account shielding), and returns the deadline that will expire first.
One example of where this might be is useful is if your code is trying to decide whether to begin an expensive operation like an RPC call, but wants to skip it if it knows that it can’t possibly complete in the available time. Another example would be if you’re using a protocol like gRPC that propagates timeout information to the remote peer; this function gives a way to fetch that information so you can send it along.
If this is called in a context where a cancellation is currently active (i.e., a blocking call will immediately raise
Cancelled
), then returned deadline is-inf
. If it is called in a context where no scopes have a deadline set, it returnsinf
.- Returns
the effective deadline, as an absolute time.
- Return type
Tasks let you do multiple things at once¶
One of Trio’s core design principles is: no implicit concurrency. Every function executes in a straightforward, top-to-bottom manner, finishing each operation before moving on to the next – like Guido intended.
But, of course, the entire point of an async library is to let you do multiple things at once. The one and only way to do that in Trio is through the task spawning interface. So if you want your program to walk and chew gum, this is the section for you.
Nurseries and spawning¶
Most libraries for concurrent programming let you start new child tasks (or threads, or whatever) willy-nilly, whenever and where-ever you feel like it. Trio is a bit different: you can’t start a child task unless you’re prepared to be a responsible parent. The way you demonstrate your responsibility is by creating a nursery:
async with trio.open_nursery() as nursery:
...
And once you have a reference to a nursery object, you can start children in that nursery:
async def child():
...
async def parent():
async with trio.open_nursery() as nursery:
# Make two concurrent calls to child()
nursery.start_soon(child)
nursery.start_soon(child)
This means that tasks form a tree: when you call run()
, then
this creates an initial task, and all your other tasks will be
children, grandchildren, etc. of the initial task.
Essentially, the body of the async with
block acts like an initial
task that’s running inside the nursery, and then each call to
nursery.start_soon
adds another task that runs in parallel. Two
crucial things to keep in mind:
If any task inside the nursery finishes with an unhandled exception, then the nursery immediately cancels all the tasks inside the nursery.
Since all of the tasks are running concurrently inside the
async with
block, the block does not exit until all tasks have completed. If you’ve used other concurrency frameworks, then you can think of it as, the de-indentation at the end of theasync with
automatically “joins” (waits for) all of the tasks in the nursery.Once all the tasks have finished, then:
The nursery is marked as “closed”, meaning that no new tasks can be started inside it.
Any unhandled exceptions are re-raised inside the parent task. If there are multiple exceptions, then they’re collected up into a single
MultiError
exception.
Since all tasks are descendents of the initial task, one consequence
of this is that run()
can’t finish until all tasks have
finished.
Note
A return statement will not cancel the nursery if it still has tasks running:
async def main():
async with trio.open_nursery() as nursery:
nursery.start_soon(trio.sleep, 5)
return
trio.run(main)
This code will wait 5 seconds (for the child task to finish), and then return.
Child tasks and cancellation¶
In Trio, child tasks inherit the parent nursery’s cancel scopes. So in this example, both the child tasks will be cancelled when the timeout expires:
with move_on_after(TIMEOUT):
async with trio.open_nursery() as nursery:
nursery.start_soon(child1)
nursery.start_soon(child2)
Note that what matters here is the scopes that were active when
open_nursery()
was called, not the scopes active when
start_soon
is called. So for example, the timeout block below does
nothing at all:
async with trio.open_nursery() as nursery:
with move_on_after(TIMEOUT): # don't do this!
nursery.start_soon(child)
Errors in multiple child tasks¶
Normally, in Python, only one thing happens at a time, which means that only one thing can wrong at a time. Trio has no such limitation. Consider code like:
async def broken1():
d = {}
return d["missing"]
async def broken2():
seq = range(10)
return seq[20]
async def parent():
async with trio.open_nursery() as nursery:
nursery.start_soon(broken1)
nursery.start_soon(broken2)
broken1
raises KeyError
. broken2
raises
IndexError
. Obviously parent
should raise some error, but
what? In some sense, the answer should be “both of these at once”, but
in Python there can only be one exception at a time.
Trio’s answer is that it raises a MultiError
object. This is a
special exception which encapsulates multiple exception objects –
either regular exceptions or nested MultiError
s. To make these
easier to work with, Trio installs a custom sys.excepthook
that
knows how to print nice tracebacks for unhandled MultiError
s,
and it also provides some helpful utilities like
MultiError.catch()
, which allows you to catch “part of” a
MultiError
.
Spawning tasks without becoming a parent¶
Sometimes it doesn’t make sense for the task that starts a child to take on responsibility for watching it. For example, a server task may want to start a new task for each connection, but it can’t listen for connections and supervise children at the same time.
The solution here is simple once you see it: there’s no requirement that a nursery object stay in the task that created it! We can write code like this:
async def new_connection_listener(handler, nursery):
while True:
conn = await get_new_connection()
nursery.start_soon(handler, conn)
async def server(handler):
async with trio.open_nursery() as nursery:
nursery.start_soon(new_connection_listener, handler, nursery)
Notice that server
opens a nursery and passes it to
new_connection_listener
, and then new_connection_listener
is
able to start new tasks as “siblings” of itself. Of course, in this
case, we could just as well have written:
async def server(handler):
async with trio.open_nursery() as nursery:
while True:
conn = await get_new_connection()
nursery.start_soon(handler, conn)
…but sometimes things aren’t so simple, and this trick comes in handy.
One thing to remember, though: cancel scopes are inherited from the
nursery, not from the task that calls start_soon
. So in this
example, the timeout does not apply to child
(or to anything
else):
async def do_spawn(nursery):
with move_on_after(TIMEOUT): # don't do this, it has no effect
nursery.start_soon(child)
async with trio.open_nursery() as nursery:
nursery.start_soon(do_spawn, nursery)
Custom supervisors¶
The default cleanup logic is often sufficient for simple cases, but what if you want a more sophisticated supervisor? For example, maybe you have Erlang envy and want features like automatic restart of crashed tasks. Trio itself doesn’t provide these kinds of features, but you can build them on top; Trio’s goal is to enforce basic hygiene and then get out of your way. (Specifically: Trio won’t let you build a supervisor that exits and leaves orphaned tasks behind, and if you have an unhandled exception due to bugs or laziness then Trio will make sure they propagate.) And then you can wrap your fancy supervisor up in a library and put it on PyPI, because supervisors are tricky and there’s no reason everyone should have to write their own.
For example, here’s a function that takes a list of functions, runs them all concurrently, and returns the result from the one that finishes first:
async def race(*async_fns):
if not async_fns:
raise ValueError("must pass at least one argument")
send_channel, receive_channel = trio.open_memory_channel(0)
async def jockey(async_fn):
await send_channel.send(await async_fn())
async with trio.open_nursery() as nursery:
for async_fn in async_fns:
nursery.start_soon(jockey, async_fn)
winner = await receive_channel.receive()
nursery.cancel_scope.cancel()
return winner
This works by starting a set of tasks which each try to run their
function, and then report back the value it returns. The main task
uses receive_channel.receive
to wait for one to finish; as soon as
the first task crosses the finish line, it cancels the rest, and then
returns the winning value.
Here if one or more of the racing functions raises an unhandled
exception then Trio’s normal handling kicks in: it cancels the others
and then propagates the exception. If you want different behavior, you
can get that by adding a try
block to the jockey
function to
catch exceptions and handle them however you like.
Task-local storage¶
Suppose you’re writing a server that responds to network requests, and you log some information about each request as you process it. If the server is busy and there are multiple requests being handled at the same time, then you might end up with logs like this:
Request handler started
Request handler started
Request handler finished
Request handler finished
In this log, it’s hard to know which lines came from which request. (Did the request that started first also finish first, or not?) One way to solve this is to assign each request a unique identifier, and then include this identifier in each log message:
request 1: Request handler started
request 2: Request handler started
request 2: Request handler finished
request 1: Request handler finished
This way we can see that request 1 was slow: it started before request 2 but finished afterwards. (You can also get much fancier, but this is enough for an example.)
Now, here’s the problem: how does the logging code know what the
request identifier is? One approach would be to explicitly pass it
around to every function that might want to emit logs… but that’s
basically every function, because you never know when you might need
to add a log.debug(...)
call to some utility function buried deep
in the call stack, and when you’re in the middle of a debugging a
nasty problem that last thing you want is to have to stop first and
refactor everything to pass through the request identifier! Sometimes
this is the right solution, but other times it would be much more
convenient if we could store the identifier in a global variable, so
that the logging function could look it up whenever it needed
it. Except… a global variable can only have one value at a time, so
if we have multiple handlers running at once then this isn’t going to
work. What we need is something that’s like a global variable, but
that can have different values depending on which request handler is
accessing it.
To solve this problem, Python 3.7 added a new module to the standard
library: contextvars
. And not only does Trio have built-in
support for contextvars
, but if you’re using an earlier version
of Python, then Trio makes sure that a backported version of
contextvars
is installed. So you can assume contextvars
is there and works regardless of what version of Python you’re using.
Here’s a toy example demonstrating how to use contextvars
:
import random
import trio
import contextvars
request_info = contextvars.ContextVar("request_info")
# Example logging function that tags each line with the request identifier.
def log(msg):
# Read from task-local storage:
request_tag = request_info.get()
print("request {}: {}".format(request_tag, msg))
# An example "request handler" that does some work itself and also
# spawns some helper tasks to do some concurrent work.
async def handle_request(tag):
# Write to task-local storage:
request_info.set(tag)
log("Request handler started")
await trio.sleep(random.random())
async with trio.open_nursery() as nursery:
nursery.start_soon(concurrent_helper, "a")
nursery.start_soon(concurrent_helper, "b")
await trio.sleep(random.random())
log("Request received finished")
async def concurrent_helper(job):
log("Helper task {} started".format(job))
await trio.sleep(random.random())
log("Helper task {} finished".format(job))
# Spawn several "request handlers" simultaneously, to simulate a
# busy server handling multiple requests at the same time.
async def main():
async with trio.open_nursery() as nursery:
for i in range(3):
nursery.start_soon(handle_request, i)
trio.run(main)
Example output (yours may differ slightly):
request 1: Request handler started
request 2: Request handler started
request 0: Request handler started
request 2: Helper task a started
request 2: Helper task b started
request 1: Helper task a started
request 1: Helper task b started
request 0: Helper task b started
request 0: Helper task a started
request 2: Helper task b finished
request 2: Helper task a finished
request 2: Request received finished
request 0: Helper task a finished
request 1: Helper task a finished
request 1: Helper task b finished
request 1: Request received finished
request 0: Helper task b finished
request 0: Request received finished
For more information, read the contextvar docs.
Synchronizing and communicating between tasks¶
Trio provides a standard set of synchronization and inter-task communication primitives. These objects’ APIs are generally modelled off of the analogous classes in the standard library, but with some differences.
Blocking and non-blocking methods¶
The standard library synchronization primitives have a variety of mechanisms for specifying timeouts and blocking behavior, and of signaling whether an operation returned due to success versus a timeout.
In Trio, we standardize on the following conventions:
We don’t provide timeout arguments. If you want a timeout, then use a cancel scope.
For operations that have a non-blocking variant, the blocking and non-blocking variants are different methods with names like
X
andX_nowait
, respectively. (This is similar toqueue.Queue
, but unlike most of the classes inthreading
.) We like this approach because it allows us to make the blocking version async and the non-blocking version sync.When a non-blocking method cannot succeed (the channel is empty, the lock is already held, etc.), then it raises
trio.WouldBlock
. There’s no equivalent to thequeue.Empty
versusqueue.Full
distinction – we just have the one exception that we use consistently.
Fairness¶
These classes are all guaranteed to be “fair”, meaning that when it comes time to choose who will be next to acquire a lock, get an item from a queue, etc., then it always goes to the task which has been waiting longest. It’s not entirely clear whether this is the best choice, but for now that’s how it works.
As an example of what this means, here’s a small program in which two
tasks compete for a lock. Notice that the task which releases the lock
always immediately attempts to re-acquire it, before the other task has
a chance to run. (And remember that we’re doing cooperative
multi-tasking here, so it’s actually deterministic that the task
releasing the lock will call acquire()
before the other
task wakes up; in Trio releasing a lock is not a checkpoint.) With
an unfair lock, this would result in the same task holding the lock
forever and the other task being starved out. But if you run this,
you’ll see that the two tasks politely take turns:
# fairness-demo.py
import trio
async def loopy_child(number, lock):
while True:
async with lock:
print("Child {} has the lock!".format(number))
await trio.sleep(0.5)
async def main():
async with trio.open_nursery() as nursery:
lock = trio.Lock()
nursery.start_soon(loopy_child, 1, lock)
nursery.start_soon(loopy_child, 2, lock)
trio.run(main)
Broadcasting an event with Event
¶
-
class
trio.
Event
¶ A waitable boolean value useful for inter-task synchronization, inspired by
threading.Event
.An event object has an internal boolean flag, representing whether the event has happened yet. The flag is initially False, and the
wait()
method waits until the flag is True. If the flag is already True, thenwait()
returns immediately. (If the event has already happened, there’s nothing to wait for.) Theset()
method sets the flag to True, and wakes up any waiters.This behavior is useful because it helps avoid race conditions and lost wakeups: it doesn’t matter whether
set()
gets called just before or afterwait()
. If you want a lower-level wakeup primitive that doesn’t have this protection, considerCondition
ortrio.hazmat.ParkingLot
.Note
Unlike
threading.Event
,trio.Event
has noclear
method. In Trio, once anEvent
has happened, it cannot un-happen. If you need to represent a series of events, consider creating a newEvent
object for each one (they’re cheap!), or other synchronization methods like channels ortrio.hazmat.ParkingLot
.-
is_set
()¶ Return the current value of the internal flag.
-
set
()¶ Set the internal flag value to True, and wake any waiting tasks.
-
statistics
()¶ Return an object containing debugging information.
Currently the following fields are defined:
tasks_waiting
: The number of tasks blocked on this event’swait()
method.
-
await
wait
()¶ Block until the internal flag value becomes True.
If it’s already True, then this method returns immediately.
-
Using channels to pass values between tasks¶
Channels allow you to safely and conveniently send objects between different tasks. They’re particularly useful for implementing producer/consumer patterns.
The core channel API is defined by the abstract base classes
trio.abc.SendChannel
and trio.abc.ReceiveChannel
.
You can use these to implement your own custom channels, that do
things like pass objects between processes or over the network. But in
many cases, you just want to pass objects between different tasks
inside a single process, and for that you can use
trio.open_memory_channel()
:
-
trio.
open_memory_channel
(max_buffer_size)¶ Open a channel for passing objects between tasks within a process.
Memory channels are lightweight, cheap to allocate, and entirely in-memory. They don’t involve any operating-system resources, or any kind of serialization. They just pass Python objects directly between tasks (with a possible stop in an internal buffer along the way).
Channel objects can be closed by calling
aclose
or usingasync with
. They are not automatically closed when garbage collected. Closing memory channels isn’t mandatory, but it is generally a good idea, because it helps avoid situations where tasks get stuck waiting on a channel when there’s no-one on the other side. See Clean shutdown with channels for details.Memory channel operations are all atomic with respect to cancellation, either
receive
will successfully return an object, or it will raiseCancelled
while leaving the channel unchanged.- Parameters
max_buffer_size (int or math.inf) – The maximum number of items that can be buffered in the channel before
send()
blocks. Choosing a sensible value here is important to ensure that backpressure is communicated promptly and avoid unnecessary latency; see Buffering in channels for more details. If in doubt, use 0.- Returns
A pair
(send_channel, receive_channel)
. If you have trouble remembering which order these go in, remember: data flows from left → right.
In addition to the standard channel methods, all memory channel objects provide a
statistics()
method, which returns an object with the following fields:current_buffer_used
: The number of items currently stored in the channel buffer.max_buffer_size
: The maximum number of items allowed in the buffer, as passed toopen_memory_channel()
.open_send_channels
: The number of openMemorySendChannel
endpoints pointing to this channel. Initially 1, but can be increased byMemorySendChannel.clone()
.open_receive_channels
: Likewise, but for openMemoryReceiveChannel
endpoints.tasks_waiting_send
: The number of tasks blocked insend
on this channel (summing over all clones).tasks_waiting_receive
: The number of tasks blocked inreceive
on this channel (summing over all clones).
Note
If you’ve used the threading
or asyncio
modules, you may be familiar with queue.Queue
or
asyncio.Queue
. In Trio, open_memory_channel()
is
what you use when you’re looking for a queue. The main difference
is that Trio splits the classic queue interface up into two
objects. The advantage of this is that it makes it possible to put
the two ends in different processes without rewriting your code,
and that we can close the two sides separately.
MemorySendChannel
and MemoryReceiveChannel
also expose several
more features beyond the core channel interface:
-
class
trio.
MemorySendChannel
(state, closed=False, tasks=NOTHING)¶ -
clone
()¶ Clone this send channel object.
This returns a new
MemorySendChannel
object, which acts as a duplicate of the original: sending on the new object does exactly the same thing as sending on the old object. (If you’re familiar withos.dup
, then this is a similar idea.)However, closing one of the objects does not close the other, and receivers don’t get
EndOfChannel
until all clones have been closed.This is useful for communication patterns that involve multiple producers all sending objects to the same destination. If you give each producer its own clone of the
MemorySendChannel
, and then make sure to close eachMemorySendChannel
when it’s finished, receivers will automatically get notified when all producers are finished. See Managing multiple producers and/or multiple consumers for examples.- Raises
trio.ClosedResourceError – if you already closed this
MemorySendChannel
object.
-
await
send
(value)¶ See
SendChannel.send
.Memory channels allow multiple tasks to call
send
at the same time.
-
send_nowait
(value)¶ Like
send
, but if the channel’s buffer is full, raisesWouldBlock
instead of blocking.
-
-
class
trio.
MemoryReceiveChannel
(state, closed=False, tasks=NOTHING)¶ -
clone
()¶ Clone this receive channel object.
This returns a new
MemoryReceiveChannel
object, which acts as a duplicate of the original: receiving on the new object does exactly the same thing as receiving on the old object.However, closing one of the objects does not close the other, and the underlying channel is not closed until all clones are closed. (If you’re familiar with
os.dup
, then this is a similar idea.)This is useful for communication patterns that involve multiple consumers all receiving objects from the same underlying channel. See Managing multiple producers and/or multiple consumers for examples.
Warning
The clones all share the same underlying channel. Whenever a clone
receive()
s a value, it is removed from the channel and the other clones do not receive that value. If you want to send multiple copies of the same stream of values to multiple destinations, likeitertools.tee()
, then you need to find some other solution; this method does not do that.- Raises
trio.ClosedResourceError – if you already closed this
MemoryReceiveChannel
object.
-
await
receive
()¶ -
Memory channels allow multiple tasks to call
receive
at the same time. The first task will get the first item sent, the second task will get the second item sent, and so on.
-
receive_nowait
()¶ Like
receive
, but if there’s nothing ready to receive, raisesWouldBlock
instead of blocking.
-
A simple channel example¶
Here’s a simple example of how to use memory channels:
import trio
async def main():
async with trio.open_nursery() as nursery:
# Open a channel:
send_channel, receive_channel = trio.open_memory_channel(0)
# Start a producer and a consumer, passing one end of the channel to
# each of them:
nursery.start_soon(producer, send_channel)
nursery.start_soon(consumer, receive_channel)
async def producer(send_channel):
# Producer sends 3 messages
for i in range(3):
# The producer sends using 'await send_channel.send(...)'
await send_channel.send("message {}".format(i))
async def consumer(receive_channel):
# The consumer uses an 'async for' loop to receive the values:
async for value in receive_channel:
print("got value {!r}".format(value))
trio.run(main)
If you run this, it prints:
got value "message 0"
got value "message 1"
got value "message 2"
And then it hangs forever. (Use control-C to quit.)
Clean shutdown with channels¶
Of course we don’t generally like it when programs hang. What happened? The problem is that the producer sent 3 messages and then exited, but the consumer has no way to tell that the producer is gone: for all it knows, another message might be coming along any moment. So it hangs forever waiting for the 4th message.
Here’s a new version that fixes this: it produces the same output as
the previous version, and then exits cleanly. The only change is the
addition of async with
blocks inside the producer and consumer:
import trio
async def main():
async with trio.open_nursery() as nursery:
send_channel, receive_channel = trio.open_memory_channel(0)
nursery.start_soon(producer, send_channel)
nursery.start_soon(consumer, receive_channel)
async def producer(send_channel):
async with send_channel:
for i in range(3):
await send_channel.send("message {}".format(i))
async def consumer(receive_channel):
async with receive_channel:
async for value in receive_channel:
print("got value {!r}".format(value))
trio.run(main)
The really important thing here is the producer’s async with
.
When the producer exits, this closes the send_channel
, and that
tells the consumer that no more messages are coming, so it can cleanly
exit its async for
loop. Then the program shuts down because both
tasks have exited.
We also added an async with
to the consumer. This isn’t as
important, but it can help us catch mistakes or other problems. For
example, suppose that the consumer exited early for some reason –
maybe because of a bug. Then the producer would be sending messages
into the void, and might get stuck indefinitely. But, if the consumer
closes its receive_channel
, then the producer will get a
BrokenResourceError
to alert it that it should stop sending
messages because no-one is listening.
If you want to see the effect of the consumer exiting early, try
adding a break
statement to the async for
loop – you should
see a BrokenResourceError
from the producer.
Managing multiple producers and/or multiple consumers¶
You can also have multiple producers, and multiple consumers, all sharing the same channel. However, this makes shutdown a little more complicated.
For example, consider this naive extension of our previous example, now with two producers and two consumers:
# This example usually crashes!
import trio
import random
async def main():
async with trio.open_nursery() as nursery:
send_channel, receive_channel = trio.open_memory_channel(0)
# Start two producers
nursery.start_soon(producer, "A", send_channel)
nursery.start_soon(producer, "B", send_channel)
# And two consumers
nursery.start_soon(consumer, "X", receive_channel)
nursery.start_soon(consumer, "Y", receive_channel)
async def producer(name, send_channel):
async with send_channel:
for i in range(3):
await send_channel.send("{} from producer {}".format(i, name))
# Random sleeps help trigger the problem more reliably
await trio.sleep(random.random())
async def consumer(name, receive_channel):
async with receive_channel:
async for value in receive_channel:
print("consumer {} got value {!r}".format(name, value))
# Random sleeps help trigger the problem more reliably
await trio.sleep(random.random())
trio.run(main)
The two producers, A and B, send 3 messages apiece. These are then randomly distributed between the two consumers, X and Y. So we’re hoping to see some output like:
consumer Y got value '0 from producer B'
consumer X got value '0 from producer A'
consumer Y got value '1 from producer A'
consumer Y got value '1 from producer B'
consumer X got value '2 from producer B'
consumer X got value '2 from producer A'
However, on most runs, that’s not what happens – the first part of the
output is OK, and then when we get to the end the program crashes with
ClosedResourceError
. If you run the program a few times, you’ll
see that sometimes the traceback shows send
crashing, and other
times it shows receive
crashing, and you might even find that on
some runs it doesn’t crash at all.
Here’s what’s happening: suppose that producer A finishes first. It
exits, and its async with
block closes the send_channel
. But
wait! Producer B was still using that send_channel
… so the next
time B calls send
, it gets a ClosedResourceError
.
Sometimes, though if we’re lucky, the two producers might finish at
the same time (or close enough), so they both make their last send
before either of them closes the send_channel
.
But, even if that happens, we’re not out of the woods yet! After the
producers exit, the two consumers race to be the first to notice that
the send_channel
has closed. Suppose that X wins the race. It
exits its async for
loop, then exits the async with
block…
and closes the receive_channel
, while Y is still using it. Again,
this causes a crash.
We could avoid this by using some complicated bookkeeping to make sure that only the last producer and the last consumer close their channel endpoints… but that would be tiresome and fragile. Fortunately, there’s a better way! Here’s a fixed version of our program above:
import trio
import random
async def main():
async with trio.open_nursery() as nursery:
send_channel, receive_channel = trio.open_memory_channel(0)
async with send_channel, receive_channel:
# Start two producers, giving each its own private clone
nursery.start_soon(producer, "A", send_channel.clone())
nursery.start_soon(producer, "B", send_channel.clone())
# And two consumers, giving each its own private clone
nursery.start_soon(consumer, "X", receive_channel.clone())
nursery.start_soon(consumer, "Y", receive_channel.clone())
async def producer(name, send_channel):
async with send_channel:
for i in range(3):
await send_channel.send("{} from producer {}".format(i, name))
# Random sleeps help trigger the problem more reliably
await trio.sleep(random.random())
async def consumer(name, receive_channel):
async with receive_channel:
async for value in receive_channel:
print("consumer {} got value {!r}".format(name, value))
# Random sleeps help trigger the problem more reliably
await trio.sleep(random.random())
trio.run(main)
This example demonstrates using the MemorySendChannel.clone
and
MemoryReceiveChannel.clone
methods. What these do is create copies
of our endpoints, that act just like the original – except that they
can be closed independently. And the underlying channel is only closed
after all the clones have been closed. So this completely solves our
problem with shutdown, and if you run this program, you’ll see it
print its six lines of output and then exits cleanly.
Notice a small trick we use: the code in main
creates clone
objects to pass into all the child tasks, and then closes the original
objects using async with
. Another option is to pass clones into
all-but-one of the child tasks, and then pass the original object into
the last task, like:
# Also works, but is more finicky:
send_channel, receive_channel = trio.open_memory_channel(0)
nursery.start_soon(producer, "A", send_channel.clone())
nursery.start_soon(producer, "B", send_channel)
nursery.start_soon(consumer, "X", receive_channel.clone())
nursery.start_soon(consumer, "Y", receive_channel)
But this is more error-prone, especially if you use a loop to spawn the producers/consumers.
Just make sure that you don’t write:
# Broken, will cause program to hang:
send_channel, receive_channel = trio.open_memory_channel(0)
nursery.start_soon(producer, "A", send_channel.clone())
nursery.start_soon(producer, "B", send_channel.clone())
nursery.start_soon(consumer, "X", receive_channel.clone())
nursery.start_soon(consumer, "Y", receive_channel.clone())
Here we pass clones into the tasks, but never close the original objects. That means we have 3 send channel objects (the original + two clones), but we only close 2 of them, so the consumers will hang around forever waiting for that last one to be closed.
Buffering in channels¶
When you call open_memory_channel()
, you have to specify how
many values can be buffered internally in the channel. If the buffer
is full, then any task that calls send()
will stop and wait for another task to call
receive()
. This is useful because it
produces backpressure: if the channel producers are running faster
than the consumers, then it forces the producers to slow down.
You can disable buffering entirely, by doing
open_memory_channel(0)
. In that case any task calls
send()
will wait until another task calls
receive()
, and vice versa. This is similar to
how channels work in the classic Communicating Sequential Processes
model, and is
a reasonable default if you aren’t sure what size buffer to use.
(That’s why we used it in the examples above.)
At the other extreme, you can make the buffer unbounded by using
open_memory_channel(math.inf)
. In this case,
send()
always returns immediately.
Normally, this is a bad idea. To see why, consider a program where the
producer runs more quickly than the consumer:
# Simulate a producer that generates values 10x faster than the
# consumer can handle them.
import trio
import math
async def producer(send_channel):
count = 0
while True:
# Pretend that we have to do some work to create this message, and it
# takes 0.1 seconds:
await trio.sleep(0.1)
await send_channel.send(count)
print("Sent message:", count)
count += 1
async def consumer(receive_channel):
async for value in receive_channel:
print("Received message:", value)
# Pretend that we have to do some work to handle this message, and it
# takes 1 second
await trio.sleep(1)
async def main():
send_channel, receive_channel = trio.open_memory_channel(math.inf)
async with trio.open_nursery() as nursery:
nursery.start_soon(producer, send_channel)
nursery.start_soon(consumer, receive_channel)
trio.run(main)
If you run this program, you’ll see output like:
Sent message: 0
Received message: 0
Sent message: 1
Sent message: 2
Sent message: 3
Sent message: 4
Sent message: 5
Sent message: 6
Sent message: 7
Sent message: 8
Sent message: 9
Received message: 1
Sent message: 10
Sent message: 11
Sent message: 12
...
On average, the producer sends ten messages per second, but the
consumer only calls receive
once per second. That means that each
second, the channel’s internal buffer has to grow to hold an extra
nine items. After a minute, the buffer will have ~540 items in it;
after an hour, that grows to ~32,400. Eventually, the program will run
out of memory. And well before we run out of memory, our latency on
handling individual messages will become abysmal. For example, at the
one minute mark, the producer is sending message ~600, but the
consumer is still processing message ~60. Message 600 will have to sit
in the channel for ~9 minutes before the consumer catches up and
processes it.
Now try replacing open_memory_channel(math.inf)
with
open_memory_channel(0)
, and run it again. We get output like:
Sent message: 0
Received message: 0
Received message: 1
Sent message: 1
Received message: 2
Sent message: 2
Sent message: 3
Received message: 3
...
Now the send
calls wait for the receive
calls to finish, which
forces the producer to slow down to match the consumer’s speed. (It
might look strange that some values are reported as “Received” before
they’re reported as “Sent”; this happens because the actual
send/receive happen at the same time, so which line gets printed first
is random.)
Now, let’s try setting a small but nonzero buffer size, like
open_memory_channel(3)
. what do you think will happen?
I get:
Sent message: 0
Received message: 0
Sent message: 1
Sent message: 2
Sent message: 3
Received message: 1
Sent message: 4
Received message: 2
Sent message: 5
...
So you can see that the producer runs ahead by 3 messages, and then stops to wait: when the consumer reads message 1, it sends message 4, then when the consumer reads message 2, it sends message 5, and so on. Once it reaches the steady state, this version acts just like our previous version where we set the buffer size to 0, except that it uses a bit more memory and each message sits in the buffer for a bit longer before being processed (i.e., the message latency is higher).
Of course real producers and consumers are usually more complicated than this, and in some situations, a modest amount of buffering might improve throughput. But too much buffering wastes memory and increases latency, so if you want to tune your application you should experiment to see what value works best for you.
Why do we even support unbounded buffers then? Good question!
Despite everything we saw above, there are times when you actually do
need an unbounded buffer. For example, consider a web crawler that
uses a channel to keep track of all the URLs it still wants to crawl.
Each crawler runs a loop where it takes a URL from the channel,
fetches it, checks the HTML for outgoing links, and then adds the new
URLs to the channel. This creates a circular flow, where each
consumer is also a producer. In this case, if your channel buffer gets
full, then the crawlers will block when they try to add new URLs to
the channel, and if all the crawlers got blocked, then they aren’t
taking any URLs out of the channel, so they’re stuck forever in a
deadlock. Using an unbounded channel avoids this, because it means
that send()
never blocks.
Lower-level synchronization primitives¶
Personally, I find that events and channels are usually enough to
implement most things I care about, and lead to easier to read code
than the lower-level primitives discussed in this section. But if you
need them, they’re here. (If you find yourself reaching for these
because you’re trying to implement a new higher-level synchronization
primitive, then you might also want to check out the facilities in
trio.hazmat
for a more direct exposure of Trio’s underlying
synchronization logic. All of classes discussed in this section are
implemented on top of the public APIs in trio.hazmat
; they
don’t have any special access to Trio’s internals.)
-
class
trio.
CapacityLimiter
(total_tokens)¶ An object for controlling access to a resource with limited capacity.
Sometimes you need to put a limit on how many tasks can do something at the same time. For example, you might want to use some threads to run multiple blocking I/O operations in parallel… but if you use too many threads at once, then your system can become overloaded and it’ll actually make things slower. One popular solution is to impose a policy like “run up to 40 threads at the same time, but no more”. But how do you implement a policy like this?
That’s what
CapacityLimiter
is for. You can think of aCapacityLimiter
object as a sack that starts out holding some fixed number of tokens:limit = trio.CapacityLimiter(40)
Then tasks can come along and borrow a token out of the sack:
# Borrow a token: async with limit: # We are holding a token! await perform_expensive_operation() # Exiting the 'async with' block puts the token back into the sack
And crucially, if you try to borrow a token but the sack is empty, then you have to wait for another task to finish what it’s doing and put its token back first before you can take it and continue.
Another way to think of it: a
CapacityLimiter
is like a sofa with a fixed number of seats, and if they’re all taken then you have to wait for someone to get up before you can sit down.By default,
trio.to_thread.run_sync()
uses aCapacityLimiter
to limit the number of threads running at once; seetrio.to_thread.current_default_thread_limiter
for details.If you’re familiar with semaphores, then you can think of this as a restricted semaphore that’s specialized for one common use case, with additional error checking. For a more traditional semaphore, see
Semaphore
.Note
Don’t confuse this with the “leaky bucket” or “token bucket” algorithms used to limit bandwidth usage on networks. The basic idea of using tokens to track a resource limit is similar, but this is a very simple sack where tokens aren’t automatically created or destroyed over time; they’re just borrowed and then put back.
-
await
acquire
()¶ Borrow a token from the sack, blocking if necessary.
- Raises
RuntimeError – if the current task already holds one of this sack’s tokens.
-
acquire_nowait
()¶ Borrow a token from the sack, without blocking.
- Raises
WouldBlock – if no tokens are available.
RuntimeError – if the current task already holds one of this sack’s tokens.
-
await
acquire_on_behalf_of
(borrower)¶ Borrow a token from the sack on behalf of
borrower
, blocking if necessary.- Parameters
borrower – A
trio.hazmat.Task
or arbitrary opaque object used to record who is borrowing this token; seeacquire_on_behalf_of_nowait()
for details.- Raises
RuntimeError – if
borrower
task already holds one of this sack’s tokens.
-
acquire_on_behalf_of_nowait
(borrower)¶ Borrow a token from the sack on behalf of
borrower
, without blocking.- Parameters
borrower – A
trio.hazmat.Task
or arbitrary opaque object used to record who is borrowing this token. This is used bytrio.to_thread.run_sync()
to allow threads to “hold tokens”, with the intention in the future of using it to allow deadlock detection and other useful things- Raises
WouldBlock – if no tokens are available.
RuntimeError – if
borrower
already holds one of this sack’s tokens.
-
available_tokens
¶ The amount of capacity that’s available to use.
-
borrowed_tokens
¶ The amount of capacity that’s currently in use.
-
release
()¶ Put a token back into the sack.
- Raises
RuntimeError – if the current task has not acquired one of this sack’s tokens.
-
release_on_behalf_of
(borrower)¶ Put a token back into the sack on behalf of
borrower
.- Raises
RuntimeError – if the given borrower has not acquired one of this sack’s tokens.
-
statistics
()¶ Return an object containing debugging information.
Currently the following fields are defined:
borrowed_tokens
: The number of tokens currently borrowed from the sack.total_tokens
: The total number of tokens in the sack. Usually this will be larger thanborrowed_tokens
, but it’s possibly for it to be smaller iftotal_tokens
was recently decreased.borrowers
: A list of all tasks or other entities that currently hold a token.tasks_waiting
: The number of tasks blocked on thisCapacityLimiter
’sacquire()
oracquire_on_behalf_of()
methods.
-
total_tokens
¶ The total capacity available.
You can change
total_tokens
by assigning to this attribute. If you make it larger, then the appropriate number of waiting tasks will be woken immediately to take the new tokens. If you decrease total_tokens below the number of tasks that are currently using the resource, then all current tasks will be allowed to finish as normal, but no new tasks will be allowed in until the total number of tasks drops below the new total_tokens.
-
await
-
class
trio.
Semaphore
(initial_value, *, max_value=None)¶ A semaphore.
A semaphore holds an integer value, which can be incremented by calling
release()
and decremented by callingacquire()
– but the value is never allowed to drop below zero. If the value is zero, thenacquire()
will block until someone callsrelease()
.If you’re looking for a
Semaphore
to limit the number of tasks that can access some resource simultaneously, then consider using aCapacityLimiter
instead.This object’s interface is similar to, but different from, that of
threading.Semaphore
.A
Semaphore
object can be used as an async context manager; it blocks on entry but not on exit.- Parameters
-
await
acquire
()¶ Decrement the semaphore value, blocking if necessary to avoid letting it drop below zero.
-
acquire_nowait
()¶ Attempt to decrement the semaphore value, without blocking.
- Raises
WouldBlock – if the value is zero.
-
max_value
¶ The maximum allowed value. May be None to indicate no limit.
-
release
()¶ Increment the semaphore value, possibly waking a task blocked in
acquire()
.- Raises
ValueError – if incrementing the value would cause it to exceed
max_value
.
-
statistics
()¶ Return an object containing debugging information.
Currently the following fields are defined:
tasks_waiting
: The number of tasks blocked on this semaphore’sacquire()
method.
-
value
¶ The current value of the semaphore.
-
class
trio.
Lock
¶ A classic mutex.
This is a non-reentrant, single-owner lock. Unlike
threading.Lock
, only the owner of the lock is allowed to release it.A
Lock
object can be used as an async context manager; it blocks on entry but not on exit.-
await
acquire
()¶ Acquire the lock, blocking if necessary.
-
acquire_nowait
()¶ Attempt to acquire the lock, without blocking.
- Raises
WouldBlock – if the lock is held.
-
locked
()¶ Check whether the lock is currently held.
- Returns
True if the lock is held, False otherwise.
- Return type
-
release
()¶ Release the lock.
- Raises
RuntimeError – if the calling task does not hold the lock.
-
statistics
()¶ Return an object containing debugging information.
Currently the following fields are defined:
locked
: boolean indicating whether the lock is held.owner
: thetrio.hazmat.Task
currently holding the lock, or None if the lock is not held.tasks_waiting
: The number of tasks blocked on this lock’sacquire()
method.
-
await
-
class
trio.
StrictFIFOLock
¶ A variant of
Lock
where tasks are guaranteed to acquire the lock in strict first-come-first-served order.An example of when this is useful is if you’re implementing something like
trio.SSLStream
or an HTTP/2 server using h2, where you have multiple concurrent tasks that are interacting with a shared state machine, and at unpredictable moments the state machine requests that a chunk of data be sent over the network. (For example, when using h2 simply reading incoming data can occasionally create outgoing data to send.) The challenge is to make sure that these chunks are sent in the correct order, without being garbled.One option would be to use a regular
Lock
, and wrap it around every interaction with the state machine:# This approach is sometimes workable but often sub-optimal; see below async with lock: state_machine.do_something() if state_machine.has_data_to_send(): await conn.sendall(state_machine.get_data_to_send())
But this can be problematic. If you’re using h2 then usually reading incoming data doesn’t create the need to send any data, so we don’t want to force every task that tries to read from the network to sit and wait a potentially long time for
sendall
to finish. And in some situations this could even potentially cause a deadlock, if the remote peer is waiting for you to read some data before it accepts the data you’re sending.StrictFIFOLock
provides an alternative. We can rewrite our example like:# Note: no awaits between when we start using the state machine and # when we block to take the lock! state_machine.do_something() if state_machine.has_data_to_send(): # Notice that we fetch the data to send out of the state machine # *before* sleeping, so that other tasks won't see it. chunk = state_machine.get_data_to_send() async with strict_fifo_lock: await conn.sendall(chunk)
First we do all our interaction with the state machine in a single scheduling quantum (notice there are no
await
s in there), so it’s automatically atomic with respect to other tasks. And then if and only if we have data to send, we get in line to send it – andStrictFIFOLock
guarantees that each task will send its data in the same order that the state machine generated it.Currently,
StrictFIFOLock
is simply an alias forLock
, but (a) this may not always be true in the future, especially if Trio ever implements more sophisticated scheduling policies, and (b) the above code is relying on a pretty subtle property of its lock. Using aStrictFIFOLock
acts as an executable reminder that you’re relying on this property.
-
class
trio.
Condition
(lock=None)¶ A classic condition variable, similar to
threading.Condition
.A
Condition
object can be used as an async context manager to acquire the underlying lock; it blocks on entry but not on exit.- Parameters
lock (Lock) – the lock object to use. If given, must be a
trio.Lock
. If None, a newLock
will be allocated and used.
-
await
acquire
()¶ Acquire the underlying lock, blocking if necessary.
-
acquire_nowait
()¶ Attempt to acquire the underlying lock, without blocking.
- Raises
WouldBlock – if the lock is currently held.
-
locked
()¶ Check whether the underlying lock is currently held.
- Returns
True if the lock is held, False otherwise.
- Return type
-
notify
(n=1)¶ Wake one or more tasks that are blocked in
wait()
.- Parameters
n (int) – The number of tasks to wake.
- Raises
RuntimeError – if the calling task does not hold the lock.
-
notify_all
()¶ Wake all tasks that are currently blocked in
wait()
.- Raises
RuntimeError – if the calling task does not hold the lock.
-
release
()¶ Release the underlying lock.
-
statistics
()¶ Return an object containing debugging information.
Currently the following fields are defined:
tasks_waiting
: The number of tasks blocked on this condition’swait()
method.lock_statistics
: The result of calling the underlyingLock
sstatistics()
method.
-
await
wait
()¶ Wait for another task to call
notify()
ornotify_all()
.When calling this method, you must hold the lock. It releases the lock while waiting, and then re-acquires it before waking up.
There is a subtlety with how this method interacts with cancellation: when cancelled it will block to re-acquire the lock before raising
Cancelled
. This may cause cancellation to be less prompt than expected. The advantage is that it makes code like this work:async with condition: await condition.wait()
If we didn’t re-acquire the lock before waking up, and
wait()
were cancelled here, then we’d crash incondition.__aexit__
when we tried to release the lock we no longer held.- Raises
RuntimeError – if the calling task does not hold the lock.
Threads (if you must)¶
In a perfect world, all third-party libraries and low-level APIs would be natively async and integrated into Trio, and all would be happiness and rainbows.
That world, alas, does not (yet) exist. Until it does, you may find yourself needing to interact with non-Trio APIs that do rude things like “blocking”.
In acknowledgment of this reality, Trio provides two useful utilities
for working with real, operating-system level,
threading
-module-style threads. First, if you’re in Trio but
need to push some blocking I/O into a thread, there’s
trio.to_thread.run_sync
. And if you’re in a thread and need
to communicate back with Trio, you can use
trio.from_thread.run()
and trio.from_thread.run_sync()
.
Trio’s philosophy about managing worker threads¶
If you’ve used other I/O frameworks, you may have encountered the
concept of a “thread pool”, which is most commonly implemented as a
fixed size collection of threads that hang around waiting for jobs to
be assigned to them. These solve two different problems: First,
re-using the same threads over and over is more efficient than
starting and stopping a new thread for every job you need done;
basically, the pool acts as a kind of cache for idle threads. And
second, having a fixed size avoids getting into a situation where
100,000 jobs are submitted simultaneously, and then 100,000 threads
are spawned and the system gets overloaded and crashes. Instead, the N
threads start executing the first N jobs, while the other
(100,000 - N) jobs sit in a queue and wait their turn. Which is
generally what you want, and this is how
trio.to_thread.run_sync()
works by default.
The downside of this kind of thread pool is that sometimes, you need more sophisticated logic for controlling how many threads are run at once. For example, you might want a policy like “at most 20 threads total, but no more than 3 of those can be running jobs associated with the same user account”, or you might want a pool whose size is dynamically adjusted over time in response to system conditions.
It’s even possible for a fixed-size policy to cause unexpected deadlocks. Imagine a situation where we have two different types of blocking jobs that you want to run in the thread pool, type A and type B. Type A is pretty simple: it just runs and completes pretty quickly. But type B is more complicated: it has to stop in the middle and wait for some other work to finish, and that other work includes running a type A job. Now, suppose you submit N jobs of type B to the pool. They all start running, and then eventually end up submitting one or more jobs of type A. But since every thread in our pool is already busy, the type A jobs don’t actually start running – they just sit in a queue waiting for the type B jobs to finish. But the type B jobs will never finish, because they’re waiting for the type A jobs. Our system has deadlocked. The ideal solution to this problem is to avoid having type B jobs in the first place – generally it’s better to keep complex synchronization logic in the main Trio thread. But if you can’t do that, then you need a custom thread allocation policy that tracks separate limits for different types of jobs, and make it impossible for type B jobs to fill up all the slots that type A jobs need to run.
So, we can see that it’s important to be able to change the policy controlling the allocation of threads to jobs. But in many frameworks, this requires implementing a new thread pool from scratch, which is highly non-trivial; and if different types of jobs need different policies, then you may have to create multiple pools, which is inefficient because now you effectively have two different thread caches that aren’t sharing resources.
Trio’s solution to this problem is to split worker thread management
into two layers. The lower layer is responsible for taking blocking
I/O jobs and arranging for them to run immediately on some worker
thread. It takes care of solving the tricky concurrency problems
involved in managing threads and is responsible for optimizations like
re-using threads, but has no admission control policy: if you give it
100,000 jobs, it will spawn 100,000 threads. The upper layer is
responsible for providing the policy to make sure that this doesn’t
happen – but since it only has to worry about policy, it can be much
simpler. In fact, all there is to it is the limiter=
argument
passed to trio.to_thread.run_sync()
. This defaults to a global
CapacityLimiter
object, which gives us the classic fixed-size
thread pool behavior. (See
trio.to_thread.current_default_thread_limiter()
.) But if you
want to use “separate pools” for type A jobs and type B jobs, then
it’s just a matter of creating two separate CapacityLimiter
objects and passing them in when running these jobs. Or here’s an
example of defining a custom policy that respects the global thread
limit, while making sure that no individual user can use more than 3
threads at a time:
class CombinedLimiter:
def __init__(self, first, second):
self._first = first
self._second = second
async def acquire_on_behalf_of(self, borrower):
# Acquire both, being careful to clean up properly on error
await self._first.acquire_on_behalf_of(borrower)
try:
await self._second.acquire_on_behalf_of(borrower)
except:
self._first.release_on_behalf_of(borrower)
raise
def release_on_behalf_of(self, borrower):
# Release both, being careful to clean up properly on error
try:
self._second.release_on_behalf_of(borrower)
finally:
self._first.release_on_behalf_of(borrower)
# Use a weak value dictionary, so that we don't waste memory holding
# limiter objects for users who don't have any worker threads running.
USER_LIMITERS = weakref.WeakValueDictionary()
MAX_THREADS_PER_USER = 3
def get_user_limiter(user_id):
try:
return USER_LIMITERS[user_id]
except KeyError:
per_user_limiter = trio.CapacityLimiter(MAX_THREADS_PER_USER)
global_limiter = trio.current_default_thread_limiter()
# IMPORTANT: acquire the per_user_limiter before the global_limiter.
# If we get 100 jobs for a user at the same time, we want
# to only allow 3 of them at a time to even compete for the
# global thread slots.
combined_limiter = CombinedLimiter(per_user_limiter, global_limiter)
USER_LIMITERS[user_id] = combined_limiter
return combined_limiter
async def run_sync_in_thread_for_user(user_id, sync_fn, *args):
combined_limiter = get_user_limiter(user_id)
return await trio.to_thread.run_sync(sync_fn, *args, limiter=combined_limiter)
Putting blocking I/O into worker threads¶
-
await
trio.to_thread.
run_sync
(sync_fn, *args, cancellable=False, limiter=None)¶ Convert a blocking operation into an async operation using a thread.
These two lines are equivalent:
sync_fn(*args) await trio.to_thread.run_sync(sync_fn, *args)
except that if
sync_fn
takes a long time, then the first line will block the Trio loop while it runs, while the second line allows other Trio tasks to continue working whilesync_fn
runs. This is accomplished by pushing the call tosync_fn(*args)
off into a worker thread.From inside the worker thread, you can get back into Trio using the functions in
trio.from_thread
.- Parameters
sync_fn – An arbitrary synchronous callable.
*args – Positional arguments to pass to sync_fn. If you need keyword arguments, use
functools.partial()
.cancellable (bool) – Whether to allow cancellation of this operation. See discussion below.
limiter (None, or CapacityLimiter-like object) –
An object used to limit the number of simultaneous threads. Most commonly this will be a
CapacityLimiter
, but it could be anything providing compatibleacquire_on_behalf_of()
andrelease_on_behalf_of()
methods. This function will callacquire_on_behalf_of
before starting the thread, andrelease_on_behalf_of
after the thread has finished.If None (the default), uses the default
CapacityLimiter
, as returned bycurrent_default_thread_limiter()
.
Cancellation handling: Cancellation is a tricky issue here, because neither Python nor the operating systems it runs on provide any general mechanism for cancelling an arbitrary synchronous function running in a thread. This function will always check for cancellation on entry, before starting the thread. But once the thread is running, there are two ways it can handle being cancelled:
If
cancellable=False
, the function ignores the cancellation and keeps going, just like if we had calledsync_fn
synchronously. This is the default behavior.If
cancellable=True
, then this function immediately raisesCancelled
. In this case the thread keeps running in background – we just abandon it to do whatever it’s going to do, and silently discard any return value or errors that it raises. Only use this if you know that the operation is safe and side-effect free. (For example:trio.socket.getaddrinfo()
uses a thread withcancellable=True
, because it doesn’t really affect anything if a stray hostname lookup keeps running in the background.)The
limiter
is only released after the thread has actually finished – which in the case of cancellation may be some time after this function has returned. Iftrio.run()
finishes before the thread does, then the limiter release method will never be called at all.
Warning
You should not use this function to call long-running CPU-bound functions! In addition to the usual GIL-related reasons why using threads for CPU-bound work is not very effective in Python, there is an additional problem: on CPython, CPU-bound threads tend to “starve out” IO-bound threads, so using threads for CPU-bound work is likely to adversely affect the main thread running Trio. If you need to do this, you’re better off using a worker process, or perhaps PyPy (which still has a GIL, but may do a better job of fairly allocating CPU time between threads).
- Returns
Whatever
sync_fn(*args)
returns.- Raises
Exception – Whatever
sync_fn(*args)
raises.
-
trio.to_thread.
current_default_thread_limiter
()¶ Get the default
CapacityLimiter
used bytrio.to_thread.run_sync
.The most common reason to call this would be if you want to modify its
total_tokens
attribute.
Getting back into the Trio thread from another thread¶
-
trio.from_thread.
run
(afn, *args, trio_token=None)¶ Run the given async function in the parent Trio thread, blocking until it is complete.
- Returns
Whatever
afn(*args)
returns.
Returns or raises whatever the given function returns or raises. It can also raise exceptions of its own:
- Raises
RunFinishedError – if the corresponding call to
trio.run()
has already completed.Cancelled – if the corresponding call to
trio.run()
completes whileafn(*args)
is running, thenafn
is likely to raisetrio.Cancelled
, and this will propagate out intoRuntimeError – if you try calling this from inside the Trio thread, which would otherwise cause a deadlock.
AttributeError – if no
trio_token
was provided, and we can’t infer one from context.
Locating a Trio Token: There are two ways to specify which
trio.run
loop to reenter:Spawn this thread from
trio.to_thread.run_sync
. Trio will automatically capture the relevant Trio token and use it when you want to re-enter Trio.Pass a keyword argument,
trio_token
specifiying a specifictrio.run
loop to re-enter. This is useful in case you have a “foreign” thread, spawned using some other framework, and still want to enter Trio.
-
trio.from_thread.
run_sync
(fn, *args, trio_token=None)¶ Run the given sync function in the parent Trio thread, blocking until it is complete.
- Returns
Whatever
fn(*args)
returns.
Returns or raises whatever the given function returns or raises. It can also raise exceptions of its own:
- Raises
RunFinishedError – if the corresponding call to
trio.run
has already completed.Cancelled – if the corresponding call to
trio.run
completes whileafn(*args)
is running, thenafn
is likely to raisetrio.Cancelled
, and this will propagate out intoRuntimeError – if you try calling this from inside the Trio thread, which would otherwise cause a deadlock.
AttributeError – if no
trio_token
was provided, and we can’t infer one from context.
Locating a Trio Token: There are two ways to specify which
trio.run
loop to reenter:Spawn this thread from
trio.to_thread.run_sync
. Trio will automatically capture the relevant Trio token and use it when you want to re-enter Trio.Pass a keyword argument,
trio_token
specifiying a specifictrio.run
loop to re-enter. This is useful in case you have a “foreign” thread, spawned using some other framework, and still want to enter Trio.
This will probably be clearer with an example. Here we demonstrate how to spawn a child thread, and then use a memory channel to send messages between the thread and a Trio task:
import trio
def thread_fn(receive_from_trio, send_to_trio):
while True:
# Since we're in a thread, we can't call methods on Trio
# objects directly -- so we use trio.from_thread to call them.
try:
request = trio.from_thread.run(receive_from_trio.receive)
except trio.EndOfChannel:
trio.from_thread.run(send_to_trio.aclose)
return
else:
response = request + 1
trio.from_thread.run(send_to_trio.send, response)
async def main():
send_to_thread, receive_from_trio = trio.open_memory_channel(0)
send_to_trio, receive_from_thread = trio.open_memory_channel(0)
async with trio.open_nursery() as nursery:
# In a background thread, run:
# thread_fn(portal, receive_from_trio, send_to_trio)
nursery.start_soon(
trio.to_thread.run_sync, thread_fn, receive_from_trio, send_to_trio
)
# prints "1"
await send_to_thread.send(0)
print(await receive_from_thread.receive())
# prints "2"
await send_to_thread.send(1)
print(await receive_from_thread.receive())
# When we close the channel, it signals the thread to exit.
await send_to_thread.aclose()
# When we exit the nursery, it waits for the background thread to
# exit.
trio.run(main)
Exceptions and warnings¶
-
exception
trio.
Cancelled
¶ Raised by blocking calls if the surrounding scope has been cancelled.
You should let this exception propagate, to be caught by the relevant cancel scope. To remind you of this, it inherits from
BaseException
instead ofException
, just likeKeyboardInterrupt
andSystemExit
do. This means that if you write something like:try: ... except Exception: ...
then this won’t catch a
Cancelled
exception.You cannot raise
Cancelled
yourself. Attempting to do so will produce aTypeError
. Usecancel_scope.cancel()
instead.Note
In the US it’s also common to see this word spelled “canceled”, with only one “l”. This is a recent and US-specific innovation, and even in the US both forms are still commonly used. So for consistency with the rest of the world and with “cancellation” (which always has two “l”s), Trio uses the two “l” spelling everywhere.
-
exception
trio.
TooSlowError
¶ Raised by
fail_after()
andfail_at()
if the timeout expires.
-
exception
trio.
WouldBlock
¶ Raised by
X_nowait
functions ifX
would block.
-
exception
trio.
EndOfChannel
¶ Raised when trying to receive from a
trio.abc.ReceiveChannel
that has no more data to receive.This is analogous to an “end-of-file” condition, but for channels.
-
exception
trio.
BusyResourceError
¶ Raised when a task attempts to use a resource that some other task is already using, and this would lead to bugs and nonsense.
For example, if two tasks try to send data through the same socket at the same time, Trio will raise
BusyResourceError
instead of letting the data get scrambled.
-
exception
trio.
ClosedResourceError
¶ Raised when attempting to use a resource after it has been closed.
Note that “closed” here means that your code closed the resource, generally by calling a method with a name like
close
oraclose
, or by exiting a context manager. If a problem arises elsewhere – for example, because of a network failure, or because a remote peer closed their end of a connection – then that should be indicated by a different exception class, likeBrokenResourceError
or anOSError
subclass.
-
exception
trio.
BrokenResourceError
¶ Raised when an attempt to use a resource fails due to external circumstances.
For example, you might get this if you try to send data on a stream where the remote side has already closed the connection.
You don’t get this error if you closed the resource – in that case you get
ClosedResourceError
.This exception’s
__cause__
attribute will often contain more information about the underlying error.
-
exception
trio.
RunFinishedError
¶ Raised by
trio.from_thread.run
and similar functions if the corresponding call totrio.run()
has already finished.
-
exception
trio.
TrioInternalError
¶ Raised by
run()
if we encounter a bug in Trio, or (possibly) a misuse of one of the low-leveltrio.hazmat
APIs.This should never happen! If you get this error, please file a bug.
Unfortunately, if you get this error it also means that all bets are off – Trio doesn’t know what is going on and its normal invariants may be void. (For example, we might have “lost track” of a task. Or lost track of all tasks.) Again, though, this shouldn’t happen.
-
exception
trio.
TrioDeprecationWarning
¶ Bases:
FutureWarning
Warning emitted if you use deprecated Trio functionality.
As a young project, Trio is currently quite aggressive about deprecating and/or removing functionality that we realize was a bad idea. If you use Trio, you should subscribe to issue #1 to get information about upcoming deprecations and other backwards compatibility breaking changes.
Despite the name, this class currently inherits from
FutureWarning
, notDeprecationWarning
, because while we’re in young-and-aggressive mode we want these warnings to be visible by default. You can hide them by installing a filter or with the-W
switch: see thewarnings
documentation for details.