Server (threading
)#
Creating a server#
- websockets.sync.server.serve(handler, host=None, port=None, *, sock=None, ssl_context=None, origins=None, extensions=None, subprotocols=None, select_subprotocol=None, process_request=None, process_response=None, server_header='Python/x.y.z websockets/X.Y', compression='deflate', open_timeout=10, close_timeout=10, max_size=2**20, logger=None, create_connection=None)[source]#
Create a WebSocket server listening on
host
andport
.Whenever a client connects, the server creates a
ServerConnection
, performs the opening handshake, and delegates to thehandler
.The handler receives a
ServerConnection
instance, which you can use to send and receive messages.Once the handler completes, either normally or with an exception, the server performs the closing handshake and closes the connection.
WebSocketServer
mirrors the API ofBaseServer
. Treat it as a context manager to ensure that it will be closed and call theserve_forever()
method to serve requests:def handler(websocket): ... with websockets.sync.server.serve(handler, ...) as server: server.serve_forever()
- Parameters:
handler (Callable[[ServerConnection], None]) – Connection handler. It receives the WebSocket connection, which is a
ServerConnection
, in argument.host (str | None) – Network interfaces the server binds to. See
create_server()
for details.port (int | None) – TCP port the server listens on. See
create_server()
for details.sock (socket | None) – Preexisting TCP socket.
sock
replaceshost
andport
. You may callsocket.create_server()
to create a suitable TCP socket.ssl_context (SSLContext | None) – Configuration for enabling TLS on the connection.
origins (Sequence[Origin | None] | None) – Acceptable values of the
Origin
header, for defending against Cross-Site WebSocket Hijacking attacks. IncludeNone
in the list if the lack of an origin is acceptable.extensions (Sequence[ServerExtensionFactory] | None) – List of supported extensions, in order in which they should be negotiated and run.
subprotocols (Sequence[Subprotocol] | None) – List of supported subprotocols, in order of decreasing preference.
select_subprotocol (Callable[[ServerConnection, Sequence[Subprotocol]], Subprotocol | None] | None) – Callback for selecting a subprotocol among those supported by the client and the server. It receives a
ServerConnection
(not aServerProtocol
!) instance and a list of subprotocols offered by the client. Other than the first argument, it has the same behavior as theServerProtocol.select_subprotocol
method.process_request (Callable[[ServerConnection, Request], Response | None] | None) – Intercept the request during the opening handshake. Return an HTTP response to force the response or
None
to continue normally. When you force an HTTP 101 Continue response, the handshake is successful. Else, the connection is aborted.process_response (Callable[[ServerConnection, Request, Response], Response | None] | None) – Intercept the response during the opening handshake. Return an HTTP response to force the response or
None
to continue normally. When you force an HTTP 101 Continue response, the handshake is successful. Else, the connection is aborted.server_header (str | None) – Value of the
Server
response header. It defaults to"Python/x.y.z websockets/X.Y"
. Setting it toNone
removes the header.compression (str | None) – The “permessage-deflate” extension is enabled by default. Set
compression
toNone
to disable it. See the compression guide for details.open_timeout (float | None) – Timeout for opening connections in seconds.
None
disables the timeout.close_timeout (float | None) – Timeout for closing connections in seconds.
None
disables the timeout.max_size (int | None) – Maximum size of incoming messages in bytes.
None
disables the limit.logger (Logger | LoggerAdapter | None) – Logger for this server. It defaults to
logging.getLogger("websockets.server")
. See the logging guide for details.create_connection (Type[ServerConnection] | None) – Factory for the
ServerConnection
managing the connection. Set it to a wrapper or a subclass to customize connection handling.
- websockets.sync.server.unix_serve(handler, path=None, *, sock=None, ssl_context=None, origins=None, extensions=None, subprotocols=None, select_subprotocol=None, process_request=None, process_response=None, server_header='Python/x.y.z websockets/X.Y', compression='deflate', open_timeout=10, close_timeout=10, max_size=2**20, logger=None, create_connection=None)[source]#
Create a WebSocket server listening on a Unix socket.
This function is identical to
serve()
, except thehost
andport
arguments are replaced bypath
. It’s only available on Unix.It’s useful for deploying a server behind a reverse proxy such as nginx.
- Parameters:
handler (Callable[[ServerConnection], Any]) – Connection handler. It receives the WebSocket connection, which is a
ServerConnection
, in argument.
Running a server#
- class websockets.sync.server.WebSocketServer(socket, handler, logger=None)[source]#
WebSocket server returned by
serve()
.This class mirrors the API of
BaseServer
, notably theserve_forever()
andshutdown()
methods, as well as the context manager protocol.- Parameters:
socket (socket.socket) – Server socket listening for new connections.
handler (Callable[[socket.socket, Any], None]) – Handler for one connection. Receives the socket and address returned by
accept()
.logger (Optional[LoggerLike]) – Logger for this server.
- serve_forever()[source]#
See
socketserver.BaseServer.serve_forever()
.This method doesn’t return. Calling
shutdown()
from another thread stops the server.Typical use:
with serve(...) as server: server.serve_forever()
- shutdown()[source]#
See
socketserver.BaseServer.shutdown()
.
- fileno()[source]#
See
socketserver.BaseServer.fileno()
.
Using a connection#
- class websockets.sync.server.ServerConnection(socket, protocol, *, close_timeout=10)[source]#
Threaded implementation of a WebSocket server connection.
ServerConnection
providesrecv()
andsend()
methods for receiving and sending messages.It supports iteration to receive messages:
for message in websocket: process(message)
The iterator exits normally when the connection is closed with close code 1000 (OK) or 1001 (going away) or without a close code. It raises a
ConnectionClosedError
when the connection is closed with any other code.- Parameters:
socket (socket.socket) – Socket connected to a WebSocket client.
protocol (ServerProtocol) – Sans-I/O connection.
close_timeout (Optional[float]) – Timeout for closing the connection in seconds.
- for ... in __iter__()[source]#
Iterate on incoming messages.
The iterator calls
recv()
and yields messages in an infinite loop.It exits when the connection is closed normally. It raises a
ConnectionClosedError
exception after a protocol error or a network failure.
- recv(timeout=None)[source]#
Receive the next message.
When the connection is closed,
recv()
raisesConnectionClosed
. Specifically, it raisesConnectionClosedOK
after a normal closure andConnectionClosedError
after a protocol error or a network failure. This is how you detect the end of the message stream.If
timeout
isNone
, block until a message is received. Iftimeout
is set and no message is received withintimeout
seconds, raiseTimeoutError
. Settimeout
to0
to check if a message was already received.If the message is fragmented, wait until all fragments are received, reassemble them, and return the whole message.
- Returns:
A string (
str
) for a Text frame or a bytestring (bytes
) for a Binary frame.- Raises:
ConnectionClosed – When the connection is closed.
RuntimeError – If two threads call
recv()
orrecv_streaming()
concurrently.
- Return type:
- for ... in recv_streaming()[source]#
Receive the next message frame by frame.
If the message is fragmented, yield each fragment as it is received. The iterator must be fully consumed, or else the connection will become unusable.
recv_streaming()
raises the same exceptions asrecv()
.- Returns:
An iterator of strings (
str
) for a Text frame or bytestrings (bytes
) for a Binary frame.- Raises:
ConnectionClosed – When the connection is closed.
RuntimeError – If two threads call
recv()
orrecv_streaming()
concurrently.
- Return type:
- send(message)[source]#
Send a message.
A string (
str
) is sent as a Text frame. A bytestring or bytes-like object (bytes
,bytearray
, ormemoryview
) is sent as a Binary frame.send()
also accepts an iterable of strings, bytestrings, or bytes-like objects to enable fragmentation. Each item is treated as a message fragment and sent in its own frame. All items must be of the same type, or elsesend()
will raise aTypeError
and the connection will be closed.send()
rejects dict-like objects because this is often an error. (If you really want to send the keys of a dict-like object as fragments, call itskeys()
method and pass the result tosend()
.)When the connection is closed,
send()
raisesConnectionClosed
. Specifically, it raisesConnectionClosedOK
after a normal connection closure andConnectionClosedError
after a protocol error or a network failure.- Parameters:
message (str | bytes | Iterable[str | bytes]) – Message to send.
- Raises:
ConnectionClosed – When the connection is closed.
RuntimeError – If a connection is busy sending a fragmented message.
TypeError – If
message
doesn’t have a supported type.
- close(code=CloseCode.NORMAL_CLOSURE, reason='')[source]#
Perform the closing handshake.
close()
waits for the other end to complete the handshake, for the TCP connection to terminate, and for all incoming messages to be read withrecv()
.close()
is idempotent: it doesn’t do anything once the connection is closed.
- ping(data=None)[source]#
Send a Ping.
A ping may serve as a keepalive or as a check that the remote endpoint received all messages up to this point
- Parameters:
data (str | bytes | None) – Payload of the ping. A
str
will be encoded to UTF-8. Ifdata
isNone
, the payload is four random bytes.- Returns:
An event that will be set when the corresponding pong is received. You can ignore it if you don’t intend to wait.
pong_event = ws.ping() pong_event.wait() # only if you want to wait for the pong
- Raises:
ConnectionClosed – When the connection is closed.
RuntimeError – If another ping was sent with the same data and the corresponding pong wasn’t received yet.
- Return type:
- pong(data=b'')[source]#
Send a Pong.
An unsolicited pong may serve as a unidirectional heartbeat.
- Parameters:
data (str | bytes) – Payload of the pong. A
str
will be encoded to UTF-8.- Raises:
ConnectionClosed – When the connection is closed.
WebSocket connection objects also provide these attributes:
- logger: LoggerLike#
Logger for this connection.
- property local_address: Any#
Local address of the connection.
For IPv4 connections, this is a
(host, port)
tuple.The format of the address depends on the address family. See
getsockname()
.
- property remote_address: Any#
Remote address of the connection.
For IPv4 connections, this is a
(host, port)
tuple.The format of the address depends on the address family. See
getpeername()
.
The following attributes are available after the opening handshake, once the WebSocket connection is open:
- property subprotocol: Subprotocol | None#
Subprotocol negotiated during the opening handshake.
None
if no subprotocol was negotiated.