Design¶
This document describes the design of websockets. It assumes familiarity
with the specification of the WebSocket protocol in RFC 6455.
It’s primarily intended at maintainers. It may also be useful for users who wish to understand what happens under the hood.
Lifecycle¶
State¶
WebSocket connections go through a trivial state machine:
CONNECTING: initial state,OPEN: when the opening handshake is complete,CLOSING: when the closing handshake is started,CLOSED: when the TCP connection is closed.
Transitions happen in the following places:
CONNECTING -> OPEN: inconnection_open()which runs when the opening handshake completes and the WebSocket connection is established — not to be confused withconnection_made()which runs when the TCP connection is established;OPEN -> CLOSING: inwrite_frame()immediately before sending a close frame; since receiving a close frame triggers sending a close frame, this does the right thing regardless of which side started the closing handshake; also infail_connection()which duplicates a few lines of code from write_close_frame() and write_frame();* -> CLOSED: inconnection_lost()which is always called exactly once when the TCP connection is closed.
Coroutines¶
The following diagram shows which coroutines are running at each stage of the connection lifecycle on the client side.
The lifecycle is identical on the server side, except inversion of control
makes the equivalent of connect() implicit.
Coroutines shown in green are called by the application. Multiple coroutines may interact with the WebSocket connection concurrently.
Coroutines shown in gray manage the connection. When the opening handshake
succeeds, connection_open() starts
two tasks:
transfer_data_taskrunstransfer_data()which handles incoming data and letsrecv()consume it. It may be cancelled to terminate the connection. It never exits with an exception other thanCancelledError. See data transfer below.close_connection_taskrunsclose_connection()which waits for the data transfer to terminate, then takes care of closing the TCP connection. It must not be cancelled. It never exits with an exception. See connection termination below.
Besides, fail_connection() starts
the same close_connection_task when
the opening handshake fails, in order to close the TCP connection.
Splitting the responsibilities between two tasks makes it easier to guarantee
that websockets can terminate connections:
within a fixed timeout,
without leaking pending tasks,
without leaking open TCP connections,
regardless of whether the connection terminates normally or abnormally.
transfer_data_task completes when no
more data will be received on the connection. Under normal circumstances, it
exits after exchanging close frames.
close_connection_task completes when
the TCP connection is closed.
Opening handshake¶
websockets performs the opening handshake when establishing a WebSocket
connection. On the client side, connect() executes it before
returning the protocol to the caller. On the server side, it’s executed before
passing the protocol to the ws_handler coroutine handling the connection.
While the opening handshake is asymmetrical — the client sends an HTTP Upgrade
request and the server replies with an HTTP Switching Protocols response —
websockets aims at keepping the implementation of both sides consistent
with one another.
On the client side, handshake():
builds a HTTP request based on the
uriand parameters passed toconnect();writes the HTTP request to the network;
reads a HTTP response from the network;
checks the HTTP response, validates
extensionsandsubprotocol, and configures the protocol accordingly;moves to the
OPENstate.
On the server side, handshake():
reads a HTTP request from the network;
calls
process_request()which may abort the WebSocket handshake and return a HTTP response instead; this hook only makes sense on the server side;checks the HTTP request, negociates
extensionsandsubprotocol, and configures the protocol accordingly;builds a HTTP response based on the above and parameters passed to
serve();writes the HTTP response to the network;
moves to the
OPENstate;returns the
pathpart of theuri.
The most significant assymetry between the two sides of the opening handshake lies in the negociation of extensions and, to a lesser extent, of the subprotocol. The server knows everything about both sides and decides what the parameters should be for the connection. The client merely applies them.
If anything goes wrong during the opening handshake, websockets
fails the connection.
Data transfer¶
Symmetry¶
Once the opening handshake has completed, the WebSocket protocol enters the data transfer phase. This part is almost symmetrical. There are only two differences between a server and a client:
client-to-server masking: the client masks outgoing frames; the server unmasks incoming frames;
closing the TCP connection: the server closes the connection immediately; the client waits for the server to do it.
These differences are so minor that all the logic for data framing, for
sending and receiving data and for closing the connection is implemented
in the same class, WebSocketCommonProtocol.
The is_client attribute tells which
side a protocol instance is managing. This attribute is defined on the
WebSocketServerProtocol and
WebSocketClientProtocol classes.
Data flow¶
The following diagram shows how data flows between an application built on top
of websockets and a remote endpoint. It applies regardless of which side
is the server or the client.
Public methods are shown in green, private methods in yellow, and buffers in orange. Methods related to connection termination are omitted; connection termination is discussed in another section below.
Receiving data¶
The left side of the diagram shows how websockets receives data.
Incoming data is written to a StreamReader in order to
implement flow control and provide backpressure on the TCP connection.
transfer_data_task, which is started
when the WebSocket connection is established, processes this data.
When it receives data frames, it reassembles fragments and puts the resulting
messages in the messages queue.
When it encounters a control frame:
if it’s a close frame, it starts the closing handshake;
if it’s a ping frame, it anwsers with a pong frame;
if it’s a pong frame, it acknowledges the corresponding ping (unless it’s an unsolicited pong).
Running this process in a task guarantees that control frames are processed
promptly. Without such a task, websockets would depend on the application
to drive the connection by having exactly one coroutine awaiting
recv() at any time. While this
happens naturally in many use cases, it cannot be relied upon.
Then recv() fetches the next message
from the messages queue, with some
complexity added for handling termination correctly.
Sending data¶
The right side of the diagram shows how websockets sends data.
send() writes a single data frame
containing the message. Fragmentation isn’t supported at this time.
ping() writes a ping frame and
yields a Future which will be completed when a matching pong
frame is received.
pong() writes a pong frame.
close() writes a close frame and
waits for the TCP connection to terminate.
Outgoing data is written to a StreamWriter in order to
implement flow control and provide backpressure from the TCP connection.
Closing handshake¶
When the other side of the connection initiates the closing handshake,
read_message() receives a close
frame while in the OPEN state. It moves to the CLOSING state, sends a
close frame, and returns None, causing
transfer_data_task to terminate.
When this side of the connection initiates the closing handshake with
close(), it moves to the CLOSING
state and sends a close frame. When the other side sends a close frame,
read_message() receives it in the
CLOSING state and returns None, also causing
transfer_data_task to terminate.
If the other side doesn’t send a close frame within the connection’s timeout,
websockets fails the connection.
The closing handshake can take up to 2 * timeout: one timeout to write
a close frame and one timeout to receive a close frame.
Then websockets terminates the TCP connection.
Connection termination¶
close_connection_task, which is
started when the WebSocket connection is established, is responsible for
eventually closing the TCP connection.
First close_connection_task waits
for transfer_data_task to terminate,
which may happen as a result of:
a successful closing handshake: as explained above, this exits the infinite loop in
transfer_data_task;a timeout while waiting for the closing handshake to complete: this cancels
transfer_data_task;a protocol error, including connection errors: depending on the exception,
transfer_data_task:ref:`fails the connection <connection-failure>`_ with a suitable code and exits.
close_connection_task is separate
from transfer_data_task to make it
easier to implement the timeout on the closing handshake. Cancelling
transfer_data_task creates no risk
of cancelling close_connection_task
and failing to close the TCP connection, thus leaking resources.
Terminating the TCP connection can take up to 2 * timeout on the server
side and 3 * timeout on the client side. Clients start by waiting for the
server to close the connection, hence the extra timeout. Then both sides
go through the following steps until the TCP connection is lost: half-closing
the connection (only for non-TLS connections), closing the connection,
aborting the connection. At this point the connection drops regardless of what
happens on the network.
Connection failure¶
If the opening handshake doesn’t complete successfully, websockets fails
the connection by closing the TCP connection.
Once the opening handshake has completed, websockets fails the connection
by cancelling transfer_data_task and
sending a close frame if appropriate.
transfer_data_task exits, unblocking
close_connection_task, which closes
the TCP connection.
Cancellation¶
Most public APIs of websockets are coroutines. They may be
cancelled. websockets must handle this situation.
Cancellation during the opening handshake is handled like any other exception: the TCP connection is closed and the exception is re-raised or logged.
Once the WebSocket connection is established,
transfer_data_task and
close_connection_task mustn’t get
accidentally cancelled if a coroutine that awaits them is cancelled. They must
be shielded from cancellation.
recv() waits for the next message in
the queue or for transfer_data_task
to terminate, whichever comes first. It relies on wait() for
waiting on two tasks in parallel. As a consequence, even though it’s waiting
on the transfer data task, it doesn’t propagate cancellation to that task.
ensure_open() is called by
send(),
ping(), and
pong(). When the connection state is
CLOSING, it waits for
transfer_data_task but shields it to
prevent cancellation.
close() waits for the data transfer
task to terminate with wait_for(). If it’s cancelled or if the
timout elapses, transfer_data_task
is cancelled. transfer_data_task is
expected to catch the cancellation and terminate properly. This is the only
point where it may be cancelled.
close() then waits for
close_connection_task but shields it
to prevent cancellation.
close_connnection_task starts by
waiting for transfer_data_task.
Since transfer_data_task handles
CancelledError, cancellation doesn’t propagate to
close_connnection_task.
Backpressure¶
Note
This section discusses backpressure from the perspective of a server but the concept applies to clients symmetrically.
With a naive implementation, if a server receives inputs faster than it can process them, or if it generates outputs faster than it can send them, data accumulates in buffers, eventually causing the server to run out of memory and crash.
The solution to this problem is backpressure. Any part of the server that receives inputs faster than it can it can process them and send the outputs must propagate that information back to the previous part in the chain.
websockets is designed to make it easy to get backpressure right.
For incoming data, websockets builds upon StreamReader
which propagates backpressure to its own buffer and to the TCP stream. Frames
are parsed from the input stream and added to a bounded queue. If the queue
fills up, parsing halts until some the application reads a frame.
For outgoing data, websockets builds upon StreamWriter
which implements flow control. If the output buffers grow too large, it waits
until they’re drained. That’s why all APIs that write frames are asynchronous.
Of course, it’s still possible for an application to create its own unbounded buffers and break the backpressure. Be careful with queues.
Buffers¶
Note
This section discusses buffers from the perspective of a server but it applies to clients as well.
An asynchronous systems works best when its buffers are almost always empty.
For example, if a client sends data too fast for a server, the queue of incoming messages will be constantly full. The server will always be 32 messages (by default) behind the client. This consumes memory and increases latency for no good reason. The problem is called bufferbloat.
If buffers are almost always full and that problem cannot be solved by adding capacity — typically because the system is bottlenecked by the output and constantly regulated by backpressure — reducing the size of buffers minimizes negative consequences.
By default websockets has rather high limits. You can decrease them
according to your application’s characteristics.
Bufferbloat can happen at every level in the stack where there is a buffer. For each connection, the receiving side contains these buffers:
OS buffers: tuning them is an advanced optimization.
StreamReaderbytes buffer: the default limit is 64kB. You can set another limit by passing aread_limitkeyword argument toconnect()orserve().Incoming messages
Queue: its size depends both on the size and the number of messages it contains. By default the maximum UTF-8 encoded size is 1MB and the maximum number is 32. In the worst case, after UTF-8 decoding, a single message could take up to 4MB of memory and the overall memory consumption could reach 128MB. You should adjust these limits by setting themax_sizeandmax_queuekeyword arguments ofconnect()orserve()according to your application’s requirements.
For each connection, the sending side contains these buffers:
StreamWriterbytes buffer: the default size is 64kB. You can set another limit by passing awrite_limitkeyword argument toconnect()orserve().OS buffers: tuning them is an advanced optimization.
Concurrency¶
Calling any combination of recv(),
send(),
close()
ping(), or
pong() concurrently is safe,
including multiple calls to the same method.
As shown above, receiving frames is independent from sending frames. That
isolates recv(), which receives
frames, from the other methods, which send frames.
While recv() supports being called
multiple times concurrently, this is unlikely to be useful: when multiple
callers are waiting for the next message, exactly one of them will get it, but
there is no guarantee about which one.
Methods that send frames also support concurrent calls. While the connection
is open, each frame is sent with a single write. Combined with the concurrency
model of asyncio, this enforces serialization. After the connection is
closed, sending a frame raises ConnectionClosed.