.. Copyright © 2018 splinter authors. All rights reserved.
Use of this source code is governed by a BSD-style
license that can be found in the LICENSE file.
.. meta::
:description: Setting up your development environment for Splinter.
:keywords: splinter, open source, python, contribute, development environment
++++++++++++++++++++++++++++++++++++++++++++++++
Setting up your splinter development environment
++++++++++++++++++++++++++++++++++++++++++++++++
Setting up a splinter development environment is a really easy task. Once you have some
basic development tools on your machine, you can set up the entire environment with just one command.
Basic development tools
=======================
Let's deal with those tools first.
macOS
------
If you're a macOS user, you just need to install Xcode, which can be downloaded
from Mac App Store (on Snow Leopard or later) or from
`Apple website `_.
Linux
-----
If you are running a Linux distribution, you need to install some basic development libraries
and headers. For example, on Ubuntu, you can easily install all of them using ``apt-get``:
.. highlight:: bash
::
$ [sudo] apt-get install build-essential python-dev libxml2-dev libxslt1-dev
PIP and virtualenv
------------------
Make sure you have pip installed. We manage all splinter development dependencies with
`PIP `_, so you should use it too.
And please, for the sake of a nice development environment, use `virtualenv `_.
If you aren't using it yet, start now. :)
Dependencies
------------
Once you have all development libraries installed for your OS, just install all splinter development dependencies with
``make``:
.. highlight:: bash
::
$ [sudo] make dependencies
**Note:** You will need ``sudo`` only if you aren't using virtualenv (which means you're a really bad guy - *no donuts for you*).
Also make sure you have properly configured your :doc:`Chrome driver `.