Twisted is a framework designed to be very flexible, and let you write powerful clients. The cost of this flexibility is a few layers in the way to writing your client. This document covers creating clients that can be used for TCP, SSL and Unix sockets. UDP is covered in a different document .
At the base, the place where you actually implement the protocol parsing
and handling, is the Protocol
class. This class will usually be
descended
from twisted.internet.protocol.Protocol
. Most
protocol handlers inherit either from this class or from one of its
convenience children. An instance of the protocol class will be instantiated
when you connect to the server and will go away when the connection is
finished. This means that persistent configuration is not saved in the
Protocol
.
The persistent configuration is kept in a Factory
class,
which usually inherits from twisted.internet.protocol.Factory
(or twisted.internet.protocol.ClientFactory
: see below).
The default factory class just instantiates the Protocol
and then sets the protocol’s factory
attribute to point to itself (the factory).
This lets the Protocol
access, and possibly modify, the persistent configuration.
As mentioned above, this and auxiliary classes and functions are where most of the code is. A Twisted protocol handles data in an asynchronous manner. This means that the protocol never waits for an event, but rather responds to events as they arrive from the network.
Here is a simple example:
from twisted.internet.protocol import Protocol
from sys import stdout
class Echo(Protocol):
def dataReceived(self, data):
stdout.write(data)
This is one of the simplest protocols. It just writes whatever it reads
from the connection to standard output. There are many events it does not
respond to. Here is an example of a Protocol
responding to
another event:
from twisted.internet.protocol import Protocol
class WelcomeMessage(Protocol):
def connectionMade(self):
self.transport.write("Hello server, I am the client!\r\n")
self.transport.loseConnection()
This protocol connects to the server, sends it a welcome message, and then terminates the connection.
The connectionMade
event is
usually where set up of the Protocol
object happens, as well as
any initial greetings (as in the
WelcomeMessage
protocol above). Any tearing down of
Protocol
-specific objects is done in connectionLost
.
In many cases, the protocol only needs to connect to the server once,
and the code just wants to get a connected instance of the protocol. In
those cases twisted.internet.endpoints
provides
the appropriate API, and in particular connectProtocol
which takes a
protocol instance rather than a factory.
from twisted.internet import reactor
from twisted.internet.protocol import Protocol
from twisted.internet.endpoints import TCP4ClientEndpoint, connectProtocol
class Greeter(Protocol):
def sendMessage(self, msg):
self.transport.write("MESSAGE %s\n" % msg)
def gotProtocol(p):
p.sendMessage("Hello")
reactor.callLater(1, p.sendMessage, "This is sent in a second")
reactor.callLater(2, p.transport.loseConnection)
point = TCP4ClientEndpoint(reactor, "localhost", 1234)
d = connectProtocol(point, Greeter())
d.addCallback(gotProtocol)
reactor.run()
Regardless of the type of client endpoint, the way to set up a new
connection is simply pass it to connectProtocol
along with a
protocol instance. This means it’s easy to change the mechanism you’re
using to connect, without changing the rest of your program. For example,
to run the greeter example over SSL, the only change required is to
instantiate an
SSL4ClientEndpoint
instead of a
TCP4ClientEndpoint
. To take advantage of this, functions and
methods which initiates a new connection should generally accept an
endpoint as an argument and let the caller construct it, rather than taking
arguments like ‘host’ and ‘port’ and constructing its own.
For more information on different ways you can make outgoing connections to different types of endpoints, as well as parsing strings into endpoints, see the documentation for the endpoints API .
You may come across code using ClientCreator
, an older API which is not as flexible as
the endpoint API. Rather than calling connect
on an endpoint,
such code will look like this:
from twisted.internet.protocol import ClientCreator
...
creator = ClientCreator(reactor, Greeter)
d = creator.connectTCP("localhost", 1234)
d.addCallback(gotProtocol)
reactor.run()
In general, the endpoint API should be preferred in new code, as it lets the caller select the method of connecting.
Still, there’s plenty of code out there that uses lower-level APIs, and a few features (such as automatic reconnection) have not been re-implemented with endpoints yet, so in some cases they may be more convenient to use.
To use the lower-level connection APIs, you will need to call one of the reactor.connect* methods directly.
For these cases, you need a ClientFactory
.
The ClientFactory
is in charge of creating the Protocol
and also receives events relating to the connection state.
This allows it to do things like reconnect in the event of a connection error.
Here is an example of a simple ClientFactory
that uses the Echo
protocol (above) and also prints what state the connection is in.
from twisted.internet.protocol import Protocol, ClientFactory
from sys import stdout
class Echo(Protocol):
def dataReceived(self, data):
stdout.write(data)
class EchoClientFactory(ClientFactory):
def startedConnecting(self, connector):
print('Started to connect.')
def buildProtocol(self, addr):
print('Connected.')
return Echo()
def clientConnectionLost(self, connector, reason):
print('Lost connection. Reason:', reason)
def clientConnectionFailed(self, connector, reason):
print('Connection failed. Reason:', reason)
To connect this EchoClientFactory
to a server, you could use
this code:
from twisted.internet import reactor
reactor.connectTCP(host, port, EchoClientFactory())
reactor.run()
Note that clientConnectionFailed
is called when a connection could not be established,
and that clientConnectionLost
is called when a connection was made and then disconnected.
IReactorTCP.connectTCP
provides support for IPv4 and IPv6 TCP clients.
The host
argument it accepts can be either a hostname or an IP address literal.
In the case of a hostname, the reactor will automatically resolve the name to an IP address before attempting the connection.
This means that for a hostname with multiple address records, reconnection attempts may not always go to the same server (see below).
It also means that there is name resolution overhead for each connection attempt.
If you are creating many short-lived connections (typically around hundreds or thousands per second) then you may want to resolve the hostname to an address first and then pass the address to connectTCP
instead.
Often, the connection of a client will be lost unintentionally due to
network problems. One way to reconnect after a disconnection would be to
call connector.connect()
when the connection is lost:
from twisted.internet.protocol import ClientFactory
class EchoClientFactory(ClientFactory):
def clientConnectionLost(self, connector, reason):
connector.connect()
The connector passed as the first argument is the interface between a
connection and a protocol. When the connection fails and the factory
receives the clientConnectionLost
event, the factory can
call connector.connect()
to start the connection over again
from scratch.
However, most programs that want this functionality should
implement ReconnectingClientFactory
instead,
which tries to reconnect if a connection is lost or fails and which
exponentially delays repeated reconnect attempts.
Here is the Echo
protocol implemented with
a ReconnectingClientFactory
:
from twisted.internet.protocol import Protocol, ReconnectingClientFactory
from sys import stdout
class Echo(Protocol):
def dataReceived(self, data):
stdout.write(data)
class EchoClientFactory(ReconnectingClientFactory):
def startedConnecting(self, connector):
print('Started to connect.')
def buildProtocol(self, addr):
print('Connected.')
print('Resetting reconnection delay')
self.resetDelay()
return Echo()
def clientConnectionLost(self, connector, reason):
print('Lost connection. Reason:', reason)
ReconnectingClientFactory.clientConnectionLost(self, connector, reason)
def clientConnectionFailed(self, connector, reason):
print('Connection failed. Reason:', reason)
ReconnectingClientFactory.clientConnectionFailed(self, connector,
reason)
The clients so far have been fairly simple.
A more complicated example comes with Twisted Words in the doc/words/examples
directory.
# Copyright (c) Twisted Matrix Laboratories.
# See LICENSE for details.
"""
An example IRC log bot - logs a channel's events to a file.
If someone says the bot's name in the channel followed by a ':',
e.g.
<foo> logbot: hello!
the bot will reply:
<logbot> foo: I am a log bot
Run this script with two arguments, the channel name the bot should
connect to, and file to log to, e.g.:
$ python ircLogBot.py test test.log
will log channel #test to the file 'test.log'.
To run the script:
$ python ircLogBot.py <channel> <file>
"""
import sys
# system imports
import time
from twisted.internet import protocol, reactor
from twisted.python import log
# twisted imports
from twisted.words.protocols import irc
class MessageLogger:
"""
An independent logger class (because separation of application
and protocol logic is a good thing).
"""
def __init__(self, file):
self.file = file
def log(self, message):
"""Write a message to the file."""
timestamp = time.strftime("[%H:%M:%S]", time.localtime(time.time()))
self.file.write(f"{timestamp} {message}\n")
self.file.flush()
def close(self):
self.file.close()
class LogBot(irc.IRCClient):
"""A logging IRC bot."""
nickname = "twistedbot"
def connectionMade(self):
irc.IRCClient.connectionMade(self)
self.logger = MessageLogger(open(self.factory.filename, "a"))
self.logger.log("[connected at %s]" % time.asctime(time.localtime(time.time())))
def connectionLost(self, reason):
irc.IRCClient.connectionLost(self, reason)
self.logger.log(
"[disconnected at %s]" % time.asctime(time.localtime(time.time()))
)
self.logger.close()
# callbacks for events
def signedOn(self):
"""Called when bot has successfully signed on to server."""
self.join(self.factory.channel)
def joined(self, channel):
"""This will get called when the bot joins the channel."""
self.logger.log("[I have joined %s]" % channel)
def privmsg(self, user, channel, msg):
"""This will get called when the bot receives a message."""
user = user.split("!", 1)[0]
self.logger.log(f"<{user}> {msg}")
# Check to see if they're sending me a private message
if channel == self.nickname:
msg = "It isn't nice to whisper! Play nice with the group."
self.msg(user, msg)
return
# Otherwise check to see if it is a message directed at me
if msg.startswith(self.nickname + ":"):
msg = "%s: I am a log bot" % user
self.msg(channel, msg)
self.logger.log(f"<{self.nickname}> {msg}")
def action(self, user, channel, msg):
"""This will get called when the bot sees someone do an action."""
user = user.split("!", 1)[0]
self.logger.log(f"* {user} {msg}")
# irc callbacks
def irc_NICK(self, prefix, params):
"""Called when an IRC user changes their nickname."""
old_nick = prefix.split("!")[0]
new_nick = params[0]
self.logger.log(f"{old_nick} is now known as {new_nick}")
# For fun, override the method that determines how a nickname is changed on
# collisions. The default method appends an underscore.
def alterCollidedNick(self, nickname):
"""
Generate an altered version of a nickname that caused a collision in an
effort to create an unused related name for subsequent registration.
"""
return nickname + "^"
class LogBotFactory(protocol.ClientFactory):
"""A factory for LogBots.
A new protocol instance will be created each time we connect to the server.
"""
def __init__(self, channel, filename):
self.channel = channel
self.filename = filename
def buildProtocol(self, addr):
p = LogBot()
p.factory = self
return p
def clientConnectionLost(self, connector, reason):
"""If we get disconnected, reconnect to server."""
connector.connect()
def clientConnectionFailed(self, connector, reason):
print("connection failed:", reason)
reactor.stop()
if __name__ == "__main__":
# initialize logging
log.startLogging(sys.stdout)
# create factory protocol and application
f = LogBotFactory(sys.argv[1], sys.argv[2])
# connect factory to this host and port
reactor.connectTCP("irc.freenode.net", 6667, f)
# run bot
reactor.run()
ircLogBot.py
connects to an IRC server, joins a channel, and
logs all traffic on it to a file. It demonstrates some of the
connection-level logic of reconnecting on a lost connection, as well as
storing persistent data in the Factory
.
Since the Protocol
instance is recreated each time the
connection is made, the client needs some way to keep track of data that
should be persisted. In the case of the logging bot, it needs to know which
channel it is logging, and where to log it.
from twisted.words.protocols import irc
from twisted.internet import protocol
class LogBot(irc.IRCClient):
def connectionMade(self):
irc.IRCClient.connectionMade(self)
self.logger = MessageLogger(open(self.factory.filename, "a"))
self.logger.log("[connected at %s]" %
time.asctime(time.localtime(time.time())))
def signedOn(self):
self.join(self.factory.channel)
class LogBotFactory(protocol.ClientFactory):
def __init__(self, channel, filename):
self.channel = channel
self.filename = filename
def buildProtocol(self, addr):
p = LogBot()
p.factory = self
return p
When the protocol is created, it gets a reference to the factory as
self.factory
. It can then access attributes of the factory in
its logic. In the case of LogBot
, it opens the file and
connects to the channel stored in the factory.
Factories have a default implementation of buildProtocol
.
It does the same thing the example above does using the protocol
attribute of the factory to create the protocol instance.
In the example above, the factory could be rewritten to look like this:
class LogBotFactory(protocol.ClientFactory):
protocol = LogBot
def __init__(self, channel, filename):
self.channel = channel
self.filename = filename
The Protocol
class used throughout this document is a base implementation of IProtocol
used in most Twisted applications for convenience.
To learn about the complete IProtocol
interface, see the API documentation for IProtocol
.
The transport
attribute used in some examples in this
document provides the ITCPTransport
interface. To learn
about the complete interface, see the API documentation
for ITCPTransport
.
Interface classes are a way of specifying what methods and attributes an object has and how they behave. See the Components: Interfaces and Adapters document for more information on using interfaces in Twisted.