Zulip architectural overview

Key codebases

The main Zulip codebase is at https://github.com/zulip/zulip. It contains the Zulip backend (written in Python 3.x and Django), the web app (written in JavaScript and TypeScript) and our library of incoming webhook integrations with other services and applications (see the directory structure guide).

Zulip Mobile is the official mobile Zulip client supporting both iOS and Android, written in JavaScript with React Native, and Zulip Desktop is the official Zulip desktop client for macOS, Linux, and Windows. Zulip Terminal is our official terminal-based client.

We also maintain several separate repositories for integrations and other glue code: Python API bindings; JavaScript API bindings; a Hubot adapter; integrations with Phabricator, Jenkins, Puppet, Redmine, and Trello; and many more.

We use Transifex to do translations.

In this overview, we’ll mainly discuss the core Zulip server and web application.

Usage assumptions and concepts

Zulip is a real-time team chat application meant to provide a great experience for a wide range of organizations, from companies to volunteer projects to groups of friends, ranging in size from a small team to 10,000s of users. It has hundreds of features both larger and small, and supports dedicated apps for iOS, Android, Linux, Windows, and macOS, all modern web browsers, several cross-protocol chat clients, and numerous dedicated Zulip API clients (e.g. bots).

A server can host multiple Zulip realms (organizations), each on its own (sub)domain. While most installations host only one organization, some such as zulip.com host thousands. Each organization is a private chamber with its own users, streams, customizations, and so on. This means that one person might be a user of multiple Zulip realms. The administrators of an organization have a great deal of control over who can register an account, what permissions new users have, etc. For more on security considerations and options, see the security model section and the Zulip Help Center.

Components

architecture-simple

Django and Tornado

Zulip is primarily implemented in the Django Python web framework. We also make use of Tornado for the real-time push system.

Django is the main web application server; Tornado runs the server-to-client real-time push system. The app servers are configured by the Supervisor configuration (which explains how to start the server processes; see “Supervisor” below) and the nginx configuration (which explains which HTTP requests get sent to which app server).

Tornado is an asynchronous server and is meant specifically to hold open tens of thousands of long-lived (long-polling) connections – that is to say, routes that maintain a persistent connection from every running client. For this reason, it’s responsible for event (message) delivery, but not much else. We try to avoid any blocking calls in Tornado because we don’t want to delay delivery to thousands of other connections (as this would make Zulip very much not real-time). For instance, we avoid doing cache or database queries inside the Tornado code paths, since those blocking requests carry a very high performance penalty for a single-threaded, asynchronous server system. (In principle, we could do non-blocking requests to those services, but the Django-based database libraries we use in most of our codebase using don’t support that, and in any case, our architecture doesn’t require Tornado to do that).

The parts that are activated relatively rarely (e.g. when people type or click on something) are processed by the Django application server.

There is detailed documentation on the real-time push and event queue system; most of the code is in zerver/tornado.

HTML templates, JavaScript, etc.

Zulip’s HTML is primarily implemented using two types of HTML templates: backend templates (powered by the Jinja2 template engine used for logged-out (“portico”) pages and the web app’s base content) and frontend templates (powered by Handlebars) used for live-rendering HTML from JavaScript for things like the main message feed.

For more details on the frontend, see our documentation on translation, templates, directory structure, and the static asset pipeline.

nginx

nginx is the front-end web server to all Zulip traffic; it serves static assets and proxies to Django and Tornado. It handles HTTP requests according to the rules laid down in the many config files found in zulip/puppet/zulip/files/nginx/.

zulip/puppet/zulip/files/nginx/zulip-include-frontend/app is the most important of these files. It explains what happens when requests come in from outside.

  • In production, all requests to URLs beginning with /static/ are served from the corresponding files in /home/zulip/prod-static/, and the production build process (tools/build-release-tarball) compiles, minifies, and installs the static assets into the prod-static/ tree form. In development, files are served directly from /static/ in the Git repository.

  • Requests to /json/events and /api/v1/events, i.e. the real-time push system, are sent to the Tornado server.

  • Requests to all other paths are sent to the Django app running via uWSGI via unix:/home/zulip/deployments/uwsgi-socket.

  • By default (i.e. if LOCAL_UPLOADS_DIR is set), nginx will serve user-uploaded content like avatars, custom emoji, and uploaded files. However, one can configure Zulip to store these in a cloud storage service like Amazon S3 instead.

Note that we do not use nginx in the development environment, opting for a simple Tornado-based proxy instead.

Supervisor

We use supervisord to start server processes, restart them automatically if they crash, and direct logging.

The config file is zulip/puppet/zulip/templates/supervisor/zulip.conf.template.erb. This is where Tornado and Django are set up, as well as a number of background processes that process event queues. We use event queues for the kinds of tasks that are best run in the background because they are expensive (in terms of performance) and don’t have to be synchronous — e.g., sending emails or updating analytics. Also see the queuing guide.

memcached

memcached is used to cache database model objects. zerver/lib/cache.py and zerver/lib/cache_helpers.py manage putting things into memcached, and invalidating the cache when values change. The memcached configuration is in puppet/zulip/files/memcached.conf. See our caching guide to learn how this works in detail.

Redis

Redis is used for a few very short-term data stores, primarily our rate-limiting system.

Redis is configured in zulip/puppet/zulip/files/redis and it’s a pretty standard configuration except for the last line, which turns off persistence:

# Zulip-specific configuration: disable saving to disk.
save ""

People often wonder if we could replace memcached with Redis (or replace RabbitMQ with Redis, with some loss of functionality).

The answer is likely yes, but it wouldn’t improve Zulip. Operationally, our current setup is likely easier to develop and run in production than a pure Redis system would be. Meanwhile, the perceived benefit for using Redis is usually to reduce memory consumption by running fewer services, and no such benefit would materialize:

  • Our cache uses significant memory, but that memory usage would be essentially the same with Redis as it is with memcached.

  • All of these services have low minimum memory requirements, and in fact our applications for Redis and RabbitMQ do not use significant memory even at scale.

  • We would likely need to run multiple Redis services (with different configurations) in order to ensure the pure LRU use case (memcached) doesn’t push out data that we want to persist until expiry (Redis-based rate limiting) or until consumed (RabbitMQ-based queuing of deferred work).

RabbitMQ

RabbitMQ is a queueing system. Its config files live in zulip/puppet/zulip/files/rabbitmq. Initial configuration happens in zulip/scripts/setup/configure-rabbitmq.

We use RabbitMQ for queuing expensive work (e.g. sending emails triggered by a message, push notifications, some analytics, etc.) that require reliable delivery but which we don’t want to do on the main thread. It’s also used for communication between the application server and the Tornado push system.

Two simple wrappers around pika (the Python RabbitMQ client) are in zulip/zerver/lib/queue.py. There’s an asynchronous client for use in Tornado and a more general client for use elsewhere. Most of the processes started by Supervisor are queue processors that continually pull things out of a RabbitMQ queue and handle them; they are defined in zerver/worker/queue_processors.py.

Also see the queuing guide.

PostgreSQL

PostgreSQL is the database that stores all persistent data, that is, data that’s expected to live beyond a user’s current session. Starting with Zulip 3.0, new Zulip installations will install modern PostgreSQL release rather than using the version included with the operating system.

In production, PostgreSQL is installed with a default configuration. The directory that would contain configuration files (puppet/zulip/files/postgresql) has only a utility script and a custom list of stopwords used by a PostgreSQL extension.

In a development environment, configuration of that PostgreSQL extension is handled by tools/postgresql-init-dev-db (invoked by tools/provision). That file also manages setting up the development PostgreSQL user.

tools/provision also invokes tools/rebuild-dev-database to create the actual database with its schema.

Nagios

Nagios is an optional component used for notifications to the system administrator, e.g., in case of outages.

zulip/puppet/zulip/manifests/nagios.pp installs Nagios plugins from puppet/zulip/files/nagios_plugins/.

This component is intended to install Nagios plugins intended to be run on a Nagios server; most of the Zulip Nagios plugins are intended to be run on the Zulip servers themselves, and are included with the relevant component of the Zulip server (e.g. puppet/zulip/manifests/postgresql_backups.pp installs a few under /usr/lib/nagios/plugins/zulip_backups).

Glossary

This section gives names for some of the elements in the Zulip UI used in Zulip development conversations. In general, our goal is to minimize the set of terminology listed here by giving elements self-explanatory names.

  • bankruptcy: When a user has been off Zulip for several days and has hundreds of unread messages, they are prompted for whether they want to mark all their unread messages as read. This is called “declaring bankruptcy” (in reference to the concept in finance).

  • chevron: A small downward-facing arrow next to a message’s timestamp, offering contextual options, e.g., “Reply”, “Mute [this topic]”, or “Link to this conversation”. To avoid visual clutter, the chevron only appears in the web UI upon hover.

  • ellipsis: A small vertical three dot icon (technically called as ellipsis-v), present in sidebars as a menu icon. It offers contextual options for global filters (All messages and Starred messages), stream filters and topics in left sidebar and users in right sidebar. To avoid visual clutter ellipsis only appears in the web UI upon hover.

  • huddle: What the codebase calls a “group private message”.

  • message editing: If the realm admin allows it, then after a user posts a message, the user has a few minutes to click “Edit” and change the content of their message. If they do, Zulip adds a marker such as “EDITED” at the top of the message, visible to anyone who can see the message.

  • realm: What the codebase calls an “organization” in the UI.

  • recipient bar: A visual indication of the context of a message or group of messages, displaying the stream and topic or private message recipient list, at the top of a group of messages. A typical 1-line message to a new recipient shows to the user as three lines of content: first the recipient bar, second the sender’s name and avatar alongside the timestamp (and, on hover, the star and the chevron), and third the message content. The recipient bar is or contains hyperlinks to help the user narrow.

  • star: Zulip allows a user to mark any message they can see, public or private, as “starred”. A user can easily access messages they’ve starred through the “Starred messages” link in the left sidebar, or use “is:starred” as a narrow or a search constraint. Whether a user has or has not starred a particular message is private; other users and realm admins don’t know whether a message has been starred, or by whom.

  • subject: What the codebase calls a “topic” in many places.