DOKK Library

Ironsworn: Starforged - Delve Site Cards

Authors Shawn Tomkin

License CC-BY-4.0

Plaintext
                      IRONSWORN



             DELVE
THEME AND DOMAIN CARDS
                            Copyright ©2020 Shawn Tomkin.
        Designed for use with the Ironsworn tabletop RPG and the Delve supplement,
                            both available at ironswornrpg.com.
The text of this work is licensed under the Creative Commons Attribution 4.0 International
                   license. For details on licenses, visit ironswornrpg.com.




                             WRITING AND DESIGN
                                     Shawn Tomkin


         ADDITIONAL WRITING, EDITING, AND CONSULTING
                                       Matt Click


                                 IMAGE CREDITS
       Selected icons from game-icons.net by Lorc and Delapouite under CC BY 3.0.


       PLAYTESTERS, CONTRIBUTORS, AND PROOFREADERS
Aaron Hattle, Alan Tsang, Alfred Rudzki Hitchcock, Anthony Pendleton, Benjamin Rushton,
   Benjamin Spencer, Brandon Parigo, Caleb Johnson, Charles F. Bryant II, Colin Kloecker,
colinmnash, Donald Lamont, Douglas Painter, HAJ523, Jaïs Pingouroux, Jan Kristof Lueders,
 Jeff Lopez, Jeremy Downey, Jeremy Wensel Gage, Jerry Henderson III, Joanna Cholewa, Jon
 Freeman, KarolinaC, Kasey Cranfill, M. A. Torres, M. Quintanilla, Mathew Folwarski, Max
Kihlstedt, Mike Tool, Octave Immarigeon, Philipp Commans, Rune Salomon, Ryan Rhoades,
       Samuel Rondón, Sarah Koller, Scott Marchus, Thibault Schwartz, Vinney Cavallo




                You may print any portion of this document for personal use.
THEME                                           THEME

ANCIENT                                         CORRUPTED
This place holds the secrets of a bygone age.   This place is tainted by dark magic.
FEATURES                                        FEATURES
1-4     Evidence of lost knowledge              1-4     Mystic focus or conduit
5-8     Inscrutable relics                      5-8     Strange environmental disturbances
9-12    Ancient artistry or craft               9-12    Mystic runes or markings
13-16   Preserved corpses or fossils            13-16   Blight or decay
17-20   Visions of this place in another time   17-20   Evidence of a foul ritual
DANGERS                                         DANGERS
1-5     Ancient trap                            1-5     Denizen spawned from dark magic
6-10    Hazardous architecture or terrain       6-10    Denizen controls dark magic
11-12   Blocked or broken path                  11-12   Denizen corrupted by dark magic
13-14   Denizen protects an ancient secret      13-14   Corruption marks you
15-16   Denizen reveres an ancient power        15-16   Innocents held in thrall
17-18   Living relics of a lost age             17-18   Revelations of a terrible truth
19-20   Ancient evil resurgent                  19-20   Mystic trap or trigger
21-22   Dire warnings of a long-buried danger   21-22   Mystic barrier or ward
23-24   Ancient disease or contamination        23-24   Illusions lead you astray
25-26   Artifact of terrible meaning or power   25-26   Dark ritual in progress
27-28   Disturbing evidence of ancient wrongs   27-28   Lingering effects of a dark ritual
29-30   Others seek power or knowledge          29-30   Dread harbingers of a greater magic



THEME                                           THEME

FORTIFIED                                       HALLOWED
Foes defend this place against intruders.       The faithful worship here.
FEATURES                                        FEATURES
1-4     Camp or quarters                        1-4     Temple or altar
5-8     Guarded location                        5-8     Offerings or atonements
9-12    Storage or repository                   9-12    Religious relic or idol
13-16   Work or training area                   13-16   Consecrated ground
17-20   Command center or leadership            17-20   Dwellings or gathering place
DANGERS                                         DANGERS
1-5     Denizen patrols the area                1-5     Denizen defends their sanctum
6-10    Denizen on guard                        6-10    Denizen enacts the will of their god
11-12   Denizen ready to sound the alarm        11-12   Denizen seeks martyrdom
13-14   Denizen sets an ambush                  13-14   Secret of the faith is revealed
15-16   Denizen lures you into a trap           15-16   Greater purpose is revealed
17-18   Denizens converge on this area          17-18   Unexpected disciples are revealed
19-20   Pets or underlings                      19-20   Divine manifestations
21-22   Unexpected alliance revealed            21-22   Aspect of the faith beguiles you
23-24   Nefarious plans revealed                23-24   Unexpected leader is revealed
25-26   Unexpected leader revealed              25-26   Embodiment of a god or myth
27-28   Trap                                    27-28   Protective ward or barrier
29-30   Alarm trigger                           29-30   Prophecies reveal a dark fate
THEME                                              THEME

HAUNTED                                            INFESTED
Restless spirits are bound to this place.          Foul creatures dwell here.
FEATURES                                           FEATURES
1-4      Tomb or burial site                       1-4     Inhabited nest
5-8      Blood was spilled here                    5-8     Abandoned nest
9-12     Unnatural mists or darkness               9-12    Ravaged terrain or architecture
13-16    Messages from beyond the grave            13-16   Remains or carrion
17-20    Apparitions of a person or event          17-20   Hoarded food
DANGERS                                            DANGERS
1-5      Denizen haunts this area                  1-5     Denizens swarm and attack
6-10     Unsettling sounds or foreboding signs     6-10    Toxic or sickening environment
11-12    Denizen attacks without warning           11-12   Denizen stalks you
13-14    Denizen makes a costly demand             13-14   Denizen takes or destroys something
15-16    Denizen seizes your body or mind          15-16   Denizen reveals surprising cleverness
17-18    Denizen taunts or lures you               17-18   Denizen guided by a greater threat
19-20    A disturbing truth is revealed            19-20   Denizen blocks the path
21-22    Frightening visions                       21-22   Denizen funnels you down a new path
23-24    The environment is used against you       23-24   Denizen undermines the path
25-26    Trickery leads you astray                 25-26   Denizen lays in wait
27-28    True nature of this place is revealed     27-28   Trap or snare
29-30    Sudden, shocking manifestation            29-30   Victim’s horrible fate is revealed



THEME                                              THEME

RAVAGED                                            WILD
Time, disaster, or strife have taken their toll.   Nature prevails in this place.
FEATURES                                           FEATURES
1-4      Path of destruction                       1-4     Denizen’s lair
5-8      Abandoned or ruined dwelling              5-8     Territorial markings
9-12     Untouched or preserved area               9-12    Impressive flora or fauna
13-16    Traces of what was lost                   13-16   Hunting ground or watering hole
17-20    Ill-fated victims                         17-20   Remains or carrion
DANGERS                                            DANGERS
1-5      Precarious architecture or terrain        1-5     Denizen hunts
6-10     Imminent collapse or destruction          6-10    Denizen strikes without warning
11-12    Path undermined                           11-12   Denizen leverages the environment
13-14    Blocked or broken path                    13-14   Denizen wields unexpected abilities
15-16    Vestiges of a destructive force           15-16   Denizen guided by a greater threat
17-18    Unexpected environmental threat           17-18   Denizen protects something
19-20    Echoes of a troubling past                19-20   Hazardous terrain
21-22    Signs of a horrible fate                  21-22   Weather or environmental threat
23-24    Denizen seeks retribution                 23-24   Benign aspect becomes a threat
25-26    Denizen leverages the environment         25-26   Overzealous hunter
27-28    Denizen restores what was lost            27-28   Disturbing evidence of a victim’s fate
29-30    Ravages return anew                       29-30   Ill-fated victim in danger
DOMAIN                                     DOMAIN

BARROW                                     CAVERN
The dead are enshrined here.               A place of stone and darkness.
FEATURES                                   FEATURES
21-43   Burial chambers                    21-43   Twisting passages
44-56   Maze of narrow passages            44-56   Cramped caves
57-64   Shrine                             57-64   Vast chamber
65-68   Stately vault                      65-68   Subterranean waterway
69-72   Offerings to the dead              69-72   Cave pool
73-76   Statuary or tapestries             73-76   Natural bridge
77-80   Remains of a grave robber          77-80   Towering stone formations
81-84   Mass grave                         81-84   Natural illumination
85-88   Exhumed corpses                    85-88   Dark pit
89-98   Something unusual or unexpected    89-98   Something unusual or unexpected
99      You transition into a new theme    99      You transition into a new theme
00      You transition into a new domain   00      You transition into a new domain
DANGERS                                    DANGERS
31-33   Denizen guards this area           31-33   Denizen lairs here
34-36   Trap                               34-36   Cave-in
37-39   Death makes its presence known     37-39   Flooding
40-42   Crumbling architecture             40-42   Perilous climb or descent
43-45   Grave goods with hidden dangers    43-45   Fissure or sinkhole



DOMAIN                                     DOMAIN

FROZEN CAVERN                              ICEREACH
A place of deep caves and enduring cold.   A frigid landscape formed of frozen seas.
FEATURES                                   FEATURES
21-43   Maze of icy tunnels                21-43   Plains of ice and snow
44-56   Glistening cave                    44-56   Seawater channel
57-64   Vast chamber                       57-64   Icy highlands
65-68   Frigid waterway                    65-68   Crevasse
69-72   Icy pools                          69-72   Ice floes
73-76   Magnificent ice formations         73-76   Ship trapped in ice
77-80   Frozen waterfall                   77-80   Animal herd or habitat
81-84   Deep crevasses                     81-84   Frozen carcass
85-88   Discovery locked in the ice        85-88   Camp or outpost
89-98   Something unusual or unexpected    89-98   Something unusual or unexpected
99      You transition into a new theme    99      You transition into a new theme
00      You transition into a new domain   00      You transition into a new domain
DANGERS                                    DANGERS
31-33   Denizen lairs here                 31-33   Denizen hunts
34-36   Fracturing ice                     34-36   Fragile ice above watery depths
37-39   Crumbling chasm                    37-39   Perilous climb or descent
40-42   Bitter chill                       40-42   Avalanche or icefall
43-45   Disorienting reflections           43-45   Foul weather
DOMAIN                                         DOMAIN

MINE                                           PASS
Tunnels dug greedily and deep.                 Treacherous paths over high mountains.
FEATURES                                       FEATURES
21-43   Cramped tunnels                        21-43   Winding mountain path
44-56   Mine works                             44-56   Snowfield or glacial rocks
57-64   Excavated chamber                      57-64   River gorge
65-68   Mineshaft                              65-68   Crashing waterfall
69-72   Collapsed tunnel                       69-72   Highland lake
73-76   Cluttered storage                      73-76   Forgotten cairn
77-80   Housing or common areas                77-80   Bridge
81-84   Flooded chamber                        81-84   Overlook
85-88   Unearthed secret                       85-88   Camp or outpost
89-98   Something unusual or unexpected        89-98   Something unusual or unexpected
99      You transition into a new theme        99      You transition into a new theme
00      You transition into a new domain       00      You transition into a new domain
DANGERS                                        DANGERS
31-33   Cave-in                                31-33   Denizen lairs here
34-36   Flooding                               34-36   Denizen hunts
37-39   Unstable platforms or architecture     37-39   Perilous climb or descent
40-42   Hazardous gas pocket                   40-42   Avalanche or rockslide
43-45   Weakened terrain                       43-45   Foul weather



DOMAIN                                         DOMAIN

RUIN                                           SEA CAVE
The crumbling legacy of a dead civilization.   Stone passages carved by ocean waves.
FEATURES                                       FEATURES
21-43   Crumbling corridors and chambers       21-43   Watery tunnels
44-56   Collapsed architecture                 44-56   Eroded chamber
57-64   Rubble-choked hall                     57-64   Flooded chamber
65-68   Courtyard                              65-68   Vast chamber
69-72   Archive or library                     69-72   Dry passages
73-76   Broken statuary or fading murals       73-76   Freshwater inlet
77-80   Preserved vault                        77-80   Rocky island
81-84   Temple to forgotten gods               81-84   Waterborne debris
85-88   Mausoleum                              85-88   Shipwreck or boat
89-98   Something unusual or unexpected        89-98   Something unusual or unexpected
99      You transition into a new theme        99      You transition into a new theme
00      You transition into a new domain       00      You transition into a new domain
DANGERS                                        DANGERS
31-33   Ancient mechanism or trap              31-33   Denizen strikes without warning
34-36   Collapsing wall or ceiling             34-36   Denizen lurks below
37-39   Blocked or broken passage              37-39   Flooding
40-42   Unstable floor above a new danger      40-42   Rushing current
43-45   Ancient secrets best left buried       43-45   Claustrophobic squeeze
DOMAIN                                     DOMAIN

SHADOWFEN                                  STRONGHOLD
A primeval marsh, cloaked in mist.         A fortress secured against trespassers.
FEATURES                                   FEATURES
21-43   Narrow path through a fetid bog    21-43   Connecting passageways
44-56   Stagnant waterway                  44-56   Barracks or common quarters
57-64   Flooded thicket                    57-64   Large hall
65-68   Island of dry land                 65-68   Workshop or library
69-72   Submerged discovery                69-72   Command center or leadership
73-76   Preserved corpses                  73-76   Ladder or stairwell
77-80   Overgrown structure                77-80   Storage
81-84   Tall reeds                         81-84   Kitchen or larder
85-88   Camp or outpost                    85-88   Courtyard
89-98   Something unusual or unexpected    89-98   Something unusual or unexpected
99      You transition into a new theme    99      You transition into a new theme
00      You transition into a new domain   00      You transition into a new domain
DANGERS                                    DANGERS
31-33   Denizen hunts                      31-33   Blocked or guarded path
34-36   Deep water blocks the path         34-36   Caught in the open
37-39   Toxic environment                  37-39   Chokepoint
40-42   Concealing or disorienting mist    40-42   Trap
43-45   Hidden quagmire                    43-45   Alarm trigger



DOMAIN                                     DOMAIN

TANGLEWOOD                                 UNDERKEEP
A perilous forest of eternal shadow.       An age-old subterranean dungeon.
FEATURES                                   FEATURES
21-43   Dense thicket                      21-43   Carved passages
44-56   Overgrown path                     44-56   Hall or chamber
57-64   Waterway                           57-64   Stairs into the depths
65-68   Clearing                           65-68   Grand doorway or entrance
69-72   Elder tree                         69-72   Tomb or catacombs
73-76   Brambles                           73-76   Rough-hewn cave
77-80   Overgrown structure                77-80   Foundry or workshop
81-84   Rocky outcrop                      81-84   Shrine or temple
85-88   Camp or outpost                    85-88   Imposing architecture or artistry
89-98   Something unusual or unexpected    89-98   Something unusual or unexpected
99      You transition into a new theme    99      You transition into a new theme
00      You transition into a new domain   00      You transition into a new domain
DANGERS                                    DANGERS
31-33   Denizen hunts                      31-33   Ancient mechanism or trap
34-36   Denizen lairs here                 34-36   Crumbling architecture
37-39   Trap or snare                      37-39   Blocked or broken passage
40-42   Path leads you astray              40-42   Artifact with a hidden danger
43-45   Entangling plant life              43-45   Denizen lurks in darkness
THEME                                    THEME


TYPE:                                    TYPE:

FEATURES                                 FEATURES
1-4                                      1-4
5-8                                      5-8
9-12                                     9-12
13-16                                    13-16
17-20                                    17-20
DANGERS                                  DANGERS
1-5                                      1-5
6-10                                     6-10
11-12                                    11-12
13-14                                    13-14
15-16                                    15-16
17-18                                    17-18
19-20                                    19-20
21-22                                    21-22
23-24                                    23-24
25-26                                    25-26
27-28                                    27-28
29-30                                    29-30



DOMAIN                                   DOMAIN


TYPE:                                    TYPE:

FEATURES                                 FEATURES
21-43                                    21-43
44-56                                    44-56
57-64                                    57-64
65-68                                    65-68
69-72                                    69-72
73-76                                    73-76
77-80                                    77-80
81-84                                    81-84
85-88                                    85-88
89-98 Something unusual or unexpected    89-98 Something unusual or unexpected
99    You transition into a new theme    99    You transition into a new theme
00    You transition into a new domain   00    You transition into a new domain
DANGERS                                  DANGERS
31-33                                    31-33
34-36                                    34-36
37-39                                    37-39
40-42                                    40-42
43-45                                    43-45