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Neuron Creative Lab Production and Scientific Lab Manual - Creative Lab Kit

Authors Lin Xiasheng Xiong Qin Zhang Jilong

License CC-BY-SA-4.0

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NeuronCreative Production
and Scientific Lab Manual

         -Creative Lab Kit




          www.makeblock.com

             @makeblockЦ #makeblock neuron
Introduction:
The Neuron educational program is designed to use Neuron electronic building blocks (mBlock)
as the teaching tools in STEAM education, for students to create fun and interesting works using a
variety of materials, and explore simple scientific experiments; in the form of mini-lessons, this
educational program inspires teachers to innovatively use the Neuron electronic modules intheir
teaching, and it can motivate students to be engaged in the activities,learn sensor applications, and
improve their programming thinking skills toimplement each and every creative idea;
Contents in this manual:

      Mini-lesson (4 major topics and 21 models)
      Neuron basicsApplication of teaching ideas and demonstration
      lessonsDiagrams for paper
      based models, demo videos, module introduction, software nodes and more

Help teachers and creative lab fans understand the use of Neuron product, provide them with
creative inspiration to create more meaningful works or lessons.




           1         makeblock Curriculum Design Team: Zhang Jilong, Lin Xiasheng, Xiong Qin

                     The document is licensed under the Creative Commons Attribution-Share Alike 4.0
                     International License Agreement.You may reproduce and distribute this material in any form
                     of medium, and modify, convert or create new works based on this material for any purpose,
                     even business purpose.



                          JAN, 2018
               ょ
About makeblockょ

makeblock Co., Ltd. was founded in 2013. The company’s main brand, makeblock, a leading DIY
robot-assembly and STEAM educational and learning platform, was created in 2011.
makeblock is a global leader in SETAM education solutions. Makeblock integrates the development
and promotion of hardware, software, contents, events and activities, offering STEAM education
and entertainment platforms for schools, training institutions and families. The products mainly
include easy-to-use programming robot kits, electronic building modules platforms and DIY robot
assembly platforms, provide graphical programming APPs and enriched curriculum, which are
designed to inspire children’s creativity, let children explore their potential, pursue their sense of
goodness, beauty and truth, and build a better world. Currently, makeblock products are widely used
by schools and families in more than 140 countries and regions.




Educational Ideas:
 “With thedevelopment of science and technology, the makeblockeducation and STEAM education
 will become more and more important. We hope to build a robot assembly platform to bring together
 the robot enthusiasts of all ages and make the makeblock education and STEAM education more
 accessible. Makeblock is aiming to provide the users with the abilities to implement their ideas and
 we hope more people will turn their ideas into reality. When people are working hard to reach their
 dreams, they will have endless sense of achievement, which will encourage more people to come up
 with inventions and creations!” – CEO, Wang Jianjun
Introduction to Creative Lab:
The exterior design of the Neuron product has won multiple international design awards, such as:
Korea's K-Design Award in 2017, Japan’s Good Design Award, U.S. IDEA Gold Award, German
Red Dot Award, and 2018 CES Design Awards, etc.

The Neuron product also has many wonderful features. The Neuron Creative Lab is a programmable
electronic building module created for STEAM education. It has 30 electronic modules with
different functions, covering acoustic, optical and dynamic interaction modes; the customized
"Neuron APP" can easily create more functions for the electronic building modules to "intelligently"
make anything and everything, which also support the drag-and-drop programming (mBlock5)
developed by makeblock users to learn programming knowledge.

The Neuron combines electronic technology features and teaching elements. Its exquisite details and
playful design can meet the needs of various teaching scenarios and home entertainment and
intelligence development. The users of the products are encouraged to integrate things and people
around them to creatively make products and implement the creative ideas and make our lives
better~
Table of Contents

I. How to Use Neuron

   1. Nine Features ........................................................................................................................................................... 1

   1.1 Hardware ................................................................................................................................................................ 1

   1.2 Software ................................................................................................................................................................. 2

   1.3 Structures ............................................................................................................................................................... 2

   2. Three Ways to Play .................................................................................................................................................. 3

   1.1 Offline ................................................................................................................................................................... 3

   1.2 Online ..................................................................................................................................................................... 3

   1.3 Drag-and-drop (mBlock 5) ................................................................................................................................... 3

II. Teaching Modes

   1. Creation and Exploration (5E) ................................................................................................................................ 4

   2. Problem-Based Learning ......................................................................................................................................... 5

   3. Design Thinking ...................................................................................................................................................... 5

III. Mini-Lesson

   1. Artist ........................................................................................................................................................................ 10

   2. Engineer ................................................................................................................................................................... 34

   3. Scientist .................................................................................................................................................................... 57

   4. Maker’s Home ......................................................................................................................................................... 74

IV. Lesson Demonstration

   1. 5E Lesson ................................................................................................................................................................. 108

   2. PBL Lesson .............................................................................................................................................................. 110

V. Attachments

   1. Patterns of Paper-Based Models .............................................................................................................................. 112

      2. Module Cards .......................................................................................................................................................125

      2.1 Input Module ......................................................................................................................................................126

      2.2 Output Module ................................................................................................................................................... 140

      2.3 Power and Communication Module .................................................................................................................. 149

   3. Description of Nodes ...............................................................................................................................................153
I. How to Use Neuron:

   Neuron is a smart module-based electronic product. The product has many electronic modules
   with different functions to help children easily create works according to their own ideas. The
   electronic modules are easy to use owing to the compact design and magnetic interface. To create
   simple electronic works, children just need to connect different modules together. It can also be
   used to create many fun and interesting smart works by combining with the common craft-making
   materials; for example, small table lamps, strong light alarms, acoustic control lamps, etc.; the
   product is magnetic, which is convenient for children to show their own works. In addition,
   children can also use the Neuron APP to add more features for their works to make it better.



   Nine Features

                                                                                    Hardware




                                                    PogoPin: The modules are magnetically connected, easy to assembly and
                                              1.    play, and convenient for children to connect different modules together. It
                                                    can also prevent children from making mistakes in connecting the modules
                                                    to the wrong sides. It’s easy-to-use and durable for 100,000 playsよ




                                                   Sensor:The Neuron creative lab has many sensors, and the modules can be
                                             2.    divided into 3 categories according to their functions, “energy &
                                                   communication”, “input”,and “output”, which correspond to green, orange
                                                   and blue colors respectively, and are convenient for the users to identify the
                                                   modules with different functions.Every Neuron module is equipped with an
                                                   independent chip with a unique function. The sensors can collect
                                                   information/values of the surrounding environment and convert the
                                                   information into easy-to-read digits and other formats.




                                                    Wireless and wired: Neuron modules support either wireless firmware
                                              3.    update (via Bluetooth,WIFI) with iPads and smart phones, or firmware
                                                    update and charging by connecting it directly to PCs via micro USB
                                                    cables.




                                                                                                                                  2
     Software



     Flow-Based Program: download the Neuron APP onto your iPad or smart
4.   phone, and connect via Bluetooth or WIFI.You can now enjoy the online
     graphical programming. The APP also has built-in features including 10+
     model lessons and guide for novice users. It’s very easy to start navigating,
     even for someone who has absolutely no programming experience. More
     model lessons will be added in Neuron App.


     Visual Program(mBlock5): Graphical programming software independently
5.   developed based on Scratch. It can be downloaded and used by PC users, and
     more than 2 million users in the world choose mBlock5 as the programming
     learning tool, which supports windows, macOS,Linux, Chromme, OS and
     other user environments.




      IoT cloud platform: By using the cloud control node in Neuron APP, the
6.    users can share their small works by sending the QR codes or links to
      friends. In addition, it’s also possible to use another device to remotely
      control the creative works so as to show the ideas remotely.




                                                                                                         Structures


                                                                     Paper-based models (using craft-making materials) : In the neuron lab kit,
                                                             7.      there are ready-to-use paper-based models corresponding to some lessons.
                                                                     It is also possible to download paper-based models online, or design your
                                                                     own paper-based models. For kids who love craftworks, the neuron
                                                                     electronic building blocks can add intelligence components to the
                                                                     commonly-used craft-making materials, and make the final
                                                                     works more creative;


                                                                    Building blocks (LEGO) :There are several holes on the Neuron magnetic
                                                            8.      board, adaptive to the LEGO Technical series products, which helps the
                                                                    building block enthusiasts make more creative works; by using the building
                                                                    blocks to make more engineering structures and with the assistance of
                                                                    Neuron’s electronic features, your final works will surely have a lot of cool
                                                                    effects.


                                                                     Everyday materials: The plants and fruits that you can see in everyday
                                                             9.      life can also be combined with neuron modules to achieve fun functions;
                                                                     for example, leaves, bananas, lemons,
                                                                     oranges, etc.




                                                                                                                                                    3
    Three ways to play




                                                                         Offline mode: Each Neuron module has an independent chip and
                                                                         a unique function. It has some default features via factory
                                                                1        settings. Therefore, once user opens the package,the product is
                                                                .        readily connected to the module to achieve some simple
                                                                         functions, such as “light sensor + power + display = light value of
                                                                         the current environment”; "gyro + power + LED screen = small
                                                                         ball game, etc.;


                                                                         For details, please refer to “Module Cards”.




     Online mode(Flow-based): The online mode graphical programming
     can be used by anyone as it’s very easy to understand. Online
     programming focuses on developing thinking skills and creativity,
                                                                    y other
     than programming. It lowers the difficulty
                                       f        of programming and reduces
     the rigid requirements of sequential logic, allowing students to pay
     more attention to creation of their own works. The online programming
2    has commonly-used nodes, such as "comparison", "digit","calculation",
.    "otherwise", "and","or", "switch", etc.; cloud control (IoT) nodes, time
     nodes, like "delay", "hold", "current time","sequence", etc.; and
     advanced nodes, such as "random","function", "valve" and other
     advanced programming nodes.It’s easy to use, for an example, create a
     new project --- drag and drop nodes (auxiliary nodes) --- start
     connection --- enable the function;
     For details, please refer to the “Description of Nodes”.




                                                                           PC mode (mBlock5):Visual code programming software;
                                                                           mBlock 5,which is developed on the basis of Scratch 3.0,
                                                                           can be used in drag-and-drop programming and code
                                                                           programming. It allows users to create interesting stories,
                                                                    3.     games, animations and other works, and supports
                                                                           makeblock series products, to facilitate the teaching and
                                                                           learning of programming;
                                                                           Use the Neuron Bluetooth module, USB data connecting
                                                                           cable, and other modules to start programming in
                                                                           mBlock5.




                                                                                                                                               4
II. Teaching Modes:


    The Neuron product is a smart product designed for STEAM education. It can be used in many
    teaching areas such as science, technology, art, engineering and other fields. For lessons having
    different teaching contents, the teaching modes can be slightly adjusted. Teachers can plan their
    teaching activities and teaching steps according to such teaching modes as problem-based
    learning, 5E and design thinking teaching modes.




                         ふ5Eぶ
 Creation and Explorationふ



   In this teaching mode, there are five stages of thinking: engagement,
   exploration, explanation, elaboration, and evaluation. Students have
   enough space at each stage to develop their creativity,
                                                        y reasoning
   ability,
         y and flexibility
                         y, etc.




 Demonstration lesson for this teaching mode is on page 108.




                                                                                                        5
                                               Problem-Based Learning



                                               The problem-based learning mode is an active and exploratory
                                               learning method that emphasizes the "student-centered" and
                                               “problem solving oriented” approach. Under the guidance of the
                                               teacher, students start from the question itself, work together through
                                               teamwork to explore resources and finally come up with solutions.
                                               W
                                               With this teaching mode, the students can develop the following
                                               skills: problem-solving skills; analyzing and summarizing the
                                               knowledge points covered in the problems; teamwork ability,        y
                                               including collecting information separately and appreciate diversity;
                                               and the ability to obtain and evaluate information.



                                          Demonstration lesson for this teaching mode is on page 110.




Design Thinking



Design thinking is a methodology to discover problems in life and
find solutions from the perspective of socialization. This
methodology can cultivate students' sense of social citizenship and
abilities to solve social problems from a practical perspective. Design
Thinking emphasizes the understanding, focusing, conceiving, and
executing processes. In the teaching activities, the process of design
thinking is composed of five steps: empathy,  y requirement defining,
ideating, prototype production, and actual testing.




                                                                                                                         6
                                                                                                                                                                                                                    Neuron – Mini-Lesson

        Mini-Lesson

 Introduction

The mini-lesson is a lesson plan handbook specifically simplified for teachers and users. Teachers getting the Neutron creative lab kit can start
applying it to teaching right away. The Mini-Lesson section includes models of how to create works using Neuron modules (including model
introduction, pictures, demo videos, and paper-based model printouts) , teaching steps, programming demonstrations, thinking after class, list of
materials, and creative work processes, etc. The materials and models provided in the mini-lesson are for teachers’ reference, not supposed to be
imitated strictly. Our original purpose is to get the teachers and users inspired by the model making processes and lessons, rather than providing
complete teaching materials. In addition, the mini-lesson teaching processes are designed to focus on cultivating students' creativity and Tinker
(transformation) skills. We hope the teachers can consider these tips in teaching.


                        In these short lessons, students can:                                                                                                                    As directors in the activities, teachers can:

               Actively learn and understand new                                                                                                                           Join the students’ group discussions and help
                knowledge in the context of previously                                                                                                                       students organize their ideas
                learned concepts                                                                                                                                            Deeply understand the knowledge requirements for the
               Learn to think independently and collaborate
                                                                                                                                                                             students and summarize the key points of the lessons
                with others to complete the project
               Participate in the creative making process                                                                                                                  Provide materials for the activities and answer questions
                and apply the skills learned                                                                                                                                Set up the classroom to create the student-centered
               Freely discuss ideas with team members and                                                                                                                   environment
                use appropriate tools to record plans
               Share creative achievements with each other

Method to use the mini-lesson: teachers can watch the video (scan the QR code, or click on the website link) , and determine if the model is
suitable according to the requirements of the lesson. If the model is suitable, the teachers can read the teaching contents, list of materials,
programming demonstrations, and work production processes, etc. in details.



                                                                                                                     Neuron – Mini-Lesson

                                                                 Name of Work: Copycat
               Pictures, videos and
                                                                                                                                        Difficulty: Advanced
                                                                                                                                        Time: 30 Minutes
               work description
                                                                                                      Author: Lin Xiasheng
                                                                                                                                        Lesson Description:
                                                                                                                                        Here is this little cat that is very attached to
                                                                                                                                        people. It always follows the person in
                                                                                                                                        front of it. The cat would follow you
                                                                                                                                        everywhere and will imitate every
                                                                                                                                        movement of you. It’s just like a copycat
                                                                                                     QR code for video                  following every step of the person in front
                                                                                                                                        of it.

                                                  Video Link:http://education.makeblock.com/zh-hans/resource/neuron-gpm/




                                                                                                  Teaching Procedure
                                                                                                                                                                                           Teaching procedures: teaching objectives and
                                                  Objectives:
                                                                                                                                                                                           key knowledge points. We recommend the
                                                  For this work, we mainly use ultrasonic sensors and motor drivers.
                                                  1)Learn functions of ultrasonic sensors and motor drivers                                                                                following 5 teaching steps: Inspire: Inspire
                                                  2)Learn functions of auxiliary nodes of the motor-driven software
                                                  3)Learn the software nodes: Functions such as Comparison, Digit, and AND
                                                  Step1:Inspire
                                                                                                                                                                                           students to think; Thinking: Guide students to
                                                  The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and follow the
                                                  owner everywhere?                                                                                                                        analyze the model; program: Programming
                                                  Step2:Thinking
                                                  How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can let the
                                                  cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors can sense
                                                                                                                                                                                           design; Make and Tinker: Students have
                                                  the movement of the object in front of them and the motor can drive the wheels.
                                                  Step 3:Programming                                                                                                                       enough time to create and transform; Share:
                                                  By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat, the
                                                  ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be
                                                  triggered to rotate. Then the cat will automatically follow the movement of the person.
                                                                                                                                                                                           Show the final product to others
                                                  Step4:Make and Tinker
                                                  After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two
                                                  protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled.
                                                  Step5:Test and Share
                                                  The work is completed, share your experience and skills, show your work to others, and let more people witness your
                                                  creativity!




                                                               Educational Website: http://education.makeblock.com/




                                                                                                                                                                                                                                            7

                                               Educational Website: http://education.makeblock.com/
                                                                                                                                                                                        Neuron – Mini-Lesson


                                                                                                                          Neuron – Mini-Lesson

                                                                                      Thinking after Class


                                                         Review on Key Points:                                          Improvement          and
                                                          9. Programming for distance sensing                           Optimization:
                                                              of the ultrasonic sensors;                                    6. How about adding a
                                                          10. Use Comparison, Digit and AND                                     buzzer module?
                                                              nodes.



Regarding the list of materials required
for making models, the teachers and                                                   List of Materials
students can replace any materials in the
list with the those chosen according to
their own creative ideas.
                                                          Module List                                                 Material List
                                                 Name          Qty.                Unit                       Name          Qty.                    Unit
                                                 Power                                                        Paper-
                                                                 1                 PCS
                                                 supply                                                     based cat         1                      Set
                                                Bluetooth        1                 PCS                        model
                                               Ultrasonic
                                                                 1                 PCS                       Double-
                                                 sensor                                                                       1                     Roll
                                               Dual motor                                                   sided tape
                                                                 1                 PCS                        White
                                                 driver                                                                       1                     PCS
                                                Motor kit        1                  Kit                       paper
                                               Connection
                                                  cable          1                 PCS
                                                 20CM
                                                Magnetic
                                                                 4                 PCS
                                                  board
                                               Wheel kit              2             Kit




                                                                             Educational Website: http://education.makeblock.com/




  Model- making diagram: If the teachers and
  students encounter problems during the                                                                                Neuron – Mini-Lesson
  model-reproduction process, they can refer
  to this diagram.




                                                                                                                                                                Model programming diagram: If the
                                                                                                                                                                teachers and students encounter
                                                                                                                                                                programming problems during the model-
                                                                                                                                                                reproduction process, they can refer to this
                                                                                                                                                                diagram. If the teachers and students wish
                                                                                                                                                                to change any function of the model, they
                                                                                                                                                                need re-programming.
                                                 Demonstration for online programming




                                                   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
                                                   For paper-based models of the same design, please find in the appendix at the end of the page~
                                                   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for
                                                    programming;
                                                   Download video of the work from official educational website: http://makeblock.com/
                                                   Neuron APP Software version: 1.3.2


                                                                      Educational Website: http://education.makeblock.com/




                                                                                                                                                                                                               8

                                               Educational Website: http://education.makeblock.com/
                                                                                                                                   Neuron – Mini-Lesson


  Table of Contents



 Artist
     Pulling Carrot ·····················································································································    1
     Rotating Face-Changing ·········································································································        15
     Rotating Colorful Light ··········································································································      19
     Toy Transformation ···········································································································         24
     Shy Penguin·····················································································································       29




   Engineer


     Rocker Toy Car····················································································································      35
     Level ·····························································································································    39
     Smart Watering ·················································································································       44
     Copycat ··························································································································     49
     Safe Box ·························································································································     54



   Scientist
     Reflectivity of Different Colors ·····························································································          60
     Exploring the Relationship between Light Energy and Distance ·······················································                    63
     Now Common Conductors and Insulators ·················································································                  66
     Thermal Energy Transmission ······························································································              69
     Thermometer ················································································································           72




   Maker’s Home
     Energy-Saving Light ···········································································································        78
     “Quiet Zone” Reminder ·······································································································          83
     Auto-adjustable Clothes Drying Rack ·······················································································            88
     Smart Pill Box ··················································································································      93
     Plant Guard ······················································································································     98
     Visual Door Remote Control System ························································································             103



The works with“” are programmed under online mode. As such the Neuron programming APP needs to be downloaded using
IPad or smart phone;
The lessons are listed in a sequence based on the level of difficulty (basic, intermediate, advanced) in each category.



                                                                                                                                                   9

                                             Educational Website: http://education.makeblock.com/
                                                                                       Neuron – Mini-Lesson




                                           Artist




                                                                  Pull a Carrot




              Rotating Face-Changing




                                                                  Toy Transformation




Shy Penguin



                                                  Rotating Colorful Light




                                                                                                      10

                      Educational Website: http://education.makeblock.com/
                                                                                                       Neuron – Mini-Lesson

                                  Name of Work: Pulling a Carrot

                                                                                               Difficulty: Basic
                                                                                               Time: 30 Minutes



                                                                                      Lesson Description:
                                                           Designer: Lin Xiasheng     When the carrot is not pulled out, it
                                                                                      remains still, but when it is pulled
                                                                                      out, two “NO” signs will appear and
                                                                                      shake, as if saying “Don’t pull me
                                                                                      out. Don’t pull me out.

                                                             QR code for video




    Video Link: http://static.education.makeblock.com/PullupCarrots.mp4




                                                 Teaching Procedure




Objectives:
This creative work mainly uses gyroscopes and servos.
1) When the carrot is in the soil, it is still. At this time, hide the two small hands (“NO” signs) of the carrot by
adjusting the angle of the servos.
2) When the carrot is pulled out, it will vibrate. When it is vibrating, the servos will rotate quickly.
Step1: Inspire
By means of anthropomorphic thinking, if the carrot is pulled out of the soil, it may go crazy. If we add small
hands (“NO” signs) for the carrot, when it is pulled out of the soil, it will shake its hands.
Step2: Thinking
What module is used for this work? How can we achieve the functions imagined? What kind of module can
feel the vibration, and what kind of module can actually rotate?
Step3: Make and Tinker
What materials do we need for this work? The functions of the module need continuous debugging to achieve
the best results;
Step4: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!




                                                                                                                      11

                               Educational Website: http://education.makeblock.com/
                                                                                                       Neuron – Mini-Lesson
                                         Thinking after Class




    Review on Key Points:                                                   Improvement and Optimization:
    1. Servo angle "return to zero"                                       1. How about adding a buzzer module?
       adjustment;
    2. Setup angle of servo




                                             List of Materials




                      Module List                                                      Material List

        Name             Qty.             Unit                       Name                  Qty.              Unit

    Power supply           1              PCS                      Cardboard                1                PCS


      Gyroscope                                                   Paper-based
                           1              PCS                                               1                PCS
                                                                  carrot model

                                                                 Transparent
     Dual servo-
                           1              PCS                    double-sided               1                Roll
       driver
                                                                     tape

       Servo kit           1               Kit




                                                                                                                      12

                                Educational Website: http://education.makeblock.com/
                                                                              Neuron – Mini-Lesson




                               Work Production Procedure




   Work Production Process:




                                                      Work Process




                                                                                             13

                       Educational Website: http://education.makeblock.com/
                                                                                                                Neuron – Mini-Lesson




               Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For the paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are made under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2


                                                                                                                               14

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                                                                                                       Neuron – Mini-Lesson

                           Name of Work: Rotating Face-Changing

                                                                                                Difficulty: Intermediate
                                                                                                Time: 30 Minutes



                                                                                        Lesson Description:
                                                               Designer: Lin Xiasheng
                                                                                        Cold poker king or red heart poker
                                                                                        king? Pick whichever you want.
                                                                                        Control the poker king’s eyes by
                                                                                        adjusting the angle of the rocker.


                                                              QR code for video




     Video Link:http://static.education.makeblock.com/Face-changing.mp4




                                            Teaching Procedure




Objectives:
Rocker and dual-motor driver modules are used for this work.
1) Learn the functions of the rocker and dual motor driver
2) Connect the rocker to the motor. Control the motor's forward and reverse rotation speed by adjusting
axis Y of the rocker (move the lever of the rocker upwards and downwards). When the rocker is pushed
upwards, the motor will rotate clockwise; the more the rocker is pushed upwards, the faster the motor
rotates. Similarly, when the rocker is pushed downwards, the motor will rotate counterclockwise
Step1: Inspire
Sichuan Opera face changing has always been a mysterious trick. How do we use these small modules
to achieve the effect of Sichuan Opera Face Changing?
Step2: Thinking
How do they perform Sichuan Opera face changing? Keep rotating different faces can also achieve the
effect of face changing.
Step3: Make and Tinker
What materials do we need for this work? Which modules can give people a sense of “rotation control”,
and are also interesting (not boring) ?
Step4: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!




                                                                                                                           15

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                                                                                                       Neuron – Mini-Lesson


                                             Thinking after Class


    Review on Key Points:                                                Improvement and Optimization:
    3. When the rocker is in offline mode, can                            2. What else we can do to achieve Sichuan
       only output Y-axis value can be output,                               Opera face changing?
       while in online the connected mode,
       both Y-axis and X-axis values can be
       output;
    4. The motor can only control the rotation
       speed, not the number and angle of
       rotations;



                                             List of Materials




                     Module List                                                       Material List

        Name             Qty.             Unit                       Name                  Qty.              Unit

    Power supply          1               PCS                   Color cardboard             2                PCS

       Rocker             1               PCS                                               1
                                                                   Glue stick                                PCS

     Dual motor                                                  Double-sided
                          1               PCS                                               1                Roll
       driver                                                       tape

                                                                 Color marker
      Motor kit           1                Kit                                              1                PCS
                                                                   (black)

    Magnetic board        4               PCS                       Scissors                1                Pair

                                                                   Art knife                1                PCS




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                                                                             Neuron – Mini-Lesson




                               Work Production Procedure




   Work Production Process:




                                                    Work Process




                                                                                            17

                      Educational Website: http://education.makeblock.com/
                                                                                                                Neuron – Mini-Lesson




                    Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;

   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2




                                                                                                                               18

                                   Educational Website: http://education.makeblock.com/
                                                                                                          Neuron – Mini-Lesson


                              Name of Work: Rotating Colorful Light

                                                                                                   Difficulty: Intermediate
                                                                                                   Time: 30 Minutes



                                                                                         Lesson Description:
                                                                 Designer: Xiong Xiong
                                                                                         Press the button, the beautiful
                                                                                         colorful light begins to rotate, and
                                                                                         you will be surrounded by the
                                                                                         splendid lights. By using the Neuron
                                                                                         module, you can easily achieve the
                                                                                         desired effects. You should try it ~
                                                                 QR code for video




      Video Link: http://static.education.makeblock.com/ColorfulLights.mp4




                                                    Teaching Procedure




Objectives:
Use the Neuron electronic modules to create works: 1) Use motor- driven module to control the motor rotation;
2) Use button to start the motor rotation;
Step1: Inspire
The teacher can play videos or show the finished works to students; let the students observe and think: how to keep
the colorful lights rotating? How to keep the light bar on?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step4: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!




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                                                                                                         Neuron – Mini-Lesson


                                               Thinking after Class


    Review on Key Points:                                           Improvement and Optimization:
    5. How to use motor modules                                      3. Try to add the Bluetooth module and use the
       and LED light bars under                                         Neuron APP to control the color changes,
       offline mode;                                                    and use the cloud control (IoT) to remotely
                                                                        turn on and off the lights.



                                               List of Materials




                        Module List                                                      Material List

            Name                 Qty.         Unit                       Name                  Qty.            Unit

        Power supply              2                                   Petal pattern              7
                                              PCS                                                              PCS

          Bluetooth               1                                   Plastic bottle             1
                                              PCS                                                              PCS

           Button                 1                                Cardboard (white)             1
                                              PCS                                                              PCS

                                                                  Transparent double-
                                  1                                                              2
    Dual DC motor driver                      PCS                     sided tape                               Roll

        DC motor kit              1                                Double-sided tape             1
                                               Kit                                                             Roll

                                  1
     LED light bar driver                     PCS

          Light bar               1
                                              PCS

       Magnetic board             6
                                              PCS

            Plug                  1
                                              Pack




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                                                                                              Neuron – Mini-Lesson


                                                Work Production Procedure




         Work Production Process:




                                                                  Work Process




                  Module List
        Name           Qty.     Unit
    Power supply         2      PCS
      Bluetooth          1      PCS
       Button            1      PCS
    Dual DC motor
                         1      PCS
        driver
     DC motor kit        1      Kit
    LED light bar
                         1      PCS
       driver
      Light bar          1      PCS
    Magnetic board       6      PCS
        Plug             1      Pack




                                                                                                             21

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            Material List

     Name            Qty.   Unit

  Petal pattern       7     PCS

  Plastic bottle      1     PCS

   Cardboard
                      1     PCS
    (white)

  Transparent
                      2     Roll
double-sided tape

Double-sided tape     1     Roll




                                                                                                         22

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                                                                                                                Neuron – Mini-Lesson




                  Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2




                                                                                                                               23

                               Educational Website: http://education.makeblock.com/
                                                                                                          Neuron – Mini-Lesson




                                 Name of Work: Toy Transformation

                                                                                                   Difficulty: Intermediate
                                                                                                   Time: 30 Minutes



                                                                                           Lesson Description:
                                                                  Designer: Lin Xiasheng
                                                                                           Use Neuron to make slight
                                                                                           modification to your own stuffed
                                                                                           toys. You can not only let them
                                                                                           know when someone approaches,
                                                                                           but also let them start talking.

                                                                  QR code for video




         Video Link: http://static.education.makeblock.com/PuppetsMakeover.mp4




                                                      Teaching Procedure




Objectives:
This work mainly uses Wi-Fi, human infrared sensors and speakers.
1) Learn how to use Wi-Fi
2) Learn the functions of human infrared sensors and speakers
3) How to use the speaker's online function
Step1: Inspire
How to transform your stuffed toys? Let them no longer be "dull" and start interaction with people?
Step2: Thinking
How to enable them to interact with people? How can they talk?
Step 3: Programming
Use the Neuron APP for online programming, and try the recording function of the speaker as well as the
human infrared sensor.
Step4: Make and Tinker
How to decorate your toys and Neurons?
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!




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                                                                                                      Neuron – Mini-Lesson



                                            Thinking after Class:




    Review on Key Points:                                               Improvement and Optimization:
    1. How to use Wi-Fi (online                                          4. How about adding a buzzer module?
       and local use)
    2. Usage and function of
       speaker




                                            List of Materials




                     Module List                                                      Material List

        Name            Qty.             Unit                       Name                  Qty.              Unit

    Power supply         1               PCS                     Stuffed toy               1                PCS

                                                                Transparent
        Wi-Fi            1                N/A                   double-sided               1                Roll
                                                                    tape

    Human infrared
                         1               PCS
       sensor


       Speaker           1               PCS


     Wi-Fi cable         1               PCS




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                                                                        Neuron – Mini-Lesson



                          Work Production Procedure




   Work Production Process:




                                                Work Process




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                                                       Neuron – Mini-Lesson




                                                                      27

Educational Website: http://education.makeblock.com/
                                                                                                                  Neuron – Mini-Lesson




 Demonstration for online programming




                    Tips

     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2



                                                                                                                                 28

                                 Educational Website: http://education.makeblock.com/
                                                                                                        Neuron – Mini-Lesson



                                      Name of Work: Shy Penguin

                                                                                                 Difficulty: Intermediate
                                                                                                 Time: 30 Minutes



                                                                                        Lesson Description:
                                                         Designer: Xiong Xiong          A penguin lives near an iceberg.
                                                                                        Whenever any object (or person) is
                                                                                        approaching, it will quietly go
                                                                                        hiding. After the object (or person)
                                                                                        leaves, it will appear again. By
                                                              QR code for video         using the Neuron module, you can
                                                                                        easily achieve the desired effects.
                                                                                        You should try it ~


      Video Link: http://static.education.makeblock.com/ShyPenguin.mp4




                                                   Teaching Procedure




Objectives:
Create works using the Neuron's electronic modules: 1) Use servo module to control the angle of the servo plate;
2) Ultrasonic sensors can sense the distance of any object (or person) ;
Use Neuron APP to achieve the effects of the works: 1) Perform an accurate online adjustment of the angle of
the servo to allow the penguin to hide and appear; 2) Compare the digital nodes to adjust the specific distance
between the penguin and any object (or person) ;
Step1: Inspire
The teacher can play videos or show the finished works to students; let the students observe and try telling a
story: What is the penguin doing?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve
the best results;
Step 4: Programming
Use the Neuron APP for online programming, and try using comparison, numbers, NOTs, and node
maintaining;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!
                                                                                                                            29

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                                                                                                       Neuron – Mini-Lesson




                                             Thinking after Class




    Review on Key Points:                                             Improvement and Optimization:
    6. Servo angle "return to zero"                                     5. How about adding a buzzer module?
       adjustment;
    7. Programming for distance
       sensing of the ultrasonic
       sensors;
    8. Try    using    comparison,
       numbers, NOTs, and node
       maintaining.




                                                 List of Materials




                      Module List                                                      Material List
        Name             Qty.             Unit                       Name                  Qty.              Unit
                                                                Paper-based
    Power supper           1              PCS                                               1                PCS
                                                               model of iceberg
      Bluetooth            1              PCS                   Ice cream stick             2                PCS
      Ultrasonic
                           1              PCS                   White paper cup             1                PCS
       sensor
                                                                 Transparent
     Dual servo-
                           1              PCS                    double-sided               2                Roll
       drive
                                                                     tape
                                                                 Double-sided
      Servo kit            1               Kit                                              1                Roll
                                                                    tape
     Connection                                                 Colored marker
                           1              PCS                                               1                PCS
     cable 20CM                                                     (black)
    Magnetic board         4              PCS                   Color cardboard             2                PCS
        Plug               1              Pack
     Transparent
                           1              Pack
     rubber band




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                                                Work Production Procedure




     Work Production Process:




                                                                  Work Process




                  Module List
        Name             Qty.   Unit
    Power supper          1     PCS
      Bluetooth           1     PCS
      Ultrasonic
                          1     PCS
       sensor
     Dual servo-
                          1     PCS
       drive
      Servo kit           1     Kit
     Connection
                          1     PCS
     cable 20CM
    Magnetic board        4     PCS
        Plug              1     Pack
     Transparent
                          1     Pack
     rubber band




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                                                                                           Neuron – Mini-Lesson




             Material List

      Name            Qty.   Unit

Paper-based model
                        1    PCS
    of iceberg

  Ice cream stick       2    PCS

 White paper cup        1    PCS

Transparent double-
                        2    Roll
    sided tape

Double-sided tape       1    Roll

  Colored marker
                        1    PCS
      (black)

 Color cardboard        2    PCS




                                                                                                          32

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                                                                                                                 Neuron – Mini-Lesson


   Demonstration for online programming




                                                                                            Servos angle

                                                                                               Port 1

                                                                                                Port 2




                                                                                 Maintain




                  Tips

    Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
    For paper-based models of the same design, please find in the appendix at the end of the page~
    The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
    Download video of the work from official educational website: http://education.makeblock.com/
    Neuron APP Software version: 1.3.2



                                                                                                                                33

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                                                                                 Neuron – Mini-Lesson




                                 Engineer




                                                      Rocker Toy Car




     Level




                                                                    Smart Watering




Safe Box


                                               Copycat



                                                                                                34

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                                                                                                           Neuron – Mini-Lesson



                                     Name of Work: Rocker Toy Car


                                                                                                   Difficulty: Basic
                                                                                                   Time: 30 Minutes


                                                               Designer: Xiong Xiong      Lesson Description:
                                                                                          Beep-beep, the car is ready, but how
                                                                                          can we remotely control it, and let it
                                                                                          start running? By using the Neuron
                                                                                          module, you can easily achieve the
                                                                                          desired effects. You should try it ~
                                                                  QR code for video




        Video Link:http://static.education.makeblock.com/LittleCar.mp4




                                                     Teaching Procedure




Objectives:
Create works using the Neuron's electronic modules: 1) Use motor module to control the movement of car; 2) Use
rocker module to trigger the motor module; 3) The wireless receiving module connects the rocker with the car to
control the movement of the car.
Step1: Inspire
The teacher can play video or show the finished work to students; let the students observe the work and think: can
you control this car?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Makeand Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step4: Testand Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!




                                                                                                                           35

                                   Educational Website: http://education.makeblock.com/
                                                                                                      Neuron – Mini-Lesson




                                            Thinking after Class




    Review on Key Points:                                               Improvement and Optimization:
    1. Usage of the wireless                                             1. Connect the Neuron APP to control
       receiving module.                                                    the direction of the car.
    2. Usage of the rocker module
       under offline mode.




                                                 List of Materials




                     Module List                                                      Material List

        Name            Qty.             Unit                        Name                 Qty.              Unit

                         2               PCS                   Paper-based car             1                PCS
    Power supply
                                                                   model
       Wireless          1                                      Double-sided               2
                                          Pair                                                              Roll
    reception unit                                                 tape
                         1               PCS                    Color marker               1
       Rocker                                                                                               PCS
                                                                  (black)

    Dual DC motor        1               PCS
        driver

                         2
     DC motor kit                         Kit

                         4
    Magnetic board                        PC

                         1
        Plug                             Pack




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                                                                                               Neuron – Mini-Lesson


                                                 Work Production Procedure




 Work Production Process:




                                                                       Work Process




                   Module List

           Name           Qty.   Unit

       Power supply        2     PCS

          Wireless
                           1     Pair
       reception unit

          Rocker           1     PCS

       Dual DC motor
                           1     PCS
           driver

        DC motor kit       2     Kit

       Magnetic board      4     PC

           Plug            1     Pack




                                                                                                              37

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                                                                                                                Neuron – Mini-Lesson




                     Material List

          Name             Qty.      Unit


                             1       PCS
       Paper-based
        car model
                             2
         Double-
                                     Roll
        sided tape
          Color              1
         marker                      PCS
         (black)




                              Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2



                                                                                                                               38

                                            Educational Website: http://education.makeblock.com/
                                                                                                           Neuron – Mini-Lesson



                                            Name of Work: Level

                                                                                                   Difficulty: Basic
                                                                                                   Time: 30 Minutes



                                                                 Designer: Zhang Jilong   Lesson Description:
                                                                                          Use gyro sensor to detect tilt, and
                                                                                          use   the   Neuron     APP       for
                                                                                          programming to realize horizontal
                                                                                          alignment.


                                                                     QR code for video




     Video Link:http://static.education.makeblock.com/Gradient.mp4




                                                   Teaching Procedure




Objectives:
1. Know and learn how to use gyroscopes.
2. Make a level.


Teaching Procedures:
Step 1: Learn “how to measure if an object is horizontal”.
Step 2: The students shall learn by themselves the knowledge required in this lesson, such as Neuron modules
and software nodes.
Step 3: Show the finished work and explain the modules and nodes. Provide necessary materials.
Step4: After discussions and observation of the finished work, start making a level.
Step5: Share works with each other.




                                                                                                                          39

                                 Educational Website: http://education.makeblock.com/
                                                                                                     Neuron – Mini-Lesson




                                           Thinking after Class




 Review on Key Points:                                              Improvement and Optimization:
  1. Usage of comparison
     programming languages.




                                               List of Materials




                    Module List                                                      Material List

       Name            Qty.             Unit                       Name                   Qty.            Unit

   Power supply         1               PCS                      Cardboard                 1
                                                                                                          PCS

     Bluetooth
                        1               PCS
      module

     LED board          1               PCS

    Gyro sensor         1               PCS

   Magnetic board       3
                                        PCS




                                                                                                                    40

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                                                                               Neuron – Mini-Lesson




                                 Work Production Procedure




 Work Production Process:




                                                             Work Process




                                                                                              41

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                                                       Neuron – Mini-Lesson




                                                                      42

Educational Website: http://education.makeblock.com/
                                                                                                                  Neuron – Mini-Lesson



 Demonstration for online programming




                  Tips

     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2




                                                                                                                                 43

                                 Educational Website: http://education.makeblock.com/
                                                                                                         Neuron – Mini-Lesson



                                    Name of Work: Smart Watering

                                                                                                  Difficulty: Intermediate
                                                                                                  Time: 30 Minutes



                                                                                          Lesson Description:
                                                                                          Use the soil moisture sensor to
                                                                                          monitor plant's humidity, and use
                                                                                          the Neuronal APP for programming,
                                                                                          so as to start watering when the
                                                                                          humidity is too low, and stop
                                                                                          watering upon reaching the
                                                                                          appropriate humidity.



     Video Link: http://static.education.makeblock.com/PlantsGuard.mp4




                                                     Teaching Procedure




Objectives:
1. Know and learn how to use soil moisture sensor.
2. Making a smart watering system.

Teaching Process:
Step 1: The project "Transform the manual watering system to auto-watering system used in smart farms".
Step2: The students start group discussion.
Step3: Learn the knowledge of Neuron modules and software nodes to be covered in this lesson.
Step4: Show the finished work.
Step5: After discussing and observing the finished work, start making the watering system.
Step6: Share works with each other.




                                                                                                                             44

                                   Educational Website: http://education.makeblock.com/
                                                                                                   Neuron – Mini-Lesson




                                             Thinking after Class




    Review on Key Points:                                                 Improvement and Optimization:
    1. Usage of comparison
       programming languages.




                                                 List of Materials




                     Module List                                                   Material List

        Name            Qty.              Unit                       Name               Qty.            Unit

    power supply         1                PCS                      Cardboard              1             PCS

      Bluetooth          1                PCS

     Dual motor          1                PCS
       driver
     Motor driver
                         1                 Kit
         kit

     Soil moisture
                         1                PCS
        sensor

        Pump             1                PCS

    Magnetic board       3
                                          PCS




                                                                                                                  45

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                                                                               Neuron – Mini-Lesson



                                 Work Production Procedure




 Work Production Process:




                                                       Work Process




                                                                                              46

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                                                       Neuron – Mini-Lesson




                                                                      47

Educational Website: http://education.makeblock.com/
                                                                                                                  Neuron – Mini-Lesson




 Demonstration for online programming




                    Tips
     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2




                                                                                                                                 48

                                 Educational Website: http://education.makeblock.com/
                                                                                                        Neuron – Mini-Lesson



                                         Name of Work: Copycat

                                                                                                 Difficulty: Advanced
                                                                                                 Time: 30 Minutes



                                                               Designer:Lin Xiasheng
                                                                                        Lesson Description:
                                                                                        Here is this little cat that is very
                                                                                        attached to people. It always
                                                                                        follows the person in front of it. The
                                                                                        cat would follow you everywhere
                                                                                        and will imitate every movement of
                                                                                        you. It’s just like a copycat
              Paper craft:Guan xiaolin                          QR code for video
                                                                                        following every step of the person
                                                                                        in front of it.

       Video Link:http://static.education.makeblock.com/CopyCat.mp4




                                                   Teaching Procedure




Objectives:
For this work, we mainly use ultrasonic sensors and motor drivers.
1) Learn functions of ultrasonic sensors and motor drivers
2) Learn functions of auxiliary nodes of the motor-driven software
3) Learn the software nodes: Functions such as Comparison, Digit, and AND
Step1: Inspire
The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and
follow the owner everywhere?
Step2: Thinking
How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can
let the cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors
can sense the movement of the object in front of them and the motor can drive the wheels.
Step 3: Programming
By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat,
the ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be
triggered to rotate. Then the cat will automatically follow the movement of the person.
Step4: Make and Tinker
After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two
protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled.
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!



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                                           Thinking after Class




 Review on Key Points:                                                 Improvement and Optimization:
  9. Programming for distance                                           6. How about adding a buzzer module?
      sensing of the ultrasonic
      sensors;
  10. Use Comparison, Digit and
      AND nodes.




                                               List of Materials




                    Module List                                                      Material List

       Name            Qty.             Unit                       Name                   Qty.            Unit

                                                              Paper-based cat
   Power supply         1               PCS                                                1
                                                                  model                                    Set

                                                               Double-sided
     Bluetooth          1               PCS                                                1              Roll
                                                                  tape

     Ultrasonic
                        1               PCS                     White paper                1
      sensor                                                                                              PCS

    Dual motor          1               PCS
      driver
     Motor kit          1                Kit

    Connection
                        1               PCS
    cable 20CM

   Magnetic board       4
                                        PCS

     Wheel kit          2                Kit




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                                 Work Production Procedure




 Work Production Process:




                                                                Work Process




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     Demonstration for online programming




                                                                               Direction adjustment


                                                                                     Speed

                                                                                  Direction




    Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
    For paper-based models of the same design, please find in the appendix at the end of the page~
    The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
    Download video of the work from official educational website: http://education.makeblock.com/
    Neuron APP Software version: 1.3.2



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                                       Name of Work: Safe Box

                                                                                                  Difficulty: Advanced
                                                                                                  Time: 30 Minutes



                                                                Designer: Zhang Jilong   Lesson Description:
                                                                                         Use the knobs to make a cipher lock
                                                                                         and the password is displayed on
                                                                                         the display. When the password is
                                                                                         correctly entered, the indicator will
                                                                                         light up. Now press the button the
                                                                QR code for video        safe box will be opened.




      Video Link: http://static.education.makeblock.com/SafetyBox.mp4




                                                  Teaching Procedure




Objectives:
1. Know and learn how to use servo.
2. Understand logics “OR” and “AND”.
3. Make a safe box.


Teaching Process:
Step 1: Learn "How to protect your property”
Step 2: The students shall learn by themselves the knowledge covered in this lesson, such as Neuron modules and
software nodes.
Step 3: Show the finished work and explain the modules and nodes. Provide necessary materials.
Step 4: After discussions and observing the finished work, start making a safe box.
Step 5: Share works with each other.




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                                             Thinking after Class




 Review on Key Points:                                                Improvement and Optimization:
  1. Application of servo.
  2. Logics “OR” and “AND”.




                                                 List of Materials




                      Module List                                                  Material List

       Name              Qty.             Unit                       Name               Qty.            Unit

                                                                  Paper-based
    Power supply          1               PCS                                             1
                                                                    model                               PCS

                                                                 Transparent
     Bluetooth
                          1               PCS                    double-sided             1             Roll
      module
                                                                     tape

       Button             1               PCS

        Knob              1               PCS

       Display            1               PCS

     Dual servo-          1               PCS
       driver
   Servo- drive kit       1                Kit

    Connection
                          2
    cable 10CM                            PCS




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                                 Work Production Procedure




 Work Production Process:




                                                        Work Process




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     Demonstration for online programming




                     Tips
      Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
      For paper-based models of the same design, please find in the appendix at the end of the page~
      The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
      Download video of the work from official educational website: http://education.makeblock.com/
      Neuron APP Software version: 1.3.2



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                                    Scientist




                                                       Reflectivity of Different Colors




   Exploring the Relationship between
   Light Energy and Distance




                                                          Know Common Conductors and Insulators




Thermometer


                                               Thermal Energy Transmission




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                                                                                                  Neuron – Mini-Lesson


           Scientific Experiment: Reflectivity of Different Colors

                                                                                          Difficulty: Basic
                                                                                          Time: 30 Minutes



                                                                                Lesson Description:
                                                                                Use RGB lamps to create direct
                                                                                light that reaches on the paper. Use
                                                                                the light intensity sensor to measure
                                                                                the intensity of light reflected by the
                                                                                paper. Change the color of paper
                                                                                and observe the measured results.




                                       Teaching Procedure




Objective of Experiment:
1. Investigate the effect of color on the light reflection.
2. Learn how to choose colors in architecture and design.

Question: Which color has great reflectivity? What color has strong light absorption ability?

Experiment process:
Step 1: Collect colored paper made of the same material.
Step 2: The distances between RGB lamp, light intensity sensor and paper should remain unchanged.
Step 3: Wait for the data on the light intensity sensor to become stable, then record the result.
Step 4: Change a paper in different color.
Step 5: Record at least 3 measurement results for each color.




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                                              Thinking after Class



 Review on Key Points:                                                 Improvement and Optimization:
  1. Which color can reflect light                                         How can we use this principle?
     with the greatest reflectivity?
  2. Which fields in our lives
     does the rule apply to?




                                                  List of Materials




                      Module List                                                   Material List

       Name              Qty.              Unit                       Name               Qty.               Unit

   Power supply            1               PCS                     Worksheet               1
                                                                                                            PCS

    Light sensor           1               PCS

     RGB lamp              1               PCS

      Display              1
                                           PCS

       Knob                1               PCS

    Connection
                           1
    cable 10CM                             PCS

   Magnetic board          4
                                           PCS




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                                                         Data




                      Color                            Reflectance                           Average
                    White
                    Blue
                    Green
                    Red
                    Yellow
                    Black




                  Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2



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                                                                                                      Neuron – Mini-Lesson

                                      Scientific Experiment:
                  Explore the Relationship between Light Intensity and Distance


                                                                                              Difficulty: Basic:
                                                                                              Time: 30 Minutes



                                                                                    Lesson Description:
                                                                                    Use the Neuron's light sensor
                                                                                    module along with the display
                                                                                    module to make a simple instrument
                                                                                    for detecting light intensity. Use this
                                                                                    instrument to measure the light
                                                                                    intensity at different distances to
                                                                                    conclude the relationship between
                                                                                    light energy and distance.




                                           Teaching Procedure




Objectives:
1. Explore relationship between light intensity and distance.
2. Learn the control variable method in scientific experiments

Experiment Process:
Step 1: Place the measuring tape on the table for 50 cm.
Step 2: Set up the measuring instrument on the starting point of the tape (0 cm) .
Step 3: Put the flashlight at 10cm on the tape. Ensure that the height of the flashlight is the same as that of the
measuring instrument.
Step 4: Record the result when the displayed result of the instrument becomes stable.
Step 5: Move the flashlight backward by 10 cm and record the result.
Step 6: Repeat Step 4 and Step 5.
Step 7: When the flashlight is moved to 30 cm, record the result and return the flashlight to 10 cm on the tape.
Step 8: Repeat this experiment 3 times to get the average value of the results.

Conclusion:
The intensity of flashlight decreases as the distance from a light source increases.



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                                           Thinking after Class


 Review on Key Points:                                              Improvement and Optimization:
  1. Why should we repeat the                                         Try to find the current rule of light decay
     experiment more than 3
     times?
  2. Is there a relationship
     between the energy of light
     and the distance?




                                               List of Materials




                    Module List                                                  Material List

       Name            Qty.             Unit                       Name               Qty.             Unit

    Power supply        1               PCS                                             1              Roll
                                                              Measuring tape

    Light sensor
                        1               PCS                     Worksheet               1
      module                                                                                           PCS

      Display           1               PCS

   Magnetic board       4               PCS




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                                                         Data




     Distance (CM)         Light Intensity                                                            Average
     10
     20
     30




                   Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2




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                                                                                                 Neuron – Mini-Lesson


                                Scientific Experiment:
                         Know Common Conductors and Insulators

                                                                                         Difficulty: Basic
                                                                                         Time: 30 Minutes



                                                                                Lesson Description:
                                                                                With the feature of a touch switch,
                                                                                make an instrument to determine
                                                                                whether an object is a conductor.
                                                                                Use the instrument to do an
                                                                                exploratory experiment, with the
                                                                                objective to let students learn the
                                                                                conductive properties of household
                                                                                materials.




                                        Teaching Process




Objectives:
Identify the conductive household materials

Question: How do I make the touch switch work (forming a loop) ? Give examples of conductors and insulators.


Experiment Process:
Step 1: Find at least 10 commonly used materials (such as toothpicks, fruits, soda cans, white paper) .
Step 2: Based on the materials found, provide your assumptions as to which ones are conductors and which ones
are not.
Step 3: Test the materials one by one, and record the results.




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                                         Thinking after Class




 Review on Key Points:                                            Improvement and Optimization:
  1. What is a loop?                                                Explore new question: Can the
  2. What are conductors and                                        electrical conductivity of objects be
     insulators?                                                    changed?




                                             List of Materials




                  Module List                                                  Material List

      Name           Qty.             Unit                       Name               Qty.            Unit

   Power supply       1               PCS                     Worksheet               1
                                                                                                    PCS

   Touch switch       1               PCS

     Display          1               PCS




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                                                         Data




                                 Material                     Conductor                Insulator




                    Tips
   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2



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              Scientific Experiment: Thermal Energy Transmission

                                                                                         Difficulty: Basic
                                                                                         Time: 30 Minutes



                                                                                Lesson Description:
                                                                                Use the temperature sensor to detect
                                                                                temperature changes of objects, and
                                                                                record the rules.




                                       Teaching Procedure




Objectives:
Explore the thermal conductivity of different materials.

Experiment Process:
Step 1: Collect at least 3 kinds of objects of the same size but of different materials (such as wooden
chopsticks, plastic chopsticks, and iron chopsticks) .
Step 2: Attach the temperature sensor on each object. Make sure that the temperature sensor is attached to the
same position on each object.
Step 3: Prepare 3 cups of the same size and pour the same amount of hot tap water into each cup.
Step 4: Turn on the timer and record the temperature sensor’s results once every 3 minutes.
Step 5: Record 3 sets of results




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                                            Thinking after Class




 Review on Key Points:                                                   Improvement and Optimization:
  1 Which household material                                               How can we use this principle?
     has    the    best    thermal
     conductivity?
  2. Which fields in our lives
     does the rule apply to?




                                                List of Materials




                     Module List                                                  Material List

       Name             Qty.             Unit                       Name               Qty.            Unit

    Power supply          1              PCS                     Worksheet               1
                                                                                                       PCS

    Temperature                                                Disposable cup
                          1              PCS                                          Several          PCS
      sensor

      Display             1              PCS                   Iron chopsticks           1             PCS

                                                                    Plastic
                                                                                         1             PCS
                                                                  chopsticks

                                                                    Wood
                                                                                         1             PCS
                                                                  chopsticks

                                                                 Transparent             1             Roll
                                                                adhesive tape




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                                                         Data




                                                                Time
                                  Material
                                                  3min          6min           9min
                                     Iron

                                   Plastic

                                   Wood




                      Tips

   Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
   For paper-based models of the same design, please find in the appendix at the end of the page~
   The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
   Download video of the work from official educational website: http://education.makeblock.com/
   Neuron APP Software version: 1.3.2




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                                                                                                    Neuron – Mini-Lesson


                                 Name of Work: Thermometer

                                                                                             Difficulty: Intermediate
                                                                                             Time: 30 Minutes



                                                            Designer: Zhang Jilong   Lesson Description:
                                                                                     Use the temperature and humidity
                                                                                     sensors to detect the temperature
                                                                                     and humidity in the surrounding
                                                                                     environment. Use the neuron APP
                                                                                     programming feature to “map” the
                                                             QR code for video       data into degrees which will be
                                                                                     displayed on servo.


    Video Link: http://static.education.makeblock.com/Thermometer.mp4




                                               Teaching Procedure




Objectives:
1. Know and learn how to use the temperature and humidity sensor module to explore the surrounding
environment.
2. Understand the "Mapping" node.
3. Make a thermometer.


Teaching Process:
Step 1: Start the lesson by telling a story (or a model) related to temperature.
Step 2: In the exploration stage, the students learn the knowledge covered in this lesson by self-study, such as
Neuron modules and software nodes.
Step 3: Changes the external factors to cause temperature and humidity changes, which will let the students
experience the natural changes. (For example, hold the sensor tightly and blow into the sensor)
Step 4: Show finished work to the students. Then provide them with necessary materials.
Step 5: After observing the sample finished work, the students start to make their own works.
Step 6: Share works with each other.




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                                             Thinking after Class




    Review on Key Points:                                                 Improvement and Optimization:
    1. Know and learn how to use                                            Try adding other sensors to make the
       the temperature and humidity                                         thermometer smarter. For example, add
       sensor module to explore the                                         RGB lamp or buzzer to realize
       nature environment.                                                  reminding function.
    2. Understand the "Mapping"
       node.




                                                 List of Materials




                      Module List                                                      Material List

        Name             Qty.             Unit                       Name                  Qty.             Unit

    Power supply           1              PCS                      Cardboard                 1              PCS

      Bluetooth                           PCS
                           1
       module

     Temperature                          PCS
     and humidity          1
        sensor

     Dual servo-           1              PCS
       driver
      Servo kit            1               Kit

    Magnetic cable         1
                                          PCS
      (10cm)




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                                 Work Production Procedure




 Work Production Process:




                                                         Work Process




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 Demonstration for online programming




                                                        Mapping




                    Tips

     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2



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                               Maker’s Home




                                                                     Energy-Saving Light


     “Quiet Zone” Reminder




                                                          Auto-adjustable
                                                        Clothes Drying Rack

Visual Door Remote
  Control System




                                                                             Smart Pill Box

                             Plant Guard




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                            Name of Work: Energy- Saving Light

                                                                                              Difficulty: Basic
                                                                                              Time: 30 Minutes



                                                          Designer: Lin Xiasheng     Lesson Description:
                                                                                     When the night falls, the lights will
                                                                                     be lit up in the house, giving family
                                                                                     the warmth of home. When the
                                                                                     daylight comes, the light will
                                                                                     automatically turn off, saving
                                                                                     electric energy.
                                                           QR code for video



   Video Link: http://static.education.makeblock.com/EnergysavingLamp.mp4




                                                Teaching Procedure




Objectives:
The main modules used in this work include the light sensor and the LED driver.
1) Know and learn functions of the light sensor and LED driver
2) Learn the online functions of the light sensor
3) Master the knowledge of software node: comparison
Step1: Inspire
We often see these scenarios. When night is falling, a lot of road lamps, signs and household appliances
will automatically be turned on; when the daylight comes, the lights will be automatically turned off.
How does this happen? We can also install these kinds of lights in our home, which are beautiful and
energy saving.
Step2: Thinking
What can we do to enable the light to distinguish nighttime and daytime. And how can we let the light
off in the night and on at daytime? Which module can realize this kind of effect?
Step3: Programming
By means of Neuron APP’s online programming, we can let the lights off at daytime and on at nighttime
according to the various values obtained from the light sensor;
Step 4: Make and Tinker
After the function is achieved, we will begin to make various small works, such as energy-saving desk
lamps, signs, and home appliances models!
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!

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                                                Thinking after Class




    Review on Key Points:
    11. Functions of the light sensor
    12. Use of software nodes




                                                     List of Materials




                       Module List                                                    Material List

          Name              Qty               Unit                       Name              Qty.            Unit

                                        PCS                          Paper-based
     Power supply            1                                                               1
                                                                     house model                           Set

                                        PCS                         Double-sided
      Bluetooth              1                                                               1             Roll
                                                                       tape

     Light sensor            1          PCS

    LED driver               1          PCS

    LED                      1
                                              Pack

     Connection
                             1
     cable 10CM                               PCS




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                                 Work Production Procedure




 Work Production Process:




                                                         Work Process




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 Demonstration for online programming




                    Tips

      Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
      For paper-based models of the same design, please find in the appendix at the end of the page~
      The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
      Download video of the work from official educational website: http://education.makeblock.com/
      Neuron APP Software version: 1.3.2




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                                                                                                          Neuron – Mini-Lesson



                            Name of Work: “Quiet Zone” Reminder

                                                                                                   Difficulty: Intermediate
                                                                                                   Time: 30 Minutes



                                                                                          Lesson Description:
                                                                 Designer: Xiong Xiong    When you are reading a book in the
                                                                                          library, someone is talking very
                                                                                          loudly. Sometimes it is not impolite
                                                                                          to remind the person directly. Now
                                                                                          you can use this “quiet zone”
                                                                                          reminder to remind that person~
                                                                 QR code for video        By using the Neuron module, you
                                                                                          can easily achieve the desired
                                                                                          effects. You should try it ~
       Viedo link:http://static.education.makeblock.com/SilenceKeeper.mp4




                                                     Teaching Procedure




Objectives:
Create works using the Neuron's electronic modules: 1) Sound sensor, which can activate the servo when a large
volume is sensed; 2) Servo, which can control the opening and closing angles; 3) Display, which can show the
volume of voice;
Use Neuron APP to achieve the function of the works: 1) online adjustment of the servo angle accurately, so that
the 2 displays can rotate at the same speed; 2) using the comparison and digit nodes to setup, so that if the volume
of sound is greater than a certain value, the “quiet zone” reminding sign will be lit up;
Step1: Inspire
The teacher can play video or show the sample finished work to the students; let the students observe the work and
think: in what everyday life scenarios can we use the “quiet zone” reminder.
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively? What are the
difficulties in using double- servos?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step 4: Programming
Use the Neuron APP for online programming, try the nodes such as comparison, digit and others;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!



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                                            Thinking after Class




    Review on Key Points:                                               Improvement and Optimization:
    1. Adjust the angle and                                              1. How about adding an LED module?
       direction of double-servo;
    2. Method to Use comparison
       and numbers digit nodes.




                                                List of Materials




                     Module List                                                      Material List

        Name            Qty.             Unit                       Name                   Qty.            Unit

    power supply                                               Paper-based box
                         1               PCS                                                 1             PCS
                                                                   model

      Bluetooth          1               PCS                   Ice cream stick               2             PCS

     Sound sensor        1               PCS                   Color cardboard               3
                                                                                                           PCS

      Dual servo                         PCS                    Transparent
        driver           1                                      double-sided                 2
                                                                                                           Roll
                                                                    tape

      Servo kit                                                 Double-sided
                         2                Kit                                                1
                                                                   tape                                    Roll

     Connection
                         1
     cable 20CM                          PCS

    Magnetic board       3
                                         PCS

        Plug             1
                                         Pack




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                                                    Work Production Procedure




 Work Production Process:




                                                                         Work Process




                      Module List
           Name              Qty.   Unit
        power supply          1     PCS
         Bluetooth            1     PCS
        Sound sensor          1     PCS
         Dual servo                 PCS
                              1
           driver
         Servo kit            2     Kit
        Connection
                              1     PCS
        cable 20CM
         Magnetic
                              3     PCS
          board
           Plug               1     Pack




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          Material List
   Name           Qty.    Unit
Paper-based
                    1     PCS
 box model
 Ice cream
                    2     PCS
    stick
   Color
                    3     PCS
 cardboard
Transparent
double-sided        2     Roll
    tape
Double-sided
                    1     Roll
   tape




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 Demonstration for online programming




                    Tips

     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2




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             Name of Work: Auto-adjustable Clothes Drying Rack

                                                                                                 Difficulty: Intermediate
                                                                                                 Time: 30 Minutes



                                                               Designer: Xiong Xiong   Lesson Description:
                                                                                       It's raining, but the clothes are still
                                                                                       hanging on the drying rack. And
                                                                                       there is no one at home to bring the
                                                                                       clothes home. You can make an
                                                                                       automatic drying rack. By using the
                                                              QR code for video        Neuron module, you can easily
                                                                                       achieve the desired effects. You
                                                                                       should try it ~


     Video Link:http://static.education.makeblock.com/ClothesHanger.mp4




                                                    Teaching Process




Contents:
Create works using the Neuron's electronic modules: 1) Use servo module to control the rotating angle of the
servo; 2) temperature and humidity sensor can sense the humidity in the environment;
Use Neuron APP to achieve the effects of the works: 1) Perform an accurate online adjustment of the angle of the
servo to allow the consistency of the rotating angles for 2 servos; 2) the comparison, digit and NOT nodes can let
the automatic drying rack to collect the clothes if the humidity is greater than a certain value, and put the clothes
on the rack if the humidity is lower than this value;
Step1: Inspire
The teacher can play videos or show the sample finished works to the students; the students observe the work and
focus on learning the angles and installation directions for the double servos?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve
the best results;
Step 4: Programming
Use the Neuron APP for online programming, try the functions such as comparison, digit, NOT and other nodes;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!


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                                           Thinking after Class


 Review on Key Points:                                                 Improvement and Optimization:
  1. Adjusting the angle and                                            1. Use the cloud control (IoT) to
     direction of double-servo;                                            remotely control the rack.
     programming for distance
     sensing of the ultrasonic
     sensors;
  2. Use of Comparison, Digit,
     NOT and other nodes.




                                               List of Materials




                    Module List                                                      Material List
       Name            Qty.             Unit                       Name                   Qty.            Unit
                                                                Paper-based
   Power supply         1               PCS                                                1              PCS
                                                                house model
                                        PCS                    Paper-based
     Bluetooth          1                                                                  1              PCS
                                                              balcony model
    Temperature                         PCS                   Ice cream stick                             PCS
    and humidity        1                                                                  2
       sensor
     Dual servo                         PCS                     Transparent                               PCS
       driver           1                                                                  1
                                                                   wire
     Servo kit                                                 Transparent
                        2                Kit                   double-sided                2              Roll
                                                                   tape
    Connection                                                 Double-sided
                        1               PCS                                                1              Roll
    cable 20CM                                                    tape
   Magnetic board       8               PCS                   Color cardboard              3              PCS
       Plug             1               Pack
    Transparent
                        1               Pack
    rubber band




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                                                   Work Production Procedure




 Work Production Process:




                                                                       Work Process




                   Material List
         Name               Qty.   Unit

    Paper-based house
                             1     PCS
          model

      Paper-based
                             1     PCS
     balcony model

     Ice cream stick         2     PCS

    Transparent wire         1     PCS

      Transparent
                             2     Roll
    double-sided tape

    Double-sided tape        1     Roll

     Color cardboard         3     PCS




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                Module List

      Name              Qty.   Unit

  Power supply           1     PCS

    Bluetooth            1     PCS

Temperature and                PCS
                         1
humidity sensor

Dual servo driver        1     PCS

    Servo kit            2     Kit

Connection cable
                         1     PCS
    20CM

 Magnetic board          8     PCS
      Plug               1     Pack
Transparent rubber
                         1     Pack
      band




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 Demonstration for online programming




                    Tips

     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2



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                                                                                                        Neuron – Mini-Lesson



                                    Name of Work: Smart Pill Box

                                                                                                 Difficulty: Intermediate
                                                                                                 Time: 30 Minutes



                                                              Designer: Lin Xiasheng     Lesson Description:
                                                                                         Grandma/Grandpa often forgets to
                                                                                         take medicine on time. What should
                                                                                         I do? The smart pill box reminds
                                                                                         you to take medicine at scheduled
                                                                                         time. It can help grandpa and
                                                                QR code for video
                                                                                         grandma to remember taking
                                                                                         medicines on time.



     Video Link: http://static.education.makeblock.com/SmartPillBox.mp4




                                                      Teaching Process

Objectives:
The main modules used in this work include the light sensor and the buzzer.
1) Learn the functions of the light sensor and buzzer.
2) Learn the functions of software nodes, such as time, digit, comparison and “AND”, etc.
Step1: Inspire
Grandma/Grandpa often forgets to take medicine on time. How should I remind them to take medicine? If the pill
box can automatically remind them to take medicine, that will be terrific.
Step2: Thinking
First of all, I need a timer and a small alarm that can remind me at scheduled time. Second, when grandma/grandpa
opens the pill box and takes the medicine, the alarm would automatically stop. In this way, it won’t bother
grandma/grandpa too much.
Step3: Programming
Which modules can help me achieve these functions? The software can help me achieve the timing function. The
buzzer can act as a small alarm. But how does the pill box know whether grandma/grandpa has opened the pill box
and taken the medicine? The light sensor can sense when the pill box is opened (because the light will reach inside
the box) .
Step4: Make and Tinker
How should I design the pill box? How should I put the modules in the pill box and make it sense the light and
make sounds? (Double-layer structure)
Step4: Testand Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
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                                             Thinking after Class


 Review on Key Points:                                                    Improvement and Optimization:
  13. Functions of software nodes                                          1. Add an LED panel, so as to show
  14. Functional logic: When it’s                                             some reminders on it.
      time to take medicine but the
      pill box hasn’t been opened,
      grandma/grandpa should be
      reminded        of     taking
      medicine. When the pillbox
      is opened, stop reminding.




                                                 List of Materials




                      Module List                                                      Material List

        Name             Qty.             Unit                        Name                 Qty.              Unit

                                                                Paper-based pill
    Power supply           1              PCS                                               1                PCS
                                                                  box model

      Bluetooth            1              PCS                        Scissors               1                Pair

                                                                 Double-sided
     Light sensor          1              PCS                                               1                Roll
                                                                    tape

       Buzzer              1              PCS

     Connection
                           1
     cable 10cm                           PCS




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                                 Work Production Procedure




 Work Production Process:




                                                        Work Process




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 Demonstration for online programming




                                  Hour 18

                                  Minute 9

                                  Second 38




                    Tips

     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2




                                                                                                                                 97

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                                                                                                         Neuron – Mini-Lesson



                                     Name of Work: Plant Guard

                                                                                                  Difficulty: Intermediate
                                                                                                  Time: 30 Minutes



                                                               Designer:: Zhang Jilong   Lesson Description:
                                                                                         Make use of the conductivity of the
                                                                                         touch switch and use the Neuron
                                                                                         APP programming function to make
                                                                                         an alarm system. When the system
                                                                                         is triggered, the buzzer makes
                                                              QR code for video          alarming sounds and the LED
                                                                                         flashes.



      Video Link: http://static.education.makeblock.com/VisualizedDoorbellSystem.mp4




                                                  Teaching Procedure




Objectives:
1. Know and learn how to use touch switch.
2. Make an alarm system.


Teaching Process:
Step 1: Exploring "How to Protect Plants from being Destroyed by Little Animals”
Step 2: Through self-study, the students learn the knowledge covered in this lesson, such as Neuron modules and
software nodes.
Step 3: Show the sample finished work and explain the modules and nodes. Provide necessary materials.
Step 5: After discussions and observing the sample finished work, start making an alarm system.
Step 6: Share works with each other.




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                                          Thinking after Class




 Review on Key Points:                                              Improvement and Optimization:
  1. The use and principle of                                         Can you make an anti-theft system for
     touch switch.                                                    your own room?
  2. Alarm system




                                              List of Materials




                   Module List                                                      Material List

      Name            Qty.             Unit                        Name                 Qty.              Unit

   Power supply        1               PCS                      Cardboard                1                PCS

     Bluetooth
                       1               PCS                        Scissors               1                Pair
      module

   Touch switch
   (four control       1               PCS
     buttons)

    RGB light          1               PCS

      Buzzer           1               PCS




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                                 Work Production Procedure




 Work Production Process:




                                                           Work Process




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                                                       Neuron – Mini-Lesson




                                                                     101

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 Demonstration for online programming




                                                         Interval




                    Tips
     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2




                                                                                                                                102

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                                                                                                         Neuron – Mini-Lesson



               Name of Work: Visual Door Remote Control System

                                                                                                  Difficulty: Advanced
                                                                                                  Time: 30 Minutes



                                                                                         Lesson Description:
                                                              Designer: Xiong Xiong      The doorbell is ringing. Who’s this?
                                                                                         Do you want to open the door? Use
                                                                                         remote identification to see who the
                                                                                         visitor is, and then decide whether
                                                                                         you want to open the door (remotely)
                                                                                         or not. By using the Neuron module,
                                                                QR code for video        you can easily achieve the desired
                                                                                         effects. You should try it ~


      Video Link: http://education.makeblock.com/zh-hans/resource/neuron-kskmxt/




                                                    Teaching Procedure




Contents:
Create works using the Neuron's electronic modules: 1) The gyro senses whether someone is knocking on the door
outside; 2) The servo module controls the angle of the servo plate; 3) The camera can take photos and transfer
photos in real time; 4) WIFI connects home network to the camera module.
Use Neuron APP to achieve the functions of the work: 1) online adjustment of the servo angle accurately, so that
the doors can be opened and closed smoothly; 2) IoT to remotely control the door opening; 3) Customize the time
interval to take photos;
Step1: Inspire
The teacher can play videos or show the sample finished works to the students; the students observe the sample
and think: imagine the convenience that the smart home system can bring to our lives~
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step 4: Programming
Use the Neuron APP for online programming; try using nodes, such as IoT and others;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!




                                                                                                                         103

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                                                                                                      Neuron – Mini-Lesson



                                            Thinking after Class




    Review on Key Points:                                            Improvement and Optimization:
    1. Use of WIFI and camera                                          1. How about adding a buzzer module?
       module;
    2. Use for IoT.




                                                List of Materials




                     Module List                                                      Material List
        Name            Qty.             Unit                       Name                  Qty.              Unit
                                                                House-based
     Power supply        1               PCS                                               1                PCS
                                                               model of house
         WIFI            1               PCS                   Ice cream stick             1                PCS
                                                                Transparent
        Camera           1               PCS                    double-sided               2                Roll
                                                                    tape
                                                                Double-sided
      Gyroscope          1               PCS                                               1                Roll
                                                                   tape
    Dual servo-                                                Colored marker
                         1               PCS                                               1                PCS
    driver                                                         (black)
    Servo kit            1                Kit                  Color cardboard             1                PCS
    Connection
                         1               PCS
    cable 20CM
      USB cable          1               PCS
    Magnetic board       5               PCS
         Plug            1               Pack




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                                                     Work Production Procedure




 Work Production Process:




                                                                             Work Process




                      Module List
              Name            Qty.   Unit
          Power supply         1     PCS
              WIFI             1     PCS
             Camera            1     PCS
           Gyroscope           1     PCS
        Dual servo-driver      1     PCS
        Servo kit              1     Kit
        Connection cable
                               1     PCS
        20CM
           USB cable           1     PCS
         Magnetic board        5     PCS
              Plug             1     Pack




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            Material List

     Name            Qty.   Unit

  House-based
                       1    PCS
 model of house

 Ice cream stick       1    PCS

  Transparent
                       2    Roll
double-sided tape

  Double-sided
                       1    Roll
     tape

Colored marker
                       1    PCS
    (black)

Color cardboard        1    PCS




                                                                                                        106

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 Demonstration for online programming




                    Tips
     Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
     For paper-based models of the same design, please find in the appendix at the end of the page~
     The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
     Download video of the work from official educational website: http://education.makeblock.com/
     Neuron APP Software version: 1.3.2




                                                                                                                                107

                                 Educational Website: http://education.makeblock.com/
                                             Glowing and Sounding Cottage

                   Teacher:                                     Grade: 4                                  Time: 1 Hour:
Unit Title:                                         Essential Standards:
Glowing and sounding cottage
                                                    4-PS3-2. Make observations to provide evidence that energy can be
                                                    transferred from place to place by sound, light, heat, and electric currents.


                                                    4-PS3-4. Apply scientific ideas to design, test, and refine a device that
                                                    converts energy from one form to another.


Objectives:     After this lesson, the students will know how to use Neuron modules; understand the working principle of human infrared
sensors, LED drivers and other modules; learn to collaboratively work with others; and be able to use Neuron modules to make their own works.

Student Group: Group work, pair work
                              Materials/Resources                                                     Essential Vocabulary


Teacher: Neuron, materials,        Student: Neuron, materials                            Electricity, light energy, sound energy, human
PPT, worksheets                                                                          Infrared sensors, remote control, programming, and
                                                                                         cooperative learning

Learning Experience
Inquiry Based                 Engage: Activating Strategy/Hook (Observation)
Learning:
    Use of the 5 E                The teacher introduces the Christmas stories; wait for the Christmas gifts from Neuron and think how to
     Lesson      format               decorate the Christmas cottage.
     Learner– centered             The teacher show the students the Christmas cottage made by him (a smart cottage that can sense lights and
     instruction                      have a doorbell.)
    Use of scientific             The students have 3 minutes to take a close look at the smart cottage, as well as all Neuron modules used,
     investigation,                   etc.
     problem Solving or
     engineering design            The students observe and explore the function of each neuron module
                               The teacher will explain the function of each neuron module in detail
    Hands on– minds
     on       instructional Explore: Learning Experiences (Thinking)
     strategies
                               The teacher distributes Form 1 and explains what needs to be filled up
    Use of Process
     skills in context-        The students work in pairs to design a structure to achieve all functions of the Neuron. At this time, the
     predict,     observe,       teacher needs to guide the students regarding how to learn collaboratively and share work duties. (For
                                 example: one person acts as a structure builder and the other a tester)
     measure, classify,
     infer, communicate
   Peer Discussion–         The students have 8 minutes to build the structure according to their design (remind the
    scientific                  students to consider time spent and materials to be used during the design process)
    arguments    and
    explanations             The students have 2 minutes to report to the teacher regarding their final design
                               (according to Form 1)
   Use     appropriate
    tools accurately    Explain: Learning Experiences (Actual practice + immediate direction)
   Focus on detail-
    precision     &
    accuracy      in         The students have 30 minutes to build the structure according to their design
    observations and         The students should report any problem immediately
    measurements
                            The teacher will walk around the classroom and provide help and guidance as required
   Use              of
    collaboration   for Elaborate: Extending & Defining (Communication and share)
    learning

                             The teacher distributes Form 2. The students have 3 minutes to report their works based
                                on the four key points
                             The students have 5 minutes to show their works

                        Evaluate: Summarizing Strategy (Summary)


                             The students conduct self-evaluation (allow the students to evaluate their own works and
                                the entire process, from personal perspective and team perspective.)
                             The teacher evaluates according to the process and results (there is a corresponding
                               evaluation form)


                             Review what learned

                                           Differentiation Strategies
Extension                                  Intervention                     Language Development
Adding programming contents                Simplify the structure           The names of the Neuron modules

Assessment(s) :




Teacher Reflection:
Explore the impact of different materials on sound emissions

Lesson Description:
With the knowledge of the topic and under teacher’s guidance:Explore the sounds around you; Use NEURON sensor to
obtain test results; Learn to record statistic data in tables, and analyze the data and make conclusion;


Objectives:
Level: Elementary School (10-12 Years Old)        Difficulty: Intermediate             Time: 50 Minutes




List of Materials:
√    NEURON Modules
     Power 2PCS Knob Button               Sound Sensor      Buzzer Display
√    Files
     Teacher guide PPT       Test tool model Student worksheet
√    Attachments and files
     Computers Sound files Product videos


Teaching Process:
STEP 1: Preparation (3 mins)
1.      Teacher’s self-introduction, getting to know each other, and be familiar with the environment;
        The teacher and the students getting to know each other;
2.      Classroom Rules;
        Such as: raising hands to answer questions, friendly sharing materials, etc;


STEP 2: Lesson Description (10 mins)
1.      Have you been listening to the sounds around you?
         Have we been paying attention to various sounds around us? Listen carefully to the sounds surrounding us;
2.      Guess what you’ve heard (play audio) ;
        1)   Distribute worksheets
        2)   Play audio for various sounds
3.      Objectives: Explore the impact of different materials on sound reflection;

STEP3: Learning (10 mins)
1.       Provide directions via scenarios, introducing the students into the lesson;
        When we shout in an empty room we can hear the echo, but if the room is filled with furniture we couldn’t hear any echo. Why?
2.      Learn the offline mode of NEURON;
        1)     Distribute Knob, Buzzer, Power (2 PCS) ;
        2)     Learn to make the Buzzer sound as shown in the PPT;
        3)     Provide Sound Sensor and display, and learn how to use them
        The teachers can refer to the guidance PPT
STEP 4: Exploration (10 mins)
1.     Raising Questions;
       Do materials have any effect on the echo? What material has a greater impact on the echo?
       The teachers can refer to the guidance PPT
2.    Making Assumptions;
      Based on existing materials, make assumptions about the degree of influence of the materials on sound reflection
       The teachers can refer to the guidance PPT
3.    Making Plans;
       Use the tools provided by the teachers to make plans.
4.   Recording Data;
       Record the actual data measured.
5.   Processing Information and Reach Conclusions
       Perform group discussion and reach conclusion regarding the data measured.


STEP 5: Share (5 mins)
1.     What conclusions have you reached from the experiments?
2.    What fun features have you found in this lesson?
3.    Can you repeat these experiments using the materials of this lesson?

STEP 6: Finishing (2 mins)
1.     Organize the modules
2.   Clean up desks
V. Patterns of Paper-Based Models:

   The followings are the paper-based models for your reference: If 1:1 originally sized paper-based
   models are required, please download from website http://education.makeblock.com/


       Existing Paper-Based Models:

          House
          Copycat
          Carrot
          Rotating Face-Changing
          Pill Box
          Safe Box
          Smart Watering
          Plant Guard
          Thermometer
          Quite Zone Reminding Sign
          Penguin & Iceberg
          Toy Car
          Auto-Adjustable Clothes Drying Rack
House
Copycat
Carrot
Rotating Face-Changing
Pill Box
Safe Box
Smart Watering
Plant Guard
Thermometer
   Reminder
Size: 450*298mm
Penguin & Iceberg
Size: 609*629mm
    Toy Car
Size: 341*327mm
 House and Balcony
Size: 595.5*431.5mm
                               /FVSPO#MPDL$BSE




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Example Details: The light sensor detects the light intensity of environments. The brightness
and number of lights on the LED panel vary according to signals from the input block.
(When the light intensity is strong, the LED lights will be brighter and the number of
lights will be larger; otherwise, the lights will be darker and the number will be smaller. )
                               /FVSPO#MPDL$BSE




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                            /FVSPO#MPDL$BSE




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Example Details: The ultrasonic sensor detects the distance from itself to an
obstacle. The servo keeps rotating according to the value, allowing the cat to show up
or hide himself.
                            /FVSPO#MPDL$BSE




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                          Software Nodes Card




Nodes Name: Compare

Explanation: Compare the inputting number with a pre-configured number.

How ir ia used: when you want something to happen if some value is above,
below or equal a certain number. For example:
1) If the environment is overheated (temperature above a certain number), sound the
alarm;
2) If the counter counts to 3, show a smiley face.

How it works:




The input is the value to be compared,Pick an operator “<”,“>”,“=”,“≠”,“≦”,≧”.
If the value satisfies the condition, the node will output “yes”; otherwise, it will
output “no”.




When the temperature is over 30 (degrees Celsius), sound the buzzer.

Tips:
1) If the input is a string, the node will try to convert it to a number; if failed, the
output will be “no”.
2) If the input is an object, the output will always be “no”.
3) A hanging input yields “no”.
                         Software Nodes Card




Nodes Name: Number

Explanation: Provide a number as a constant, or under a certain condition.

How ir ia used: when you want something to happen if some value is above,
below or equal a certain number. For example:
1) Set the parameter of another node. E.g., the rotation speed of a motor;
2) Let another node’s parameter change to a certain value when something happens.
E.g., when the heat is up, the fan motor rotates at a certain (higher) speed.

How it works:




The number set in the config panel will be sent to the output. If an input is provided,
the value is sent only if the input is “yes”; otherwise the output will be “no”.




Example: set the speed of the DC Motor Drive to 50




Example: When the value of the light sensor is above 50, set the motor speed to 70.
                          Software Nodes Card




Nodes Name: Compute

Explanation: Make a certain arithmetic (+, -, *, /) operation on the input.

How ir ia used: If you want your creation reacts to the slightest change in the
room temperature, or you want the car moves, but have more juice when the color is
blue, the “Compute” node comes to help. It can: - Amplify the input to a certain
factor - Give an initial value of input by adding it to a constant number - Count
numbers in a cycle by using the “mod” operator.

How it works:




Pick an operator(“+”, “-“, “*”, “/”) and an operand (the number you want to add or
subtract with). The output will be the input compute with the configured operand.




When the temperature is over 30 (degrees Celsius), sound the buzzer.

Tips:
1) If the input is a string, the node will try to convert it to a number; if failed, the
output will be “no”.
2) If the input is an object, the output will always be “no”.
3) A hanging input yields “no”.
                        Software Nodes Card




Nodes Name: Interval

Explanation: Flips the output repeatedly, at a certain interval.

How ir ia used: The output of the interval node flips between “yes” and “no” by
itself. It is useful when:
1) You want to make a blinking light or a jiggling robot;
2) You want to do something periodically, like taking a photo every 30 seconds.


How it works:




In the config panel, choose the how many seconds before the result flips.




Example: making a blinking light




Example: making a “beep-beep” alarm when overheat.
                         Software Nodes Card




Nodes Name: Not

Explanation: YES to NO and NO to YES.

How ir ia used: Logical “NOT” stands for “if not”, “else” or “otherwise”. It flips
the input from “yes” to “no” and “no” to “yes”. Useful in cases like:
1) Do something when the button is “NOT” pressed;
2) If the Interval node is flipped to no, do something else.


How it works:




Just attach the input, and get the opposite result.




Example: if the button is connected, turn red; otherwise, turn green.




Color cycles between red and green.
                        Software Nodes Card




Nodes Name: And

Explanation: YES if all inputs are YES.

How ir ia used: The logical “AND” node outputs “yes” only when all the input
sources say “yes”. It can be used in situations like:
1) If the room temperature is high “AND” it is past 6 o’clock, turn on the fan;




How it works:




The “AND” node says “yes” when all the sources of input are considered “yes”.




On a hot evening (temperature is over 30 and current hour is over 17, 5pm in the
evening), turn on the fan (hooked up to a motor).
Color cycles between red and green.
                       Software Nodes Card




Nodes Name: Or

Explanation: YES if any of the inputs is YES.

How ir ia used: The logical “OR” node outputs “yes” if any of the input sources
say “yes”. It can be used when: - If there is light (the drawer is open), sound the
alarm; If the gyro is shaken (the creation is moved by somebody), also sound the
alarm.


How it works:



The “OR” node says “yes” whenever a source of the input is considered “yes”.




Example: an alarming device that alarms when exposed to light (light sensor value >
30), or if it is moved (the gyro is shaken).

Tips:
1) In fact, you do not need an “OR” node very often because an “OR” logic is placed
inside the input of most nodes.
                        Software Nodes Card




Nodes Name: Toggle

Explanation: Flip between YES and NO when activated.

How ir ia used: The Toggle node flips between “yes” and “no”. You can use it
to: - Convert a button to a switch. Push it, lights on (without the needs of keeping
your finger on the button); push again, lights off.




How it works:




When the input changes from “no” to “yes”(we call it a “rising edge” in electric
engineering), the output will flip between “yes” and “no”.




Example: use a button as a switch
                        Software Nodes Card




Nodes Name: Counter

Explanation: Plus one when activated.

How ir ia used: The “Counter” node keeps a number for counting; it goes up
each time the input flips from “no” to “yes”. This is useful when you want to:
1) Keep a number of something, like how may time the gyro is shaken;
2) Make a stopwatch: count how many seconds did some event last;
3) Make a timer: let something happen after a certain time period is passed.

How it works:



When the input changes from “no” to “yes”(we call it a “rising edge” in electric
engineering), the number displayed in the node will plus one, and goes to the output.
If you push the “reset” button, the number will be reset to zero; the same will happen
if the “RESET” input changes from “no” to “yes”.




Example: count the length of time when the room filled with people (using the PIR
“people sensor”). The result is expressed in seconds.




Example: making a countdown, use the COMPUTE+ node.
                        Software Nodes Card




Nodes Name: Hold

Explanation: Keep the input unchanged for a period of time.

How ir ia used: You can let buzzer sing a song whenever you shake the gyro.
But as soon as the gyro is not shaken, the song will instantly stop. To let the song
keep playing, you need to “HOLD” the “gyro is shaking” input for a period of time.
This is when HOLD comes into the scene. It can:
1) Keep the input value, until another not “no” value comes in;
2) Keep the input value unchanged for a period of time;
3) Let the input change gradually.
How it works:




You can choose one of the three modes from the config pane.
                        Software Nodes Card




The first,Hold until change: the input will be kept until another input comes in (such
as a sad face replaces a smiley face). In other words, the output could be any value
other than “no”.




Example: count the length of time when the room filled with people (using the PIR
“people sensor”). The result is expressed in seconds.

The second,Hold for time: the input will stay the same for a period of time. In this
period, any other input values will be ignored. If the hold period has been passed and
the input is still “no”, the output will be set to “no”.




Example:An alarming device that beeps 3 seconds after light detected.

The third kind,Change Slowly: the output will change according to the input, but if
the input is a number, every second the change will be no more than the specified
number.




Example:When the button is pressed, the light turns from green to red slowly (The
number of the HOLD node’s config is set to 3).
                         Software Nodes Card




Nodes Name: Delay

Explanation: Make it happen after some time.

How ir ia used: Delay node will take an input, and send it to the output after a
set period of time. It is useful when:
1)You want something happens after an event but after a period of time;
2)You want something happens after an event, and after a period of time, some other
thing happens after an event.

How it works:



Every input will be sent to the output after a certain period of time (provided in the
config panel).




Example: When the button is pressed, rotate the motor, then rotate it reversely after 1
second.

Tips:
1) An easy way to understand the “DELAY” node is: the output is always certain
seconds behind the input.
                         Software Nodes Card




Nodes Name: Average

Explanation: Average over a period of time.

How ir ia used: Imagine you want to build a device that alarms the mother
whenever the baby cry, using the movement value (acceleration) detected by the
gyro sensor. But if the alarm sounds every time there is little disturbance of the
sensor (e.g. when the baby flips his/her arm), the mother will be crazy. Using the
“average” node will let the result reflects the average of the input value over a period
of time, filtering out noise data.
How it works:



The result will be the average value of the input over a period of time. You can set
the period of time (engineers call that sampling window) you want to perform the
average in the config panel.




Example: a “baby monitor” that alarms the mother when the baby cries (which
makes the gyro shaken for a period of time. The Y Acceleration is used to represent
shaking).

Tips:
1) A smaller sampling window means the output is more sensitive to the change of
the input.
                        Software Nodes Card




Nodes Name: Today

Explanation: Get the date (year, month, day) today.

How ir ia used: Node “TODAY” outputs today’s month, the day of the month,
and day of the week. It can be used to: - Do something on a specific day.




How it works:




There are 3 outputs in this node, and the meaning is straightforward: the day of the
month(D), the month(M), and the day of the week(W) of today.




Example: light up the light strip on May the 4th.
                        Software Nodes Card




Nodes Name: Now

Explanation: Get the hour, minute, and second now.

How ir ia used: NNode “NOW” outputs the current time, in the format of hour,
minutes, and seconds. It can be used to:
1) Do something at a specific time of the day;
2) Do something every second, every a few seconds or every minute.


How it works:




There are 3 outputs in this node, and the meaning is straightforward: the hour(H), the
minute(M), and the second(S) of the current time.




Example: Example: an alarm clock that buzzes for 10 seconds at 7:00.
                        Software Nodes Card




Nodes Name: Pulse

Explanation: Make the output cycles over time.

How ir ia used: The PULSE node’s output changes with the time according to
the waveform specified in the config panel. It can be used to:
1) Make a “breathing” light/sound/movement effect; make the movement looks
smooth;

How it works:



In the settings panel, you can set the following parameters of the pulse generated:
1) Waveform: it can be “sin”, “square” and “triangle”. “Sin” waveform looks like
breathing: it slows down at the top and bottom value. “Square” acts similar to the
“INTERVAL” note, it turns on and off at each time period. “Triangle” is steadier(lin-
ear) when changing, but drives in the opposite way sharply when it reaches its
maximum and minimum value.
2) Wavelength: the time in seconds that a pulse reaches its full cycle and starts to
repeat itself.
3) Amplitude: the maximum value and (the negative) minimum value of the pulse




Example: a breathing light .

Tips:
1) An easy way to understand the “DELAY” node is: the output is always certain
seconds behind the input.
                        Software Nodes Card




Nodes Name: Sequence

Explanation: Perform a series of actions according to their time.

How ir ia used: TThe “SEQUENCE” node turns on each output one-by-one for
a period of time. It can be used for:
1) Define an action as a series of moves. Such as shaking heads or waving hands;
2) Perform a certain action when a certain condition is met;

How it works:



Connect the action to the input of the SEQUENCE node; connect the moves to each
of its outputs. Tap on the numbers on the node to set the duration of each output.
And use the plus and minus sign to add/remove outputs.




Example: a traffic light that greens for 10 seconds, yellows for 3 seconds, and red
for 30 seconds.




Example: when there is a person in front of the device (detected by the PIR sensor),
nod head by repeatedly shaking the servo attached to port 1; otherwise, shake head
by repeatedly shaking the servo attached to port 2.
                        Software Nodes Card




Nodes Name: Random

Explanation: Make an irregular output every time.

How ir ia used: The RANDOM node can generate a random number. It is used
to: - Make a dice, or make an effect that produces a different result every time.




How it works:




There are 3 outputs in this node, and the meaning is straightforward: the day of the
month(D), the month(M), and the day of the week(W) of today.




Example: a light that changes its color randomly
                        Software Nodes Card




Nodes Name: Scale

Explanation: Map the input from a range to another.

How ir ia used:
1) Cases when the given input ranges from 0-100, but the output needs to be 0-255.
2) When the input changes too steadily or drastically, you can scale it to the range
you want;

How it works:



Set two ranges from the config panel. The input will be scaled according to the set
range.




Example: make a thermometer. The temperature (0~50) is scaled to the angle of the
servo (0~70) that has a needle stick on it that acts as a pointer.




Example: You can use the Scale node to reverse a value.make a light that changes
according to the temperature. When it is hot, it turns red; when it is cold, it turns
blue. The first SCALE node scales the range of temperature to 0~255, the range of
light color. The second SCALE node makes the “blue” value changes to the opposite
direction of the red value.
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Nodes Name: Filter

Explanation: Only output the input if it falls within the certain range.

How ir ia used: Act differently when the input is in the different range. It makes
your program more concise than using a bunch of COMPARE nodes.




How it works:




Set a range in the config panel. If the input falls in the range, output the input itself;
otherwise, output NO.




Example: when the temperature is 0~20, turn green; when it is 20~30, turn yellow;
when it is 30~40, turn red.
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Nodes Name: Function

Explanation: Pass the input through a mathematical function.

How ir ia used: In case you needs to do some mathematical operation, like
rounding a number to its nearest integer, FUNCTION comes to help.




How it works:




Set the function you want to use in the config panel. The output will always be the
input passing through the function you choose.

The settings panel of the function




Example: a knob that can set an integer number from 1 to 10.
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Nodes Name: Compute Plus

Explanation: Make arithmetical operation on two inputs.

How ir ia used: Pick an operator(+, -, *, /) ,make the result variates according
to two input sources.




How it works:




Set the operator(+, -, *, /) in the config panel. The result will be .




Example: if you connect A to the upper input, B to the lower input, and the operator
is +, then the result will be A+B.
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Nodes Name: Compare Plus

Explanation: Compare the value of two input sources.

How ir ia used:
1) Make a comparison where all operands can change.
2) Use the value of a sensor or input device as the threshold of an alarm system.




How it works:




Set the operator (>, <, =) in the config panel. Connect two operands to the input. The
result will YES if the comparation condition is met. Otherwise it will output NO.




Example: a light-sensor-based alarm device whose sensitivity is controlled by a
knob.
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Nodes Name: Valve

Explanation: Output some value if the condition is met.

How ir ia used: “Conditional” nodes like COMPARE only outputs YES or NO;
in case you want to output a value other than YES/NO, you will need the VALVE
node.




How it works:




The upper input takes YES/NO; the lower input takes a value. If the upper input is
YES, the lower input is sent to the node’s output; otherwise the node will output NO.




Example:While controlling the LED light switch, you can enter the value to control
the brightness of the light.
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