Authors Xiong Qin, Lin Xiasheng, Zhang Jilong,
License CC-BY-SA-4.0
NeuronCreative Production
and Scientific Lab Manual
-Creative Lab Kit
www.makeblock.com
@makeblockЦ #makeblock neuron
Introduction:
The Neuron educational program is designed to use Neuron electronic building blocks (mBlock)
as the teaching tools in STEAM education, for students to create fun and interesting works using a
variety of materials, and explore simple scientific experiments; in the form of mini-lessons, this
educational program inspires teachers to innovatively use the Neuron electronic modules intheir
teaching, and it can motivate students to be engaged in the activities,learn sensor applications, and
improve their programming thinking skills toimplement each and every creative idea;
Contents in this manual:
Mini-lesson (4 major topics and 21 models)
Neuron basicsApplication of teaching ideas and demonstration
lessonsDiagrams for paper
based models, demo videos, module introduction, software nodes and more
Help teachers and creative lab fans understand the use of Neuron product, provide them with
creative inspiration to create more meaningful works or lessons.
1 makeblock Curriculum Design Team: Zhang Jilong, Lin Xiasheng, Xiong Qin
The document is licensed under the Creative Commons Attribution-Share Alike 4.0
International License Agreement.You may reproduce and distribute this material in any form
of medium, and modify, convert or create new works based on this material for any purpose,
even business purpose.
JAN, 2018
ょ
About makeblockょ
makeblock Co., Ltd. was founded in 2013. The company’s main brand, makeblock, a leading DIY
robot-assembly and STEAM educational and learning platform, was created in 2011.
makeblock is a global leader in SETAM education solutions. Makeblock integrates the development
and promotion of hardware, software, contents, events and activities, offering STEAM education
and entertainment platforms for schools, training institutions and families. The products mainly
include easy-to-use programming robot kits, electronic building modules platforms and DIY robot
assembly platforms, provide graphical programming APPs and enriched curriculum, which are
designed to inspire children’s creativity, let children explore their potential, pursue their sense of
goodness, beauty and truth, and build a better world. Currently, makeblock products are widely used
by schools and families in more than 140 countries and regions.
Educational Ideas:
“With thedevelopment of science and technology, the makeblockeducation and STEAM education
will become more and more important. We hope to build a robot assembly platform to bring together
the robot enthusiasts of all ages and make the makeblock education and STEAM education more
accessible. Makeblock is aiming to provide the users with the abilities to implement their ideas and
we hope more people will turn their ideas into reality. When people are working hard to reach their
dreams, they will have endless sense of achievement, which will encourage more people to come up
with inventions and creations!” – CEO, Wang Jianjun
Introduction to Creative Lab:
The exterior design of the Neuron product has won multiple international design awards, such as:
Korea's K-Design Award in 2017, Japan’s Good Design Award, U.S. IDEA Gold Award, German
Red Dot Award, and 2018 CES Design Awards, etc.
The Neuron product also has many wonderful features. The Neuron Creative Lab is a programmable
electronic building module created for STEAM education. It has 30 electronic modules with
different functions, covering acoustic, optical and dynamic interaction modes; the customized
"Neuron APP" can easily create more functions for the electronic building modules to "intelligently"
make anything and everything, which also support the drag-and-drop programming (mBlock5)
developed by makeblock users to learn programming knowledge.
The Neuron combines electronic technology features and teaching elements. Its exquisite details and
playful design can meet the needs of various teaching scenarios and home entertainment and
intelligence development. The users of the products are encouraged to integrate things and people
around them to creatively make products and implement the creative ideas and make our lives
better~
Table of Contents
I. How to Use Neuron
1. Nine Features ........................................................................................................................................................... 1
1.1 Hardware ................................................................................................................................................................ 1
1.2 Software ................................................................................................................................................................. 2
1.3 Structures ............................................................................................................................................................... 2
2. Three Ways to Play .................................................................................................................................................. 3
1.1 Offline ................................................................................................................................................................... 3
1.2 Online ..................................................................................................................................................................... 3
1.3 Drag-and-drop (mBlock 5) ................................................................................................................................... 3
II. Teaching Modes
1. Creation and Exploration (5E) ................................................................................................................................ 4
2. Problem-Based Learning ......................................................................................................................................... 5
3. Design Thinking ...................................................................................................................................................... 5
III. Mini-Lesson
1. Artist ........................................................................................................................................................................ 10
2. Engineer ................................................................................................................................................................... 34
3. Scientist .................................................................................................................................................................... 57
4. Maker’s Home ......................................................................................................................................................... 74
IV. Lesson Demonstration
1. 5E Lesson ................................................................................................................................................................. 108
2. PBL Lesson .............................................................................................................................................................. 110
V. Attachments
1. Patterns of Paper-Based Models .............................................................................................................................. 112
2. Module Cards .......................................................................................................................................................125
2.1 Input Module ......................................................................................................................................................126
2.2 Output Module ................................................................................................................................................... 140
2.3 Power and Communication Module .................................................................................................................. 149
3. Description of Nodes ...............................................................................................................................................153
I. How to Use Neuron:
Neuron is a smart module-based electronic product. The product has many electronic modules
with different functions to help children easily create works according to their own ideas. The
electronic modules are easy to use owing to the compact design and magnetic interface. To create
simple electronic works, children just need to connect different modules together. It can also be
used to create many fun and interesting smart works by combining with the common craft-making
materials; for example, small table lamps, strong light alarms, acoustic control lamps, etc.; the
product is magnetic, which is convenient for children to show their own works. In addition,
children can also use the Neuron APP to add more features for their works to make it better.
Nine Features
Hardware
PogoPin: The modules are magnetically connected, easy to assembly and
1. play, and convenient for children to connect different modules together. It
can also prevent children from making mistakes in connecting the modules
to the wrong sides. It’s easy-to-use and durable for 100,000 playsよ
Sensor:The Neuron creative lab has many sensors, and the modules can be
2. divided into 3 categories according to their functions, “energy &
communication”, “input”,and “output”, which correspond to green, orange
and blue colors respectively, and are convenient for the users to identify the
modules with different functions.Every Neuron module is equipped with an
independent chip with a unique function. The sensors can collect
information/values of the surrounding environment and convert the
information into easy-to-read digits and other formats.
Wireless and wired: Neuron modules support either wireless firmware
3. update (via Bluetooth,WIFI) with iPads and smart phones, or firmware
update and charging by connecting it directly to PCs via micro USB
cables.
2
Software
Flow-Based Program: download the Neuron APP onto your iPad or smart
4. phone, and connect via Bluetooth or WIFI.You can now enjoy the online
graphical programming. The APP also has built-in features including 10+
model lessons and guide for novice users. It’s very easy to start navigating,
even for someone who has absolutely no programming experience. More
model lessons will be added in Neuron App.
Visual Program(mBlock5): Graphical programming software independently
5. developed based on Scratch. It can be downloaded and used by PC users, and
more than 2 million users in the world choose mBlock5 as the programming
learning tool, which supports windows, macOS,Linux, Chromme, OS and
other user environments.
IoT cloud platform: By using the cloud control node in Neuron APP, the
6. users can share their small works by sending the QR codes or links to
friends. In addition, it’s also possible to use another device to remotely
control the creative works so as to show the ideas remotely.
Structures
Paper-based models (using craft-making materials) : In the neuron lab kit,
7. there are ready-to-use paper-based models corresponding to some lessons.
It is also possible to download paper-based models online, or design your
own paper-based models. For kids who love craftworks, the neuron
electronic building blocks can add intelligence components to the
commonly-used craft-making materials, and make the final
works more creative;
Building blocks (LEGO) :There are several holes on the Neuron magnetic
8. board, adaptive to the LEGO Technical series products, which helps the
building block enthusiasts make more creative works; by using the building
blocks to make more engineering structures and with the assistance of
Neuron’s electronic features, your final works will surely have a lot of cool
effects.
Everyday materials: The plants and fruits that you can see in everyday
9. life can also be combined with neuron modules to achieve fun functions;
for example, leaves, bananas, lemons,
oranges, etc.
3
Three ways to play
Offline mode: Each Neuron module has an independent chip and
a unique function. It has some default features via factory
1 settings. Therefore, once user opens the package,the product is
. readily connected to the module to achieve some simple
functions, such as “light sensor + power + display = light value of
the current environment”; "gyro + power + LED screen = small
ball game, etc.;
For details, please refer to “Module Cards”.
Online mode(Flow-based): The online mode graphical programming
can be used by anyone as it’s very easy to understand. Online
programming focuses on developing thinking skills and creativity,
y other
than programming. It lowers the difficulty
f of programming and reduces
the rigid requirements of sequential logic, allowing students to pay
more attention to creation of their own works. The online programming
2 has commonly-used nodes, such as "comparison", "digit","calculation",
. "otherwise", "and","or", "switch", etc.; cloud control (IoT) nodes, time
nodes, like "delay", "hold", "current time","sequence", etc.; and
advanced nodes, such as "random","function", "valve" and other
advanced programming nodes.It’s easy to use, for an example, create a
new project --- drag and drop nodes (auxiliary nodes) --- start
connection --- enable the function;
For details, please refer to the “Description of Nodes”.
PC mode (mBlock5):Visual code programming software;
mBlock 5,which is developed on the basis of Scratch 3.0,
can be used in drag-and-drop programming and code
programming. It allows users to create interesting stories,
3. games, animations and other works, and supports
makeblock series products, to facilitate the teaching and
learning of programming;
Use the Neuron Bluetooth module, USB data connecting
cable, and other modules to start programming in
mBlock5.
4
II. Teaching Modes:
The Neuron product is a smart product designed for STEAM education. It can be used in many
teaching areas such as science, technology, art, engineering and other fields. For lessons having
different teaching contents, the teaching modes can be slightly adjusted. Teachers can plan their
teaching activities and teaching steps according to such teaching modes as problem-based
learning, 5E and design thinking teaching modes.
ふ5Eぶ
Creation and Explorationふ
In this teaching mode, there are five stages of thinking: engagement,
exploration, explanation, elaboration, and evaluation. Students have
enough space at each stage to develop their creativity,
y reasoning
ability,
y and flexibility
y, etc.
Demonstration lesson for this teaching mode is on page 108.
5
Problem-Based Learning
The problem-based learning mode is an active and exploratory
learning method that emphasizes the "student-centered" and
“problem solving oriented” approach. Under the guidance of the
teacher, students start from the question itself, work together through
teamwork to explore resources and finally come up with solutions.
W
With this teaching mode, the students can develop the following
skills: problem-solving skills; analyzing and summarizing the
knowledge points covered in the problems; teamwork ability, y
including collecting information separately and appreciate diversity;
and the ability to obtain and evaluate information.
Demonstration lesson for this teaching mode is on page 110.
Design Thinking
Design thinking is a methodology to discover problems in life and
find solutions from the perspective of socialization. This
methodology can cultivate students' sense of social citizenship and
abilities to solve social problems from a practical perspective. Design
Thinking emphasizes the understanding, focusing, conceiving, and
executing processes. In the teaching activities, the process of design
thinking is composed of five steps: empathy, y requirement defining,
ideating, prototype production, and actual testing.
6
Neuron – Mini-Lesson
Mini-Lesson
Introduction
The mini-lesson is a lesson plan handbook specifically simplified for teachers and users. Teachers getting the Neutron creative lab kit can start
applying it to teaching right away. The Mini-Lesson section includes models of how to create works using Neuron modules (including model
introduction, pictures, demo videos, and paper-based model printouts) , teaching steps, programming demonstrations, thinking after class, list of
materials, and creative work processes, etc. The materials and models provided in the mini-lesson are for teachers’ reference, not supposed to be
imitated strictly. Our original purpose is to get the teachers and users inspired by the model making processes and lessons, rather than providing
complete teaching materials. In addition, the mini-lesson teaching processes are designed to focus on cultivating students' creativity and Tinker
(transformation) skills. We hope the teachers can consider these tips in teaching.
In these short lessons, students can: As directors in the activities, teachers can:
Actively learn and understand new Join the students’ group discussions and help
knowledge in the context of previously students organize their ideas
learned concepts Deeply understand the knowledge requirements for the
Learn to think independently and collaborate
students and summarize the key points of the lessons
with others to complete the project
Participate in the creative making process Provide materials for the activities and answer questions
and apply the skills learned Set up the classroom to create the student-centered
Freely discuss ideas with team members and environment
use appropriate tools to record plans
Share creative achievements with each other
Method to use the mini-lesson: teachers can watch the video (scan the QR code, or click on the website link) , and determine if the model is
suitable according to the requirements of the lesson. If the model is suitable, the teachers can read the teaching contents, list of materials,
programming demonstrations, and work production processes, etc. in details.
Neuron – Mini-Lesson
Name of Work: Copycat
Pictures, videos and
Difficulty: Advanced
Time: 30 Minutes
work description
Author: Lin Xiasheng
Lesson Description:
Here is this little cat that is very attached to
people. It always follows the person in
front of it. The cat would follow you
everywhere and will imitate every
movement of you. It’s just like a copycat
QR code for video following every step of the person in front
of it.
Video Link:http://education.makeblock.com/zh-hans/resource/neuron-gpm/
Teaching Procedure
Teaching procedures: teaching objectives and
Objectives:
key knowledge points. We recommend the
For this work, we mainly use ultrasonic sensors and motor drivers.
1)Learn functions of ultrasonic sensors and motor drivers following 5 teaching steps: Inspire: Inspire
2)Learn functions of auxiliary nodes of the motor-driven software
3)Learn the software nodes: Functions such as Comparison, Digit, and AND
Step1:Inspire
students to think; Thinking: Guide students to
The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and follow the
owner everywhere? analyze the model; program: Programming
Step2:Thinking
How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can let the
cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors can sense
design; Make and Tinker: Students have
the movement of the object in front of them and the motor can drive the wheels.
Step 3:Programming enough time to create and transform; Share:
By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat, the
ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be
triggered to rotate. Then the cat will automatically follow the movement of the person.
Show the final product to others
Step4:Make and Tinker
After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two
protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled.
Step5:Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness your
creativity!
Educational Website: http://education.makeblock.com/
7
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and
9. Programming for distance sensing Optimization:
of the ultrasonic sensors; 6. How about adding a
10. Use Comparison, Digit and AND buzzer module?
nodes.
Regarding the list of materials required
for making models, the teachers and List of Materials
students can replace any materials in the
list with the those chosen according to
their own creative ideas.
Module List Material List
Name Qty. Unit Name Qty. Unit
Power Paper-
1 PCS
supply based cat 1 Set
Bluetooth 1 PCS model
Ultrasonic
1 PCS Double-
sensor 1 Roll
Dual motor sided tape
1 PCS White
driver 1 PCS
Motor kit 1 Kit paper
Connection
cable 1 PCS
20CM
Magnetic
4 PCS
board
Wheel kit 2 Kit
Educational Website: http://education.makeblock.com/
Model- making diagram: If the teachers and
students encounter problems during the Neuron – Mini-Lesson
model-reproduction process, they can refer
to this diagram.
Model programming diagram: If the
teachers and students encounter
programming problems during the model-
reproduction process, they can refer to this
diagram. If the teachers and students wish
to change any function of the model, they
need re-programming.
Demonstration for online programming
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for
programming;
Download video of the work from official educational website: http://makeblock.com/
Neuron APP Software version: 1.3.2
Educational Website: http://education.makeblock.com/
8
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Table of Contents
Artist
Pulling Carrot ····················································································································· 1
Rotating Face-Changing ········································································································· 15
Rotating Colorful Light ·········································································································· 19
Toy Transformation ··········································································································· 24
Shy Penguin····················································································································· 29
Engineer
Rocker Toy Car···················································································································· 35
Level ····························································································································· 39
Smart Watering ················································································································· 44
Copycat ·························································································································· 49
Safe Box ························································································································· 54
Scientist
Reflectivity of Different Colors ····························································································· 60
Exploring the Relationship between Light Energy and Distance ······················································· 63
Now Common Conductors and Insulators ················································································· 66
Thermal Energy Transmission ······························································································ 69
Thermometer ················································································································ 72
Maker’s Home
Energy-Saving Light ··········································································································· 78
“Quiet Zone” Reminder ······································································································· 83
Auto-adjustable Clothes Drying Rack ······················································································· 88
Smart Pill Box ·················································································································· 93
Plant Guard ······················································································································ 98
Visual Door Remote Control System ························································································ 103
The works with“” are programmed under online mode. As such the Neuron programming APP needs to be downloaded using
IPad or smart phone;
The lessons are listed in a sequence based on the level of difficulty (basic, intermediate, advanced) in each category.
9
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Artist
Pull a Carrot
Rotating Face-Changing
Toy Transformation
Shy Penguin
Rotating Colorful Light
10
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Pulling a Carrot
Difficulty: Basic
Time: 30 Minutes
Lesson Description:
Designer: Lin Xiasheng When the carrot is not pulled out, it
remains still, but when it is pulled
out, two “NO” signs will appear and
shake, as if saying “Don’t pull me
out. Don’t pull me out.
QR code for video
Video Link: http://static.education.makeblock.com/PullupCarrots.mp4
Teaching Procedure
Objectives:
This creative work mainly uses gyroscopes and servos.
1) When the carrot is in the soil, it is still. At this time, hide the two small hands (“NO” signs) of the carrot by
adjusting the angle of the servos.
2) When the carrot is pulled out, it will vibrate. When it is vibrating, the servos will rotate quickly.
Step1: Inspire
By means of anthropomorphic thinking, if the carrot is pulled out of the soil, it may go crazy. If we add small
hands (“NO” signs) for the carrot, when it is pulled out of the soil, it will shake its hands.
Step2: Thinking
What module is used for this work? How can we achieve the functions imagined? What kind of module can
feel the vibration, and what kind of module can actually rotate?
Step3: Make and Tinker
What materials do we need for this work? The functions of the module need continuous debugging to achieve
the best results;
Step4: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
11
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Servo angle "return to zero" 1. How about adding a buzzer module?
adjustment;
2. Setup angle of servo
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Cardboard 1 PCS
Gyroscope Paper-based
1 PCS 1 PCS
carrot model
Transparent
Dual servo-
1 PCS double-sided 1 Roll
driver
tape
Servo kit 1 Kit
12
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
13
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For the paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are made under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
14
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Rotating Face-Changing
Difficulty: Intermediate
Time: 30 Minutes
Lesson Description:
Designer: Lin Xiasheng
Cold poker king or red heart poker
king? Pick whichever you want.
Control the poker king’s eyes by
adjusting the angle of the rocker.
QR code for video
Video Link:http://static.education.makeblock.com/Face-changing.mp4
Teaching Procedure
Objectives:
Rocker and dual-motor driver modules are used for this work.
1) Learn the functions of the rocker and dual motor driver
2) Connect the rocker to the motor. Control the motor's forward and reverse rotation speed by adjusting
axis Y of the rocker (move the lever of the rocker upwards and downwards). When the rocker is pushed
upwards, the motor will rotate clockwise; the more the rocker is pushed upwards, the faster the motor
rotates. Similarly, when the rocker is pushed downwards, the motor will rotate counterclockwise
Step1: Inspire
Sichuan Opera face changing has always been a mysterious trick. How do we use these small modules
to achieve the effect of Sichuan Opera Face Changing?
Step2: Thinking
How do they perform Sichuan Opera face changing? Keep rotating different faces can also achieve the
effect of face changing.
Step3: Make and Tinker
What materials do we need for this work? Which modules can give people a sense of “rotation control”,
and are also interesting (not boring) ?
Step4: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!
15
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
3. When the rocker is in offline mode, can 2. What else we can do to achieve Sichuan
only output Y-axis value can be output, Opera face changing?
while in online the connected mode,
both Y-axis and X-axis values can be
output;
4. The motor can only control the rotation
speed, not the number and angle of
rotations;
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Color cardboard 2 PCS
Rocker 1 PCS 1
Glue stick PCS
Dual motor Double-sided
1 PCS 1 Roll
driver tape
Color marker
Motor kit 1 Kit 1 PCS
(black)
Magnetic board 4 PCS Scissors 1 Pair
Art knife 1 PCS
16
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
17
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
18
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Rotating Colorful Light
Difficulty: Intermediate
Time: 30 Minutes
Lesson Description:
Designer: Xiong Xiong
Press the button, the beautiful
colorful light begins to rotate, and
you will be surrounded by the
splendid lights. By using the Neuron
module, you can easily achieve the
desired effects. You should try it ~
QR code for video
Video Link: http://static.education.makeblock.com/ColorfulLights.mp4
Teaching Procedure
Objectives:
Use the Neuron electronic modules to create works: 1) Use motor- driven module to control the motor rotation;
2) Use button to start the motor rotation;
Step1: Inspire
The teacher can play videos or show the finished works to students; let the students observe and think: how to keep
the colorful lights rotating? How to keep the light bar on?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step4: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
19
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
5. How to use motor modules 3. Try to add the Bluetooth module and use the
and LED light bars under Neuron APP to control the color changes,
offline mode; and use the cloud control (IoT) to remotely
turn on and off the lights.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 2 Petal pattern 7
PCS PCS
Bluetooth 1 Plastic bottle 1
PCS PCS
Button 1 Cardboard (white) 1
PCS PCS
Transparent double-
1 2
Dual DC motor driver PCS sided tape Roll
DC motor kit 1 Double-sided tape 1
Kit Roll
1
LED light bar driver PCS
Light bar 1
PCS
Magnetic board 6
PCS
Plug 1
Pack
20
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
Module List
Name Qty. Unit
Power supply 2 PCS
Bluetooth 1 PCS
Button 1 PCS
Dual DC motor
1 PCS
driver
DC motor kit 1 Kit
LED light bar
1 PCS
driver
Light bar 1 PCS
Magnetic board 6 PCS
Plug 1 Pack
21
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Material List
Name Qty. Unit
Petal pattern 7 PCS
Plastic bottle 1 PCS
Cardboard
1 PCS
(white)
Transparent
2 Roll
double-sided tape
Double-sided tape 1 Roll
22
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
23
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Toy Transformation
Difficulty: Intermediate
Time: 30 Minutes
Lesson Description:
Designer: Lin Xiasheng
Use Neuron to make slight
modification to your own stuffed
toys. You can not only let them
know when someone approaches,
but also let them start talking.
QR code for video
Video Link: http://static.education.makeblock.com/PuppetsMakeover.mp4
Teaching Procedure
Objectives:
This work mainly uses Wi-Fi, human infrared sensors and speakers.
1) Learn how to use Wi-Fi
2) Learn the functions of human infrared sensors and speakers
3) How to use the speaker's online function
Step1: Inspire
How to transform your stuffed toys? Let them no longer be "dull" and start interaction with people?
Step2: Thinking
How to enable them to interact with people? How can they talk?
Step 3: Programming
Use the Neuron APP for online programming, and try the recording function of the speaker as well as the
human infrared sensor.
Step4: Make and Tinker
How to decorate your toys and Neurons?
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!
24
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class:
Review on Key Points: Improvement and Optimization:
1. How to use Wi-Fi (online 4. How about adding a buzzer module?
and local use)
2. Usage and function of
speaker
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Stuffed toy 1 PCS
Transparent
Wi-Fi 1 N/A double-sided 1 Roll
tape
Human infrared
1 PCS
sensor
Speaker 1 PCS
Wi-Fi cable 1 PCS
25
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
26
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
27
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
28
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Shy Penguin
Difficulty: Intermediate
Time: 30 Minutes
Lesson Description:
Designer: Xiong Xiong A penguin lives near an iceberg.
Whenever any object (or person) is
approaching, it will quietly go
hiding. After the object (or person)
leaves, it will appear again. By
QR code for video using the Neuron module, you can
easily achieve the desired effects.
You should try it ~
Video Link: http://static.education.makeblock.com/ShyPenguin.mp4
Teaching Procedure
Objectives:
Create works using the Neuron's electronic modules: 1) Use servo module to control the angle of the servo plate;
2) Ultrasonic sensors can sense the distance of any object (or person) ;
Use Neuron APP to achieve the effects of the works: 1) Perform an accurate online adjustment of the angle of
the servo to allow the penguin to hide and appear; 2) Compare the digital nodes to adjust the specific distance
between the penguin and any object (or person) ;
Step1: Inspire
The teacher can play videos or show the finished works to students; let the students observe and try telling a
story: What is the penguin doing?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve
the best results;
Step 4: Programming
Use the Neuron APP for online programming, and try using comparison, numbers, NOTs, and node
maintaining;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!
29
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
6. Servo angle "return to zero" 5. How about adding a buzzer module?
adjustment;
7. Programming for distance
sensing of the ultrasonic
sensors;
8. Try using comparison,
numbers, NOTs, and node
maintaining.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Paper-based
Power supper 1 PCS 1 PCS
model of iceberg
Bluetooth 1 PCS Ice cream stick 2 PCS
Ultrasonic
1 PCS White paper cup 1 PCS
sensor
Transparent
Dual servo-
1 PCS double-sided 2 Roll
drive
tape
Double-sided
Servo kit 1 Kit 1 Roll
tape
Connection Colored marker
1 PCS 1 PCS
cable 20CM (black)
Magnetic board 4 PCS Color cardboard 2 PCS
Plug 1 Pack
Transparent
1 Pack
rubber band
30
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
Module List
Name Qty. Unit
Power supper 1 PCS
Bluetooth 1 PCS
Ultrasonic
1 PCS
sensor
Dual servo-
1 PCS
drive
Servo kit 1 Kit
Connection
1 PCS
cable 20CM
Magnetic board 4 PCS
Plug 1 Pack
Transparent
1 Pack
rubber band
31
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Material List
Name Qty. Unit
Paper-based model
1 PCS
of iceberg
Ice cream stick 2 PCS
White paper cup 1 PCS
Transparent double-
2 Roll
sided tape
Double-sided tape 1 Roll
Colored marker
1 PCS
(black)
Color cardboard 2 PCS
32
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Demonstration for online programming
Servos angle
Port 1
Port 2
Maintain
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
33
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Engineer
Rocker Toy Car
Level
Smart Watering
Safe Box
Copycat
34
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Rocker Toy Car
Difficulty: Basic
Time: 30 Minutes
Designer: Xiong Xiong Lesson Description:
Beep-beep, the car is ready, but how
can we remotely control it, and let it
start running? By using the Neuron
module, you can easily achieve the
desired effects. You should try it ~
QR code for video
Video Link:http://static.education.makeblock.com/LittleCar.mp4
Teaching Procedure
Objectives:
Create works using the Neuron's electronic modules: 1) Use motor module to control the movement of car; 2) Use
rocker module to trigger the motor module; 3) The wireless receiving module connects the rocker with the car to
control the movement of the car.
Step1: Inspire
The teacher can play video or show the finished work to students; let the students observe the work and think: can
you control this car?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Makeand Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step4: Testand Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
35
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Usage of the wireless 1. Connect the Neuron APP to control
receiving module. the direction of the car.
2. Usage of the rocker module
under offline mode.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
2 PCS Paper-based car 1 PCS
Power supply
model
Wireless 1 Double-sided 2
Pair Roll
reception unit tape
1 PCS Color marker 1
Rocker PCS
(black)
Dual DC motor 1 PCS
driver
2
DC motor kit Kit
4
Magnetic board PC
1
Plug Pack
36
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
Module List
Name Qty. Unit
Power supply 2 PCS
Wireless
1 Pair
reception unit
Rocker 1 PCS
Dual DC motor
1 PCS
driver
DC motor kit 2 Kit
Magnetic board 4 PC
Plug 1 Pack
37
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Material List
Name Qty. Unit
1 PCS
Paper-based
car model
2
Double-
Roll
sided tape
Color 1
marker PCS
(black)
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
38
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Level
Difficulty: Basic
Time: 30 Minutes
Designer: Zhang Jilong Lesson Description:
Use gyro sensor to detect tilt, and
use the Neuron APP for
programming to realize horizontal
alignment.
QR code for video
Video Link:http://static.education.makeblock.com/Gradient.mp4
Teaching Procedure
Objectives:
1. Know and learn how to use gyroscopes.
2. Make a level.
Teaching Procedures:
Step 1: Learn “how to measure if an object is horizontal”.
Step 2: The students shall learn by themselves the knowledge required in this lesson, such as Neuron modules
and software nodes.
Step 3: Show the finished work and explain the modules and nodes. Provide necessary materials.
Step4: After discussions and observation of the finished work, start making a level.
Step5: Share works with each other.
39
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Usage of comparison
programming languages.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Cardboard 1
PCS
Bluetooth
1 PCS
module
LED board 1 PCS
Gyro sensor 1 PCS
Magnetic board 3
PCS
40
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
41
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
42
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
43
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Smart Watering
Difficulty: Intermediate
Time: 30 Minutes
Lesson Description:
Use the soil moisture sensor to
monitor plant's humidity, and use
the Neuronal APP for programming,
so as to start watering when the
humidity is too low, and stop
watering upon reaching the
appropriate humidity.
Video Link: http://static.education.makeblock.com/PlantsGuard.mp4
Teaching Procedure
Objectives:
1. Know and learn how to use soil moisture sensor.
2. Making a smart watering system.
Teaching Process:
Step 1: The project "Transform the manual watering system to auto-watering system used in smart farms".
Step2: The students start group discussion.
Step3: Learn the knowledge of Neuron modules and software nodes to be covered in this lesson.
Step4: Show the finished work.
Step5: After discussing and observing the finished work, start making the watering system.
Step6: Share works with each other.
44
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Usage of comparison
programming languages.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
power supply 1 PCS Cardboard 1 PCS
Bluetooth 1 PCS
Dual motor 1 PCS
driver
Motor driver
1 Kit
kit
Soil moisture
1 PCS
sensor
Pump 1 PCS
Magnetic board 3
PCS
45
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
46
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
47
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
48
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Copycat
Difficulty: Advanced
Time: 30 Minutes
Designer:Lin Xiasheng
Lesson Description:
Here is this little cat that is very
attached to people. It always
follows the person in front of it. The
cat would follow you everywhere
and will imitate every movement of
you. It’s just like a copycat
Paper craft:Guan xiaolin QR code for video
following every step of the person
in front of it.
Video Link:http://static.education.makeblock.com/CopyCat.mp4
Teaching Procedure
Objectives:
For this work, we mainly use ultrasonic sensors and motor drivers.
1) Learn functions of ultrasonic sensors and motor drivers
2) Learn functions of auxiliary nodes of the motor-driven software
3) Learn the software nodes: Functions such as Comparison, Digit, and AND
Step1: Inspire
The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and
follow the owner everywhere?
Step2: Thinking
How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can
let the cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors
can sense the movement of the object in front of them and the motor can drive the wheels.
Step 3: Programming
By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat,
the ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be
triggered to rotate. Then the cat will automatically follow the movement of the person.
Step4: Make and Tinker
After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two
protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled.
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
49
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
9. Programming for distance 6. How about adding a buzzer module?
sensing of the ultrasonic
sensors;
10. Use Comparison, Digit and
AND nodes.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Paper-based cat
Power supply 1 PCS 1
model Set
Double-sided
Bluetooth 1 PCS 1 Roll
tape
Ultrasonic
1 PCS White paper 1
sensor PCS
Dual motor 1 PCS
driver
Motor kit 1 Kit
Connection
1 PCS
cable 20CM
Magnetic board 4
PCS
Wheel kit 2 Kit
50
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
51
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Neuron – Mini-Lesson
52
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Demonstration for online programming
Direction adjustment
Speed
Direction
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
53
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Safe Box
Difficulty: Advanced
Time: 30 Minutes
Designer: Zhang Jilong Lesson Description:
Use the knobs to make a cipher lock
and the password is displayed on
the display. When the password is
correctly entered, the indicator will
light up. Now press the button the
QR code for video safe box will be opened.
Video Link: http://static.education.makeblock.com/SafetyBox.mp4
Teaching Procedure
Objectives:
1. Know and learn how to use servo.
2. Understand logics “OR” and “AND”.
3. Make a safe box.
Teaching Process:
Step 1: Learn "How to protect your property”
Step 2: The students shall learn by themselves the knowledge covered in this lesson, such as Neuron modules and
software nodes.
Step 3: Show the finished work and explain the modules and nodes. Provide necessary materials.
Step 4: After discussions and observing the finished work, start making a safe box.
Step 5: Share works with each other.
54
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Application of servo.
2. Logics “OR” and “AND”.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Paper-based
Power supply 1 PCS 1
model PCS
Transparent
Bluetooth
1 PCS double-sided 1 Roll
module
tape
Button 1 PCS
Knob 1 PCS
Display 1 PCS
Dual servo- 1 PCS
driver
Servo- drive kit 1 Kit
Connection
2
cable 10CM PCS
55
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
56
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
57
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
58
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Scientist
Reflectivity of Different Colors
Exploring the Relationship between
Light Energy and Distance
Know Common Conductors and Insulators
Thermometer
Thermal Energy Transmission
59
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Scientific Experiment: Reflectivity of Different Colors
Difficulty: Basic
Time: 30 Minutes
Lesson Description:
Use RGB lamps to create direct
light that reaches on the paper. Use
the light intensity sensor to measure
the intensity of light reflected by the
paper. Change the color of paper
and observe the measured results.
Teaching Procedure
Objective of Experiment:
1. Investigate the effect of color on the light reflection.
2. Learn how to choose colors in architecture and design.
Question: Which color has great reflectivity? What color has strong light absorption ability?
Experiment process:
Step 1: Collect colored paper made of the same material.
Step 2: The distances between RGB lamp, light intensity sensor and paper should remain unchanged.
Step 3: Wait for the data on the light intensity sensor to become stable, then record the result.
Step 4: Change a paper in different color.
Step 5: Record at least 3 measurement results for each color.
60
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Which color can reflect light How can we use this principle?
with the greatest reflectivity?
2. Which fields in our lives
does the rule apply to?
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Worksheet 1
PCS
Light sensor 1 PCS
RGB lamp 1 PCS
Display 1
PCS
Knob 1 PCS
Connection
1
cable 10CM PCS
Magnetic board 4
PCS
61
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Data
Color Reflectance Average
White
Blue
Green
Red
Yellow
Black
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
62
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Scientific Experiment:
Explore the Relationship between Light Intensity and Distance
Difficulty: Basic:
Time: 30 Minutes
Lesson Description:
Use the Neuron's light sensor
module along with the display
module to make a simple instrument
for detecting light intensity. Use this
instrument to measure the light
intensity at different distances to
conclude the relationship between
light energy and distance.
Teaching Procedure
Objectives:
1. Explore relationship between light intensity and distance.
2. Learn the control variable method in scientific experiments
Experiment Process:
Step 1: Place the measuring tape on the table for 50 cm.
Step 2: Set up the measuring instrument on the starting point of the tape (0 cm) .
Step 3: Put the flashlight at 10cm on the tape. Ensure that the height of the flashlight is the same as that of the
measuring instrument.
Step 4: Record the result when the displayed result of the instrument becomes stable.
Step 5: Move the flashlight backward by 10 cm and record the result.
Step 6: Repeat Step 4 and Step 5.
Step 7: When the flashlight is moved to 30 cm, record the result and return the flashlight to 10 cm on the tape.
Step 8: Repeat this experiment 3 times to get the average value of the results.
Conclusion:
The intensity of flashlight decreases as the distance from a light source increases.
63
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Why should we repeat the Try to find the current rule of light decay
experiment more than 3
times?
2. Is there a relationship
between the energy of light
and the distance?
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS 1 Roll
Measuring tape
Light sensor
1 PCS Worksheet 1
module PCS
Display 1 PCS
Magnetic board 4 PCS
64
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Data
Distance (CM) Light Intensity Average
10
20
30
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
65
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Scientific Experiment:
Know Common Conductors and Insulators
Difficulty: Basic
Time: 30 Minutes
Lesson Description:
With the feature of a touch switch,
make an instrument to determine
whether an object is a conductor.
Use the instrument to do an
exploratory experiment, with the
objective to let students learn the
conductive properties of household
materials.
Teaching Process
Objectives:
Identify the conductive household materials
Question: How do I make the touch switch work (forming a loop) ? Give examples of conductors and insulators.
Experiment Process:
Step 1: Find at least 10 commonly used materials (such as toothpicks, fruits, soda cans, white paper) .
Step 2: Based on the materials found, provide your assumptions as to which ones are conductors and which ones
are not.
Step 3: Test the materials one by one, and record the results.
66
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. What is a loop? Explore new question: Can the
2. What are conductors and electrical conductivity of objects be
insulators? changed?
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Worksheet 1
PCS
Touch switch 1 PCS
Display 1 PCS
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Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Data
Material Conductor Insulator
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
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Neuron – Mini-Lesson
Scientific Experiment: Thermal Energy Transmission
Difficulty: Basic
Time: 30 Minutes
Lesson Description:
Use the temperature sensor to detect
temperature changes of objects, and
record the rules.
Teaching Procedure
Objectives:
Explore the thermal conductivity of different materials.
Experiment Process:
Step 1: Collect at least 3 kinds of objects of the same size but of different materials (such as wooden
chopsticks, plastic chopsticks, and iron chopsticks) .
Step 2: Attach the temperature sensor on each object. Make sure that the temperature sensor is attached to the
same position on each object.
Step 3: Prepare 3 cups of the same size and pour the same amount of hot tap water into each cup.
Step 4: Turn on the timer and record the temperature sensor’s results once every 3 minutes.
Step 5: Record 3 sets of results
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1 Which household material How can we use this principle?
has the best thermal
conductivity?
2. Which fields in our lives
does the rule apply to?
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Worksheet 1
PCS
Temperature Disposable cup
1 PCS Several PCS
sensor
Display 1 PCS Iron chopsticks 1 PCS
Plastic
1 PCS
chopsticks
Wood
1 PCS
chopsticks
Transparent 1 Roll
adhesive tape
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Neuron – Mini-Lesson
Data
Time
Material
3min 6min 9min
Iron
Plastic
Wood
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
71
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Thermometer
Difficulty: Intermediate
Time: 30 Minutes
Designer: Zhang Jilong Lesson Description:
Use the temperature and humidity
sensors to detect the temperature
and humidity in the surrounding
environment. Use the neuron APP
programming feature to “map” the
QR code for video data into degrees which will be
displayed on servo.
Video Link: http://static.education.makeblock.com/Thermometer.mp4
Teaching Procedure
Objectives:
1. Know and learn how to use the temperature and humidity sensor module to explore the surrounding
environment.
2. Understand the "Mapping" node.
3. Make a thermometer.
Teaching Process:
Step 1: Start the lesson by telling a story (or a model) related to temperature.
Step 2: In the exploration stage, the students learn the knowledge covered in this lesson by self-study, such as
Neuron modules and software nodes.
Step 3: Changes the external factors to cause temperature and humidity changes, which will let the students
experience the natural changes. (For example, hold the sensor tightly and blow into the sensor)
Step 4: Show finished work to the students. Then provide them with necessary materials.
Step 5: After observing the sample finished work, the students start to make their own works.
Step 6: Share works with each other.
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Know and learn how to use Try adding other sensors to make the
the temperature and humidity thermometer smarter. For example, add
sensor module to explore the RGB lamp or buzzer to realize
nature environment. reminding function.
2. Understand the "Mapping"
node.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Cardboard 1 PCS
Bluetooth PCS
1
module
Temperature PCS
and humidity 1
sensor
Dual servo- 1 PCS
driver
Servo kit 1 Kit
Magnetic cable 1
PCS
(10cm)
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
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Neuron – Mini-Lesson
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Neuron – Mini-Lesson
Demonstration for online programming
Mapping
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
76
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Neuron – Mini-Lesson
Maker’s Home
Energy-Saving Light
“Quiet Zone” Reminder
Auto-adjustable
Clothes Drying Rack
Visual Door Remote
Control System
Smart Pill Box
Plant Guard
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Neuron – Mini-Lesson
Name of Work: Energy- Saving Light
Difficulty: Basic
Time: 30 Minutes
Designer: Lin Xiasheng Lesson Description:
When the night falls, the lights will
be lit up in the house, giving family
the warmth of home. When the
daylight comes, the light will
automatically turn off, saving
electric energy.
QR code for video
Video Link: http://static.education.makeblock.com/EnergysavingLamp.mp4
Teaching Procedure
Objectives:
The main modules used in this work include the light sensor and the LED driver.
1) Know and learn functions of the light sensor and LED driver
2) Learn the online functions of the light sensor
3) Master the knowledge of software node: comparison
Step1: Inspire
We often see these scenarios. When night is falling, a lot of road lamps, signs and household appliances
will automatically be turned on; when the daylight comes, the lights will be automatically turned off.
How does this happen? We can also install these kinds of lights in our home, which are beautiful and
energy saving.
Step2: Thinking
What can we do to enable the light to distinguish nighttime and daytime. And how can we let the light
off in the night and on at daytime? Which module can realize this kind of effect?
Step3: Programming
By means of Neuron APP’s online programming, we can let the lights off at daytime and on at nighttime
according to the various values obtained from the light sensor;
Step 4: Make and Tinker
After the function is achieved, we will begin to make various small works, such as energy-saving desk
lamps, signs, and home appliances models!
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people
witness your creativity!
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points:
11. Functions of the light sensor
12. Use of software nodes
List of Materials
Module List Material List
Name Qty Unit Name Qty. Unit
PCS Paper-based
Power supply 1 1
house model Set
PCS Double-sided
Bluetooth 1 1 Roll
tape
Light sensor 1 PCS
LED driver 1 PCS
LED 1
Pack
Connection
1
cable 10CM PCS
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
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Neuron – Mini-Lesson
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Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
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Neuron – Mini-Lesson
Name of Work: “Quiet Zone” Reminder
Difficulty: Intermediate
Time: 30 Minutes
Lesson Description:
Designer: Xiong Xiong When you are reading a book in the
library, someone is talking very
loudly. Sometimes it is not impolite
to remind the person directly. Now
you can use this “quiet zone”
reminder to remind that person~
QR code for video By using the Neuron module, you
can easily achieve the desired
effects. You should try it ~
Viedo link:http://static.education.makeblock.com/SilenceKeeper.mp4
Teaching Procedure
Objectives:
Create works using the Neuron's electronic modules: 1) Sound sensor, which can activate the servo when a large
volume is sensed; 2) Servo, which can control the opening and closing angles; 3) Display, which can show the
volume of voice;
Use Neuron APP to achieve the function of the works: 1) online adjustment of the servo angle accurately, so that
the 2 displays can rotate at the same speed; 2) using the comparison and digit nodes to setup, so that if the volume
of sound is greater than a certain value, the “quiet zone” reminding sign will be lit up;
Step1: Inspire
The teacher can play video or show the sample finished work to the students; let the students observe the work and
think: in what everyday life scenarios can we use the “quiet zone” reminder.
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively? What are the
difficulties in using double- servos?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step 4: Programming
Use the Neuron APP for online programming, try the nodes such as comparison, digit and others;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Adjust the angle and 1. How about adding an LED module?
direction of double-servo;
2. Method to Use comparison
and numbers digit nodes.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
power supply Paper-based box
1 PCS 1 PCS
model
Bluetooth 1 PCS Ice cream stick 2 PCS
Sound sensor 1 PCS Color cardboard 3
PCS
Dual servo PCS Transparent
driver 1 double-sided 2
Roll
tape
Servo kit Double-sided
2 Kit 1
tape Roll
Connection
1
cable 20CM PCS
Magnetic board 3
PCS
Plug 1
Pack
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
Module List
Name Qty. Unit
power supply 1 PCS
Bluetooth 1 PCS
Sound sensor 1 PCS
Dual servo PCS
1
driver
Servo kit 2 Kit
Connection
1 PCS
cable 20CM
Magnetic
3 PCS
board
Plug 1 Pack
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Neuron – Mini-Lesson
Material List
Name Qty. Unit
Paper-based
1 PCS
box model
Ice cream
2 PCS
stick
Color
3 PCS
cardboard
Transparent
double-sided 2 Roll
tape
Double-sided
1 Roll
tape
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Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
87
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Neuron – Mini-Lesson
Name of Work: Auto-adjustable Clothes Drying Rack
Difficulty: Intermediate
Time: 30 Minutes
Designer: Xiong Xiong Lesson Description:
It's raining, but the clothes are still
hanging on the drying rack. And
there is no one at home to bring the
clothes home. You can make an
automatic drying rack. By using the
QR code for video Neuron module, you can easily
achieve the desired effects. You
should try it ~
Video Link:http://static.education.makeblock.com/ClothesHanger.mp4
Teaching Process
Contents:
Create works using the Neuron's electronic modules: 1) Use servo module to control the rotating angle of the
servo; 2) temperature and humidity sensor can sense the humidity in the environment;
Use Neuron APP to achieve the effects of the works: 1) Perform an accurate online adjustment of the angle of the
servo to allow the consistency of the rotating angles for 2 servos; 2) the comparison, digit and NOT nodes can let
the automatic drying rack to collect the clothes if the humidity is greater than a certain value, and put the clothes
on the rack if the humidity is lower than this value;
Step1: Inspire
The teacher can play videos or show the sample finished works to the students; the students observe the work and
focus on learning the angles and installation directions for the double servos?
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve
the best results;
Step 4: Programming
Use the Neuron APP for online programming, try the functions such as comparison, digit, NOT and other nodes;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Adjusting the angle and 1. Use the cloud control (IoT) to
direction of double-servo; remotely control the rack.
programming for distance
sensing of the ultrasonic
sensors;
2. Use of Comparison, Digit,
NOT and other nodes.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Paper-based
Power supply 1 PCS 1 PCS
house model
PCS Paper-based
Bluetooth 1 1 PCS
balcony model
Temperature PCS Ice cream stick PCS
and humidity 1 2
sensor
Dual servo PCS Transparent PCS
driver 1 1
wire
Servo kit Transparent
2 Kit double-sided 2 Roll
tape
Connection Double-sided
1 PCS 1 Roll
cable 20CM tape
Magnetic board 8 PCS Color cardboard 3 PCS
Plug 1 Pack
Transparent
1 Pack
rubber band
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
Material List
Name Qty. Unit
Paper-based house
1 PCS
model
Paper-based
1 PCS
balcony model
Ice cream stick 2 PCS
Transparent wire 1 PCS
Transparent
2 Roll
double-sided tape
Double-sided tape 1 Roll
Color cardboard 3 PCS
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Neuron – Mini-Lesson
Module List
Name Qty. Unit
Power supply 1 PCS
Bluetooth 1 PCS
Temperature and PCS
1
humidity sensor
Dual servo driver 1 PCS
Servo kit 2 Kit
Connection cable
1 PCS
20CM
Magnetic board 8 PCS
Plug 1 Pack
Transparent rubber
1 Pack
band
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Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
92
Educational Website: http://education.makeblock.com/
Neuron – Mini-Lesson
Name of Work: Smart Pill Box
Difficulty: Intermediate
Time: 30 Minutes
Designer: Lin Xiasheng Lesson Description:
Grandma/Grandpa often forgets to
take medicine on time. What should
I do? The smart pill box reminds
you to take medicine at scheduled
time. It can help grandpa and
QR code for video
grandma to remember taking
medicines on time.
Video Link: http://static.education.makeblock.com/SmartPillBox.mp4
Teaching Process
Objectives:
The main modules used in this work include the light sensor and the buzzer.
1) Learn the functions of the light sensor and buzzer.
2) Learn the functions of software nodes, such as time, digit, comparison and “AND”, etc.
Step1: Inspire
Grandma/Grandpa often forgets to take medicine on time. How should I remind them to take medicine? If the pill
box can automatically remind them to take medicine, that will be terrific.
Step2: Thinking
First of all, I need a timer and a small alarm that can remind me at scheduled time. Second, when grandma/grandpa
opens the pill box and takes the medicine, the alarm would automatically stop. In this way, it won’t bother
grandma/grandpa too much.
Step3: Programming
Which modules can help me achieve these functions? The software can help me achieve the timing function. The
buzzer can act as a small alarm. But how does the pill box know whether grandma/grandpa has opened the pill box
and taken the medicine? The light sensor can sense when the pill box is opened (because the light will reach inside
the box) .
Step4: Make and Tinker
How should I design the pill box? How should I put the modules in the pill box and make it sense the light and
make sounds? (Double-layer structure)
Step4: Testand Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
13. Functions of software nodes 1. Add an LED panel, so as to show
14. Functional logic: When it’s some reminders on it.
time to take medicine but the
pill box hasn’t been opened,
grandma/grandpa should be
reminded of taking
medicine. When the pillbox
is opened, stop reminding.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Paper-based pill
Power supply 1 PCS 1 PCS
box model
Bluetooth 1 PCS Scissors 1 Pair
Double-sided
Light sensor 1 PCS 1 Roll
tape
Buzzer 1 PCS
Connection
1
cable 10cm PCS
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
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Neuron – Mini-Lesson
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Neuron – Mini-Lesson
Demonstration for online programming
Hour 18
Minute 9
Second 38
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
97
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Neuron – Mini-Lesson
Name of Work: Plant Guard
Difficulty: Intermediate
Time: 30 Minutes
Designer:: Zhang Jilong Lesson Description:
Make use of the conductivity of the
touch switch and use the Neuron
APP programming function to make
an alarm system. When the system
is triggered, the buzzer makes
QR code for video alarming sounds and the LED
flashes.
Video Link: http://static.education.makeblock.com/VisualizedDoorbellSystem.mp4
Teaching Procedure
Objectives:
1. Know and learn how to use touch switch.
2. Make an alarm system.
Teaching Process:
Step 1: Exploring "How to Protect Plants from being Destroyed by Little Animals”
Step 2: Through self-study, the students learn the knowledge covered in this lesson, such as Neuron modules and
software nodes.
Step 3: Show the sample finished work and explain the modules and nodes. Provide necessary materials.
Step 5: After discussions and observing the sample finished work, start making an alarm system.
Step 6: Share works with each other.
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. The use and principle of Can you make an anti-theft system for
touch switch. your own room?
2. Alarm system
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
Power supply 1 PCS Cardboard 1 PCS
Bluetooth
1 PCS Scissors 1 Pair
module
Touch switch
(four control 1 PCS
buttons)
RGB light 1 PCS
Buzzer 1 PCS
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
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Neuron – Mini-Lesson
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Neuron – Mini-Lesson
Demonstration for online programming
Interval
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
102
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Neuron – Mini-Lesson
Name of Work: Visual Door Remote Control System
Difficulty: Advanced
Time: 30 Minutes
Lesson Description:
Designer: Xiong Xiong The doorbell is ringing. Who’s this?
Do you want to open the door? Use
remote identification to see who the
visitor is, and then decide whether
you want to open the door (remotely)
or not. By using the Neuron module,
QR code for video you can easily achieve the desired
effects. You should try it ~
Video Link: http://education.makeblock.com/zh-hans/resource/neuron-kskmxt/
Teaching Procedure
Contents:
Create works using the Neuron's electronic modules: 1) The gyro senses whether someone is knocking on the door
outside; 2) The servo module controls the angle of the servo plate; 3) The camera can take photos and transfer
photos in real time; 4) WIFI connects home network to the camera module.
Use Neuron APP to achieve the functions of the work: 1) online adjustment of the servo angle accurately, so that
the doors can be opened and closed smoothly; 2) IoT to remotely control the door opening; 3) Customize the time
interval to take photos;
Step1: Inspire
The teacher can play videos or show the sample finished works to the students; the students observe the sample
and think: imagine the convenience that the smart home system can bring to our lives~
Step2: Thinking
What modules does this work use? Which effects have these modules achieved respectively?
Step3: Make and Tinker
What materials do we need for this work? The functions of the modules need continuous debugging to achieve the
best results;
Step 4: Programming
Use the Neuron APP for online programming; try using nodes, such as IoT and others;
Step5: Test and Share
The work is completed, share your experience and skills, show your work to others, and let more people witness
your creativity!
103
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Neuron – Mini-Lesson
Thinking after Class
Review on Key Points: Improvement and Optimization:
1. Use of WIFI and camera 1. How about adding a buzzer module?
module;
2. Use for IoT.
List of Materials
Module List Material List
Name Qty. Unit Name Qty. Unit
House-based
Power supply 1 PCS 1 PCS
model of house
WIFI 1 PCS Ice cream stick 1 PCS
Transparent
Camera 1 PCS double-sided 2 Roll
tape
Double-sided
Gyroscope 1 PCS 1 Roll
tape
Dual servo- Colored marker
1 PCS 1 PCS
driver (black)
Servo kit 1 Kit Color cardboard 1 PCS
Connection
1 PCS
cable 20CM
USB cable 1 PCS
Magnetic board 5 PCS
Plug 1 Pack
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Neuron – Mini-Lesson
Work Production Procedure
Work Production Process:
Work Process
Module List
Name Qty. Unit
Power supply 1 PCS
WIFI 1 PCS
Camera 1 PCS
Gyroscope 1 PCS
Dual servo-driver 1 PCS
Servo kit 1 Kit
Connection cable
1 PCS
20CM
USB cable 1 PCS
Magnetic board 5 PCS
Plug 1 Pack
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Neuron – Mini-Lesson
Material List
Name Qty. Unit
House-based
1 PCS
model of house
Ice cream stick 1 PCS
Transparent
2 Roll
double-sided tape
Double-sided
1 Roll
tape
Colored marker
1 PCS
(black)
Color cardboard 1 PCS
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Neuron – Mini-Lesson
Demonstration for online programming
Tips
Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page;
For paper-based models of the same design, please find in the appendix at the end of the page~
The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming;
Download video of the work from official educational website: http://education.makeblock.com/
Neuron APP Software version: 1.3.2
107
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Glowing and Sounding Cottage
Teacher: Grade: 4 Time: 1 Hour:
Unit Title: Essential Standards:
Glowing and sounding cottage
4-PS3-2. Make observations to provide evidence that energy can be
transferred from place to place by sound, light, heat, and electric currents.
4-PS3-4. Apply scientific ideas to design, test, and refine a device that
converts energy from one form to another.
Objectives: After this lesson, the students will know how to use Neuron modules; understand the working principle of human infrared
sensors, LED drivers and other modules; learn to collaboratively work with others; and be able to use Neuron modules to make their own works.
Student Group: Group work, pair work
Materials/Resources Essential Vocabulary
Teacher: Neuron, materials, Student: Neuron, materials Electricity, light energy, sound energy, human
PPT, worksheets Infrared sensors, remote control, programming, and
cooperative learning
Learning Experience
Inquiry Based Engage: Activating Strategy/Hook (Observation)
Learning:
Use of the 5 E The teacher introduces the Christmas stories; wait for the Christmas gifts from Neuron and think how to
Lesson format decorate the Christmas cottage.
Learner– centered The teacher show the students the Christmas cottage made by him (a smart cottage that can sense lights and
instruction have a doorbell.)
Use of scientific The students have 3 minutes to take a close look at the smart cottage, as well as all Neuron modules used,
investigation, etc.
problem Solving or
engineering design The students observe and explore the function of each neuron module
The teacher will explain the function of each neuron module in detail
Hands on– minds
on instructional Explore: Learning Experiences (Thinking)
strategies
The teacher distributes Form 1 and explains what needs to be filled up
Use of Process
skills in context- The students work in pairs to design a structure to achieve all functions of the Neuron. At this time, the
predict, observe, teacher needs to guide the students regarding how to learn collaboratively and share work duties. (For
example: one person acts as a structure builder and the other a tester)
measure, classify,
infer, communicate
Peer Discussion– The students have 8 minutes to build the structure according to their design (remind the
scientific students to consider time spent and materials to be used during the design process)
arguments and
explanations The students have 2 minutes to report to the teacher regarding their final design
(according to Form 1)
Use appropriate
tools accurately Explain: Learning Experiences (Actual practice + immediate direction)
Focus on detail-
precision &
accuracy in The students have 30 minutes to build the structure according to their design
observations and The students should report any problem immediately
measurements
The teacher will walk around the classroom and provide help and guidance as required
Use of
collaboration for Elaborate: Extending & Defining (Communication and share)
learning
The teacher distributes Form 2. The students have 3 minutes to report their works based
on the four key points
The students have 5 minutes to show their works
Evaluate: Summarizing Strategy (Summary)
The students conduct self-evaluation (allow the students to evaluate their own works and
the entire process, from personal perspective and team perspective.)
The teacher evaluates according to the process and results (there is a corresponding
evaluation form)
Review what learned
Differentiation Strategies
Extension Intervention Language Development
Adding programming contents Simplify the structure The names of the Neuron modules
Assessment(s) :
Teacher Reflection:
Explore the impact of different materials on sound emissions
Lesson Description:
With the knowledge of the topic and under teacher’s guidance:Explore the sounds around you; Use NEURON sensor to
obtain test results; Learn to record statistic data in tables, and analyze the data and make conclusion;
Objectives:
Level: Elementary School (10-12 Years Old) Difficulty: Intermediate Time: 50 Minutes
List of Materials:
√ NEURON Modules
Power 2PCS Knob Button Sound Sensor Buzzer Display
√ Files
Teacher guide PPT Test tool model Student worksheet
√ Attachments and files
Computers Sound files Product videos
Teaching Process:
STEP 1: Preparation (3 mins)
1. Teacher’s self-introduction, getting to know each other, and be familiar with the environment;
The teacher and the students getting to know each other;
2. Classroom Rules;
Such as: raising hands to answer questions, friendly sharing materials, etc;
STEP 2: Lesson Description (10 mins)
1. Have you been listening to the sounds around you?
Have we been paying attention to various sounds around us? Listen carefully to the sounds surrounding us;
2. Guess what you’ve heard (play audio) ;
1) Distribute worksheets
2) Play audio for various sounds
3. Objectives: Explore the impact of different materials on sound reflection;
STEP3: Learning (10 mins)
1. Provide directions via scenarios, introducing the students into the lesson;
When we shout in an empty room we can hear the echo, but if the room is filled with furniture we couldn’t hear any echo. Why?
2. Learn the offline mode of NEURON;
1) Distribute Knob, Buzzer, Power (2 PCS) ;
2) Learn to make the Buzzer sound as shown in the PPT;
3) Provide Sound Sensor and display, and learn how to use them
The teachers can refer to the guidance PPT
STEP 4: Exploration (10 mins)
1. Raising Questions;
Do materials have any effect on the echo? What material has a greater impact on the echo?
The teachers can refer to the guidance PPT
2. Making Assumptions;
Based on existing materials, make assumptions about the degree of influence of the materials on sound reflection
The teachers can refer to the guidance PPT
3. Making Plans;
Use the tools provided by the teachers to make plans.
4. Recording Data;
Record the actual data measured.
5. Processing Information and Reach Conclusions
Perform group discussion and reach conclusion regarding the data measured.
STEP 5: Share (5 mins)
1. What conclusions have you reached from the experiments?
2. What fun features have you found in this lesson?
3. Can you repeat these experiments using the materials of this lesson?
STEP 6: Finishing (2 mins)
1. Organize the modules
2. Clean up desks
V. Patterns of Paper-Based Models:
The followings are the paper-based models for your reference: If 1:1 originally sized paper-based
models are required, please download from website http://education.makeblock.com/
Existing Paper-Based Models:
House
Copycat
Carrot
Rotating Face-Changing
Pill Box
Safe Box
Smart Watering
Plant Guard
Thermometer
Quite Zone Reminding Sign
Penguin & Iceberg
Toy Car
Auto-Adjustable Clothes Drying Rack
House
Copycat
Carrot
Rotating Face-Changing
Pill Box
Safe Box
Smart Watering
Plant Guard
Thermometer
Reminder
Size: 450*298mm
Penguin & Iceberg
Size: 609*629mm
Toy Car
Size: 341*327mm
House and Balcony
Size: 595.5*431.5mm
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Software Nodes Card
Nodes Name: Compare
Explanation: Compare the inputting number with a pre-configured number.
How ir ia used: when you want something to happen if some value is above,
below or equal a certain number. For example:
1) If the environment is overheated (temperature above a certain number), sound the
alarm;
2) If the counter counts to 3, show a smiley face.
How it works:
The input is the value to be compared,Pick an operator “<”,“>”,“=”,“≠”,“≦”,≧”.
If the value satisfies the condition, the node will output “yes”; otherwise, it will
output “no”.
When the temperature is over 30 (degrees Celsius), sound the buzzer.
Tips:
1) If the input is a string, the node will try to convert it to a number; if failed, the
output will be “no”.
2) If the input is an object, the output will always be “no”.
3) A hanging input yields “no”.
Software Nodes Card
Nodes Name: Number
Explanation: Provide a number as a constant, or under a certain condition.
How ir ia used: when you want something to happen if some value is above,
below or equal a certain number. For example:
1) Set the parameter of another node. E.g., the rotation speed of a motor;
2) Let another node’s parameter change to a certain value when something happens.
E.g., when the heat is up, the fan motor rotates at a certain (higher) speed.
How it works:
The number set in the config panel will be sent to the output. If an input is provided,
the value is sent only if the input is “yes”; otherwise the output will be “no”.
Example: set the speed of the DC Motor Drive to 50
Example: When the value of the light sensor is above 50, set the motor speed to 70.
Software Nodes Card
Nodes Name: Compute
Explanation: Make a certain arithmetic (+, -, *, /) operation on the input.
How ir ia used: If you want your creation reacts to the slightest change in the
room temperature, or you want the car moves, but have more juice when the color is
blue, the “Compute” node comes to help. It can: - Amplify the input to a certain
factor - Give an initial value of input by adding it to a constant number - Count
numbers in a cycle by using the “mod” operator.
How it works:
Pick an operator(“+”, “-“, “*”, “/”) and an operand (the number you want to add or
subtract with). The output will be the input compute with the configured operand.
When the temperature is over 30 (degrees Celsius), sound the buzzer.
Tips:
1) If the input is a string, the node will try to convert it to a number; if failed, the
output will be “no”.
2) If the input is an object, the output will always be “no”.
3) A hanging input yields “no”.
Software Nodes Card
Nodes Name: Interval
Explanation: Flips the output repeatedly, at a certain interval.
How ir ia used: The output of the interval node flips between “yes” and “no” by
itself. It is useful when:
1) You want to make a blinking light or a jiggling robot;
2) You want to do something periodically, like taking a photo every 30 seconds.
How it works:
In the config panel, choose the how many seconds before the result flips.
Example: making a blinking light
Example: making a “beep-beep” alarm when overheat.
Software Nodes Card
Nodes Name: Not
Explanation: YES to NO and NO to YES.
How ir ia used: Logical “NOT” stands for “if not”, “else” or “otherwise”. It flips
the input from “yes” to “no” and “no” to “yes”. Useful in cases like:
1) Do something when the button is “NOT” pressed;
2) If the Interval node is flipped to no, do something else.
How it works:
Just attach the input, and get the opposite result.
Example: if the button is connected, turn red; otherwise, turn green.
Color cycles between red and green.
Software Nodes Card
Nodes Name: And
Explanation: YES if all inputs are YES.
How ir ia used: The logical “AND” node outputs “yes” only when all the input
sources say “yes”. It can be used in situations like:
1) If the room temperature is high “AND” it is past 6 o’clock, turn on the fan;
How it works:
The “AND” node says “yes” when all the sources of input are considered “yes”.
On a hot evening (temperature is over 30 and current hour is over 17, 5pm in the
evening), turn on the fan (hooked up to a motor).
Color cycles between red and green.
Software Nodes Card
Nodes Name: Or
Explanation: YES if any of the inputs is YES.
How ir ia used: The logical “OR” node outputs “yes” if any of the input sources
say “yes”. It can be used when: - If there is light (the drawer is open), sound the
alarm; If the gyro is shaken (the creation is moved by somebody), also sound the
alarm.
How it works:
The “OR” node says “yes” whenever a source of the input is considered “yes”.
Example: an alarming device that alarms when exposed to light (light sensor value >
30), or if it is moved (the gyro is shaken).
Tips:
1) In fact, you do not need an “OR” node very often because an “OR” logic is placed
inside the input of most nodes.
Software Nodes Card
Nodes Name: Toggle
Explanation: Flip between YES and NO when activated.
How ir ia used: The Toggle node flips between “yes” and “no”. You can use it
to: - Convert a button to a switch. Push it, lights on (without the needs of keeping
your finger on the button); push again, lights off.
How it works:
When the input changes from “no” to “yes”(we call it a “rising edge” in electric
engineering), the output will flip between “yes” and “no”.
Example: use a button as a switch
Software Nodes Card
Nodes Name: Counter
Explanation: Plus one when activated.
How ir ia used: The “Counter” node keeps a number for counting; it goes up
each time the input flips from “no” to “yes”. This is useful when you want to:
1) Keep a number of something, like how may time the gyro is shaken;
2) Make a stopwatch: count how many seconds did some event last;
3) Make a timer: let something happen after a certain time period is passed.
How it works:
When the input changes from “no” to “yes”(we call it a “rising edge” in electric
engineering), the number displayed in the node will plus one, and goes to the output.
If you push the “reset” button, the number will be reset to zero; the same will happen
if the “RESET” input changes from “no” to “yes”.
Example: count the length of time when the room filled with people (using the PIR
“people sensor”). The result is expressed in seconds.
Example: making a countdown, use the COMPUTE+ node.
Software Nodes Card
Nodes Name: Hold
Explanation: Keep the input unchanged for a period of time.
How ir ia used: You can let buzzer sing a song whenever you shake the gyro.
But as soon as the gyro is not shaken, the song will instantly stop. To let the song
keep playing, you need to “HOLD” the “gyro is shaking” input for a period of time.
This is when HOLD comes into the scene. It can:
1) Keep the input value, until another not “no” value comes in;
2) Keep the input value unchanged for a period of time;
3) Let the input change gradually.
How it works:
You can choose one of the three modes from the config pane.
Software Nodes Card
The first,Hold until change: the input will be kept until another input comes in (such
as a sad face replaces a smiley face). In other words, the output could be any value
other than “no”.
Example: count the length of time when the room filled with people (using the PIR
“people sensor”). The result is expressed in seconds.
The second,Hold for time: the input will stay the same for a period of time. In this
period, any other input values will be ignored. If the hold period has been passed and
the input is still “no”, the output will be set to “no”.
Example:An alarming device that beeps 3 seconds after light detected.
The third kind,Change Slowly: the output will change according to the input, but if
the input is a number, every second the change will be no more than the specified
number.
Example:When the button is pressed, the light turns from green to red slowly (The
number of the HOLD node’s config is set to 3).
Software Nodes Card
Nodes Name: Delay
Explanation: Make it happen after some time.
How ir ia used: Delay node will take an input, and send it to the output after a
set period of time. It is useful when:
1)You want something happens after an event but after a period of time;
2)You want something happens after an event, and after a period of time, some other
thing happens after an event.
How it works:
Every input will be sent to the output after a certain period of time (provided in the
config panel).
Example: When the button is pressed, rotate the motor, then rotate it reversely after 1
second.
Tips:
1) An easy way to understand the “DELAY” node is: the output is always certain
seconds behind the input.
Software Nodes Card
Nodes Name: Average
Explanation: Average over a period of time.
How ir ia used: Imagine you want to build a device that alarms the mother
whenever the baby cry, using the movement value (acceleration) detected by the
gyro sensor. But if the alarm sounds every time there is little disturbance of the
sensor (e.g. when the baby flips his/her arm), the mother will be crazy. Using the
“average” node will let the result reflects the average of the input value over a period
of time, filtering out noise data.
How it works:
The result will be the average value of the input over a period of time. You can set
the period of time (engineers call that sampling window) you want to perform the
average in the config panel.
Example: a “baby monitor” that alarms the mother when the baby cries (which
makes the gyro shaken for a period of time. The Y Acceleration is used to represent
shaking).
Tips:
1) A smaller sampling window means the output is more sensitive to the change of
the input.
Software Nodes Card
Nodes Name: Today
Explanation: Get the date (year, month, day) today.
How ir ia used: Node “TODAY” outputs today’s month, the day of the month,
and day of the week. It can be used to: - Do something on a specific day.
How it works:
There are 3 outputs in this node, and the meaning is straightforward: the day of the
month(D), the month(M), and the day of the week(W) of today.
Example: light up the light strip on May the 4th.
Software Nodes Card
Nodes Name: Now
Explanation: Get the hour, minute, and second now.
How ir ia used: NNode “NOW” outputs the current time, in the format of hour,
minutes, and seconds. It can be used to:
1) Do something at a specific time of the day;
2) Do something every second, every a few seconds or every minute.
How it works:
There are 3 outputs in this node, and the meaning is straightforward: the hour(H), the
minute(M), and the second(S) of the current time.
Example: Example: an alarm clock that buzzes for 10 seconds at 7:00.
Software Nodes Card
Nodes Name: Pulse
Explanation: Make the output cycles over time.
How ir ia used: The PULSE node’s output changes with the time according to
the waveform specified in the config panel. It can be used to:
1) Make a “breathing” light/sound/movement effect; make the movement looks
smooth;
How it works:
In the settings panel, you can set the following parameters of the pulse generated:
1) Waveform: it can be “sin”, “square” and “triangle”. “Sin” waveform looks like
breathing: it slows down at the top and bottom value. “Square” acts similar to the
“INTERVAL” note, it turns on and off at each time period. “Triangle” is steadier(lin-
ear) when changing, but drives in the opposite way sharply when it reaches its
maximum and minimum value.
2) Wavelength: the time in seconds that a pulse reaches its full cycle and starts to
repeat itself.
3) Amplitude: the maximum value and (the negative) minimum value of the pulse
Example: a breathing light .
Tips:
1) An easy way to understand the “DELAY” node is: the output is always certain
seconds behind the input.
Software Nodes Card
Nodes Name: Sequence
Explanation: Perform a series of actions according to their time.
How ir ia used: TThe “SEQUENCE” node turns on each output one-by-one for
a period of time. It can be used for:
1) Define an action as a series of moves. Such as shaking heads or waving hands;
2) Perform a certain action when a certain condition is met;
How it works:
Connect the action to the input of the SEQUENCE node; connect the moves to each
of its outputs. Tap on the numbers on the node to set the duration of each output.
And use the plus and minus sign to add/remove outputs.
Example: a traffic light that greens for 10 seconds, yellows for 3 seconds, and red
for 30 seconds.
Example: when there is a person in front of the device (detected by the PIR sensor),
nod head by repeatedly shaking the servo attached to port 1; otherwise, shake head
by repeatedly shaking the servo attached to port 2.
Software Nodes Card
Nodes Name: Random
Explanation: Make an irregular output every time.
How ir ia used: The RANDOM node can generate a random number. It is used
to: - Make a dice, or make an effect that produces a different result every time.
How it works:
There are 3 outputs in this node, and the meaning is straightforward: the day of the
month(D), the month(M), and the day of the week(W) of today.
Example: a light that changes its color randomly
Software Nodes Card
Nodes Name: Scale
Explanation: Map the input from a range to another.
How ir ia used:
1) Cases when the given input ranges from 0-100, but the output needs to be 0-255.
2) When the input changes too steadily or drastically, you can scale it to the range
you want;
How it works:
Set two ranges from the config panel. The input will be scaled according to the set
range.
Example: make a thermometer. The temperature (0~50) is scaled to the angle of the
servo (0~70) that has a needle stick on it that acts as a pointer.
Example: You can use the Scale node to reverse a value.make a light that changes
according to the temperature. When it is hot, it turns red; when it is cold, it turns
blue. The first SCALE node scales the range of temperature to 0~255, the range of
light color. The second SCALE node makes the “blue” value changes to the opposite
direction of the red value.
Software Nodes Card
Nodes Name: Filter
Explanation: Only output the input if it falls within the certain range.
How ir ia used: Act differently when the input is in the different range. It makes
your program more concise than using a bunch of COMPARE nodes.
How it works:
Set a range in the config panel. If the input falls in the range, output the input itself;
otherwise, output NO.
Example: when the temperature is 0~20, turn green; when it is 20~30, turn yellow;
when it is 30~40, turn red.
Software Nodes Card
Nodes Name: Function
Explanation: Pass the input through a mathematical function.
How ir ia used: In case you needs to do some mathematical operation, like
rounding a number to its nearest integer, FUNCTION comes to help.
How it works:
Set the function you want to use in the config panel. The output will always be the
input passing through the function you choose.
The settings panel of the function
Example: a knob that can set an integer number from 1 to 10.
Software Nodes Card
Nodes Name: Compute Plus
Explanation: Make arithmetical operation on two inputs.
How ir ia used: Pick an operator(+, -, *, /) ,make the result variates according
to two input sources.
How it works:
Set the operator(+, -, *, /) in the config panel. The result will be .
Example: if you connect A to the upper input, B to the lower input, and the operator
is +, then the result will be A+B.
Software Nodes Card
Nodes Name: Compare Plus
Explanation: Compare the value of two input sources.
How ir ia used:
1) Make a comparison where all operands can change.
2) Use the value of a sensor or input device as the threshold of an alarm system.
How it works:
Set the operator (>, <, =) in the config panel. Connect two operands to the input. The
result will YES if the comparation condition is met. Otherwise it will output NO.
Example: a light-sensor-based alarm device whose sensitivity is controlled by a
knob.
Software Nodes Card
Nodes Name: Valve
Explanation: Output some value if the condition is met.
How ir ia used: “Conditional” nodes like COMPARE only outputs YES or NO;
in case you want to output a value other than YES/NO, you will need the VALVE
node.
How it works:
The upper input takes YES/NO; the lower input takes a value. If the upper input is
YES, the lower input is sent to the node’s output; otherwise the node will output NO.
Example:While controlling the LED light switch, you can enter the value to control
the brightness of the light.
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