Authors Lin Xiasheng Xiong Qin Zhang Jilong
License CC-BY-SA-4.0
NeuronCreative Production and Scientific Lab Manual -Creative Lab Kit www.makeblock.com @makeblockЦ #makeblock neuron Introduction: The Neuron educational program is designed to use Neuron electronic building blocks (mBlock) as the teaching tools in STEAM education, for students to create fun and interesting works using a variety of materials, and explore simple scientific experiments; in the form of mini-lessons, this educational program inspires teachers to innovatively use the Neuron electronic modules intheir teaching, and it can motivate students to be engaged in the activities,learn sensor applications, and improve their programming thinking skills toimplement each and every creative idea; Contents in this manual: Mini-lesson (4 major topics and 21 models) Neuron basicsApplication of teaching ideas and demonstration lessonsDiagrams for paper based models, demo videos, module introduction, software nodes and more Help teachers and creative lab fans understand the use of Neuron product, provide them with creative inspiration to create more meaningful works or lessons. 1 makeblock Curriculum Design Team: Zhang Jilong, Lin Xiasheng, Xiong Qin The document is licensed under the Creative Commons Attribution-Share Alike 4.0 International License Agreement.You may reproduce and distribute this material in any form of medium, and modify, convert or create new works based on this material for any purpose, even business purpose. JAN, 2018 ょ About makeblockょ makeblock Co., Ltd. was founded in 2013. The company’s main brand, makeblock, a leading DIY robot-assembly and STEAM educational and learning platform, was created in 2011. makeblock is a global leader in SETAM education solutions. Makeblock integrates the development and promotion of hardware, software, contents, events and activities, offering STEAM education and entertainment platforms for schools, training institutions and families. The products mainly include easy-to-use programming robot kits, electronic building modules platforms and DIY robot assembly platforms, provide graphical programming APPs and enriched curriculum, which are designed to inspire children’s creativity, let children explore their potential, pursue their sense of goodness, beauty and truth, and build a better world. Currently, makeblock products are widely used by schools and families in more than 140 countries and regions. Educational Ideas: “With thedevelopment of science and technology, the makeblockeducation and STEAM education will become more and more important. We hope to build a robot assembly platform to bring together the robot enthusiasts of all ages and make the makeblock education and STEAM education more accessible. Makeblock is aiming to provide the users with the abilities to implement their ideas and we hope more people will turn their ideas into reality. When people are working hard to reach their dreams, they will have endless sense of achievement, which will encourage more people to come up with inventions and creations!” – CEO, Wang Jianjun Introduction to Creative Lab: The exterior design of the Neuron product has won multiple international design awards, such as: Korea's K-Design Award in 2017, Japan’s Good Design Award, U.S. IDEA Gold Award, German Red Dot Award, and 2018 CES Design Awards, etc. The Neuron product also has many wonderful features. The Neuron Creative Lab is a programmable electronic building module created for STEAM education. It has 30 electronic modules with different functions, covering acoustic, optical and dynamic interaction modes; the customized "Neuron APP" can easily create more functions for the electronic building modules to "intelligently" make anything and everything, which also support the drag-and-drop programming (mBlock5) developed by makeblock users to learn programming knowledge. The Neuron combines electronic technology features and teaching elements. Its exquisite details and playful design can meet the needs of various teaching scenarios and home entertainment and intelligence development. The users of the products are encouraged to integrate things and people around them to creatively make products and implement the creative ideas and make our lives better~ Table of Contents I. How to Use Neuron 1. Nine Features ........................................................................................................................................................... 1 1.1 Hardware ................................................................................................................................................................ 1 1.2 Software ................................................................................................................................................................. 2 1.3 Structures ............................................................................................................................................................... 2 2. Three Ways to Play .................................................................................................................................................. 3 1.1 Offline ................................................................................................................................................................... 3 1.2 Online ..................................................................................................................................................................... 3 1.3 Drag-and-drop (mBlock 5) ................................................................................................................................... 3 II. Teaching Modes 1. Creation and Exploration (5E) ................................................................................................................................ 4 2. Problem-Based Learning ......................................................................................................................................... 5 3. Design Thinking ...................................................................................................................................................... 5 III. Mini-Lesson 1. Artist ........................................................................................................................................................................ 10 2. Engineer ................................................................................................................................................................... 34 3. Scientist .................................................................................................................................................................... 57 4. Maker’s Home ......................................................................................................................................................... 74 IV. Lesson Demonstration 1. 5E Lesson ................................................................................................................................................................. 108 2. PBL Lesson .............................................................................................................................................................. 110 V. Attachments 1. Patterns of Paper-Based Models .............................................................................................................................. 112 2. Module Cards .......................................................................................................................................................125 2.1 Input Module ......................................................................................................................................................126 2.2 Output Module ................................................................................................................................................... 140 2.3 Power and Communication Module .................................................................................................................. 149 3. Description of Nodes ...............................................................................................................................................153 I. How to Use Neuron: Neuron is a smart module-based electronic product. The product has many electronic modules with different functions to help children easily create works according to their own ideas. The electronic modules are easy to use owing to the compact design and magnetic interface. To create simple electronic works, children just need to connect different modules together. It can also be used to create many fun and interesting smart works by combining with the common craft-making materials; for example, small table lamps, strong light alarms, acoustic control lamps, etc.; the product is magnetic, which is convenient for children to show their own works. In addition, children can also use the Neuron APP to add more features for their works to make it better. Nine Features Hardware PogoPin: The modules are magnetically connected, easy to assembly and 1. play, and convenient for children to connect different modules together. It can also prevent children from making mistakes in connecting the modules to the wrong sides. It’s easy-to-use and durable for 100,000 playsよ Sensor:The Neuron creative lab has many sensors, and the modules can be 2. divided into 3 categories according to their functions, “energy & communication”, “input”,and “output”, which correspond to green, orange and blue colors respectively, and are convenient for the users to identify the modules with different functions.Every Neuron module is equipped with an independent chip with a unique function. The sensors can collect information/values of the surrounding environment and convert the information into easy-to-read digits and other formats. Wireless and wired: Neuron modules support either wireless firmware 3. update (via Bluetooth,WIFI) with iPads and smart phones, or firmware update and charging by connecting it directly to PCs via micro USB cables. 2 Software Flow-Based Program: download the Neuron APP onto your iPad or smart 4. phone, and connect via Bluetooth or WIFI.You can now enjoy the online graphical programming. The APP also has built-in features including 10+ model lessons and guide for novice users. It’s very easy to start navigating, even for someone who has absolutely no programming experience. More model lessons will be added in Neuron App. Visual Program(mBlock5): Graphical programming software independently 5. developed based on Scratch. It can be downloaded and used by PC users, and more than 2 million users in the world choose mBlock5 as the programming learning tool, which supports windows, macOS,Linux, Chromme, OS and other user environments. IoT cloud platform: By using the cloud control node in Neuron APP, the 6. users can share their small works by sending the QR codes or links to friends. In addition, it’s also possible to use another device to remotely control the creative works so as to show the ideas remotely. Structures Paper-based models (using craft-making materials) : In the neuron lab kit, 7. there are ready-to-use paper-based models corresponding to some lessons. It is also possible to download paper-based models online, or design your own paper-based models. For kids who love craftworks, the neuron electronic building blocks can add intelligence components to the commonly-used craft-making materials, and make the final works more creative; Building blocks (LEGO) :There are several holes on the Neuron magnetic 8. board, adaptive to the LEGO Technical series products, which helps the building block enthusiasts make more creative works; by using the building blocks to make more engineering structures and with the assistance of Neuron’s electronic features, your final works will surely have a lot of cool effects. Everyday materials: The plants and fruits that you can see in everyday 9. life can also be combined with neuron modules to achieve fun functions; for example, leaves, bananas, lemons, oranges, etc. 3 Three ways to play Offline mode: Each Neuron module has an independent chip and a unique function. It has some default features via factory 1 settings. Therefore, once user opens the package,the product is . readily connected to the module to achieve some simple functions, such as “light sensor + power + display = light value of the current environment”; "gyro + power + LED screen = small ball game, etc.; For details, please refer to “Module Cards”. Online mode(Flow-based): The online mode graphical programming can be used by anyone as it’s very easy to understand. Online programming focuses on developing thinking skills and creativity, y other than programming. It lowers the difficulty f of programming and reduces the rigid requirements of sequential logic, allowing students to pay more attention to creation of their own works. The online programming 2 has commonly-used nodes, such as "comparison", "digit","calculation", . "otherwise", "and","or", "switch", etc.; cloud control (IoT) nodes, time nodes, like "delay", "hold", "current time","sequence", etc.; and advanced nodes, such as "random","function", "valve" and other advanced programming nodes.It’s easy to use, for an example, create a new project --- drag and drop nodes (auxiliary nodes) --- start connection --- enable the function; For details, please refer to the “Description of Nodes”. PC mode (mBlock5):Visual code programming software; mBlock 5,which is developed on the basis of Scratch 3.0, can be used in drag-and-drop programming and code programming. It allows users to create interesting stories, 3. games, animations and other works, and supports makeblock series products, to facilitate the teaching and learning of programming; Use the Neuron Bluetooth module, USB data connecting cable, and other modules to start programming in mBlock5. 4 II. Teaching Modes: The Neuron product is a smart product designed for STEAM education. It can be used in many teaching areas such as science, technology, art, engineering and other fields. For lessons having different teaching contents, the teaching modes can be slightly adjusted. Teachers can plan their teaching activities and teaching steps according to such teaching modes as problem-based learning, 5E and design thinking teaching modes. ふ5Eぶ Creation and Explorationふ In this teaching mode, there are five stages of thinking: engagement, exploration, explanation, elaboration, and evaluation. Students have enough space at each stage to develop their creativity, y reasoning ability, y and flexibility y, etc. Demonstration lesson for this teaching mode is on page 108. 5 Problem-Based Learning The problem-based learning mode is an active and exploratory learning method that emphasizes the "student-centered" and “problem solving oriented” approach. Under the guidance of the teacher, students start from the question itself, work together through teamwork to explore resources and finally come up with solutions. W With this teaching mode, the students can develop the following skills: problem-solving skills; analyzing and summarizing the knowledge points covered in the problems; teamwork ability, y including collecting information separately and appreciate diversity; and the ability to obtain and evaluate information. Demonstration lesson for this teaching mode is on page 110. Design Thinking Design thinking is a methodology to discover problems in life and find solutions from the perspective of socialization. This methodology can cultivate students' sense of social citizenship and abilities to solve social problems from a practical perspective. Design Thinking emphasizes the understanding, focusing, conceiving, and executing processes. In the teaching activities, the process of design thinking is composed of five steps: empathy, y requirement defining, ideating, prototype production, and actual testing. 6 Neuron – Mini-Lesson Mini-Lesson Introduction The mini-lesson is a lesson plan handbook specifically simplified for teachers and users. Teachers getting the Neutron creative lab kit can start applying it to teaching right away. The Mini-Lesson section includes models of how to create works using Neuron modules (including model introduction, pictures, demo videos, and paper-based model printouts) , teaching steps, programming demonstrations, thinking after class, list of materials, and creative work processes, etc. The materials and models provided in the mini-lesson are for teachers’ reference, not supposed to be imitated strictly. Our original purpose is to get the teachers and users inspired by the model making processes and lessons, rather than providing complete teaching materials. In addition, the mini-lesson teaching processes are designed to focus on cultivating students' creativity and Tinker (transformation) skills. We hope the teachers can consider these tips in teaching. In these short lessons, students can: As directors in the activities, teachers can: Actively learn and understand new Join the students’ group discussions and help knowledge in the context of previously students organize their ideas learned concepts Deeply understand the knowledge requirements for the Learn to think independently and collaborate students and summarize the key points of the lessons with others to complete the project Participate in the creative making process Provide materials for the activities and answer questions and apply the skills learned Set up the classroom to create the student-centered Freely discuss ideas with team members and environment use appropriate tools to record plans Share creative achievements with each other Method to use the mini-lesson: teachers can watch the video (scan the QR code, or click on the website link) , and determine if the model is suitable according to the requirements of the lesson. If the model is suitable, the teachers can read the teaching contents, list of materials, programming demonstrations, and work production processes, etc. in details. Neuron – Mini-Lesson Name of Work: Copycat Pictures, videos and Difficulty: Advanced Time: 30 Minutes work description Author: Lin Xiasheng Lesson Description: Here is this little cat that is very attached to people. It always follows the person in front of it. The cat would follow you everywhere and will imitate every movement of you. It’s just like a copycat QR code for video following every step of the person in front of it. Video Link:http://education.makeblock.com/zh-hans/resource/neuron-gpm/ Teaching Procedure Teaching procedures: teaching objectives and Objectives: key knowledge points. We recommend the For this work, we mainly use ultrasonic sensors and motor drivers. 1)Learn functions of ultrasonic sensors and motor drivers following 5 teaching steps: Inspire: Inspire 2)Learn functions of auxiliary nodes of the motor-driven software 3)Learn the software nodes: Functions such as Comparison, Digit, and AND Step1:Inspire students to think; Thinking: Guide students to The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and follow the owner everywhere? analyze the model; program: Programming Step2:Thinking How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can let the cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors can sense design; Make and Tinker: Students have the movement of the object in front of them and the motor can drive the wheels. Step 3:Programming enough time to create and transform; Share: By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat, the ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be triggered to rotate. Then the cat will automatically follow the movement of the person. Show the final product to others Step4:Make and Tinker After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled. Step5:Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! Educational Website: http://education.makeblock.com/ 7 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and 9. Programming for distance sensing Optimization: of the ultrasonic sensors; 6. How about adding a 10. Use Comparison, Digit and AND buzzer module? nodes. Regarding the list of materials required for making models, the teachers and List of Materials students can replace any materials in the list with the those chosen according to their own creative ideas. Module List Material List Name Qty. Unit Name Qty. Unit Power Paper- 1 PCS supply based cat 1 Set Bluetooth 1 PCS model Ultrasonic 1 PCS Double- sensor 1 Roll Dual motor sided tape 1 PCS White driver 1 PCS Motor kit 1 Kit paper Connection cable 1 PCS 20CM Magnetic 4 PCS board Wheel kit 2 Kit Educational Website: http://education.makeblock.com/ Model- making diagram: If the teachers and students encounter problems during the Neuron – Mini-Lesson model-reproduction process, they can refer to this diagram. Model programming diagram: If the teachers and students encounter programming problems during the model- reproduction process, they can refer to this diagram. If the teachers and students wish to change any function of the model, they need re-programming. Demonstration for online programming Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://makeblock.com/ Neuron APP Software version: 1.3.2 Educational Website: http://education.makeblock.com/ 8 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Table of Contents Artist Pulling Carrot ····················································································································· 1 Rotating Face-Changing ········································································································· 15 Rotating Colorful Light ·········································································································· 19 Toy Transformation ··········································································································· 24 Shy Penguin····················································································································· 29 Engineer Rocker Toy Car···················································································································· 35 Level ····························································································································· 39 Smart Watering ················································································································· 44 Copycat ·························································································································· 49 Safe Box ························································································································· 54 Scientist Reflectivity of Different Colors ····························································································· 60 Exploring the Relationship between Light Energy and Distance ······················································· 63 Now Common Conductors and Insulators ················································································· 66 Thermal Energy Transmission ······························································································ 69 Thermometer ················································································································ 72 Maker’s Home Energy-Saving Light ··········································································································· 78 “Quiet Zone” Reminder ······································································································· 83 Auto-adjustable Clothes Drying Rack ······················································································· 88 Smart Pill Box ·················································································································· 93 Plant Guard ······················································································································ 98 Visual Door Remote Control System ························································································ 103 The works with“” are programmed under online mode. As such the Neuron programming APP needs to be downloaded using IPad or smart phone; The lessons are listed in a sequence based on the level of difficulty (basic, intermediate, advanced) in each category. 9 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Artist Pull a Carrot Rotating Face-Changing Toy Transformation Shy Penguin Rotating Colorful Light 10 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Pulling a Carrot Difficulty: Basic Time: 30 Minutes Lesson Description: Designer: Lin Xiasheng When the carrot is not pulled out, it remains still, but when it is pulled out, two “NO” signs will appear and shake, as if saying “Don’t pull me out. Don’t pull me out. QR code for video Video Link: http://static.education.makeblock.com/PullupCarrots.mp4 Teaching Procedure Objectives: This creative work mainly uses gyroscopes and servos. 1) When the carrot is in the soil, it is still. At this time, hide the two small hands (“NO” signs) of the carrot by adjusting the angle of the servos. 2) When the carrot is pulled out, it will vibrate. When it is vibrating, the servos will rotate quickly. Step1: Inspire By means of anthropomorphic thinking, if the carrot is pulled out of the soil, it may go crazy. If we add small hands (“NO” signs) for the carrot, when it is pulled out of the soil, it will shake its hands. Step2: Thinking What module is used for this work? How can we achieve the functions imagined? What kind of module can feel the vibration, and what kind of module can actually rotate? Step3: Make and Tinker What materials do we need for this work? The functions of the module need continuous debugging to achieve the best results; Step4: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 11 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Servo angle "return to zero" 1. How about adding a buzzer module? adjustment; 2. Setup angle of servo List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Cardboard 1 PCS Gyroscope Paper-based 1 PCS 1 PCS carrot model Transparent Dual servo- 1 PCS double-sided 1 Roll driver tape Servo kit 1 Kit 12 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 13 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For the paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are made under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 14 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Rotating Face-Changing Difficulty: Intermediate Time: 30 Minutes Lesson Description: Designer: Lin Xiasheng Cold poker king or red heart poker king? Pick whichever you want. Control the poker king’s eyes by adjusting the angle of the rocker. QR code for video Video Link:http://static.education.makeblock.com/Face-changing.mp4 Teaching Procedure Objectives: Rocker and dual-motor driver modules are used for this work. 1) Learn the functions of the rocker and dual motor driver 2) Connect the rocker to the motor. Control the motor's forward and reverse rotation speed by adjusting axis Y of the rocker (move the lever of the rocker upwards and downwards). When the rocker is pushed upwards, the motor will rotate clockwise; the more the rocker is pushed upwards, the faster the motor rotates. Similarly, when the rocker is pushed downwards, the motor will rotate counterclockwise Step1: Inspire Sichuan Opera face changing has always been a mysterious trick. How do we use these small modules to achieve the effect of Sichuan Opera Face Changing? Step2: Thinking How do they perform Sichuan Opera face changing? Keep rotating different faces can also achieve the effect of face changing. Step3: Make and Tinker What materials do we need for this work? Which modules can give people a sense of “rotation control”, and are also interesting (not boring) ? Step4: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 15 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 3. When the rocker is in offline mode, can 2. What else we can do to achieve Sichuan only output Y-axis value can be output, Opera face changing? while in online the connected mode, both Y-axis and X-axis values can be output; 4. The motor can only control the rotation speed, not the number and angle of rotations; List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Color cardboard 2 PCS Rocker 1 PCS 1 Glue stick PCS Dual motor Double-sided 1 PCS 1 Roll driver tape Color marker Motor kit 1 Kit 1 PCS (black) Magnetic board 4 PCS Scissors 1 Pair Art knife 1 PCS 16 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 17 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 18 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Rotating Colorful Light Difficulty: Intermediate Time: 30 Minutes Lesson Description: Designer: Xiong Xiong Press the button, the beautiful colorful light begins to rotate, and you will be surrounded by the splendid lights. By using the Neuron module, you can easily achieve the desired effects. You should try it ~ QR code for video Video Link: http://static.education.makeblock.com/ColorfulLights.mp4 Teaching Procedure Objectives: Use the Neuron electronic modules to create works: 1) Use motor- driven module to control the motor rotation; 2) Use button to start the motor rotation; Step1: Inspire The teacher can play videos or show the finished works to students; let the students observe and think: how to keep the colorful lights rotating? How to keep the light bar on? Step2: Thinking What modules does this work use? Which effects have these modules achieved respectively? Step3: Make and Tinker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step4: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 19 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 5. How to use motor modules 3. Try to add the Bluetooth module and use the and LED light bars under Neuron APP to control the color changes, offline mode; and use the cloud control (IoT) to remotely turn on and off the lights. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 2 Petal pattern 7 PCS PCS Bluetooth 1 Plastic bottle 1 PCS PCS Button 1 Cardboard (white) 1 PCS PCS Transparent double- 1 2 Dual DC motor driver PCS sided tape Roll DC motor kit 1 Double-sided tape 1 Kit Roll 1 LED light bar driver PCS Light bar 1 PCS Magnetic board 6 PCS Plug 1 Pack 20 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process Module List Name Qty. Unit Power supply 2 PCS Bluetooth 1 PCS Button 1 PCS Dual DC motor 1 PCS driver DC motor kit 1 Kit LED light bar 1 PCS driver Light bar 1 PCS Magnetic board 6 PCS Plug 1 Pack 21 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Material List Name Qty. Unit Petal pattern 7 PCS Plastic bottle 1 PCS Cardboard 1 PCS (white) Transparent 2 Roll double-sided tape Double-sided tape 1 Roll 22 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 23 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Toy Transformation Difficulty: Intermediate Time: 30 Minutes Lesson Description: Designer: Lin Xiasheng Use Neuron to make slight modification to your own stuffed toys. You can not only let them know when someone approaches, but also let them start talking. QR code for video Video Link: http://static.education.makeblock.com/PuppetsMakeover.mp4 Teaching Procedure Objectives: This work mainly uses Wi-Fi, human infrared sensors and speakers. 1) Learn how to use Wi-Fi 2) Learn the functions of human infrared sensors and speakers 3) How to use the speaker's online function Step1: Inspire How to transform your stuffed toys? Let them no longer be "dull" and start interaction with people? Step2: Thinking How to enable them to interact with people? How can they talk? Step 3: Programming Use the Neuron APP for online programming, and try the recording function of the speaker as well as the human infrared sensor. Step4: Make and Tinker How to decorate your toys and Neurons? Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 24 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class: Review on Key Points: Improvement and Optimization: 1. How to use Wi-Fi (online 4. How about adding a buzzer module? and local use) 2. Usage and function of speaker List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Stuffed toy 1 PCS Transparent Wi-Fi 1 N/A double-sided 1 Roll tape Human infrared 1 PCS sensor Speaker 1 PCS Wi-Fi cable 1 PCS 25 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 26 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 27 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 28 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Shy Penguin Difficulty: Intermediate Time: 30 Minutes Lesson Description: Designer: Xiong Xiong A penguin lives near an iceberg. Whenever any object (or person) is approaching, it will quietly go hiding. After the object (or person) leaves, it will appear again. By QR code for video using the Neuron module, you can easily achieve the desired effects. You should try it ~ Video Link: http://static.education.makeblock.com/ShyPenguin.mp4 Teaching Procedure Objectives: Create works using the Neuron's electronic modules: 1) Use servo module to control the angle of the servo plate; 2) Ultrasonic sensors can sense the distance of any object (or person) ; Use Neuron APP to achieve the effects of the works: 1) Perform an accurate online adjustment of the angle of the servo to allow the penguin to hide and appear; 2) Compare the digital nodes to adjust the specific distance between the penguin and any object (or person) ; Step1: Inspire The teacher can play videos or show the finished works to students; let the students observe and try telling a story: What is the penguin doing? Step2: Thinking What modules does this work use? Which effects have these modules achieved respectively? Step3: Make and Tinker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step 4: Programming Use the Neuron APP for online programming, and try using comparison, numbers, NOTs, and node maintaining; Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 29 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 6. Servo angle "return to zero" 5. How about adding a buzzer module? adjustment; 7. Programming for distance sensing of the ultrasonic sensors; 8. Try using comparison, numbers, NOTs, and node maintaining. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Paper-based Power supper 1 PCS 1 PCS model of iceberg Bluetooth 1 PCS Ice cream stick 2 PCS Ultrasonic 1 PCS White paper cup 1 PCS sensor Transparent Dual servo- 1 PCS double-sided 2 Roll drive tape Double-sided Servo kit 1 Kit 1 Roll tape Connection Colored marker 1 PCS 1 PCS cable 20CM (black) Magnetic board 4 PCS Color cardboard 2 PCS Plug 1 Pack Transparent 1 Pack rubber band 30 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process Module List Name Qty. Unit Power supper 1 PCS Bluetooth 1 PCS Ultrasonic 1 PCS sensor Dual servo- 1 PCS drive Servo kit 1 Kit Connection 1 PCS cable 20CM Magnetic board 4 PCS Plug 1 Pack Transparent 1 Pack rubber band 31 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Material List Name Qty. Unit Paper-based model 1 PCS of iceberg Ice cream stick 2 PCS White paper cup 1 PCS Transparent double- 2 Roll sided tape Double-sided tape 1 Roll Colored marker 1 PCS (black) Color cardboard 2 PCS 32 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Servos angle Port 1 Port 2 Maintain Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 33 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Engineer Rocker Toy Car Level Smart Watering Safe Box Copycat 34 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Rocker Toy Car Difficulty: Basic Time: 30 Minutes Designer: Xiong Xiong Lesson Description: Beep-beep, the car is ready, but how can we remotely control it, and let it start running? By using the Neuron module, you can easily achieve the desired effects. You should try it ~ QR code for video Video Link:http://static.education.makeblock.com/LittleCar.mp4 Teaching Procedure Objectives: Create works using the Neuron's electronic modules: 1) Use motor module to control the movement of car; 2) Use rocker module to trigger the motor module; 3) The wireless receiving module connects the rocker with the car to control the movement of the car. Step1: Inspire The teacher can play video or show the finished work to students; let the students observe the work and think: can you control this car? Step2: Thinking What modules does this work use? Which effects have these modules achieved respectively? Step3: Makeand Tinker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step4: Testand Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 35 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Usage of the wireless 1. Connect the Neuron APP to control receiving module. the direction of the car. 2. Usage of the rocker module under offline mode. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit 2 PCS Paper-based car 1 PCS Power supply model Wireless 1 Double-sided 2 Pair Roll reception unit tape 1 PCS Color marker 1 Rocker PCS (black) Dual DC motor 1 PCS driver 2 DC motor kit Kit 4 Magnetic board PC 1 Plug Pack 36 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process Module List Name Qty. Unit Power supply 2 PCS Wireless 1 Pair reception unit Rocker 1 PCS Dual DC motor 1 PCS driver DC motor kit 2 Kit Magnetic board 4 PC Plug 1 Pack 37 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Material List Name Qty. Unit 1 PCS Paper-based car model 2 Double- Roll sided tape Color 1 marker PCS (black) Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 38 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Level Difficulty: Basic Time: 30 Minutes Designer: Zhang Jilong Lesson Description: Use gyro sensor to detect tilt, and use the Neuron APP for programming to realize horizontal alignment. QR code for video Video Link:http://static.education.makeblock.com/Gradient.mp4 Teaching Procedure Objectives: 1. Know and learn how to use gyroscopes. 2. Make a level. Teaching Procedures: Step 1: Learn “how to measure if an object is horizontal”. Step 2: The students shall learn by themselves the knowledge required in this lesson, such as Neuron modules and software nodes. Step 3: Show the finished work and explain the modules and nodes. Provide necessary materials. Step4: After discussions and observation of the finished work, start making a level. Step5: Share works with each other. 39 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Usage of comparison programming languages. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Cardboard 1 PCS Bluetooth 1 PCS module LED board 1 PCS Gyro sensor 1 PCS Magnetic board 3 PCS 40 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 41 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 42 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 43 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Smart Watering Difficulty: Intermediate Time: 30 Minutes Lesson Description: Use the soil moisture sensor to monitor plant's humidity, and use the Neuronal APP for programming, so as to start watering when the humidity is too low, and stop watering upon reaching the appropriate humidity. Video Link: http://static.education.makeblock.com/PlantsGuard.mp4 Teaching Procedure Objectives: 1. Know and learn how to use soil moisture sensor. 2. Making a smart watering system. Teaching Process: Step 1: The project "Transform the manual watering system to auto-watering system used in smart farms". Step2: The students start group discussion. Step3: Learn the knowledge of Neuron modules and software nodes to be covered in this lesson. Step4: Show the finished work. Step5: After discussing and observing the finished work, start making the watering system. Step6: Share works with each other. 44 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Usage of comparison programming languages. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit power supply 1 PCS Cardboard 1 PCS Bluetooth 1 PCS Dual motor 1 PCS driver Motor driver 1 Kit kit Soil moisture 1 PCS sensor Pump 1 PCS Magnetic board 3 PCS 45 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 46 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 47 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 48 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Copycat Difficulty: Advanced Time: 30 Minutes Designer:Lin Xiasheng Lesson Description: Here is this little cat that is very attached to people. It always follows the person in front of it. The cat would follow you everywhere and will imitate every movement of you. It’s just like a copycat Paper craft:Guan xiaolin QR code for video following every step of the person in front of it. Video Link:http://static.education.makeblock.com/CopyCat.mp4 Teaching Procedure Objectives: For this work, we mainly use ultrasonic sensors and motor drivers. 1) Learn functions of ultrasonic sensors and motor drivers 2) Learn functions of auxiliary nodes of the motor-driven software 3) Learn the software nodes: Functions such as Comparison, Digit, and AND Step1: Inspire The owner loves the cat, but the cat is not attaching to him. How can we make the cat attach to its owner and follow the owner everywhere? Step2: Thinking How can we make the cat aware of the owner’s movement, and then let it follow its owner? Which modules can let the cat know that its owner is leaving? And which modules can let the cat start moving? The ultrasonic sensors can sense the movement of the object in front of them and the motor can drive the wheels. Step 3: Programming By means of Neuron APP online programming, set that: within a certain distance, when the person leaves the cat, the ultrasonic sensor will sense the change of distance. When the distance is greater than 20cm, the motor will be triggered to rotate. Then the cat will automatically follow the movement of the person. Step4: Make and Tinker After the cat’s function has been achieved, it is time to design the cat's appearance. The ultrasonic sensor has two protruding holes, which can be used as the cat's nose. At the designing stage, two small holes can be drilled. Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 49 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 9. Programming for distance 6. How about adding a buzzer module? sensing of the ultrasonic sensors; 10. Use Comparison, Digit and AND nodes. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Paper-based cat Power supply 1 PCS 1 model Set Double-sided Bluetooth 1 PCS 1 Roll tape Ultrasonic 1 PCS White paper 1 sensor PCS Dual motor 1 PCS driver Motor kit 1 Kit Connection 1 PCS cable 20CM Magnetic board 4 PCS Wheel kit 2 Kit 50 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 51 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 52 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Direction adjustment Speed Direction Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 53 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Safe Box Difficulty: Advanced Time: 30 Minutes Designer: Zhang Jilong Lesson Description: Use the knobs to make a cipher lock and the password is displayed on the display. When the password is correctly entered, the indicator will light up. Now press the button the QR code for video safe box will be opened. Video Link: http://static.education.makeblock.com/SafetyBox.mp4 Teaching Procedure Objectives: 1. Know and learn how to use servo. 2. Understand logics “OR” and “AND”. 3. Make a safe box. Teaching Process: Step 1: Learn "How to protect your property” Step 2: The students shall learn by themselves the knowledge covered in this lesson, such as Neuron modules and software nodes. Step 3: Show the finished work and explain the modules and nodes. Provide necessary materials. Step 4: After discussions and observing the finished work, start making a safe box. Step 5: Share works with each other. 54 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Application of servo. 2. Logics “OR” and “AND”. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Paper-based Power supply 1 PCS 1 model PCS Transparent Bluetooth 1 PCS double-sided 1 Roll module tape Button 1 PCS Knob 1 PCS Display 1 PCS Dual servo- 1 PCS driver Servo- drive kit 1 Kit Connection 2 cable 10CM PCS 55 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 56 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 57 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 58 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Scientist Reflectivity of Different Colors Exploring the Relationship between Light Energy and Distance Know Common Conductors and Insulators Thermometer Thermal Energy Transmission 59 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Scientific Experiment: Reflectivity of Different Colors Difficulty: Basic Time: 30 Minutes Lesson Description: Use RGB lamps to create direct light that reaches on the paper. Use the light intensity sensor to measure the intensity of light reflected by the paper. Change the color of paper and observe the measured results. Teaching Procedure Objective of Experiment: 1. Investigate the effect of color on the light reflection. 2. Learn how to choose colors in architecture and design. Question: Which color has great reflectivity? What color has strong light absorption ability? Experiment process: Step 1: Collect colored paper made of the same material. Step 2: The distances between RGB lamp, light intensity sensor and paper should remain unchanged. Step 3: Wait for the data on the light intensity sensor to become stable, then record the result. Step 4: Change a paper in different color. Step 5: Record at least 3 measurement results for each color. 60 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Which color can reflect light How can we use this principle? with the greatest reflectivity? 2. Which fields in our lives does the rule apply to? List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Worksheet 1 PCS Light sensor 1 PCS RGB lamp 1 PCS Display 1 PCS Knob 1 PCS Connection 1 cable 10CM PCS Magnetic board 4 PCS 61 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Data Color Reflectance Average White Blue Green Red Yellow Black Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 62 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Scientific Experiment: Explore the Relationship between Light Intensity and Distance Difficulty: Basic: Time: 30 Minutes Lesson Description: Use the Neuron's light sensor module along with the display module to make a simple instrument for detecting light intensity. Use this instrument to measure the light intensity at different distances to conclude the relationship between light energy and distance. Teaching Procedure Objectives: 1. Explore relationship between light intensity and distance. 2. Learn the control variable method in scientific experiments Experiment Process: Step 1: Place the measuring tape on the table for 50 cm. Step 2: Set up the measuring instrument on the starting point of the tape (0 cm) . Step 3: Put the flashlight at 10cm on the tape. Ensure that the height of the flashlight is the same as that of the measuring instrument. Step 4: Record the result when the displayed result of the instrument becomes stable. Step 5: Move the flashlight backward by 10 cm and record the result. Step 6: Repeat Step 4 and Step 5. Step 7: When the flashlight is moved to 30 cm, record the result and return the flashlight to 10 cm on the tape. Step 8: Repeat this experiment 3 times to get the average value of the results. Conclusion: The intensity of flashlight decreases as the distance from a light source increases. 63 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Why should we repeat the Try to find the current rule of light decay experiment more than 3 times? 2. Is there a relationship between the energy of light and the distance? List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS 1 Roll Measuring tape Light sensor 1 PCS Worksheet 1 module PCS Display 1 PCS Magnetic board 4 PCS 64 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Data Distance (CM) Light Intensity Average 10 20 30 Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 65 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Scientific Experiment: Know Common Conductors and Insulators Difficulty: Basic Time: 30 Minutes Lesson Description: With the feature of a touch switch, make an instrument to determine whether an object is a conductor. Use the instrument to do an exploratory experiment, with the objective to let students learn the conductive properties of household materials. Teaching Process Objectives: Identify the conductive household materials Question: How do I make the touch switch work (forming a loop) ? Give examples of conductors and insulators. Experiment Process: Step 1: Find at least 10 commonly used materials (such as toothpicks, fruits, soda cans, white paper) . Step 2: Based on the materials found, provide your assumptions as to which ones are conductors and which ones are not. Step 3: Test the materials one by one, and record the results. 66 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. What is a loop? Explore new question: Can the 2. What are conductors and electrical conductivity of objects be insulators? changed? List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Worksheet 1 PCS Touch switch 1 PCS Display 1 PCS 67 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Data Material Conductor Insulator Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 68 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Scientific Experiment: Thermal Energy Transmission Difficulty: Basic Time: 30 Minutes Lesson Description: Use the temperature sensor to detect temperature changes of objects, and record the rules. Teaching Procedure Objectives: Explore the thermal conductivity of different materials. Experiment Process: Step 1: Collect at least 3 kinds of objects of the same size but of different materials (such as wooden chopsticks, plastic chopsticks, and iron chopsticks) . Step 2: Attach the temperature sensor on each object. Make sure that the temperature sensor is attached to the same position on each object. Step 3: Prepare 3 cups of the same size and pour the same amount of hot tap water into each cup. Step 4: Turn on the timer and record the temperature sensor’s results once every 3 minutes. Step 5: Record 3 sets of results 69 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1 Which household material How can we use this principle? has the best thermal conductivity? 2. Which fields in our lives does the rule apply to? List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Worksheet 1 PCS Temperature Disposable cup 1 PCS Several PCS sensor Display 1 PCS Iron chopsticks 1 PCS Plastic 1 PCS chopsticks Wood 1 PCS chopsticks Transparent 1 Roll adhesive tape 70 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Data Time Material 3min 6min 9min Iron Plastic Wood Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 71 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Thermometer Difficulty: Intermediate Time: 30 Minutes Designer: Zhang Jilong Lesson Description: Use the temperature and humidity sensors to detect the temperature and humidity in the surrounding environment. Use the neuron APP programming feature to “map” the QR code for video data into degrees which will be displayed on servo. Video Link: http://static.education.makeblock.com/Thermometer.mp4 Teaching Procedure Objectives: 1. Know and learn how to use the temperature and humidity sensor module to explore the surrounding environment. 2. Understand the "Mapping" node. 3. Make a thermometer. Teaching Process: Step 1: Start the lesson by telling a story (or a model) related to temperature. Step 2: In the exploration stage, the students learn the knowledge covered in this lesson by self-study, such as Neuron modules and software nodes. Step 3: Changes the external factors to cause temperature and humidity changes, which will let the students experience the natural changes. (For example, hold the sensor tightly and blow into the sensor) Step 4: Show finished work to the students. Then provide them with necessary materials. Step 5: After observing the sample finished work, the students start to make their own works. Step 6: Share works with each other. 72 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Know and learn how to use Try adding other sensors to make the the temperature and humidity thermometer smarter. For example, add sensor module to explore the RGB lamp or buzzer to realize nature environment. reminding function. 2. Understand the "Mapping" node. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Cardboard 1 PCS Bluetooth PCS 1 module Temperature PCS and humidity 1 sensor Dual servo- 1 PCS driver Servo kit 1 Kit Magnetic cable 1 PCS (10cm) 73 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 74 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 75 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Mapping Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 76 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Maker’s Home Energy-Saving Light “Quiet Zone” Reminder Auto-adjustable Clothes Drying Rack Visual Door Remote Control System Smart Pill Box Plant Guard 77 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Energy- Saving Light Difficulty: Basic Time: 30 Minutes Designer: Lin Xiasheng Lesson Description: When the night falls, the lights will be lit up in the house, giving family the warmth of home. When the daylight comes, the light will automatically turn off, saving electric energy. QR code for video Video Link: http://static.education.makeblock.com/EnergysavingLamp.mp4 Teaching Procedure Objectives: The main modules used in this work include the light sensor and the LED driver. 1) Know and learn functions of the light sensor and LED driver 2) Learn the online functions of the light sensor 3) Master the knowledge of software node: comparison Step1: Inspire We often see these scenarios. When night is falling, a lot of road lamps, signs and household appliances will automatically be turned on; when the daylight comes, the lights will be automatically turned off. How does this happen? We can also install these kinds of lights in our home, which are beautiful and energy saving. Step2: Thinking What can we do to enable the light to distinguish nighttime and daytime. And how can we let the light off in the night and on at daytime? Which module can realize this kind of effect? Step3: Programming By means of Neuron APP’s online programming, we can let the lights off at daytime and on at nighttime according to the various values obtained from the light sensor; Step 4: Make and Tinker After the function is achieved, we will begin to make various small works, such as energy-saving desk lamps, signs, and home appliances models! Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 78 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: 11. Functions of the light sensor 12. Use of software nodes List of Materials Module List Material List Name Qty Unit Name Qty. Unit PCS Paper-based Power supply 1 1 house model Set PCS Double-sided Bluetooth 1 1 Roll tape Light sensor 1 PCS LED driver 1 PCS LED 1 Pack Connection 1 cable 10CM PCS 79 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 80 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 81 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 82 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: “Quiet Zone” Reminder Difficulty: Intermediate Time: 30 Minutes Lesson Description: Designer: Xiong Xiong When you are reading a book in the library, someone is talking very loudly. Sometimes it is not impolite to remind the person directly. Now you can use this “quiet zone” reminder to remind that person~ QR code for video By using the Neuron module, you can easily achieve the desired effects. You should try it ~ Viedo link:http://static.education.makeblock.com/SilenceKeeper.mp4 Teaching Procedure Objectives: Create works using the Neuron's electronic modules: 1) Sound sensor, which can activate the servo when a large volume is sensed; 2) Servo, which can control the opening and closing angles; 3) Display, which can show the volume of voice; Use Neuron APP to achieve the function of the works: 1) online adjustment of the servo angle accurately, so that the 2 displays can rotate at the same speed; 2) using the comparison and digit nodes to setup, so that if the volume of sound is greater than a certain value, the “quiet zone” reminding sign will be lit up; Step1: Inspire The teacher can play video or show the sample finished work to the students; let the students observe the work and think: in what everyday life scenarios can we use the “quiet zone” reminder. Step2: Thinking What modules does this work use? Which effects have these modules achieved respectively? What are the difficulties in using double- servos? Step3: Make and Tinker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step 4: Programming Use the Neuron APP for online programming, try the nodes such as comparison, digit and others; Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 83 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Adjust the angle and 1. How about adding an LED module? direction of double-servo; 2. Method to Use comparison and numbers digit nodes. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit power supply Paper-based box 1 PCS 1 PCS model Bluetooth 1 PCS Ice cream stick 2 PCS Sound sensor 1 PCS Color cardboard 3 PCS Dual servo PCS Transparent driver 1 double-sided 2 Roll tape Servo kit Double-sided 2 Kit 1 tape Roll Connection 1 cable 20CM PCS Magnetic board 3 PCS Plug 1 Pack 84 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process Module List Name Qty. Unit power supply 1 PCS Bluetooth 1 PCS Sound sensor 1 PCS Dual servo PCS 1 driver Servo kit 2 Kit Connection 1 PCS cable 20CM Magnetic 3 PCS board Plug 1 Pack 85 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Material List Name Qty. Unit Paper-based 1 PCS box model Ice cream 2 PCS stick Color 3 PCS cardboard Transparent double-sided 2 Roll tape Double-sided 1 Roll tape 86 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 87 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Auto-adjustable Clothes Drying Rack Difficulty: Intermediate Time: 30 Minutes Designer: Xiong Xiong Lesson Description: It's raining, but the clothes are still hanging on the drying rack. And there is no one at home to bring the clothes home. You can make an automatic drying rack. By using the QR code for video Neuron module, you can easily achieve the desired effects. You should try it ~ Video Link:http://static.education.makeblock.com/ClothesHanger.mp4 Teaching Process Contents: Create works using the Neuron's electronic modules: 1) Use servo module to control the rotating angle of the servo; 2) temperature and humidity sensor can sense the humidity in the environment; Use Neuron APP to achieve the effects of the works: 1) Perform an accurate online adjustment of the angle of the servo to allow the consistency of the rotating angles for 2 servos; 2) the comparison, digit and NOT nodes can let the automatic drying rack to collect the clothes if the humidity is greater than a certain value, and put the clothes on the rack if the humidity is lower than this value; Step1: Inspire The teacher can play videos or show the sample finished works to the students; the students observe the work and focus on learning the angles and installation directions for the double servos? Step2: Thinking What modules does this work use? Which effects have these modules achieved respectively? Step3: Make and Tinker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step 4: Programming Use the Neuron APP for online programming, try the functions such as comparison, digit, NOT and other nodes; Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 88 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Adjusting the angle and 1. Use the cloud control (IoT) to direction of double-servo; remotely control the rack. programming for distance sensing of the ultrasonic sensors; 2. Use of Comparison, Digit, NOT and other nodes. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Paper-based Power supply 1 PCS 1 PCS house model PCS Paper-based Bluetooth 1 1 PCS balcony model Temperature PCS Ice cream stick PCS and humidity 1 2 sensor Dual servo PCS Transparent PCS driver 1 1 wire Servo kit Transparent 2 Kit double-sided 2 Roll tape Connection Double-sided 1 PCS 1 Roll cable 20CM tape Magnetic board 8 PCS Color cardboard 3 PCS Plug 1 Pack Transparent 1 Pack rubber band 89 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process Material List Name Qty. Unit Paper-based house 1 PCS model Paper-based 1 PCS balcony model Ice cream stick 2 PCS Transparent wire 1 PCS Transparent 2 Roll double-sided tape Double-sided tape 1 Roll Color cardboard 3 PCS 90 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Module List Name Qty. Unit Power supply 1 PCS Bluetooth 1 PCS Temperature and PCS 1 humidity sensor Dual servo driver 1 PCS Servo kit 2 Kit Connection cable 1 PCS 20CM Magnetic board 8 PCS Plug 1 Pack Transparent rubber 1 Pack band 91 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 92 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Smart Pill Box Difficulty: Intermediate Time: 30 Minutes Designer: Lin Xiasheng Lesson Description: Grandma/Grandpa often forgets to take medicine on time. What should I do? The smart pill box reminds you to take medicine at scheduled time. It can help grandpa and QR code for video grandma to remember taking medicines on time. Video Link: http://static.education.makeblock.com/SmartPillBox.mp4 Teaching Process Objectives: The main modules used in this work include the light sensor and the buzzer. 1) Learn the functions of the light sensor and buzzer. 2) Learn the functions of software nodes, such as time, digit, comparison and “AND”, etc. Step1: Inspire Grandma/Grandpa often forgets to take medicine on time. How should I remind them to take medicine? If the pill box can automatically remind them to take medicine, that will be terrific. Step2: Thinking First of all, I need a timer and a small alarm that can remind me at scheduled time. Second, when grandma/grandpa opens the pill box and takes the medicine, the alarm would automatically stop. In this way, it won’t bother grandma/grandpa too much. Step3: Programming Which modules can help me achieve these functions? The software can help me achieve the timing function. The buzzer can act as a small alarm. But how does the pill box know whether grandma/grandpa has opened the pill box and taken the medicine? The light sensor can sense when the pill box is opened (because the light will reach inside the box) . Step4: Make and Tinker How should I design the pill box? How should I put the modules in the pill box and make it sense the light and make sounds? (Double-layer structure) Step4: Testand Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 93 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 13. Functions of software nodes 1. Add an LED panel, so as to show 14. Functional logic: When it’s some reminders on it. time to take medicine but the pill box hasn’t been opened, grandma/grandpa should be reminded of taking medicine. When the pillbox is opened, stop reminding. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Paper-based pill Power supply 1 PCS 1 PCS box model Bluetooth 1 PCS Scissors 1 Pair Double-sided Light sensor 1 PCS 1 Roll tape Buzzer 1 PCS Connection 1 cable 10cm PCS 94 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 95 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 96 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Hour 18 Minute 9 Second 38 Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 97 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Plant Guard Difficulty: Intermediate Time: 30 Minutes Designer:: Zhang Jilong Lesson Description: Make use of the conductivity of the touch switch and use the Neuron APP programming function to make an alarm system. When the system is triggered, the buzzer makes QR code for video alarming sounds and the LED flashes. Video Link: http://static.education.makeblock.com/VisualizedDoorbellSystem.mp4 Teaching Procedure Objectives: 1. Know and learn how to use touch switch. 2. Make an alarm system. Teaching Process: Step 1: Exploring "How to Protect Plants from being Destroyed by Little Animals” Step 2: Through self-study, the students learn the knowledge covered in this lesson, such as Neuron modules and software nodes. Step 3: Show the sample finished work and explain the modules and nodes. Provide necessary materials. Step 5: After discussions and observing the sample finished work, start making an alarm system. Step 6: Share works with each other. 98 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. The use and principle of Can you make an anti-theft system for touch switch. your own room? 2. Alarm system List of Materials Module List Material List Name Qty. Unit Name Qty. Unit Power supply 1 PCS Cardboard 1 PCS Bluetooth 1 PCS Scissors 1 Pair module Touch switch (four control 1 PCS buttons) RGB light 1 PCS Buzzer 1 PCS 99 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process 100 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson 101 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Interval Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 102 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Name of Work: Visual Door Remote Control System Difficulty: Advanced Time: 30 Minutes Lesson Description: Designer: Xiong Xiong The doorbell is ringing. Who’s this? Do you want to open the door? Use remote identification to see who the visitor is, and then decide whether you want to open the door (remotely) or not. By using the Neuron module, QR code for video you can easily achieve the desired effects. You should try it ~ Video Link: http://education.makeblock.com/zh-hans/resource/neuron-kskmxt/ Teaching Procedure Contents: Create works using the Neuron's electronic modules: 1) The gyro senses whether someone is knocking on the door outside; 2) The servo module controls the angle of the servo plate; 3) The camera can take photos and transfer photos in real time; 4) WIFI connects home network to the camera module. Use Neuron APP to achieve the functions of the work: 1) online adjustment of the servo angle accurately, so that the doors can be opened and closed smoothly; 2) IoT to remotely control the door opening; 3) Customize the time interval to take photos; Step1: Inspire The teacher can play videos or show the sample finished works to the students; the students observe the sample and think: imagine the convenience that the smart home system can bring to our lives~ Step2: Thinking What modules does this work use? Which effects have these modules achieved respectively? Step3: Make and Tinker What materials do we need for this work? The functions of the modules need continuous debugging to achieve the best results; Step 4: Programming Use the Neuron APP for online programming; try using nodes, such as IoT and others; Step5: Test and Share The work is completed, share your experience and skills, show your work to others, and let more people witness your creativity! 103 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Thinking after Class Review on Key Points: Improvement and Optimization: 1. Use of WIFI and camera 1. How about adding a buzzer module? module; 2. Use for IoT. List of Materials Module List Material List Name Qty. Unit Name Qty. Unit House-based Power supply 1 PCS 1 PCS model of house WIFI 1 PCS Ice cream stick 1 PCS Transparent Camera 1 PCS double-sided 2 Roll tape Double-sided Gyroscope 1 PCS 1 Roll tape Dual servo- Colored marker 1 PCS 1 PCS driver (black) Servo kit 1 Kit Color cardboard 1 PCS Connection 1 PCS cable 20CM USB cable 1 PCS Magnetic board 5 PCS Plug 1 Pack 104 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Work Production Procedure Work Production Process: Work Process Module List Name Qty. Unit Power supply 1 PCS WIFI 1 PCS Camera 1 PCS Gyroscope 1 PCS Dual servo-driver 1 PCS Servo kit 1 Kit Connection cable 1 PCS 20CM USB cable 1 PCS Magnetic board 5 PCS Plug 1 Pack 105 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Material List Name Qty. Unit House-based 1 PCS model of house Ice cream stick 1 PCS Transparent 2 Roll double-sided tape Double-sided 1 Roll tape Colored marker 1 PCS (black) Color cardboard 1 PCS 106 Educational Website: http://education.makeblock.com/ Neuron – Mini-Lesson Demonstration for online programming Tips Descriptions for hardware modules and software nodes can be found in the appendix at the end of the page; For paper-based models of the same design, please find in the appendix at the end of the page~ The works with “” are under online modes. Download Neuron APP on IPad or smart phone for programming; Download video of the work from official educational website: http://education.makeblock.com/ Neuron APP Software version: 1.3.2 107 Educational Website: http://education.makeblock.com/ Glowing and Sounding Cottage Teacher: Grade: 4 Time: 1 Hour: Unit Title: Essential Standards: Glowing and sounding cottage 4-PS3-2. Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents. 4-PS3-4. Apply scientific ideas to design, test, and refine a device that converts energy from one form to another. Objectives: After this lesson, the students will know how to use Neuron modules; understand the working principle of human infrared sensors, LED drivers and other modules; learn to collaboratively work with others; and be able to use Neuron modules to make their own works. Student Group: Group work, pair work Materials/Resources Essential Vocabulary Teacher: Neuron, materials, Student: Neuron, materials Electricity, light energy, sound energy, human PPT, worksheets Infrared sensors, remote control, programming, and cooperative learning Learning Experience Inquiry Based Engage: Activating Strategy/Hook (Observation) Learning: Use of the 5 E The teacher introduces the Christmas stories; wait for the Christmas gifts from Neuron and think how to Lesson format decorate the Christmas cottage. Learner– centered The teacher show the students the Christmas cottage made by him (a smart cottage that can sense lights and instruction have a doorbell.) Use of scientific The students have 3 minutes to take a close look at the smart cottage, as well as all Neuron modules used, investigation, etc. problem Solving or engineering design The students observe and explore the function of each neuron module The teacher will explain the function of each neuron module in detail Hands on– minds on instructional Explore: Learning Experiences (Thinking) strategies The teacher distributes Form 1 and explains what needs to be filled up Use of Process skills in context- The students work in pairs to design a structure to achieve all functions of the Neuron. At this time, the predict, observe, teacher needs to guide the students regarding how to learn collaboratively and share work duties. (For example: one person acts as a structure builder and the other a tester) measure, classify, infer, communicate Peer Discussion– The students have 8 minutes to build the structure according to their design (remind the scientific students to consider time spent and materials to be used during the design process) arguments and explanations The students have 2 minutes to report to the teacher regarding their final design (according to Form 1) Use appropriate tools accurately Explain: Learning Experiences (Actual practice + immediate direction) Focus on detail- precision & accuracy in The students have 30 minutes to build the structure according to their design observations and The students should report any problem immediately measurements The teacher will walk around the classroom and provide help and guidance as required Use of collaboration for Elaborate: Extending & Defining (Communication and share) learning The teacher distributes Form 2. The students have 3 minutes to report their works based on the four key points The students have 5 minutes to show their works Evaluate: Summarizing Strategy (Summary) The students conduct self-evaluation (allow the students to evaluate their own works and the entire process, from personal perspective and team perspective.) The teacher evaluates according to the process and results (there is a corresponding evaluation form) Review what learned Differentiation Strategies Extension Intervention Language Development Adding programming contents Simplify the structure The names of the Neuron modules Assessment(s) : Teacher Reflection: Explore the impact of different materials on sound emissions Lesson Description: With the knowledge of the topic and under teacher’s guidance:Explore the sounds around you; Use NEURON sensor to obtain test results; Learn to record statistic data in tables, and analyze the data and make conclusion; Objectives: Level: Elementary School (10-12 Years Old) Difficulty: Intermediate Time: 50 Minutes List of Materials: √ NEURON Modules Power 2PCS Knob Button Sound Sensor Buzzer Display √ Files Teacher guide PPT Test tool model Student worksheet √ Attachments and files Computers Sound files Product videos Teaching Process: STEP 1: Preparation (3 mins) 1. Teacher’s self-introduction, getting to know each other, and be familiar with the environment; The teacher and the students getting to know each other; 2. Classroom Rules; Such as: raising hands to answer questions, friendly sharing materials, etc; STEP 2: Lesson Description (10 mins) 1. Have you been listening to the sounds around you? Have we been paying attention to various sounds around us? Listen carefully to the sounds surrounding us; 2. Guess what you’ve heard (play audio) ; 1) Distribute worksheets 2) Play audio for various sounds 3. Objectives: Explore the impact of different materials on sound reflection; STEP3: Learning (10 mins) 1. Provide directions via scenarios, introducing the students into the lesson; When we shout in an empty room we can hear the echo, but if the room is filled with furniture we couldn’t hear any echo. Why? 2. Learn the offline mode of NEURON; 1) Distribute Knob, Buzzer, Power (2 PCS) ; 2) Learn to make the Buzzer sound as shown in the PPT; 3) Provide Sound Sensor and display, and learn how to use them The teachers can refer to the guidance PPT STEP 4: Exploration (10 mins) 1. Raising Questions; Do materials have any effect on the echo? What material has a greater impact on the echo? The teachers can refer to the guidance PPT 2. Making Assumptions; Based on existing materials, make assumptions about the degree of influence of the materials on sound reflection The teachers can refer to the guidance PPT 3. Making Plans; Use the tools provided by the teachers to make plans. 4. Recording Data; Record the actual data measured. 5. Processing Information and Reach Conclusions Perform group discussion and reach conclusion regarding the data measured. STEP 5: Share (5 mins) 1. What conclusions have you reached from the experiments? 2. What fun features have you found in this lesson? 3. Can you repeat these experiments using the materials of this lesson? STEP 6: Finishing (2 mins) 1. Organize the modules 2. Clean up desks V. Patterns of Paper-Based Models: The followings are the paper-based models for your reference: If 1:1 originally sized paper-based models are required, please download from website http://education.makeblock.com/ Existing Paper-Based Models: House Copycat Carrot Rotating Face-Changing Pill Box Safe Box Smart Watering Plant Guard Thermometer Quite Zone Reminding Sign Penguin & Iceberg Toy Car Auto-Adjustable Clothes Drying Rack House Copycat Carrot Rotating Face-Changing Pill Box Safe Box Smart Watering Plant Guard Thermometer Reminder Size: 450*298mm Penguin & Iceberg Size: 609*629mm Toy Car Size: 341*327mm House and Balcony Size: 595.5*431.5mm /FVSPO#MPDL$BSE #MPDL/BNF-JHIU4FOTPS 'FBUVSF5IFMJHIUTFOTPSCMPDLEFUFDUTMJHIUJOUFOTJUZPGFOWJSPONFOUT5IF TUSPOHFSUIFMJHIUJT UIFTUSPOHFSUIFPVUQVUTJHOBMXJMMCF $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF Example Details: The light sensor detects the light intensity of environments. The brightness and number of lights on the LED panel vary according to signals from the input block. (When the light intensity is strong, the LED lights will be brighter and the number of lights will be larger; otherwise, the lights will be darker and the number will be smaller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℃ $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT5IFUFNQFSBUVSFWBMVFPGUIFUIFXBUFSEFUFSNJOFTUIFCSJHIUOFTT PGUIF-&%QBOFM FYQBOTJPO /FVSPO#MPDL$BSE #MPDL/BNF4PJM.PJTUVSF4FOTPS 'FBUVSF 5IFTPJMNPJTUVSFTFOTPSEFUFDUTUIFNPJTUVSFPGTPJM $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT5IF-&%EJTQMBZXJMMTIPXUIFTPJMNPJTUVSFWBMVF /FVSPO#MPDL$BSE #MPDL/BNF6MUSBTPOJD4FOTPS 'FBUVSF5IFVMUSBTPOJDTFOTPSEFUFDUTUIFEJTUBODFGSPNJUTFMGUP BOPCTUBDMFBIFBE%FUFDUJPO3BOHFDN_DN $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF Example Details: The ultrasonic sensor detects the distance from itself to an obstacle. The servo keeps rotating according to the value, allowing the cat to show up or hide himself. /FVSPO#MPDL$BSE #MPDL/BNF#VUUPO 'FBUVSF5IFCVUUPOJTBDPNNPOJOQVUEFWJDF*UDBOTFSWFBTBTXJUDI $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT$MJDLUIFCVUUPOUPTUBSUUIFUVSOQMBUF /FVSPO#MPDL$BSE #MPDL/BNF,OPC 'FBUVSF5IFLOPCJTBDPNNPOJOQVUEFWJDF5VSOJOHUIFLOPCXJMM PVUQVUBWBMVF $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT:.BLFBMJHIUJOHQBOFM5IFMBSHFSUIFLOPCWBMVFJT UIFCSJHIUFSUIF -&%QBOFMXJMMCF /FVSPO#MPDL$BSE #MPDL/BNF+PZTUJDL 'FBUVSF Push the joystick to get the X-axis and Y-axis values. $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT.PWFUIFKPZTUJDLGSPNTJEFUPTJEFBOEGSPNCBDLUPGSPOU5IF-&% QBOFMXJMMTIPXBSSPXTSFQSFTFOUJOHEJGGFSFOUEJSFDUJPOT /FVSPO#MPDL$BSE #MPDL/BNF$BNFSB 'FBUVSF5IFDBNFSBJTVTFEGPSUBLJOHQJDUVSFTBOEGBDFSFDPHOJUJPO $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT:PVTIPVMEDPOOFDUUIFDBNFSBUPUIF8J'JCMPDLBOEUIFQPXFS CMPDL/FYU DPOOFDUUIFNUPUIF/FVSPOBQQ /FVSPO#MPDL$BSE #MPDL/BNF3(#-&% 'FBUVSFRGB LED means red, blue and green LEDs. RGB LED products combine these three colors to produce different colors of light. $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT%FTJHOBMBNQ6TFUIFCVUUPOUPDPOUSPMUIFMBNQ /FVSPO#MPDL$BSE #MPDL/BNF#V[[FS 'FBUVSF5IFCV[[FSJTVTFEUPQSPEVDFTVDITPVOETMJLFBMBSNT EPPSCFMMT QIPOFT $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT%FTJHOBUPZUIBUTJOHT5VSOUIFLOPCUPDPOUSPMUIFWPMVNF /FVSPO#MPDL$BSE #MPDL/BNF-&%1BOFM 'FBUVSF5IF-&%QBOFMJTNBEFVQPGBO3(#NBUSJYEJTQMBZ*UJTVTFE UPPVUQVUJNBHFT UFYUT BOJNBUJPOT FUD $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT%FTJHOBQBMFUUF5PVDIUIF'VOOZ5PVDIUPDIBOHFUIFMJHIUDPMPS /FVSPO#MPDL$BSE #MPDL/BNF%VBM4FSWP%SJWFS 'FBUVSF5IFEVBMTFSWPESJWFSCMPDLFOBCMFTUXPTFSWPTUPSPUBUFTJNVMUBOFPVTMZ#Z XPSLJOHXJUIUIFEVBMTFSWPESJWFSCMPDL UIFTFSWPTDBOSPUBUFCZ_n $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT%FTJHOBDBUBQVMU$IBOHFUIFSPUBUJPOBOHMFTCZDPOUSPMMJOHIPXUIF HZSPTFOTPSWJCSBUFT /FVSPO#MPDL$BSE #MPDL/BNF%$.PUPS%SJWFS 'FBUVSF5IF%$NPUPSESJWFSFOBCMFTUXPNPUPSTUPSPUBUFTJNVMUBOFPVTMZ #ZXPSLJOHXJUIUIF%$NPUPSESJWFS UIFNPUPSTDBODPOUSPMJUTSPUBUJPOTQFFEBOE EJSFDUJPOBMMUPHFUIFS $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT%FTJHOBDBS1SFTTUIFCVUUPOBOEUIFDBSJTNPWJOH /FVSPO#MPDL$BSE #MPDL/BNF&-8JSF%SJWFS 'FBUVSF5IF&-XJSFESJWFSDBOQPXFS&-XJSFTUPHMPXTJNVMUBOFPVTMZ $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT$SFBUFBGVOQSPKFDU5VSOUIFLOPCUPDPOUSPMUIFCSJHIUOFTTPG&- XJSFT /FVSPO#MPDL$BSE #MPDL/BNF-&%4USJQ 'FBUVSF 5IF-&%TUSJQCMPDLDPOUSPMTUIF-&%TUSJQT $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT.BLFBHMPXTUJDL1SFTTUIFCVUUPOUPDPOUSPMUIFHMPXTUJDL /FVSPO#MPDL$BSE #MPDL/BNF%JTQMBZ 'FBUVSFThe display shows the values of the input module $POOFDUJOH &YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT.FBTVSFUIFEJTUBODFGSPNUIFVMUSBTPOJDTFOTPSUPBOPCTUBDMF6TFUIF EJTQMBZCMPDLUPTIPXUIFWBMVF /FVSPO#MPDL$BSE #MPDL/BNF4QFBLFS 'FBUVSF5IFCMPDLJTVTFEUPSFDPSETPVOETBOEQMBZUIFTPVOET $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT$POOFDUUIFTQFBLFSUPUIF8J'JCMPDL5IFODPOOFDUUIFCMPDLTUPUIF /FVSPOBQQUPNBLFUIFTQFBLFSXPSL /FVSPO#MPDL$BSE #MPDL/BNF1PXFS 'FBUVSF provide the power to other modules. $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT&BDIUJNFUIFQPXFSCMPDLDPOOFDUTUPBOPVUQVUCMPDL UIFTUBSUVQ QSPHSBNXJMMSVO JNBHF TPVOEBOESPUBUJPO /FVSPO#MPDL$BSE #MPDL/BNF8J'J 'FBUVSF1)Facilitate wireless communication between devices and blocks; 2)Connect to routers to achieve more things;3)When it is connected to a mobile power source, it can be used as a power module. $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT$POOFDUUIF8J'JCMPDLUPUIFTQFBLFSBOEUIFDBNFSB-PPL UIFZBSF XPSLJOHOPX /FVSPO#MPDL$BSE #MPDL/BNF#MVFUPPUI 'FBUVSF5IF#MVFUPPUICMPDLGBDJMJUBUFTUIFXJSFMFTTDPOOFDUJPO CFUXFFOEFWJDFTBOECMPDLT $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT1SPHSBNUIFCMPDLTXJUIUIF/FVSPOBQQ /FVSPO#MPDL$BSE #MPDL/BNF8JSFMFTT5SBOTNJUUFSBOE8JSFMFTT3FDFJWFS 'FBUVSF5IFXJSFMFTTSFDFJWFSCMPDLSFDFJWFTTJHOBMTGSPNUIFXJSFMFTT USBOTNJUUFSCMPDLXJUIJOBEJTUBODFPGNFUFST $POOFDUJOH&YBNQMF #VJMEJOH&YBNQMF &YBNQMF%FUBJMT1BJSUIFXJSFMFTTUSBOTNJUUFSCMPDLBOEUIFXJSFMFTTSFDFJWFSCMPDL 5IFODPOOFDUUIFXJSFMFTTUSBOTNJUUFSCMPDLUPUIFJOQVUCMPDLBOEUIFXJSFMFTT SFDFJWFSCMPDLUPUIFPVUQVUCMPDLUIFJOQVUCMPDLDBOSFNPUFMZDPOUSPMUIFPVUQVU CMPDL Software Nodes Card Nodes Name: Compare Explanation: Compare the inputting number with a pre-configured number. How ir ia used: when you want something to happen if some value is above, below or equal a certain number. For example: 1) If the environment is overheated (temperature above a certain number), sound the alarm; 2) If the counter counts to 3, show a smiley face. How it works: The input is the value to be compared,Pick an operator “<”,“>”,“=”,“≠”,“≦”,≧”. If the value satisfies the condition, the node will output “yes”; otherwise, it will output “no”. When the temperature is over 30 (degrees Celsius), sound the buzzer. Tips: 1) If the input is a string, the node will try to convert it to a number; if failed, the output will be “no”. 2) If the input is an object, the output will always be “no”. 3) A hanging input yields “no”. Software Nodes Card Nodes Name: Number Explanation: Provide a number as a constant, or under a certain condition. How ir ia used: when you want something to happen if some value is above, below or equal a certain number. For example: 1) Set the parameter of another node. E.g., the rotation speed of a motor; 2) Let another node’s parameter change to a certain value when something happens. E.g., when the heat is up, the fan motor rotates at a certain (higher) speed. How it works: The number set in the config panel will be sent to the output. If an input is provided, the value is sent only if the input is “yes”; otherwise the output will be “no”. Example: set the speed of the DC Motor Drive to 50 Example: When the value of the light sensor is above 50, set the motor speed to 70. Software Nodes Card Nodes Name: Compute Explanation: Make a certain arithmetic (+, -, *, /) operation on the input. How ir ia used: If you want your creation reacts to the slightest change in the room temperature, or you want the car moves, but have more juice when the color is blue, the “Compute” node comes to help. It can: - Amplify the input to a certain factor - Give an initial value of input by adding it to a constant number - Count numbers in a cycle by using the “mod” operator. How it works: Pick an operator(“+”, “-“, “*”, “/”) and an operand (the number you want to add or subtract with). The output will be the input compute with the configured operand. When the temperature is over 30 (degrees Celsius), sound the buzzer. Tips: 1) If the input is a string, the node will try to convert it to a number; if failed, the output will be “no”. 2) If the input is an object, the output will always be “no”. 3) A hanging input yields “no”. Software Nodes Card Nodes Name: Interval Explanation: Flips the output repeatedly, at a certain interval. How ir ia used: The output of the interval node flips between “yes” and “no” by itself. It is useful when: 1) You want to make a blinking light or a jiggling robot; 2) You want to do something periodically, like taking a photo every 30 seconds. How it works: In the config panel, choose the how many seconds before the result flips. Example: making a blinking light Example: making a “beep-beep” alarm when overheat. Software Nodes Card Nodes Name: Not Explanation: YES to NO and NO to YES. How ir ia used: Logical “NOT” stands for “if not”, “else” or “otherwise”. It flips the input from “yes” to “no” and “no” to “yes”. Useful in cases like: 1) Do something when the button is “NOT” pressed; 2) If the Interval node is flipped to no, do something else. How it works: Just attach the input, and get the opposite result. Example: if the button is connected, turn red; otherwise, turn green. Color cycles between red and green. Software Nodes Card Nodes Name: And Explanation: YES if all inputs are YES. How ir ia used: The logical “AND” node outputs “yes” only when all the input sources say “yes”. It can be used in situations like: 1) If the room temperature is high “AND” it is past 6 o’clock, turn on the fan; How it works: The “AND” node says “yes” when all the sources of input are considered “yes”. On a hot evening (temperature is over 30 and current hour is over 17, 5pm in the evening), turn on the fan (hooked up to a motor). Color cycles between red and green. Software Nodes Card Nodes Name: Or Explanation: YES if any of the inputs is YES. How ir ia used: The logical “OR” node outputs “yes” if any of the input sources say “yes”. It can be used when: - If there is light (the drawer is open), sound the alarm; If the gyro is shaken (the creation is moved by somebody), also sound the alarm. How it works: The “OR” node says “yes” whenever a source of the input is considered “yes”. Example: an alarming device that alarms when exposed to light (light sensor value > 30), or if it is moved (the gyro is shaken). Tips: 1) In fact, you do not need an “OR” node very often because an “OR” logic is placed inside the input of most nodes. Software Nodes Card Nodes Name: Toggle Explanation: Flip between YES and NO when activated. How ir ia used: The Toggle node flips between “yes” and “no”. You can use it to: - Convert a button to a switch. Push it, lights on (without the needs of keeping your finger on the button); push again, lights off. How it works: When the input changes from “no” to “yes”(we call it a “rising edge” in electric engineering), the output will flip between “yes” and “no”. Example: use a button as a switch Software Nodes Card Nodes Name: Counter Explanation: Plus one when activated. How ir ia used: The “Counter” node keeps a number for counting; it goes up each time the input flips from “no” to “yes”. This is useful when you want to: 1) Keep a number of something, like how may time the gyro is shaken; 2) Make a stopwatch: count how many seconds did some event last; 3) Make a timer: let something happen after a certain time period is passed. How it works: When the input changes from “no” to “yes”(we call it a “rising edge” in electric engineering), the number displayed in the node will plus one, and goes to the output. If you push the “reset” button, the number will be reset to zero; the same will happen if the “RESET” input changes from “no” to “yes”. Example: count the length of time when the room filled with people (using the PIR “people sensor”). The result is expressed in seconds. Example: making a countdown, use the COMPUTE+ node. Software Nodes Card Nodes Name: Hold Explanation: Keep the input unchanged for a period of time. How ir ia used: You can let buzzer sing a song whenever you shake the gyro. But as soon as the gyro is not shaken, the song will instantly stop. To let the song keep playing, you need to “HOLD” the “gyro is shaking” input for a period of time. This is when HOLD comes into the scene. It can: 1) Keep the input value, until another not “no” value comes in; 2) Keep the input value unchanged for a period of time; 3) Let the input change gradually. How it works: You can choose one of the three modes from the config pane. Software Nodes Card The first,Hold until change: the input will be kept until another input comes in (such as a sad face replaces a smiley face). In other words, the output could be any value other than “no”. Example: count the length of time when the room filled with people (using the PIR “people sensor”). The result is expressed in seconds. The second,Hold for time: the input will stay the same for a period of time. In this period, any other input values will be ignored. If the hold period has been passed and the input is still “no”, the output will be set to “no”. Example:An alarming device that beeps 3 seconds after light detected. The third kind,Change Slowly: the output will change according to the input, but if the input is a number, every second the change will be no more than the specified number. Example:When the button is pressed, the light turns from green to red slowly (The number of the HOLD node’s config is set to 3). Software Nodes Card Nodes Name: Delay Explanation: Make it happen after some time. How ir ia used: Delay node will take an input, and send it to the output after a set period of time. It is useful when: 1)You want something happens after an event but after a period of time; 2)You want something happens after an event, and after a period of time, some other thing happens after an event. How it works: Every input will be sent to the output after a certain period of time (provided in the config panel). Example: When the button is pressed, rotate the motor, then rotate it reversely after 1 second. Tips: 1) An easy way to understand the “DELAY” node is: the output is always certain seconds behind the input. Software Nodes Card Nodes Name: Average Explanation: Average over a period of time. How ir ia used: Imagine you want to build a device that alarms the mother whenever the baby cry, using the movement value (acceleration) detected by the gyro sensor. But if the alarm sounds every time there is little disturbance of the sensor (e.g. when the baby flips his/her arm), the mother will be crazy. Using the “average” node will let the result reflects the average of the input value over a period of time, filtering out noise data. How it works: The result will be the average value of the input over a period of time. You can set the period of time (engineers call that sampling window) you want to perform the average in the config panel. Example: a “baby monitor” that alarms the mother when the baby cries (which makes the gyro shaken for a period of time. The Y Acceleration is used to represent shaking). Tips: 1) A smaller sampling window means the output is more sensitive to the change of the input. Software Nodes Card Nodes Name: Today Explanation: Get the date (year, month, day) today. How ir ia used: Node “TODAY” outputs today’s month, the day of the month, and day of the week. It can be used to: - Do something on a specific day. How it works: There are 3 outputs in this node, and the meaning is straightforward: the day of the month(D), the month(M), and the day of the week(W) of today. Example: light up the light strip on May the 4th. Software Nodes Card Nodes Name: Now Explanation: Get the hour, minute, and second now. How ir ia used: NNode “NOW” outputs the current time, in the format of hour, minutes, and seconds. It can be used to: 1) Do something at a specific time of the day; 2) Do something every second, every a few seconds or every minute. How it works: There are 3 outputs in this node, and the meaning is straightforward: the hour(H), the minute(M), and the second(S) of the current time. Example: Example: an alarm clock that buzzes for 10 seconds at 7:00. Software Nodes Card Nodes Name: Pulse Explanation: Make the output cycles over time. How ir ia used: The PULSE node’s output changes with the time according to the waveform specified in the config panel. It can be used to: 1) Make a “breathing” light/sound/movement effect; make the movement looks smooth; How it works: In the settings panel, you can set the following parameters of the pulse generated: 1) Waveform: it can be “sin”, “square” and “triangle”. “Sin” waveform looks like breathing: it slows down at the top and bottom value. “Square” acts similar to the “INTERVAL” note, it turns on and off at each time period. “Triangle” is steadier(lin- ear) when changing, but drives in the opposite way sharply when it reaches its maximum and minimum value. 2) Wavelength: the time in seconds that a pulse reaches its full cycle and starts to repeat itself. 3) Amplitude: the maximum value and (the negative) minimum value of the pulse Example: a breathing light . Tips: 1) An easy way to understand the “DELAY” node is: the output is always certain seconds behind the input. Software Nodes Card Nodes Name: Sequence Explanation: Perform a series of actions according to their time. How ir ia used: TThe “SEQUENCE” node turns on each output one-by-one for a period of time. It can be used for: 1) Define an action as a series of moves. Such as shaking heads or waving hands; 2) Perform a certain action when a certain condition is met; How it works: Connect the action to the input of the SEQUENCE node; connect the moves to each of its outputs. Tap on the numbers on the node to set the duration of each output. And use the plus and minus sign to add/remove outputs. Example: a traffic light that greens for 10 seconds, yellows for 3 seconds, and red for 30 seconds. Example: when there is a person in front of the device (detected by the PIR sensor), nod head by repeatedly shaking the servo attached to port 1; otherwise, shake head by repeatedly shaking the servo attached to port 2. Software Nodes Card Nodes Name: Random Explanation: Make an irregular output every time. How ir ia used: The RANDOM node can generate a random number. It is used to: - Make a dice, or make an effect that produces a different result every time. How it works: There are 3 outputs in this node, and the meaning is straightforward: the day of the month(D), the month(M), and the day of the week(W) of today. Example: a light that changes its color randomly Software Nodes Card Nodes Name: Scale Explanation: Map the input from a range to another. How ir ia used: 1) Cases when the given input ranges from 0-100, but the output needs to be 0-255. 2) When the input changes too steadily or drastically, you can scale it to the range you want; How it works: Set two ranges from the config panel. The input will be scaled according to the set range. Example: make a thermometer. The temperature (0~50) is scaled to the angle of the servo (0~70) that has a needle stick on it that acts as a pointer. Example: You can use the Scale node to reverse a value.make a light that changes according to the temperature. When it is hot, it turns red; when it is cold, it turns blue. The first SCALE node scales the range of temperature to 0~255, the range of light color. The second SCALE node makes the “blue” value changes to the opposite direction of the red value. Software Nodes Card Nodes Name: Filter Explanation: Only output the input if it falls within the certain range. How ir ia used: Act differently when the input is in the different range. It makes your program more concise than using a bunch of COMPARE nodes. How it works: Set a range in the config panel. If the input falls in the range, output the input itself; otherwise, output NO. Example: when the temperature is 0~20, turn green; when it is 20~30, turn yellow; when it is 30~40, turn red. Software Nodes Card Nodes Name: Function Explanation: Pass the input through a mathematical function. How ir ia used: In case you needs to do some mathematical operation, like rounding a number to its nearest integer, FUNCTION comes to help. How it works: Set the function you want to use in the config panel. The output will always be the input passing through the function you choose. The settings panel of the function Example: a knob that can set an integer number from 1 to 10. Software Nodes Card Nodes Name: Compute Plus Explanation: Make arithmetical operation on two inputs. How ir ia used: Pick an operator(+, -, *, /) ,make the result variates according to two input sources. How it works: Set the operator(+, -, *, /) in the config panel. The result will be . Example: if you connect A to the upper input, B to the lower input, and the operator is +, then the result will be A+B. Software Nodes Card Nodes Name: Compare Plus Explanation: Compare the value of two input sources. How ir ia used: 1) Make a comparison where all operands can change. 2) Use the value of a sensor or input device as the threshold of an alarm system. How it works: Set the operator (>, <, =) in the config panel. Connect two operands to the input. The result will YES if the comparation condition is met. Otherwise it will output NO. Example: a light-sensor-based alarm device whose sensitivity is controlled by a knob. Software Nodes Card Nodes Name: Valve Explanation: Output some value if the condition is met. How ir ia used: “Conditional” nodes like COMPARE only outputs YES or NO; in case you want to output a value other than YES/NO, you will need the VALVE node. How it works: The upper input takes YES/NO; the lower input takes a value. If the upper input is YES, the lower input is sent to the node’s output; otherwise the node will output NO. Example:While controlling the LED light switch, you can enter the value to control the brightness of the light. makeblock Co.,Ltd. 4th Floor, Building C3, Nanshan iPark, No.1001 Xueyuan Avenue, Nanshan District, Shenzhen, Guangdong Province, China www.makeblock.cc @makeblockЦ #makeblock neuron