DOKK Library

The Decktet Rules

Authors P. D. Magnus

License CC-BY-NC-SA-4.0

Plaintext
           The Decktet                                                                                   B Suits b
                                                                                        The suits are not paired up in the same way at
                                                                                                                                                    Decktet Suits
              www.decktet.com
                                                                                        every rank. The Savage is the only card in the
The Decktet is a fabulous thing from another
world, a six-suited deck of cards that can be
                                                                                        whole deck to pair Leaves and Wyrms.                             Moons
used to play dozens of different games.                                                 The structure of the deck is represented in the
Cards in the Decktet are distinguished by hav-
                                                                                        figure below.
                                                                                        Although it can be daunting to look at, it con-
                                                                                                                                                         Suns
ing different ranks, suits, and marks. Some
cards have two or even three suits.                                                     tains all the information about the number ranks.
                                                                                        There is a line between each pair of suits that
                                                                                        appears on a number-ranked card. The numbers
                                                                                                                                                                Waves
                                           3
                          3                AGE
                                                                                        on that line are the ranks that have that pair.

                                                           Y




                                                                          the PAINTER
                                                                                                                                                                Leaves
                                                                   RN E
 rank                                      B
                                           b
                                            S AV

            3             A
                          a                F
                                           f
                                                           the JOU
                                                 th e



            D
            d             C
                          c                                                                                 489
              E
              e
   suits                                                                                                                                                        Wyrms
                                           the PAINTER




                                                             E
                                                             e




                                                                                              2
                           the JOU




                                                                                                                             5
                                                         c D
                                                         C
                                                                                                                                                                Knots
                                                                            f
                                                                            F
                                                                                                                         36
                                                           d
                                                                                                   37
                                                         A
                                                         a                  B
                                                                            b
                  th e




                                                                                                               26
                                   RN EY




                                                         3 3
                   S AV




           mark
                                                                            3
                    AG E




                                                                                                  69                      79
                                                                                                                                                  Decktet Ranks


                                                                                                                57
For example: The Savage is a rank 3 card                                                     45




                                                                                                                              8
that belongs to both the suit of Leaves and the
                                                                                                                                                    A Aces


                                                                                                                           24
suit of Wyrms. It has the - mark, which means
                                                                                                8
that it is a face card.
                A Ranks a
The core of the Decktet is the 36 card basic
                                                                                                               3                                   2-9 Number
                                                                                                                                                        ranks
deck. It consists of
                     6 Aces,
                                                                                        You can see that the d
                                                                                                             DeE pair appears only once,
                                                                                        on a rank 3 card. The more common a AbB pair ap-            # Pawns
            24 number-rank cards, and
                 6 Crowns (+).
                                                                                        pears three times, at ranks 4, 8, and 9.
                                                                                        G Each Pawn ($) and Court (//) has three suits.
                                                                                                                                                    %% Courts
There is an Ace and a + for each suit. The
number-ranked cards each have two suits, and
                                                                                        The structure is represented in these figures,
                                                                                        with each edge or line representing one card.              * Crowns
there are three cards of each number-rank (like
the rank 3 cards pictured above).
G There are also some extended deck cards:
4 Pawns ($), 4 Courts (//), and an Excuse.
                                                                                                 #                          %%                             C Marks c
                                                                                                                                            The people in the deck are marked - and drawn
                                                                                                                                            as face cards.
The extended extras are a bit like Jokers in a
mundane deck of cards. Leave them out unless                                                                                                The , and . marks appear on locations and
the rules for a game specifically say to include                                        For example, the $aAe
                                                                                                            EfF is represented by the       events. A few cards are both.
them.                                                                                   upper left edge of the Pawns figure.                The Aces and the Excuse don’t have marks.
                                                                                                                                                                    ©P.D. Magnus, www.decktet.com
             Adaman                                               E Game play e
                                                    You exercise your resources to control a card in
                                                                                                        If you want to keep score, beyond just winning
                                                                                                        or losing:
                   0 1 player
                                                    the capital or palace rows. In order to do so,      H 1 h If you win, total up the ranks of the
You are the heir to the throne, but the             discard one or more cards from your resource        personality cards you control and the cards re-
monarch might live a very long time. You            row. The cards must all share a suit with the       maining in your resource row. The ranks of the
intend to speed things along, but it will           card you are trying to control, and the total of    eleven personalities in the basic deck add up to
only work if the major personalities in the         their ranks must be at least the rank of the tar-   66, so it’s 66 plus the ranks in your resource row.
kingdom back your play. You need to buy,            get card.
trick, or eliminate anyone who might stand                                                              H 2 h If you lose, total up the ranks of
                                                          Aces count as 1 (one).                        just the personality cards you control. With the
in your way.
                                                          Crowns (*) count as 10 (ten).                 basic deck, it will be less than 66 since you lost.
In this solitaire game, the - mark cards rep-
resent different people in the kingdom who you      Note that the cards from your resource row do       H 3 h If lose utterly, you score zero.
need to control. All of the other cards represent   not need to share a suit with each other, pro-
elements which you can use to control them.         vided they share a suit with the card you are
                                                    trying to control.
                 D Setup d                          If you control a - card, move it to the discard
Shuffle together the basic deck (A,2…9,+).          pile. If you control any other card, move it to
Deal five cards in a row; these represent people    your resource row; you may use it later to con-
and events occurring around the capital city.       trol something else.
Deal another five cards below the capital to rep-   After a play, deal cards so that the capital row
resent resources you have at your disposal. If      has five cards. Then deal so that your resource
you turn up a - card when dealing your re-          row has five cards; put - cards in the palace
sources, put it in a row above the capital cards    row, as above. When the deck runs out, continue
and deal another card to your resources. Re-        to play until one of the end game conditions is
peat if the next card is a -, and so on until you   met.
have five resources none of which are - cards.

                            the Palace
                                                              F Ending the game f                       Playing well requires paying attention to who you
                                                    The game can end in three possible ways. One        have controlled and who is still hiding in the deck.
                                                    means victory, the other two mean defeat.           Here’s a list of the - cards, along with their clas-
                            the Capital                                                                 sic deck names:
                                                    E 1 e You have moved all of the - cards to the
                            your Resources          discard pile. You have control of everyone who                  2     af
                                                                                                                          A F    Author
                                                    matters and can safely seize the throne. You
                                                    win.                                                            3     Bf
                                                                                                                          b F    Painter
The row of cards above the capital represents                                                                       3     De
                                                                                                                          d E    Savage
people snooping around the royal palace. If you     E 2 e You cannot make any further moves,                        4     Cd
                                                                                                                          c D    Sailor
place a sixth card in the palace row, the game      but there are - cards remaining in the palace or
                                                    capital rows. Without the backing of everyone,                  5     Ef
                                                                                                                          e F    Soldier
ends immediately. You only place cards in the                                                                       6     Ac
                                                                                                                          a C    Lunatic
palace if you turn up a - while dealing your re-    your plan must be abandoned. All that scheming
sources, however, so there will typically be few    for nothing! You lose.                                          6     Be
                                                                                                                          b E    Penitent
or even no cards there.                             E 3 e There are more than five - cards in                       8     Ba
                                                                                                                          b A    Diplomat
                                                    the palace row. With so many people snooping                    9     Df
                                                                                                                          d F    Merchant
                                                    about, someone has discovered your plot. You                    +     B
                                                                                                                          b      Bard
                                                    lose utterly. It’s the gallows for you, old chum.               +     A
                                                                                                                          a      Huntress
                                                                                                                                   ©P.D. Magnus, www.decktet.com
        Emu Ranchers                                        When you add cards to a stack, you should set them
                                                            at a bit of an offset so that both you and your op-
                                                                                                                      it’s just an Ace or + — you earn some profit.
                                                                                                                      For profit, you score the total of any remaining num-
                    0 2 players                             ponent can see the ranks of all the cards.                ber cards. Furthermore, you gain 5 additional points
It’s a hardscrabble life for emu ranchers like              Discard: If you don’t want to play any of the             if there is an Ace or + in the stack; 10 if there are
yourself, raising exotic birds for foreign markets.         cards in your hand, you may select and discard one        both.
With the high cost for every bird you hatch, it             card. Put it on the top of the discard pile, starting
probably won’t be worth it in the end.                                                                                B Example: At the end of the year, this is
                                                            the pile if necessary.                                    Braddock’s stack for a blue bird. He discards the 4,
Each bird on your ranch is represented by a stack           Draw: If you discarded, take the top card of the          6, and 8; these total exactly 18. This leaves the Ace,
of cards. Cards in a single bird stack must all share       draw pile. Otherwise, you may take either the top         3, 5, +. He scores 18 points; that’s 3 + 5 = 8 for the
a suit and must be in rank order. At the end of the         card of the draw pile or the top card of the discard      number cards plus 10 for the Ace+Crown.
hand, the value of a bird is determined by the total        pile (if any).
of the number cards in the stack. If the total is too
                                                            After you draw, your turn is over. If there are still
                                                                                                                      Ac
                                                                                                                       C 3a
                                                                                                                          AcC 4c
                                                                                                                               CdD 5b
                                                                                                                                    BcC 6a
                                                                                                                                         AcC 8c
                                                                                                                                              CdD +c
                                                                                                                                                   C
low, then you can end up losing money on a bird. An
Ace or + makes the stack worth more: more profit            cards in the draw pile, it is now your opponent’s turn.   Your score for the year is equal to the total value
if you can cover expenses, but more loss if you can’t.                        H Year end h                            of your birds. Add it to the score from previous
The object, naturally enough, is to raise profitable                                                                  years. It is possible to lose points for a bad year
birds.                                                      When the last card is drawn from the draw pile, the       and even to have a negative total score from a hor-
                    G Setup g                               year ends.                                                rific string of years.
Deal six cards to each player. The remaining cards          After the year is over, you may play cards from your      The player who went first should go second in the
form the draw pile. There is no discard pile at the         hand onto birds that you already have in play. How-       next year. A game typically consists of the scores
beginning.                                                  ever, you may not hatch new birds or draw cards           for four years, but you may lengthen or shorten this
Decide who goes first in some equitable way. Play           after the year has ended. Since there is no further       as desired. Since there is some disadvantage to go-
alternates until the last card is drawn from the draw       player interaction after the year end, you may lay        ing first, it’s fairest to tally the score across an even
pile.                                                       down remaining cards without waiting for your oppo-       number of years.
                                                            nent. Then discard any cards that you are not able
On your turn, you must do one of the following: hatch       to play.                                                            I The extended deck i
a new bird, by starting a new stack; grow a bird, by
adding a card to an existing stack; or discard a card.      For each bird, total up the number cards in the bird      If you decide to use some of the extended deck
After that, you draw one card.                              stack. If the total is less than 18, then the you lose    cards, just shuffle them in at the beginning of the
                                                            money on the bird. If the total is 18 or more, then       game. My preference is to use the Excuse plus either
Hatch a new bird: You may start a new stack                 you may make a profit.                                    (but not both) the Pawns $ or Courts //.
by selecting a card from your hand and playing it face
up in front of you.                                         Losing Money: You lose points equal to the dif-           If you have the Excuse in your hand at the end
                                                            ference between the bird’s total and the upkeep cost      of the year, you may discard one of your birds that
Grow a bird: You may grow a bird by adding a                of 18. If the number cards total to 15, for example,      would lose money rather than scoring it. If you have
card from your hand to the top of a stack already           you lose 3 points. Furthermore, you lose 5 more points    no losing birds, then the Excuse has no effect.
in front of you. All of the cards in the stack must         if there is an Ace or + in the stack; 10 if there are
share a single suit, although of course number cards                                                                  A Pawn or Court is a limited wild card. It may be
                                                            both.                                                     played as any number rank, but only to grow a bird
will each have another suit as well. Stacks must be in
either increasing or decreasing order.                      B Example: At the end of the year, this is Brad-          that matches one of the card’s suits. A Pawn or
                                                            dock’s stack for an orange bird. He loses 6 points;       Court may not be played as an Ace or Crown, nor
The order of ranks is A, 2, 3, 4, 5, 6, 7, 8, 9, +.         that’s 18 - 9 - 8 = 1 for the number cards and 5 points   may it be played to hatch a bird.
You may skip ranks.                                         for the +.                                                You do not need to declare the effective rank of the
B Example: The stack for a blue bird so far is                               B 9a
                                                                            +b  AbB 8a
                                                                                     AbB                              Pawn or Court when you play it, but you may not
AcC 4c CdD. You may only play a c  C of rank 5 or higher    Possible Profit: If the total of the number               make a play which leaves no space for it at all.
on that bird.                                               cards is 18 or more, you still need to pay upkeep for     B Example: The stack for one of Morgan’s birds
If you hatch a bird with a number card, you do not          the bird: Discard number cards from the stack that        is A-3-6-$. If it is like this at the end of the hand,
need to declare which suit the stack will follow or which   total at least 18.                                        the $ can count as 9. If he adds a 9 to the stack,
direction it will go. This will eventually be determined    You do not ‘get change’ for cards if you discard more     then the $ can count as 8.
by cards you play when growing the bird.                    than 18. If there are any cards remaining — even if
                                                                                                                                                    ©P.D. Magnus, www.decktet.com
                Jacynth                               trict already controlled by an opponent, but it
                                                      is possible that subsequent card play will con-
                                                                                                            is controlled. You may, however, place an influ-
                                                                                                            ence token on a card that is part of a district
                  0 2–3 players                       nect what had been two separate districts. If         you already control. This can be a good idea if
                                                      this happens, then the player whose token is on       the card is part of an uncontrolled second dis-
Jacynth is among the oldest cities, and a map         the higher ranked card controls the district. If      trict.
of its streets is a record of history. It is          you have more than one token in a district, the
a haphazard maze of overlapping interests                                                                   You may not place more than one influence token
                                                      card ranks do not add together; only the highest      per turn. You may not place an influence token
and neighborhoods, with intricate social bonds        ranked card counts for control.
tying one block to the next.                                                                                on a card that already has an influence token on
You could control the city if you could control                          J Setup j                          it. You may not move an influence token placed
a nexus in that maze of ancient intrigue,             The dealer shuffles the deck, deals each player       on a previous turn.
but first you would have to find it.                  a three card hand, and deals cards face up to         Draw a card: Drawing a card ends your
This is a territory-control game. In addition         form the initial play area. There are three pos-      turn. After the deck is depleted, play continues
to the Decktet, you’ll need four influence tokens     sible initial arrangements, shown on the left. With   until thirty-six cards have been played and the
for each player. Each player needs a different        each, further cards are played around the start-      final player’s turn is complete.
colour or style of token.                             ing cards so as to form a six-by-six grid.                            L Scoring l
During the game, cards are laid out to form a         The Razeway is the simplest of the starting           At the end of the game, you score points for
six-by-six grid that represents the city. Players     boards. The Towers and the Old City allow             each district you control: One point for each
claim areas by placing influence tokens on cards,     for more strategic and aggressive play, at the        card that comprises the district. The winner is
aiming to control more of the city than their op-     cost of making the grid less obvious; you may         the player with the highest total score.
ponents do.                                           want to place cards you aren’t using face down        There is no bonus or special advantage for having
                                                      to lay out the center of the grid.                    more than one influence token in a district, and no
                                                      Each player starts with four influence tokens.        effect from unplaced influence tokens remaining
                                                                    K Game play k                           at the end of the game.
                                                      Players take turns, starting with the player on       A district may consist of a single card, if that
                                                      the dealer’s left. On your turn, you begin by         card is not adjacent to any that share a suit
                                                      adding a card to the city. Then you may place         with it. A single isolated Ace or Crown would be
                                                      an influence token. Finally, draw a card.             worth one point to a player who had a token on
                                                                                                            it. A single isolated number card comprises two
   the             TOWERS            the OLD          Explore the city: Select a card from your             single card districts, one for each suit, and would
 RAZEWAY                              CITY            hand and play it face up on the table, adjacent       be worth two points.
                                                      to one of the cards already in play. You must
Districts: A district is a group of cards             place it within the grid of the city.                         M The extended deck m
that share a suit symbol and are adjacent to                                                                You can add the Excuse, the $s, the //s, or any
one other. The cards in a district need not be        Exert influence: If you have influence
                                                      tokens remaining, you may place one on a card in      combination of these.
in a straight line, but each card must share an
edge with another card in the district. Districts     play. You are not required to do so. You may          The Excuse is a block card. It is not part of
do not connect across diagonals or across open        place influence on the card you added this turn       any adjacent districts, and no district may pass
spaces that do not have cards in them yet.            or on another card, even on one of the starting       through it. You may not place influence tokens
                                                      cards.                                                on the Excuse.
A number card (since it has two suits) will be part
of two districts; one for each suit.                  You may not place an influence token on a card        A Pawn ($) or Court (//), since it has three
                                                      that is part of a district controlled by another      suits, will be part of three different districts.
A player controls a district when they have an        player. This restriction applies even if the card     Although they may be part of your districts,
influence token on a card in that district.           has another suit that also makes it part of a         you may not place influence tokens on Pawns or
You cannot place an influence token in a dis-         second district, where only one of the districts      Courts themselves.
                                                                                                                                       ©P.D. Magnus, www.decktet.com
              Nonesuch                                If not, they lose one point for each trick they’ve
                                                      taken.
                                                                                                                          A Scoring a
                                                                                                           Play continues until all cards have been played.
                  0 3–4 players
                                                      Once every player has bid, the player who has        After the last trick, calculate scores based on
Nonesuch is a trick-taking game with this cen-        the Excuse reveals it and discards it. If the        players’ bids and the number of tricks they have
tral rule: At the beginning of each trick, the        up card is a number rank card, then that player      won. The player on the dealer’s left deals the
player leading it names a specific suit which other   decides which of its suits will be trump. In any     next hand.
players must follow.                                  case, they take the up card into their hand to       For the sake of having an official number, I rec-
                                                      replace the Excuse.                                  ommend playing until some player reaches a cu-
        N Dealing and bidding n                                O Playing the hand o                        mulative score of 31 points or more. The player
Randomly decide who will deal the first hand.         The player on the dealer’s left leads the first      with the highest cumulative score is then the win-
Subsequent hands are dealt by the player on           trick.                                               ner.
the old dealer’s left.                                                                                                  B Strategy b
                                                      You may not lead a card with the trump suit until
The dealer shuffles the basic deck plus the Ex-       a trump card has been played, unless you have        Suppose you lead the Crown of Suns (+b     B), and
cuse. Deal cards out as evenly as possible to         nothing but trumps in your hand.                     Suns are not the trump suit. If one of the other
all players: 12 each with three players; 9 each                                                            players has no Suns, then they may play a trump
with four players. This will leave one card left      When a card is led, the player who led it must se-
                                                      lect and announce one of the suits on the card.      and take the trick. Even if all of them have Suns,
over, which is dealt face up in the middle of the                                                          perhaps one of them will play a card with both
table. If the up card is an Ace or Crown, then        If the lead is an Ace or Crown, there is no choice
                                                      — just say what the suit is. For number cards,       Suns and the trump suit. How likely is that?
its suit will be the trump for this hand. If the
up card is a number rank, then one of its suits       you need to select which suit other players will
will be trump; the player holding the Excuse will     be required to follow.                                                       489
decide after bidding is complete. If the up card      Clockwise around the table, each player plays a




                                                                                                                         2




                                                                                                                                               5
is the Excuse itself, then there will be no trump     card that has the named suit. Players who have                          37
                                                                                                                                            36




                                                                                                                                    26
suit.                                                 no cards of the named suit may play any card
After looking at cards but before play begins:        from their hand.                                                       69              79




                                                                                                                                    57
                                                                                                                         45




                                                                                                                                                 8
The player on the dealer’s left bids, then each       If no trump was played, then the highest card of




                                                                                                                                             24
                                                                                                                          8
player clockwise around the table bids. There         the named suit wins the trick. If any trumps were
are three possible bids:                                                                                                            3
                                                      played, then the highest trump wins the trick.
A bid of Some means that the player expects           (As usual — Aces lose to 2s, and +s beat 9s.)        The answer depends on the trump suit. The fig-
to take at least one trick. The player scores         For the purpose of following suit, all that mat-     ure above summarizes the combinations. Look at
one point at the end of the hand for each trick       ters is the named suit. But a card counts as         the line connecting the lead suit to the trump
they’ve taken.                                        trump if it has the trump suit, even if trump is     suit, and you’ll see which cards have both of
A bid of Most means that the player expects           different from the named suit.                       those suits.
to take at least half the tricks: at least 6 with     The winner of the trick leads the next trick. Once   If Leaves d D are trump when you lead Suns b    B,
three players; at least 5 with four players. If       someone has played a trump, it is permissible to     for example, note that there is no line between
the player takes that many tricks or more, they       lead with a trump card.                              B and d
                                                                                                           b        D. There are no cards with both those
score two points for each trick they’ve won. If                                                            suits in the basic deck. So no one can both follow
not, then they lose one point for each trick less     B Example: Wyrms (e          E) are trump. Tar-
                                                      rant plays 8aAb B and calls Suns (bB). Each sub-     suit and trump.
than half that they’ve taken.                                                                              If Moons a A are trump, however, look at a A and
                                                      sequent player must play a b  B card if they have
A bid of None means that the player hopes to          one. Raphael plays 2b Be E which both follows suit   B: 4,8,9. There are three a
                                                                                                           b                            Ab B cards at ranks
take exactly zero tricks. If they do, they score       B) and is a trump card (e
                                                      (b                           E). Unless someone      4, 8, and 9. Unless those cards are in your hand,
a number of points equal to the number of tricks      else plays a higher trump, Raphael wins the trick.   you should probably expect someone to trump.
in the hand (12 with three players, 9 with four).
                                                                                                                                         ©P.D. Magnus, www.decktet.com
            Thricewise                                 flush (three cards that share a suit symbol), a
                                                       set (three cards of the same rank), or a straight
                                                                                                             hands. If players have deferred cards in the fi-
                                                                                                             nal turns or if the cards do not deal out evenly,
                 0 2–5 players                         (three cards in rank order). You may score mul-       then there will be gaps left in the tableau at the
Thricewise is a game about the number three.           tiple times with one card if it makes threesomes      end.
Every turn, players select and reveal cards si-        in different directions or of different kinds.
multaneously. In order by rank, cards are added        The cards for a straight must be in order. For
to a shared grid. Players score each time they         example: 5-6-7 is a straight, but 5-7-6 is not.
make three in a row — a flush, a set, or a straight.
                                                       Each trio is worth the rank of the lowest number
You’ll need a pad or scratch paper to keep score.      card of the three: as few as 2 or as many as 9
                C Setup c                              points.                                               B Example: You play +b        B, with 8a
                                                                                                                                                    AbB and
Shuffle together the basic deck (A,2…9,+).             A and + are not numbers, and Aces and Crowns          9a
                                                                                                              AbB already in place. It is worth 8 for the b
                                                                                                                                                          B
Deal three cards to each player. If there are          do not effect to scoring. A set of three +s or        flush plus 8 for the 8-9-+ straight; a total of
2 or 4 players, deal four cards face up to form        three Aces is not worth any points, a straight        16 points.
a 2x2 grid; if there are 3 or 5 players, deal six      A-2-3 is worth 2 points, and a straight 8-9-+
cards face up to form a 2x3 grid.                      is worth 8 points.
              D Game play d                            Hitting the edge: If the grid of cards
                                                       is already six cards wide, then cards may not be
At the beginning of each turn, players each se-        played to make it any wider. Similarly, if the grid
lect one card from their hand and place it face        is six cards tall, then cards may not be played to
down in front of them. Once everyone has made          make it taller. Until the grid reaches six cards in
a selection, cards are revealed.                       a direction, cards may be played to extend it on
Provided all the cards are of different ranks,         either side. As a result, the starting cards may
players place their cards in order of increasing       ultimately be anywhere in the grid: in the center,
rank. A player with an Ace would go first, then        on a side, or in a corner.
a player with a 2, and so on; a player with a +        Deferred cards: If you have deferred
would place last.                                      cards on the table and are able to play in a later
If two or more players reveal cards of the same        turn, then play the deferred cards along with
rank, their cards are deferred. Leave de-              your new card. Although only the new card de-
ferred cards face up on the table; they may be         termines when you are allowed to play, you may
placed during a later turn. If your card this          play the new card and deferred cards in any or-
turn is deferred and you have deferred cards           der you please.                                       B Example: You play the 5e     Ef
                                                                                                                                             F with the other
left over from previous turns, they all remain de-     If you do not get a chance to play your deferred      cards as shown. You score 4 for the e E flush, 4
ferred until you get a normal play. Any players        cards before the game ends, then the cards are        for the fF flush, and 5 for the set of 5s; a to-
who have cards that are not deferred play nor-         simply set aside.                                     tal of 13 points. Note that both flushes use the
mally, lowest rank first.                                                                                    same cards (the 4-5-8) but they make flushes in
                                                       Drawing cards: After everyone has played
When adding a card to the grid, place it next          their card — or set it aside because it was de-       two suits.
to a card already in the grid. It may be adja-         ferred — each player draws a card. After the
cent orthogonally (touching edges) or diagonally       deck is depleted or if there are not enough cards
(touching corners). Cards may not be played on         left for everyone to get one, then nobody draws.
top of other cards.                                    But keep playing until players empty their hands.     This document is ©2008-2018 P.D. Magnus. Some rights
Scoring: If you play a card that makes three                                                                 reserved. It is offered under a Creative Commons Attri-
                                                       Game end: The game ends after the turn                bution NonCommercial ShareAlike 4.0 License.
in a row (either orthogonally or diagonally) then      in which players play the last cards from their
you score points. The three cards may be a                                                                   For more information, visit www.decktet.com