DOKK / manpages / debian 10 / allegro4-doc / RLE_SPRITE.3alleg4.en
RLE_SPRITE(3alleg4) Allegro manual RLE_SPRITE(3alleg4)

RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.

#include <allegro.h>

typedef struct RLE_SPRITE


int w, h; - width and height in pixels
int color_depth; - color depth of the image

RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

get_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4)

version 4.4.2 Allegro