DOKK / manpages / debian 10 / allegro4-doc / destroy_rle_sprite.3alleg4.en
destroy_rle_sprite(3alleg4) Allegro manual destroy_rle_sprite(3alleg4)

destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.

#include <allegro.h>

void destroy_rle_sprite(RLE_SPRITE *sprite);

Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.

get_rle_sprite(3alleg4)

version 4.4.2 Allegro