DOKK / manpages / debian 10 / allegro4-doc / do_circle.3alleg4.en
do_circle(3alleg4) Allegro manual do_circle(3alleg4)

do_circle - Calculates all the points in a circle. Allegro game programming library.

#include <allegro.h>

void do_circle(BITMAP *bmp, int x, int y, int radius, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));

Calculates all the points in a circle around point (x, y) with radius r, calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:


void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
{
...
}

do_circle(screen, SCREEN_W/2, SCREEN_H/2,
SCREEN_H/16, flame_color,
draw_explosion_ring);

do_ellipse(3alleg4), do_arc(3alleg4), do_line(3alleg4), circle(3alleg4), circlefill(3alleg4)

version 4.4.2 Allegro