exshade(3alleg4) | Allegro manual | exshade(3alleg4) |
exshade - Gouraud shaded sprites. Allegro game programming library.
#include <allegro.h>
Example exshade
This program demonstrates how to draw Gouraud shaded (lit) sprites. In an apparently black screen, a planet like sprite is drawn close to the middle of the screen. In a similar way to how the first test of extrans works, you move the cursor on the screen with the mouse. Attached to this mouse you can imagine a virtual spotlight illuminating the scene around. Depending on where the mouse is, the Gouraud shaded sprite will show the direction of the light.
BITMAP(3alleg4), COLOR_MAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), RGB(3alleg4), RGB_MAP(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), color_map(3alleg4), create_bitmap(3alleg4), create_light_table(3alleg4), create_rgb_table(3alleg4), destroy_bitmap(3alleg4), draw_gouraud_sprite(3alleg4), font(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), keypressed(3alleg4), line(3alleg4), load_bitmap(3alleg4), mouse_x(3alleg4), mouse_y(3alleg4), palette_color(3alleg4), poll_mouse(3alleg4), replace_filename(3alleg4), rgb_map(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_trans_blender(3alleg4), show_mouse(3alleg4), textout_ex(3alleg4)
version 4.4.2 | Allegro |