get_vector_rotation_quat(3alleg4) | Allegro manual | get_vector_rotation_quat(3alleg4) |
get_vector_rotation_quat - Constructs a quaternion to rotate points around a vector. Allegro game programming library.
#include <allegro.h>
void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);
Constructs a quaternion that will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
version 4.4.2 | Allegro |