al_draw_prim(3alleg5) | al_draw_prim(3alleg5) |
al_draw_prim - Allegro 5 API
#include <allegro5/allegro_primitives.h> int al_draw_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl, ALLEGRO_BITMAP* texture, int start, int end, int type)
Draws a subset of the passed vertex array.
Parameters:
Returns: Number of primitives drawn
For example to draw a textured triangle you could use:
ALLEGRO_COLOR white = al_map_rgb_f(1, 1, 1); ALLEGRO_VERTEX v[] = { {.x = 128, .y = 0, .z = 0, .color = white, .u = 128, .v = 0}, {.x = 0, .y = 256, .z = 0, .color = white, .u = 0, .v = 256}, {.x = 256, .y = 256, .z = 0, .color = white, .u = 256, .v = 256}}; al_draw_prim(v, NULL, texture, 0, 3, ALLEGRO_PRIM_TRIANGLE_LIST);
ALLEGRO_VERTEX(3alleg5), ALLEGRO_PRIM_TYPE(3alleg5), ALLEGRO_VERTEX_DECL(3alleg5), al_draw_indexed_prim(3alleg5)
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