BLENDERPLAYER(1) | General Commands Manual | BLENDERPLAYER(1) |
blenderplayer - the blender game engine runner
usage: blenderplayer [-w [w h l t]] [-f [fw fh fb ff]] [-g gamengineoptions] [-s stereomode] [-m aasamples] filename.blend
blenderplayer is the 3D and physics game engine
-h : Prints this command summary
-w : display in a window
optional parameters
w = window width
h = window height
l = window left coordinate
t = window top coordinate
Note: If w or h is defined, both must be defined.
Also, if l or t is defined, all options must be used.
-f : start game in full screen mode
optional parameters
fw = full screen mode pixel width
fh = full screen mode pixel height
fb = full screen mode bits per pixel
ff = full screen mode frequency
Note: If fw or fh is defined, both must be defined.
Also, if fb is used, fw and fh must be used. ff requires all options.
-s : start player in stereo
depending on the type of stereo you want:
stereomode: hwpageflip
(Quad buffered shutter glasses)
syncdoubling
(Above Below)
sidebyside
(Left Right)
anaglyph
(Red-Blue glasses)
vinterlace
(Vertical interlace for autostereo display)
-D : start player in dome mode
Optional parameters:
angle = field of view in degrees
tilt = tilt angle in degrees
warpdata = a file to use for warping the image (absolute path)
mode = fisheye (Fisheye), truncatedfront (Front-Truncated),
truncatedrear (Rear-Truncated), cubemap(Cube Map),
sphericalpanoramic (Spherical Panoramic)
depending on the type of dome you are using
-m : maximum anti-aliasing (eg. 2,4,8,16)
-i : parent windows ID
-d : turn debugging on
-g : game engine options
- : all arguments after this are ignored, allowing python to access them from sys.argv
This manpage was written for a Debian by Kevin Roy <kiniou@gmail.com>.
October 17, 2011 | Blender 2.60 (sub 0) |