bubbros-client - the bub-n-bros client
bubbros-client [ options ]
[host[:port]]
This is the bub-n-bros client that connects to bub-n-bros servers
started with bubbros-server(6) or bubbros(6). It
supports many different audio and video drivers and is very
multi-platform.
- host
- Search for a game on the given machine, and connect to one if found. If
this is not defined, search for servers on the local network.
- host:port
- Connect to server running on given port on given host. If this is not
defined, search for servers on the local network.
- --bits=N
- This option concerns only the windows audio driver. Set bits per
sample. Valid values are 8 and 16 (default).
- -d DRIVER,
--display=DRIVER
- Use video driver DRIVER. Valid drivers are:
- X
- X Window driver for Linux and Unix systems with an X server running. See
the --shm option.
- windows
- MS Windows driver.
- pygame
- PyGame gaming library for python (if installed) has video output. Use it
if this is specified. See http://www.pygame.org and the
--transparency option.
- gtk
- Use the PyGTK library (if installed). See http://www.pygtk.org/ and
the --zoom option.
- -h, --help
- Display help.
- --fmt=format
- This option concerns only the linux audio driver. Set the sound
data format. Defaults to S16_NE. You can get a list of supported
formats with --fmt=list.
- --freq=N
- This option concerns only the linux and windows audio
drivers. Set mixing frequency to N (in Hz). Defaults to 44100.
- -m, --metaserver
- Connect with the help of the Metaserver (see bubbros-server(1) for
more info). Run bubbros-client -m to print a table of currently
running servers, pick the the exact IP address and port of the server of
your choice from the table, and run again bubbros-client -m
host:port.
- --port
TCP=port
- In conjunction with the -m option, force a specific port on
which to listen for an incoming TCP connexion from the remote server. This
is only used if a direct connexion to the server fails. A random port
number is picked by default. This option is useful if you are behind a
firewall but can let TCP connexions on specific ports reach you.
- --port
UDP=port
- Force a specific port on which to listen for incoming UDP traffic
(animation data). Useful if you are behind a firewall but can let UDP
traffic on a given port pass through. This is optional: animation
data is routed over the TCP link if it does not appear to reach the
client. A random port number is picked by default.
- -s DRIVER,
--sound=DRIVER
- Use driver DRIVER for audio. Valid drivers are:
- pygame
- Use the audio capabilities of the PyGame library
(http://www.pygame.org).
- linux
- Use the linux audio mixer. See the --freq and --fmt options.
- windows
- Use the Windows audio mixer. See the --freq and
--bitsoptions.
- off
- No sounds.
- --shm=yes,
--shm=no
- This option concerns only the X display driver. Disable or enable
the shm (Shared Memory) extension. It is enabled by default and
should only be disabled for remote X connections and old X servers.
- -t
- Use the TCP protocol. The default is to autodetect the protocol.
See the -u option.
- --transparency=yes,
--transparency=no
- This option concerns only the pygame display driver. Disable or
enable transparent bubbles. Enabled by default. Disabling makes game a bit
faster.
- -u
- Use the UDP protocol. The default is to autodetect the protocol.
See the -t option.
- --zoom=N%
- This option concerns only the gtk display driver. Scale output by
N%.