HYPER(6) | Games Manual | HYPER(6) |
hyper - non-euclidean graphical rogue-like game
hyper
This manual page documents briefly the hyper game.
HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.
Most configuration can be accessed inside the game after pressing the v key.
Some configured options can be overridden from the command line:
In-game help is available after pressing F1. It is context sensitive; put the cursor away from user interface elements and press F1 then for general help.
The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.
Some advanced options are available by pressing Fn keys inside the v configuration menu:
HyperRogue was written by Zeno Rogue.
This manual page was written by chrysn <chrysn@fsfe.org>, for the Debian project (and may be used by others).
2013-08-02 |