icecream(7) | icecream(7) |
icecream - A distributed compile system
Icecream is a distributed compile system for C and C++.
Icecream is created by SUSE and is based on ideas and code by distcc. Like distcc it takes compile jobs from your build and distributes it to remote machines allowing a parallel build on several machines you have got. But unlike distcc Icecream uses a central server that schedules the compile jobs to the fastest free server and is as this dynamic. This advantage pays off mostly for shared computers, if you are the only user on X machines, you have full control over them anyway.
You need:
If you want to compile using icecream, make sure $prefix/lib/icecc/bin is the first entry in your path, e.g. type export PATH=/usr/lib/icecc/bin:$PATH (Hint: put this in ~/.bashrc or /etc/profile to not have to type it in everytime)
Then you just compile with make -j num, where num is the amount of jobs you want to compile in parallel. Do not exaggerate. Too large numbers can overload your machine or the compile cluster and make the build in fact slower.
Never use icecream in untrusted environments. Run the daemons and the scheduler as unpriviliged user in such networks if you have to! But you will have to rely on homogeneous networks then (see below).
If you want an overview of your icecream compile cluster, or if you just want funny stats, you might want to run icemon.
If you are running icecream daemons in the same icecream network but on machines with incompatible compiler versions, icecream needs to send your build environment to remote machines (note: they all must be running as root if compiled without libcap-ng support. In the future icecream might gain the ability to know when machines cannot accept a different environment, but for now it is all or nothing).
Under normal circumstances this is handled transparently by the icecream daemon, which will prepare a tarball with the environment when needed. This is the recommended way, as the daemon will also automatically update the tarball whenever your compiler changes.
If you want to handle this manually for some reason, you have to tell icecream which environment you are using. Use icecc --build-native to create an archive file containing all the files necessary to setup the compiler environment. The file will have a random unique name like ddaea39ca1a7c88522b185eca04da2d8.tar.bz2 per default. Rename it to something more expressive for your convenience, e.g. i386-3.3.1.tar.bz2. Set ICECC_VERSION=filename_of_archive_containing_your_environment in the shell environment where you start the compile jobs and the file will be transferred to the daemons where your compile jobs run and installed to a chroot environment for executing the compile jobs in the environment fitting to the environment of the client. This requires that the icecream daemon runs as root.
SUSE got quite some good machines not having a processor from Intel or AMD, so icecream is pretty good in using cross-compiler environments similar to the above way of spreading compilers. There the ICECC_VERSION variable looks like <native_filename>(,<platform>:<cross_compiler_filename>)*, for example like this: /work/9.1-i386.tar.bz2,ia64:/work/9.1-cross-ia64.tar.bz2
How to package such a cross compiler is pretty straightforward if you look what is inside the tarballs generated by icecc --build-native.
When building for embedded targets like ARM often you will have a toolchain that runs on your host and produces code for the target. In these situations you can exploit the power of icecream as well.
Create symlinks from where icecc is to the name of your cross compilers (e.g. arm-linux-g++ and arm-linux-gcc), make sure that these symlinks are in the path and before the path of your toolchain, with $ICECC_CC and $ICECC_CXX you need to tell icecream which compilers to use for preprocessing and local compiling. e.g. set it to ICECC_CC=arm-linux-gcc and ICECC_CXX=arm-linux-g++.
As the next step you need to create a .tar.bz2 of your cross compiler, check the result of build-native to see what needs to be present.
Finally one needs to set ICECC_VERSION and point it to the .tar.bz2 you have created. When you start compiling your toolchain will be used.
With ICECC_VERSION you point out on which platforms your toolchain runs, you do not indicate for which target code will be generated.
When working with toolchains for multiple targets, icecream can be configured to support multiple toolchains in the same environment.
Multiple toolchains can be configured by appending =<target> to the tarball filename in the ICECC_VERSION variable. Where the <target> is the cross compiler prefix. There the ICECC_VERSION variable will look like <native_filename>(,<platform>:<cross_compiler_filename>=<target>)*.
Below an example of how to configure icecream to use two toolchains, /work/toolchain1/bin/arm-eabi-[gcc,g++] and /work/toolchain2/bin/arm-linux-androideabi-[gcc,g++], for the same host architecture:
With these steps the icecrem will use /work/arm-eabi-toolchain1.tar.gz file to cross compilers with the prefix arm-eabi (e.g. arm-eabi-gcc and arm-eabi-g++), use /work/arm-linux-androideabi-toolchain2.tar.gz file to cross compilers with the prefix arm-linux-androideabi (e.g. arm-linux-androideabi-gcc and arm-linux-androideabi-g++) and use /work/i386-native.tar.gz file to compilers without prefix, the native compilers.
The easiest way to use ccache with icecream is to set CCACHE_PREFIX to icecc (the actual icecream client wrapper)
export CCACHE_PREFIX=icecc
This will make ccache prefix any compilation command it needs to do with icecc, making it use icecream for the compilation (but not for preprocessing alone).
To actually use ccache, the mechanism is the same like with using icecream alone. Since ccache does not provide any symlinks in /opt/ccache/bin, you can create them manually:
mkdir /opt/ccache/bin ln -s /usr/bin/ccache /opt/ccache/bin/gcc ln -s /usr/bin/ccache /opt/ccache/bin/g++
And then compile with
export PATH=/opt/ccache/bin:$PATH
Note however that ccache is not really worth the trouble if you are not recompiling your project three times a day from scratch (it adds quite some overhead in comparing the preprocessor output and uses quite some disc space and I found a cache hit of 18% a bit too few, so I disabled it again).
You can use the environment variable ICECC_DEBUG to control if icecream gives debug output or not. Set it to debug to get debug output. The other possible values are error, warning and info (the -v option for daemon and scheduler raise the level per -v on the command line - so use -vvv for full debug).
It is possible that compilation on some hosts fails because they are too old (typically the kernel on the remote host is too old for the glibc from the local host). Recent icecream versions should automatically detect this and avoid such hosts when compilation would fail. If some hosts are running old icecream versions and it is not possible to upgrade them for some reason, use
export ICECC_IGNORE_UNVERIFIED=1
Numbers of my test case (some STL C++ genetic algorithm)
The icecream overhead is quite huge as you might notice, but the compiler cannot interleave preprocessing with compilation and the file needs to be read/written once more and in between the file is transferred.
But even if the other computer is faster, using g++ on my local machine is faster. If you are (for whatever reason) alone in your network at some point, you lose all advantages of distributed compiling and only add the overhead. So icecream got a special case for local compilations (the same special meaning that localhost got within $DISTCC_HOSTS). This makes compiling on my machine using icecream down to 1.7s (the overhead is actually less than 0.1s in average).
As the scheduler is aware of that meaning, it will prefer your own computer if it is free and got not less than 70% of the fastest available computer.
Keep in mind, that this affects only the first compile job, the second one is distributed anyway. So if I had to compile two of my files, I would get
The math is a bit tricky and depends a lot on the current state of the compilation network, but make sure you are not blindly assuming make -j2 halves your compilation time.
In most requirements icecream is not special, e.g. it does not matter what distributed compile system you use, you will not have fun if your nodes are connected through than less or equal to 10MBit. Note that icecream compresses input and output files (using lzo), so you can calc with ~1MBit per compile job - i.e. more than make -j10 will not be possible without delays.
Remember that more machines are only good if you can use massive parallelization, but you will for sure get the best result if your submitting machine (the one you called g++ on) will be fast enough to feed the others. Especially if your project consists of many easy to compile files, the preprocessing and file I/O will be job enough to need a quick machine.
The scheduler will try to give you the fastest machines available, so even if you add old machines, they will be used only in exceptional situations, but still you can have bad luck - the scheduler does not know how long a job will take before it started. So if you have 3 machines and two quick to compile and one long to compile source file, you are not safe from a choice where everyone has to wait on the slow machine. Keep that in mind.
A short overview of the ports icecream requires:
If the monitor cannot find the scheduler, use ICECC_SCHEDULER=host icemon.
Stephan Kulow <coolo@suse.de>
Michael Matz <matz@suse.de>
Cornelius Schumacher <cschum@suse.de>
...and various other contributors.
April 21th, 2005 |