asmerge(3x) | AfterStep X11 window manager | asmerge(3x) |
asmerge - demonstrates blending of multiple image using different algorithms libAfterImage/tutorials/ASMerge
Scaling and blending of arbitrary number of images using
libAfterImage.
We will attempt to interpret command line arguments as sequence of image filenames, geometries and blending types. We'll then try and load all the images, scaling first one to requested size, and blending others at specifyed locations of the first image. We then display the result in simple window. After that we would want to wait, until user closes our window.
New steps described in this tutorial are : Step 1. Layers. Step 2.
Merging methods. Step 3. Layer parameters. Step 4. Actual blending of the
set of images.
Tutorial 1: ASView - explanation of basic steps needed to use
libAfterImage and some other simple things. Tutorial 2: ASScale - image
scaling basics. Tutorial 3: ASTile - image tiling and tinting
#include "../afterbase.h" #include "../afterimage.h"
#include "common.h"
char *burning_rose[] = {
"asmerge",
"rose512.jpg",
"add",
"back.xpm:512x386",
"hue",
"fore.xpm:512x386" };
void usage() {
printf( "Usage: asmerge [-h]|[image op1 image1 [op2 image2
[...]]]\n");
printf( "Where: image - is background image filename\n");
printf( " image1 - is first overlay's filename\n");
printf( " op1,op2,... - overlay operation."
" Supported operations are :\n");
list_scanline_merging( stdout,
" %-15.15s- %s\n"); }
int main(int argc, char* argv[]) {
Display *dpy = NULL;
ASVisual *asv ;
int screen = 0, depth = 0;
int to_width = 1, to_height = 1;
ASImageLayer *layers ;
int layers_num = 0, i;
ASImage *merged_im ;
/* see ASView.1 : */
set_application_name( argv[0] ); #if (HAVE_AFTERBASE_FLAG==1)
set_output_threshold(OUTPUT_LEVEL_DEBUG); #endif
if( argc == 2 && strncmp(argv[1],"-h", 2) == 0 )
{
usage();
return 0;
}
if( argc <= 3 )
{
show_error( "not enough arguments, please see usage:%s", "
");
usage() ;
printf( "Using the default, \"The Burning Rose\", composition
:\n");
printf( "\n\trose512.jpg add back.xpm:512x386 hue "
"fore.xpm:512x386\n");
argv = &(burning_rose[0]) ;
argc = 6;
}
#ifndef X_DISPLAY_MISSING
dpy = XOpenDisplay(NULL);
_XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW",
False);
screen = DefaultScreen(dpy);
depth = DefaultDepth( dpy, screen ); #endif
/* see ASView.3 : */
asv = create_asvisual( dpy, screen, depth, NULL );
/* see ASMerge.1 : */
layers = safecalloc( argc/2, sizeof(ASImageLayer) );
for( i = 1 ; i < argc ; i++ )
{
int x = 0, y = 0;
unsigned int width, height ;
int geom_flags = 0 ;
char *separator;
char *filename ;
/* see ASMerge.2 */
if( i > 1 )
{
/* see blend_scanlines_name2func() : */
if((layers[layers_num].merge_scanlines =
blend_scanlines_name2func( argv[i] )) == NULL )
continue ;
if( ++i >= argc )
break;
}
if( (separator = strchr( argv[i], ':' )) != NULL )
{ /* see ASTile.1 : */
geom_flags = XParseGeometry( separator+1,
&x, &y, &width, &height);
filename = mystrndup( argv[i], separator-argv[i] );
}else
filename = argv[i] ;
layers[layers_num].im = file2ASImage( filename, 0xFFFFFFFF,
SCREEN_GAMMA, 100, getenv("IMAGE_PATH"), NULL );
if( filename != argv[i] )
free( filename );
if( layers[layers_num].im != NULL )
{
if( !get_flags(geom_flags, WidthValue) )
width = layers[layers_num].im->width ;
if( !get_flags(geom_flags, HeightValue) )
height = layers[layers_num].im->height ;
/* see ASMerge.3 : */
if( layers[layers_num].merge_scanlines == NULL )
layers[layers_num].merge_scanlines =
alphablend_scanlines ;
layers[layers_num].clip_width = width ;
layers[layers_num].clip_height = height ;
if( layers_num > 0 )
{
layers[layers_num].dst_x = x ;
layers[layers_num].dst_y = y ;
}else
{
to_width = width ;
to_height = height ;
if( width != layers[layers_num].im->width ||
height != layers[layers_num].im->height )
{
ASImage *scaled_bottom ;
/* see ASScale.2 : */
scaled_bottom = scale_asimage( asv,
layers[layers_num].im,
width, height,
False, 100,
ASIMAGE_QUALITY_DEFAULT );
destroy_asimage( &(layers[layers_num].im) );
layers[layers_num].im = scaled_bottom ;
}
}
++layers_num ;
}
}
if( layers_num <= 0 )
{
show_error( "there is no images to merge. Aborting");
return 2;
}
/* see ASMerge.4 */
merged_im = merge_layers( asv, layers, layers_num,
to_width, to_height, #ifndef X_DISPLAY_MISSING
ASA_XImage, #else
ASA_ASImage, #endif
0, ASIMAGE_QUALITY_DEFAULT );
while( --layers_num >= 0 )
destroy_asimage( &(layers[layers_num].im) );
free( layers );
if( merged_im )
{ #ifndef X_DISPLAY_MISSING
/* see ASView.4 : */
Window w = create_top_level_window( asv, DefaultRootWindow(dpy),
32, 32,
to_width, to_height,
1, 0, NULL,
"ASMerge", NULL );
if( w != None )
{
Pixmap p ;
XMapRaised (dpy, w);
/* see ASView.5 : */
p = asimage2pixmap( asv, DefaultRootWindow(dpy), merged_im,
NULL, True );
destroy_asimage( &merged_im );
/* see common.c: set_window_background_and_free() : */
p = set_window_background_and_free( w, p );
/* see common.c: wait_closedown() : */
}
wait_closedown(w);
dpy = NULL; #else
/* writing result into the file */
ASImage2file( merged_im, NULL, "asmerge.jpg", ASIT_Jpeg, NULL );
destroy_asimage( &merged_im ); #endif
} #ifdef DEBUG_ALLOCS
build_xpm_colormap(NULL);
print_unfreed_mem(); #endif
return 0 ; }
libAfterImage/tutorials/ASMerge.1 [4.1]
Step 1. Layers.
libAfterImage performs blending/merging of different images, using arrays of ASImageLayer structures, with first element representing the bottommost image. Each structure specifies exact position on resulting image where overlay should be blended to, tint of the overlay, size, to which overlay should be tiled, overlay's origin, and overlay's background color. Arbitrary number of layers can be merged whithin single run.
Accordingly all that is needed to merge bunch of images is to
create array of ASImageLayer structures and fill it up appropriately.
layers = safecalloc( argc/2, sizeof(ASImageLayer) );
libAfterImage/tutorials/ASMerge.2 [4.2]
Step 2. Merging methods.
Each layer can be merged in using its own method. There are about 15 different methods implemented in libAfterImage, and user app can implement other methods of its own. To specify method all that is needed is to set merge_scanlines member of ASImageLayer to pointer to the function, implementing specific method.
libAfterImage provides facility to parse method name strings into
actuall function pointers. That could be used to simplifi scripting, etc.
if((layers[layers_num].merge_scanlines =
blend_scanlines_name2func( argv[i] )) == NULL )
continue ; NOTE All layers MUST have valid merge_scanlines pointer, even the
bottommost layer, despite the fact that it has nothing to be merged with. If
merge_scanlines is set to NULL - this layer will be ignored. That could be
used to turn on/off particular layers.
libAfterImage/tutorials/ASMerge.3 [4.3]
Step 3. Layer parameters.
Several ASImageLayer members are mandatory and cannot be set to 0.
Such as : im - image to be merged; clip_width, clip_height - this will be
used to tile the image; merge_scanlines - must be set to a pointer to the
function implementing merging method. If any of this is set to 0 - then
layer will be ignored. The rest of the parameters are optional. Note thou
that tint parameter will tint overlay's RGB components and alpha component,
as the result it could be used to make opaque images - semitransparent.
if( layers[layers_num].merge_scanlines == NULL )
layers[layers_num].merge_scanlines =
alphablend_scanlines ;
layers[layers_num].clip_width = width ;
layers[layers_num].clip_height = height ;
if( layers_num > 0 )
{
layers[layers_num].dst_x = x ;
layers[layers_num].dst_y = y ;
}
libAfterImage/tutorials/ASMerge.4 [4.4]
Step 4. Actual blending of the set of images.
After set of layers has been prepared - it can be passed to
merge_layers() function, that will create new ASImage of specifyed size, and
then blend all the layers together to fill this image.
merged_im = merge_layers( asv, layers, layers_num,
to_width, to_height,
ASA_ASImage, 0,
ASIMAGE_QUALITY_DEFAULT );
while( --layers_num >= 0 )
destroy_asimage( &(layers[layers_num].im) );
free( layers );
After we've blended layers - we no longer need ASImageLayer array.
So proceeding to clean it up, by destroying overlay AsImages first, and then
freeing array itself.
merge_asimage().
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