FBB::ClientSocket(3bobcat) | Client Socket | FBB::ClientSocket(3bobcat) |
FBB::ClientSocket - Client Socket connecting to a Server in the Internet
#include <bobcat/clientsocket>
Linking option: -lbobcat
An FBB::ClientSocket may be constructed to connect to some server process in the internet. The socket made available by the FBB:ClientSocket may be used to initialize a std::istream and/or std::ostream. The std::istream is used to read information from the server process to which the FBB::ClientSocket connects, The std::ostream is used to send information to the server process to which the FBB::ClientSocket connects. Since a socket may be considered a file descriptor the available FBB::IFdStream, FBB::IFdStreamBuf, FBB::OFdStream, and FBB::OFdStreamBuf classes may be used profitably here. Note that having available a socket does not mean that this defines the communication protocol. It is (still) the responsibility of the programmer to comply with an existing protocol or to implement a tailor-made protocol. The latter situation implies that the sequence of input- and output operations is defined by the programmer.
A Unix Domain client socket can be defined using FBB::LocalClientSocket.
FBB
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace FBB.
FBB::SocketBase
All members of FBB::SocketBase (and thus of FBB::InetAddress) are available, as FBB::ClientSocket inherits from these classes.
See also the serversocket(3bobcat) example.
#include <iostream>
#include <bobcat/clientsocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
#include <bobcat/a2x>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide servername and port number\n";
return 1;
}
size_t port = A2x(argv[2]);
ClientSocket client(argv[1], port);
int fd = client.connect();
string line;
cout << "Connecting to socket " << fd << endl <<
"address = " << client.dottedDecimalAddress() << ", " <<
endl <<
"communication through port " << client.port() << endl;
IFdStream in(fd); // stream to read from
OFdStream out(fd); // stream to write to
while (true)
{
// Ask for a textline, stop if
cout << "? "; // empty / none
if (!getline(cin, line) || line.length() == 0)
return 0;
cout << "Line read: " << line << endl;
// Return the line to the server
out << line.c_str() << endl;
cout << "wrote line\n";
getline(in, line); // Wait for a reply from the server
cout << "Answer: " << line << endl;
}
}
catch (Exception const &err)
{
cerr << err.what() << "\n" <<
"Can’t connect to " << argv[1] << ", port " <<
argv[2] << endl;
return 1;
}
bobcat/clientsocket - defines the class interface
bobcat(7), ifdstream(3bobcat), ifdstreambuf(3bobcat), inetaddress(3bobcat), localclientsocket(3bobcat), ofdstream(3bobcat), ofdstream(3bobcat), serversocket(3bobcat), socketbase(3bobcat)
None Reported.
Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.
This is free software, distributed under the terms of the GNU General Public License (GPL).
Frank B. Brokken (f.b.brokken@rug.nl).
2005-2018 | libbobcat-dev_4.08.06-x.tar.gz |