ost::SocketPort(3) | Library Functions Manual | ost::SocketPort(3) |
ost::SocketPort - The socket port is an internal class which is attached to and then serviced by a specific SocketService 'object'.
#include <socketport.h>
Inherits ost::Socket, and ost::TimerPort.
void setTimer (timeout_t timeout=0)
Derived setTimer to notify the service thread pool of change in expected
timeout. void incTimer (timeout_t timeout)
Derived incTimer to notify the service thread pool of a change in expected
timeout.
SocketPort (SocketService *svc, TCPSocket
&tcp)
Construct an accepted TCP socket connection from a specific bound TCP server.
SocketPort (SocketService *svc, TCPV6Socket &tcp)
SocketPort (SocketService *svc, const IPV4Address
&ia, tpport_t port)
Construct a bound UDP socket for use in deriving realtime UDP streaming
protocols handled by thread pool objects. SocketPort
(SocketService *svc, const IPV6Address &ia,
tpport_t port)
SocketPort (SocketService *svc, const IPV4Host &ih,
tpport_t port)
A non-blocking constructor for outbound tcp connections. SocketPort
(SocketService *svc, const IPV6Host &ih, tpport_t
port)
void attach (SocketService *svc)
Attach yourself to the service pool thread object. virtual ~SocketPort
()
Disconnect the socket from the service thread pool and the remote connection.
void setDetectPending (bool)
Used to indicate if the service thread should monitor pending data for us.
bool getDetectPending (void) const
Get the current state of the DetectPending flag. void setDetectOutput
(bool)
Used to indicate if output ready monitoring should be performed by the service
thread. bool getDetectOutput (void) const
Get the current state of the DetectOutput flag. virtual void expired
(void)
Called by the service thread pool when the objects timer has expired. virtual
void pending (void)
Called by the service thread pool when input data is pending for this socket.
virtual void output (void)
Called by the service thread pool when output data is pending for this socket.
virtual void disconnect (void)
Called by the service thread pool when a disconnect has occured. Error
connect (const IPV4Address &ia, tpport_t port)
Connect a Socket Port to a known peer host. Error connect
(const IPV6Address &ia, tpport_t port)
ssize_t send (const void *buf, size_t len)
Transmit 'send' data to a connected peer host. ssize_t receive (void
*buf, size_t len)
Receive a message from any host. ssize_t peek (void *buf, size_t len)
Examine the content of the next packet.
class SocketService
The socket port is an internal class which is attached to and then serviced by a specific SocketService 'object'.
Derived versions of this class offer specific functionality for specific protocols. Both Common C++ supporting frameworks and application objects may be derived from related protocol specific base classes.
A special set of classes, 'SocketPort' and 'SocketService', exist for building realtime streaming media servers on top of UDP and TCP protocols. The 'SocketPort' is used to hold a connected or associated TCP or UDP socket which is being 'streamed' and which offers callback methods that are invoked from a 'SocketService' thread. SocketService's can be pooled into logical thread pools that can service a group of SocketPorts. A millisecond accurate 'timer' is associated with each SocketPort and can be used to time synchronize SocketPort I/O operations.
Author:
Examples:
tcpservice.cpp.
Construct an accepted TCP socket connection from a specific bound TCP server. This is meant to derive advanced application specific TCP servers that can be thread pooled.
Parameters:
Construct a bound UDP socket for use in deriving realtime UDP streaming protocols handled by thread pool objects.
Parameters:
A non-blocking constructor for outbound tcp connections. To detect when the connection is established, overload SocketPort::output(). SocketPort::output() get's called by the SocketService when the connection is ready, SocketPort::disconnect() when the connect failed. at the moment you should set the socket state to 'CONNECTED' when SocketPort::output() get's called for the first time.
Parameters:
Disconnect the socket from the service thread pool and the remote connection.
Attach yourself to the service pool thread object. The later version.
Parameters:
Connect a Socket Port to a known peer host. This is normally used with the UDP constructor. This is also performed as a non-blocking operation under Posix systems to prevent delays in a callback handler.
Returns:
Parameters:
Called by the service thread pool when a disconnect has occured.
Called by the service thread pool when the objects timer has expired. Used for timed events.
Get the current state of the DetectOutput flag.
Get the current state of the DetectPending flag.
Derived incTimer to notify the service thread pool of a change in expected timeout. This allows SocketService to reschedule all timers. Otherwise same as TimerPort.
Parameters:
Called by the service thread pool when output data is pending for this socket.
Examine the content of the next packet. This can be used to build 'smart' line buffering for derived TCP classes.
Parameters:
Returns:
References _IOLEN64.
Called by the service thread pool when input data is pending for this socket.
Receive a message from any host. This is used in derived classes to build protocols.
Parameters:
Returns:
References _IOLEN64.
Transmit 'send' data to a connected peer host. This is not public by default since an overriding protocol is likely to be used in a derived class.
Returns:
Parameters:
References _IOLEN64.
Used to indicate if output ready monitoring should be performed by the service thread.
Used to indicate if the service thread should monitor pending data for us.
Derived setTimer to notify the service thread pool of change in expected timeout. This allows SocketService to reschedule all timers. Otherwise same as TimerPort.
Parameters:
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Wed Oct 31 2018 | GNU CommonC++ |