roar_vs_file(3) | RoarAudio Programmer's Manual | roar_vs_file(3) |
roar_vs_file, roar_vs_file_simple, roar_vs_new_from_file - File mode for VS API
#include <roaraudio.h>
int roar_vs_file(roar_vs_t * vss, struct roar_vio_calls * vio, int closefile, int * error);
int roar_vs_file_simple(roar_vs_t * vss, char * filename, int * error);
roar_vs_t * roar_vs_new_from_file(const char * server, const char * name, char * filename, int * error);
These functions are used to open the VS object in file mode. In the file mode the VS API reads or writes the data from or to the file itself. The file mode uses normal VIO/DSTR so it supports streams as well. Just pass the stream URL as filename.
roar_vs_file() sets up the file mode for a already opened object using the open VIO handle vio. This function requires the use of roar_vs_stream(3).
roar_vs_file_simple() sets up the file mode using a given filename (or URL). It opens the file using DSTR API. By default the function assumes playback mode and tries to auto detect the audio parameters. To override the auto detection or use a different stream direction use roar_vs_stream(3).
roar_vs_new_from_file() creates a new VS object and enters file mode using the file (or URL) given as filename.
To send data to or read data from use roar_vs_iterate(3) or roar_vs_run(3).
On success roar_vs_new_from_file() return a new VS object. On error, NULL is returned. roar_vs_file() and roar_vs_file_simple() returns 0 on success and -1 on error.
roar_vs_t * vss;
int err;
vss = roar_vs_new_from_file(NULL, "MyApp", "http://...",
&err);
if ( vss == NULL ) {
//handle error.
}
if ( roar_vs_run(vss, &err) == -1 ) {
//handle error.
}
if ( roar_vs_close(vss, ROAR_VS_FALSE, &err) == -1 ) {
//handle error.
}
roar_vs_new_simple(3), roar_vs_iterate(3), roar_vs_run(3), roar_vs_close(3), roarvs(7), libroar(7), RoarAudio(7).
June 2011 | RoarAudio |