DOKK / manpages / debian 10 / minetestmapper / minetestmapper.6.en
MINETESTMAPPER(6) Games Manual MINETESTMAPPER(6)

minetestmapper - generate an overview image of a Minetest map

minetestmapper -i world_path -o output_image

See additional optional parameters below.

minetestmapper generates an overview image of a minetest map. This is a port of the original minetestmapper.py to C++, that is both faster and provides more funtionality than the deprecated Python script.

Input world path.
Path to output image. (only PNG supported currently)

Background color of image, e.g. "--bgcolor #ffffff"

Color of scale, e.g. "--scalecolor #000000"

Color of player indicators, e.g. "--playercolor #ff0000"

Color of origin indicator, e.g. "--origincolor #ff0000"

Draw tick marks

Draw player indicators

Draw origin indicator

Allow nodes to be drawn with transparency

Don't draw shading on nodes

Don't draw nodes below this y value, e.g. "--min-y -25"

Don't draw nodes above this y value, e.g. "--max-y 75"

Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. "--backend leveldb"

Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"

Zoom the image by using more than one pixel per node, e.g. "--zoom 4"

Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--colors ../minetest/mycolors.txt"

Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. "--scales tbr"

Website: https://github.com/minetest/minetestmapper

Daniel Moerner