ALL(3G) | [FIXME: manual] | ALL(3G) |
all - check whether all elements of a boolean vector are true
bool all(bvec x);
x
all returns true if all elements of x are true and false otherwise. It is functionally equivalent to:
bool all(bvec x) // bvec can be bvec2, bvec3 or bvec4
{
bool result = true;
int i;
for (i = 0; i < x.length(); ++i)
{
result &= x[i];
}
return result;
}
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
all | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
any(), not()
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Copyright © 2011-2014 Khronos Group
01/03/2018 | [FIXME: source] |