DOKK / manpages / debian 10 / opengl-4-man-doc / packUnorm.3g.en
PACKUNORM(3G) [FIXME: manual] PACKUNORM(3G)

packUnorm - pack floating-point values into an unsigned integer

uint packUnorm2x16(vec2 v);

uint packSnorm2x16(vec2 v);

uint packUnorm4x8(vec4 v);

uint packSnorm4x8(vec4 v);

v

Specifies a vector of values to be packed into an unsigned integer.

packUnorm2x16, packSnorm2x16, packUnorm4x8 and packSnorm4x8 convert each component of the normalized floating-ponit value v into 8- or 16-bit integer values and then packs the results into a 32-bit unsigned intgeter.

The conversion for component c of v to fixed-point is performed as follows:

packUnorm2x16: round(clamp(c, 0.0, 1.0) * 65535.0)

packSnorm2x16: round(clamp(c, -1.0, 1.0) * 32767.0)

packUnorm4x8: round(clamp(c, 0.0, 1.0) * 255.0)

packSnorm4x8: round(clamp(c, -1.0, 1.0) * 127.0)

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
packUnorm2x16 - - - - - - -
packSnorm2x16 - - - - - - - -
packUnorm4x8 - - - - - - -
packSnorm4x8 - - - - - - -

unpackUnorm2x16,

unpackSnorm2x16,

unpackUnorm4x8,

unpackSnorm4x8

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

Copyright © 2011-2014 Khronos Group

01/03/2018 [FIXME: source]