usage: rdkit2fps [-h] [--fpSize INT] [--RDK] [--minPath INT]
[--maxPath INT]
- [--nBitsPerHash INT] [--useHs 0|1] [--morgan] [--radius INT]
[--useFeatures 0|1] [--useChirality 0|1] [--useBondTypes 0|1] [--torsions]
[--targetSize INT] [--pairs] [--minLength INT] [--maxLength INT]
[--maccs166] [--substruct] [--rdmaccs] [--id-tag NAME] [--in FORMAT] [-o
FILENAME] [--errors {strict,report,ignore}] [filenames [filenames
...]]
Generate FPS fingerprints from a structure file using RDKit
- filenames
- input structure files (default is stdin)
- --RDK
- generate RDK fingerprints (default)
- --minPath
INT
- minimum number of bonds to include in the subgraph (default=1)
- --maxPath
INT
- maximum number of bonds to include in the subgraph (default=7)
- --nBitsPerHash
INT
- number of bits to set per path (default=4)
- --useHs 0|1
- include information about the number of hydrogens on each atom
(default=1)
- --rdmaccs
- generate 166 bit RDKit/MACCS fingerprints
This program guesses the input structure format based on the
filename extension. If the data comes from stdin, or the extension name us
unknown, then use "--in" to change the default input format. The
supported format extensions are:
- File Type
- Valid FORMATs (use gz if compressed)
---------
------------------------------------
- SMILES
- smi, ism, can, smi.gz, ism.gz, can.gz
- SDF
- sdf, mol, sd, mdl, sdf.gz, mol.gz, sd.gz, mdl.gz