Games::Go::Dg2Mp - Perl extension to convert Games::Go::Diagrams
    to John Hobby's MetaPost (which is adapted from Donald Knuth's
  Metafont).
use Games::Go::Dg2Mp
 my $dg2mp = B<Games::Go::Dg2Mp-E<gt>new> (options);
 $dg2mp->convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object
    into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains
    figures for each of the diagrams and overstones required to make the
    complete game diagram. Running MetaPost (mpost or possibly mp) on the .mp
    file creates a set of figure files, each of which is an Encapsulated
    PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file
    which tries to include the Encapsulated PostScript figures. Running dvips on
    the .dvi file (from TeX) creates the final PostScript (.ps) file containing
    the complete game diagram.
See 'man mpost' (or possibly 'man 'mp') for more details of the
    overall MetaPost system and environment.
  - my $dg2mp =
    Games::Go::Dg2Mp->new (?options?)
- A new Games::Go::Dg2Mp takes the following options:
  - boardSize
    => number
- Sets the size of the board.
    Default: 19 
- doubleDigits
    => true | false
- Numbers on stones are wrapped back to 1 after they reach 100. Numbers
      associated with comments and diagram titles are not affected.
    Default: false 
- stone_width
    => points
- stone_height
    => points
- The stone_width and stone_height determine the size of the
      stones and diagrams.
    If stone_width is not explicitly set, it is calculated
        from the stone_fontSize to allow up to three digits on a stone .
        The default stone_fontSize allows for three diagrams (with
        -coords) per 'letter' page if comments don't take up extra space below
        diagrams. If doubleDigits is specified, the stones and board are
        slightly smaller (stone 100 may look a bit cramped). If stone_height is not explicitly set, it will be 1.05
        * stone_width, creating a slightly rectangular diagram. Default: undef - determined from stone_fontSize 
- coords => true |
    false
- Generates a coordinate grid.
    Default: false 
- topLine =>
    number (Default: 1)
- bottomLine
    => number (Default: 19)
- leftLine =>
    number (Default: 1)
- rightLine
    => number (Default: 19)
- The edges of the board that should be displayed. Any portion of the board
      that extends beyond these numbers is not included in the output.
- diaCoords
    => sub { # convert $x, $y to Diagram coordinates }
- This callback defines a subroutine to convert coordinates from
      $x, $y to whatever
      coordinates are used in the Games::Go::Diagram object. The default
      diaCoords converts 1-based $x,
      $y to the same coordinates used in SGF format
      files. You only need to define this if you're using a different coordinate
      system in the Diagram.
    Default:
      
 sub { my ($x, $y) = @_;
 $x = chr($x - 1 + ord('a')); # convert 1 to 'a',
        etc
 $y = chr($y - 1 + ord('a'));
 return("$x$y"); }, # concatenate two letters
 
- print => sub { my
    ($dg2mp, @tex) = @_; ... }
- A user defined subroutine to replace the default printing method. This
      callback is called from the print method (below) with the reference
      to the Dg2Mp object and a list of lines that are part of the TeX
      diagram source.
  - stone_fontName
    => 'font' Default: 'cmssbx10'
- Quoting from the discussion on fonts in section 7 of _A User's Manual for
      MetaPost_ (by John D. Hobby):
    "...the new font name should be something that TEX would
        understand since MetaPost gets height and width information by reading
        the tfm file. (This is explained in The TEXbook. [5] ) It should be
        possible to use built-in PostScript fonts, but the names for them are
        system-dependent. Some systems may use rptmr or ps-times-roman instead
        of Times-Roman. A TEX font such as cmr10 is a little dangerous because
        it does not have a space character or certain ASCII symbols. In
        addition, MetaPost does not use the ligatures and kerning information
        that comes with a TEX font." 
- stone_fontSize
    => points
- The stone_fontSize determines the size of the stones and diagrams. Stone
      size is chosen to allow up to three digits on a stone.
    If doubleDigits is specified, the stones and board are
        slightly smaller (stone 100 may look a bit cramped). Default: 8 
- $dg2mp->configure (option => value, ?...?)
- Change Dg2Mp options from values passed at new time.
- $dg2mp->print ($tex ? , ... ?)
- prints raw TeX code to file as defined at new time.
      Whether or not file was defined, print accumulates the TeX
      code for later retrieval with converted. The TeX output filename is
      derived from the MetaPost filename by changing the .mp extension to
    .tex.
- $dg2mp->print ($tex ? , ... ?)
- prints raw MetaPost code to MetaPost output file (as defined at
      ->new or ->configure time).
- my $tex =
    $dg2mp->converted ($replacement_tex)
- Returns the TeX source code converted so far for the Dg2Mp object.
      If $replacement_tex is defined, the accumulated
      TeX source code is replaced by
    $replacement_tex.
- $dg2mp->comment ($comment ? , ... ?)
- Inserts the TeX comment character ('%') in front of each line of each
      comment and prints it to file.
- my $tex_source =
    $dg2mp->convertDiagram ($diagram)
- Converts a Games::Go::Diagram into TeX/MetaPost. If file was
      defined in the new method, the TeX source is dumped into the
      file.tex and the MetaPost source into file.mp. In any case,
      the TeX source is returned as a string scalar.
- my $tex =
    $dg2mp->convertText ($text)
- Converts $text into TeX code by changing certain
      characters that are not available in TeX cmr10 font, and by converting
      \n\n into \hfil\break. convertText behavior is modified by
      texComments and simple options.
    Returns the converted text. 
- $tex_title = $dg2mp->convertProperties (\%sgfHash)
- convertProperties takes a reference to a hash of properties as
      extracted from an SGF file. Each hash key is a property ID and the hash
      value is a reference to an array of property values:
      $hash->{propertyId}->[values]. The following
      SGF properties are recognized:
Both long and short property names are recognized, and all
    unrecognized properties are ignored with no warnings. Note that these
    properties are all intended as game-level notations.
 
  - $dg2mp->close
- print the TeX closer (\bye) and close the dg2mp object. Also closes
      file if appropriate.
Is this a trick question?
Reid Augustin, <reid@hellosix.com>
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or
    modify it under the same terms as Perl itself, either Perl version 5.8.5 or,
    at your option, any later version of Perl 5 you may have available.