DOKK / manpages / debian 10 / view3dscene / view3dscene.1.en
view3dscene(1) Viewer for 3D models, VRML / X3D browser view3dscene(1)

view3dscene - VRML / X3D browser and viewer for other 3D models.

view3dscene [file] [options...]

view3dscene is a VRML /X3D browser and viewer for other 3D models.

view3dscene takes the following arguments:

The 3D model file to open.

Print the help message and exit.

Print the version number and exit.

Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show only the 3D world.

Load the scene, optionally process by --scene-change-xxx, save it as X3D to the standard output, exit. Use --write-encoding to choose encoding.

--write-encoding classic|xml
Choose X3D encoding to use with --write option. Default is "classic".

--write-force-x3d
Force conversion from VRML to X3D with --write option. Note that if you choose XML encoding (by --write-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for older Inventor/VRML 1.0, we cannot convert them to valid X3D for now).

Take a screenshot of the loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most definitely want to pass 3D model file to load at command-line too, otherwise we'll just make a screenshot of the default black scene.

Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence of image files (FILE-NAME must then be specified like image@counter(4).png).

Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from given viewpoint.

Use full-screen anti-aliasing. Argument AMOUNT is an integer >= 0. Exact 0 means "no anti-aliasing", this is the default. Each successive integer generally makes method one step better. Especially useful to make a screenshot with anti-aliasing quality.

Choose specific OpenAL audio device. See the available device names in the --help output, or in the "Preferences -> Sound Device" menu.

Turn off sound.

Set initial window size and/or position.

Set initial window size to cover whole screen.

--fullscreen-custom WIDTHxHEIGHT
Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen.

Use given X display name.

Write log info to stdout.

Write log info, including cache.

Write log info, including shader source and log.

Write log info, including VRML/X3D graph changes.

Remove normals information from the loaded scene. Forces automatic calculation of normal vectors. Deprecated, doing this from command-line is not usually useful.

Make all shapes not solid in the loaded scene. Disables backface culling. Deprecated, doing this from command-line is not usually useful.

Treat all faces as potentially concave in the loaded scene. Deprecated, doing this from command-line is not usually useful.

--write-to-vrml
Deprecated, shortcut for "--write --write-encoding=classic".

Set camera sphere radius used for collisions and determinig moving speed. Deprecated, consider using NavigationInfo node inside your scene instead.

Set initial navigation style. Deprecated, consider using NavigationInfo node inside your scene instead.

tovrmlx3d(1)
12 May 2013 Castle Game Engine