DOKK / manpages / debian 10 / xmpuzzles / xmtriangles.6.en
XTRIANGLES(6) Games Manual XTRIANGLES(6)

xtriangles - Triangles X widget

/usr/games/xtriangles [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-tile {color}] [-text {color}] [-delay msecs] [-[no]sound] [-bumpSound {filename}] [-{font|fn} {fontname}] [-size {int}] [-base {int}] [-userName {string}] [-scoreFile {filename}] [-scores] [-version]

A sliding tile puzzle. A triangular version of the 15 puzzle which was originally made around 1879 (the 14-15 puzzle of Sam Loyd was made soon after). T. R. Dawson in Original Puzzles has a similar puzzle with 4 diamond- and 6 triangular-shaped pieces. This puzzle is easier to solve than 15 puzzle.

Click "mouse-left" button to move a tile. Clicks on spaces, or clicks on tiles that are not in line with two spaces, will not move tiles. Notice, one can move more than one tile at a time by clicking on the tile farthest from the spaces but still in line with the spaces.

Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

"S" or "s" keys reserved for the auto-solver (not implemented).

Press "R" or "r" keys to read a saved puzzle.

Press "W" or "w" keys to save (write) a puzzle.

Press "U" or "u" keys to undo a move.

Press "E" or "e" keys to redo a move.

Press "Z" or "z" keys to randomize the puzzle. New records can only be set from a cleared state.

"S" or "s" keys reserved for the auto-solver (not implemented).

Press "I" or "i" keys to increase the number of tiles.

Press "D" or "d" keys to decrease the number of tiles.

Press ">" or "." keys to speed up the movement of tiles.

Press "<" or "," keys to slow down the movement of tiles.

Press "@" key to toggle the sound.

Press "Esc" key to hide program.

Press "Q", "q", or "CTRL-C" keys to kill program.

Use the key pad or arrow keys to move without the mouse.
Key pad is defined for Triangles as:
7 9 Upper Left, Upper Right
^
4< >6 Left, Right
v
1 3 Lower Left, Lower Right

The title is in the following format (non-motif version):

xtriangles: <size> @ (<Number of moves>/{<Record number of moves> <user name>|"NEVER noaccess"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess".

This option sets the initial position of the triangles window (resource name "geometry").
This option specifies the X server to contact.
-[no]mono
This option allows you to display the triangles window on a color screen as if it were monochrome (resource name "mono").
-[no]{reverse|rv}
This option allows you to see the triangles window in reverse video (resource name "reverseVideo").
-{foreground|fg} color
This option specifies the foreground of the triangles window (resource name "foreground").
-{background|bg} color
This option specifies the background of the triangles window (resource name "background").
This option specifies the tile color of the tiles in the triangles window (resource name "tileColor").
This option specifies the text color of the tiles in the triangles window (resource name "textColor").
This option specifies the number of milliseconds it takes to move a tile or a group of tiles one space (1-50) (resource name "delay").
-[no]sound
This option specifies if a sliding tile should make a sound or not (resource name "sound").
This option specifies the file for the bump sound for the sliding the tiles (resource name "bumpSound").
-{font|fn} ontname
This option specifies the font that will be used (resource name "font").
This option allows you to change the number of triangles in a row (resource name "sizeA").
This option specifies the base used (default is base 10) (resource name "base").
This option specifies the user name for any records made or else it will get your login name (resource name "userName").
Specify an alternative score file (resource name "scoreFile").
This option lists all the recorded scores and then exits.
This option tells you what version of xtriangles you have.

You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get.

Here is the format for the xtriangles configuration, starting position, and the movement of its pieces.

size: 1-16 <number of tiles in a row of the same orientation as the puzzle>
moves: 0-MAXINT <total number of moves>

startingPosition: <array of tile positions where 0 is the empty space for the UP triangle and -1 is the empty space for the DOWN triangle>

This is then followed by the moves, starting from 1.

move #: <direction>
Direction is represented as 0 upper right, 1 right, 2 lower right, 3 lower left, 4 left, and 5 upper left.

L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University Press 1986, pp 1, 148, 149.

Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve Them), University of Washington Press, Seattle, 1987, pp 126, 127.

X(1), xcubes(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xabacus(6)

® Copyright 1994-2010, David A. Bagley

Send bugs (or their reports, or fixes) to the author:

David A. Bagley, <bagleyd@tux.org>

The latest version is currently at:

http://www.tux.org/~bagleyd/puzzles.html
ftp://ibiblio.org/pub/Linux/games/strategy
22 Oct 2010 V7.6.4