0ad - A real-time strategy game of ancient warfare
0 A.D. is a free, open-source, cross-platform real-time strategy
game of ancient warfare. As the military leader of an ancient civilisation,
you must gather the resources you need to raise a military force capable of
dominating your enemies.
- -autostart
- Load a map instead of showing main menu (see below).
- -editor
- Launch the Atlas scenario editor.
- -mod NAME
- Start the game using NAME mod.
- -quickstart
- Load faster (disables audio and some system info logging).
- -conf:KEY=VALUE
- Set a config value (overrides the contents of system.cfg).
- -g=F
- Set the gamma correction to 'F' (default 1.0).
- -nosound
- Disable audio.
- -onlyPublicFiles
- Force game to use only the public (default) mod.
- -shadows
- Enable shadows.
- -vsync
- Enable VSync, i.e. lock FPS to monitor refresh rate.
- -xres=N
- Set screen X resolution to 'N'.
- -yres=N
- Set screen Y resolution to 'N'.
- -dumpSchema
- Creates a file entity.rng in the working directory, containing complete
entity XML schema, used by various analysis tools.
- -replay=PATH
- Non-visual replay of a previous game, used for analysis purposes. PATH is
system path to commands.txt containing simulation log.
- -writableRoot
- Store runtime game data in root data directory (only use if you have write
permissions on that directory).
- -archivebuild=PATH
- System PATH of the base directory containing mod data to be
archived/precached.
- -archivebuild-output=PATH
- System PATH to output of the resulting .zip archive (use with
archivebuild).
- -archivebuild-compress
- Enable deflate compression in the .zip (no zip compression by default
since it hurts compression of release packages).
- ~/.config/0ad/config/local.cfg
- User specific settings. You may put in this file any user specific
settings using the same syntax of the default settings file.
0 A.D. also uses the ~/.cache/0ad/ , ~/.config/0ad/
and ~/.local/share/0ad/ directories for other user specific files,
such as texture cache, screenshots and saved games.
0ad was written by the 0 A.D. Team.
This manual page was written by Fabio Pedretti
<fabio.ped@libero.it>, for the Debian project (and may be used by
others). Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU General Public License, Version 2 or any
later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public
License can be found in /usr/share/common-licenses/GPL-2.