ROBOTS(6) | Games Manual | ROBOTS(6) |
robots
— fight off
villainous robots
robots |
[-Asjtan ] [scorefile] |
robots
pits you against evil robots, who
are trying to kill you (which is why they are evil). Fortunately for you,
even though they are evil, they are not very bright and have a habit of
bumping into each other, thus destroying themselves. In order to survive,
you must get them to kill each other off, since you have no offensive
weaponry.
Since you are stuck without offensive weaponry, you are endowed with one piece of defensive weaponry: a teleportation device. When two robots run into each other or a junk pile, they die. If a robot runs into you, you die. When a robot dies, you get 10 points, and when all the robots die, you start on the next field. This keeps up until they finally get you.
Robots are represented on the screen by a ‘+’, the junk heaps from their collisions by a ‘∗’, and you (the good guy) by a ‘@’.
The commands are:
h
l
k
j
y
u
b
n
.
HJKLBNYU
>
t
w
q
^L
All commands can be preceded by a count.
If you use the ‘w
’ command
and survive to the next level, you will get a bonus of 10% for each robot
which died after you decided to wait. If you die, however, you get nothing.
For all other commands, the program will save you from typos by stopping
short of being eaten. However, with
‘w
’ you take the risk of dying by
miscalculation.
Only five scores are allowed per user on the score file. If you make it into the score file, you will be shown the list at the end of the game. If an alternative score file is specified, that will be used instead of the standard file for scores.
The options are
-s
-j
-t
-a
-A
-n
Ken Arnold Christos Zoulas (autobot mode)
Bugs? You crazy, man?!?
May 31, 1993 | Debian |