SNAKE(6) | Games Manual | SNAKE(6) |
snake
, snscore
— display chase game
snake |
[-w width]
[-l length]
[-t ]
|
snscore |
snake
is a display-based game which must
be played on a CRT terminal. The object of the game is to make as much money
as possible without getting eaten by the snake. The
-l
and -w
options allow you
to specify the length and width of the field. By default the entire screen
is used. The -t
option makes the game assume you are
on a slow terminal.
You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner.
You can move around using the same conventions as
vi(1), the h
,
j
, k
, and
l
keys work, as do the arrow keys. Other
possibilities include:
sefc
HJKL
SEFC
ATPB
x
p
w
To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#).
A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing.
As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus.
To see who wastes time playing snake, run
snscore
.
When playing on a small screen, it's hard to tell when you hit the edge of the screen.
The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised.
May 31, 1993 | Debian |