exult(1) | General Commands Manual | exult(1) |
exult_studio - a world editor for Exult
exult_studio [options]
exult_studio can be used to view graphics and map snippets of Exult games. Used in conjunction with exult the map can be changed as well.
Currently it is not feasable to create a game from scratch. You must point exult_studio at an existing game instead, either via the -d commandline option (see below), or by selecting Open static... in the File menu. The latter will pop up a file requester, where you can choose an appropriate directory.
Once an appropriate directory has been located, a tree of game files is displayed to the left of the main window, while the currently selected file is viewed in detail to the right. At the moment, the following types of files are supported:
Shapes are the basic graphical elements of the game. Each shape has one or more frames that typically represent different states or angles of the same thing. E.g. a button shape could have frames for pressed, and released; a character could have frames depicting her sitting, standing up facing one way, or another, swinging a punch, etc.
When a shape file is selected, the right part of the main window will show frame zero of the shapes contained therein. Shapes can be selected by clicking, which will show there number, number of frames, and name if known. Other frames can be viewed by changing the frame number.
These files contain so called chunks that serve as templates in the final map. The chunks of the selected map file are shown to the right of the main window.
For more help and information with exult_studio go to:
Editing a copyrighted game may or may not be allowed. Please exercise caution.
Closing the directory selector (via Ok or Cancel) induces a crash. Double clicking the directory works, just move the selector out of the way after that.
Invalid arguments to commandline options will not be taken lightly. Avoid that for now.
More bugs? Surely! Please report them at:
http://sourceforge.net/bugs/?group_id=2335
(Be sure to mention information about your operating system, and which version
of exult_studio you are running!)
The Exult Team
exult_studio started it's life as a map-browser for Ultima VII and has evolved from there, thanks to the open source-model, and contributions of time and code from many people.