SPRITE-SHEET-TO-X3D(1) | User Commands | SPRITE-SHEET-TO-X3D(1) |
sprite-sheet-to-x3d - convert spritesheet files into X3D files
sprite-sheet-to-x3d: Convert spritesheet files into X3D files.
Supported input file formats:
- Starling (.xml). Fully supported.
- Cocos2D (.plist). Covered most of the important stuff.
Notes:
Animation frames must be named "XXX_YYY", where:
- XXX: Frame name, start with a letter, will be used as animation name.
- YYY: Frame number.
For example: slime_01.png, slime_02.png...
By default anchor will be placed at the center of the sprite if the tool didn't found it in spritesheet.
Developed using Castle Game Engine. See http://castle-engine.sourceforge.io/ for latest versions of this program, sources and documentation.
February 2021 | Castle Game Engine |