icebreaker(6) | Games Manual | icebreaker(6) |
icebreaker - An addictive action-puzzle game for X.
icebreaker
So, uh, there's a bunch of penguins on an iceberg in Antarctica. You have been selected to catch them so they can be shipped to Finland, where they are essential to a secret plot for world domination.
In order to trap the penguins, you'll need to break the iceberg into small chunks by melting lines without hitting any of the birds. Once 80% or more of the 'berg is gone, you advance to the next level.
Use the left mouse button to start lines, and the right (and/or middle) button to toggle between horizontal and vertical. Beyond that, it's probably easier for you go figure out the game by playing than by reading. So go.
Go!
None in current version; in the future there will probably be some. See BUGS.
See the included TODO file. And I'm sure there's a few that have slipped in without my knowledge. Please report anything you find to mattdm@mattdm.org.
There's an included README file. It's very clever. (I know because I wrote it.) And there's a web site at http://www.mattdm.org/icebreaker/.
icebreaker is Copyright (C) 2000-2001 Matthew Miller and released under the terms of the GNU General Public License. See the documentation included with the program for more details.
Matthew Miller (mattdm@mattdm.org)
v1.2.1: 30 July 2001 |