SbPlaneProjector(3IV)() | SbPlaneProjector(3IV)() |
SbPlaneProjector — plane projector
SbProjector > SbPlaneProjector
#include <Inventor/projectors/SbPlaneProjector.h>
Methods from class SbPlaneProjector:
SbPlaneProjector(SbBool orient = FALSE)
SbPlaneProjector(const SbPlane &plane, SbBool
orient = FALSE)
~SbPlaneProjector()
void setPlane(const SbPlane &plane)
const SbPlane & getPlane() const
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
virtual SbVec3f getVector(const SbVec2f
&mousePosition1, const SbVec2f &mousePosition2)
virtual SbVec3f getVector(const SbVec2f
&mousePosition)
void setStartPosition(const SbVec2f
&mousePosition)
void setStartPosition(const SbVec3f
&point)
Methods from class SbProjector:
virtual SbVec3f project(const SbVec2f &point)
virtual void setViewVolume(const SbViewVolume
&vol)
const SbViewVolume & getViewVolume() const
virtual void setWorkingSpace(const SbMatrix
&space)
const SbMatrix & getWorkingSpace() const
virtual SbProjector * copy() const
SbPlaneProjector projects the mouse onto a plane. This is typically used to write interactive 3D manipulators and viewers.
SbPlaneProjector(SbBool orient =
FALSE)
Constructor. The default plane passes through the origin and is oriented
perpendicular to the Z axis.
SbPlaneProjector(const SbPlane &plane, SbBool
orient = FALSE)
Constructor which is passed a plane. If orient to eye is TRUE, the plane will
be reoriented to the eye.
~SbPlaneProjector()
Destructor.
void setPlane(const SbPlane &plane)
const SbPlane & getPlane() const
Set and get the plane to use.
void setOrientToEye(SbBool orientToEye)
SbBool isOrientToEye() const
Set and get whether the projector should be oriented towards the eye. If
orientToEye is set to TRUE, the given plane's direction is ignored,
and the plane will be oriented to the eye. It will pass through the same
point from the origin defined by the original dir * dist. Set to FALSE if
the plane's direction should remain in working space.
virtual SbVec3f getVector(const SbVec2f
&mousePosition1, const SbVec2f &mousePosition2)
Get a vector on this plane given two normalized mouse positions.
virtual SbVec3f getVector(const SbVec2f
&mousePosition)
Get a vector given the current mouse point. Uses the last point on this
projector from the previous call to getVector() or
setStartPostion(). Do not use this if the working space transform is
changing since the new point will be in a different space than the old
one.
void setStartPosition(const SbVec2f
&mousePosition)
Set the initial mouse position.
void setStartPosition(const SbVec3f &point)
Set the initial position from a point on the projector.
SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbSpherePlaneProjector, SbSphereProjector, SbSphereSectionProjector, SbSphereSheetProjector